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Adds RSG immune back to MODsuits that lost it (#25669)
* Adds RSG immune to Dsquad MODsuits * Updates string * Adds trait to Gamma MODsuits for Sec and Medical
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@@ -106,7 +106,7 @@
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/obj/item/clothing/suit/space/hardsuit/ert/security/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_PUNCTURE_IMMUNE, ROUNDSTART_TRAIT)
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ADD_TRAIT(src, TRAIT_RSG_IMMUNE, ROUNDSTART_TRAIT)
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//Engineer
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/obj/item/clothing/head/helmet/space/hardsuit/ert/engineer
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@@ -155,7 +155,7 @@
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/obj/item/clothing/suit/space/hardsuit/ert/medical/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_PUNCTURE_IMMUNE, ROUNDSTART_TRAIT)
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ADD_TRAIT(src, TRAIT_RSG_IMMUNE, ROUNDSTART_TRAIT)
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//Janitor
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/obj/item/clothing/head/helmet/space/hardsuit/ert/janitor
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@@ -388,7 +388,7 @@
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/obj/item/clothing/suit/space/hardsuit/syndi/elite/sst/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_PUNCTURE_IMMUNE, ROUNDSTART_TRAIT)
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ADD_TRAIT(src, TRAIT_RSG_IMMUNE, ROUNDSTART_TRAIT)
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/obj/item/clothing/suit/space/hardsuit/syndi/freedom
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name = "eagle suit"
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@@ -65,7 +65,7 @@
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/obj/item/clothing/suit/space/deathsquad/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_PUNCTURE_IMMUNE, ROUNDSTART_TRAIT)
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ADD_TRAIT(src, TRAIT_RSG_IMMUNE, ROUNDSTART_TRAIT)
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/obj/item/clothing/head/helmet/space/deathsquad/beret
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name = "officer beret"
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