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Adds RSG immune back to MODsuits that lost it (#25669)
* Adds RSG immune to Dsquad MODsuits * Updates string * Adds trait to Gamma MODsuits for Sec and Medical
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@@ -358,6 +358,10 @@
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insignia_type = /obj/item/mod/module/insignia/security
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additional_module = /obj/item/mod/module/anomaly_locked/firewall/prebuilt //Defence and flaming hot offence. Good for reflective blob, xenos, antagonists with guns
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/obj/item/mod/control/pre_equipped/responsory/security/Initialize(mapload, new_theme, new_skin, new_core, new_access)
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. = ..()
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ADD_TRAIT(chestplate, TRAIT_RSG_IMMUNE, ROUNDSTART_TRAIT)
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/obj/item/mod/control/pre_equipped/responsory/engineer
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insignia_type = /obj/item/mod/module/insignia/engineer
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additional_module = list(/obj/item/mod/module/anomaly_locked/kinesis/prebuilt, /obj/item/mod/module/firefighting_tank) //This can only end well.
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@@ -366,6 +370,10 @@
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insignia_type = /obj/item/mod/module/insignia/medic
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additional_module = /obj/item/mod/module/defibrillator
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/obj/item/mod/control/pre_equipped/responsory/medic/Initialize(mapload, new_theme, new_skin, new_core, new_access)
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. = ..()
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ADD_TRAIT(chestplate, TRAIT_RSG_IMMUNE, ROUNDSTART_TRAIT)
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/obj/item/mod/control/pre_equipped/responsory/janitor
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insignia_type = /obj/item/mod/module/insignia/janitor
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additional_module = list(/obj/item/mod/module/clamp, /obj/item/mod/module/boot_heating)
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@@ -415,6 +423,10 @@
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/obj/item/mod/module/magboot/advanced,
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)
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/obj/item/mod/control/pre_equipped/apocryphal/Initialize(mapload, new_theme, new_skin, new_core, new_access)
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. = ..()
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ADD_TRAIT(chestplate, TRAIT_RSG_IMMUNE, ROUNDSTART_TRAIT)
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/obj/item/mod/control/pre_equipped/apocryphal/officer
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applied_modules = list(
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/obj/item/mod/module/storage/bluespace,
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@@ -431,7 +443,6 @@
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/obj/item/mod/module/power_kick, //If you are not drop kicking a xenomorph, what are you doing as an DS commander?
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)
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/obj/item/mod/control/pre_equipped/corporate
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theme = /datum/mod_theme/corporate
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applied_core = /obj/item/mod/core/infinite
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