From 847c1efd0f136dfb0b83eb485ad80d4f6c10c461 Mon Sep 17 00:00:00 2001 From: cib Date: Sun, 16 Dec 2012 16:16:21 +0100 Subject: [PATCH] Fixed a problem with events probability. I multiplied with "percent" chances, without dividing by 100. Would lead to permanently 100% chance of anything. --- code/game/gamemodes/events.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm index 20bbc451dd0..ed07cc58f0f 100644 --- a/code/game/gamemodes/events.dm +++ b/code/game/gamemodes/events.dm @@ -74,7 +74,7 @@ base_chance = 1.1 // Trigger the event based on how likely it currently is. - if(!prob(chance * eventchance * base_chance)) // "normal" event chance at 20 players + if(!prob(chance * eventchance * base_chance / ( 100 * 100))) // "normal" event chance at 20 players return 0 switch(picked_event)