From 844f94a13baff1e2d49fb1af528edf4319106044 Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Sun, 24 Mar 2019 05:50:08 -0400 Subject: [PATCH] Automatic changelog generation for PR #11078 [ci skip] --- html/changelogs/AutoChangeLog-pr-11078.yml | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-11078.yml diff --git a/html/changelogs/AutoChangeLog-pr-11078.yml b/html/changelogs/AutoChangeLog-pr-11078.yml new file mode 100644 index 00000000000..59389140e65 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11078.yml @@ -0,0 +1,20 @@ +author: "Fox McCloud" +delete-after: True +changes: + - tweak: "Cryostylane and pyrosium reactions now consume 2 of themselves when exposed to oxygen" + - rscadd: "fires, temperature, and hotspots can heat anything that contains reagents" + - rscadd: "Having hot/cold chemicals dumped on you or ingesting them will hurt you. Wear a mask or hat to protect from having someone dump the hot/cold things on you." + - tweak: "Chem Heater temperature adjustment tweaked; can no longer set temperature on empty containers." + - tweak: "Chem Heater generally heats faster, but cannot be upgraded" + - tweak: "Chem Heater automatically stops around target temperature" + - tweak: "Adjusts fire stacks and how they're applied with a few chems. Naplam, Phlogiston, fuel, thermite, and a few others have all received changes. Most direct fire damage removed." + - rscadd: "Adds phlogiston dust; a safer, cooler burning Phlogiston." + - tweak: "Water and Firefighting foam will no longer automagically put out mob based fires; they'll reduce fire stacks (when fire stacks hit 0 they put the mob out)" + - tweak: "cryostylane puts out mobs instantly" + - tweak: "Heating fuel can set it off. Be careful when heating it now" + - tweak: "Increased welding fuel tank size from 1000 to 4000 (wall mounted are still 1000)" + - tweak: "Sorium and Dark matter now actually throw things" + - tweak: "Thermite now gets applied to turfs. You'll have to heat the turf up to ignite it. Anything that can heat can now ignite thermite on walls" + - rscadd: "Adds fake hotspots. They don't do anything except set you on fire when you cross into them. Chemistry's pyrotechnics use these, for the most part; anything that causes a fireball that's chemistry related uses these" + - rscadd: "Sorium and Liquid dark matter now have visual effects" + - bugfix: "Fixes chem smoke being on the wrong layer."