Merge pull request #4262 from KasparoVy/IPC-EXTRA-STUFF-REFACTOR

Refactor FBP Parts & Adds Prosthetic Brand Models & More Antennae & Continued....
This commit is contained in:
TheDZD
2016-04-26 19:15:19 -04:00
28 changed files with 369 additions and 96 deletions
@@ -179,16 +179,17 @@
continue
if(species.flags & ALL_RPARTS) //If the user is a species who can have a robotic head...
var/obj/item/organ/external/head/H = organs_by_name["head"]
var/datum/robolimb/robohead = all_robolimbs[H.model]
if(!H)
return
if(species.name in S.species_allowed) //If this is a hairstyle native to the user's species...
if(H.model == "Morpheus Cyberkinetics") //Check to see if they have the default head.
if(robohead.is_monitor && (robohead.company in S.models_allowed)) //Check to see if they have a head with an ipc-style screen and that the head's company is in the screen style's allowed models list.
valid_hairstyles += hairstyle //Give them their hairstyles if they do.
continue
else //If they don't have the default head, they shouldn't be getting any hairstyles they wouldn't normally.
continue
else
if(H.model == "Morpheus Cyberkinetics") //If the hairstyle is not native to the user's species, and they're using the default head, don't let them access it.
if(robohead.is_monitor) //If the hair style is not native to the user's species and they're using a head with an ipc-style screen, don't let them access it.
continue
else
if("Human" in S.species_allowed) //If the user has a robotic head and the hairstyle can fit humans, let them use it as a wig for their humanoid robot head.
@@ -212,17 +213,18 @@
continue
if(species.flags & ALL_RPARTS) //If the user is a species who can have a robotic head...
var/obj/item/organ/external/head/H = organs_by_name["head"]
var/datum/robolimb/robohead = all_robolimbs[H.model]
if(!H)
continue // No head, no hair
if(species.name in S.species_allowed) //If this is a facial hair style native to the user's species...
if(H.model == "Morpheus Cyberkinetics") //Check to see if they have the default head.
if(robohead.is_monitor && (robohead.company in S.models_allowed)) //Check to see if they have a head with an ipc-style screen and that the head's company is in the screen style's allowed models list.
valid_facial_hairstyles += facialhairstyle //Give them their facial hair styles if they do.
continue
else //If they don't have the default head, they shouldn't be getting any facial hair styles they wouldn't normally.
continue
else
if(H.model == "Morpheus Cyberkinetics") //If the facial hair style is not native to the user's species, and they're using the default head, don't let them access it.
if(robohead.is_monitor) //If the facial hair style is not native to the user's species and they're using a head with an ipc-style screen, don't let them access it.
continue
else
if("Human" in S.species_allowed) //If the user has a robotic head and the facial hair style can fit humans, let them use it as a postiche for their humanoid robot head.
+16 -3
View File
@@ -1591,24 +1591,37 @@
to_chat(src, "<span class='warning'>You cannot change your monitor or optical display in your current state.</span>")
return
var/obj/item/organ/external/head/head_organ = get_organ("head")
if(!head_organ || head_organ.is_stump() || (head_organ.status & ORGAN_DESTROYED)) //If the rock'em-sock'em robot's head came off during a fight, they shouldn't be able to change their screen/optics.
to_chat(src, "<span class='warning'>Where's your head at? Can't change your monitor/display without one.</span>")
return
if(species.flags & ALL_RPARTS) //If they can have a fully cybernetic body...
if(client.prefs.rlimb_data["head"]) //If head is present here, that means it's not the default Morpheus. Thus, no screen to adjust. Instead, let them change the colour of their optics!
var/obj/item/organ/external/head/H = organs_by_name["head"]
var/datum/robolimb/robohead = all_robolimbs[H.model]
if(!H)
return
if(!robohead.is_monitor) //If they've got a prosthetic head and it isn't a monitor, they've no screen to adjust. Instead, let them change the colour of their optics!
var/optic_colour = input(src, "Select optic colour", rgb(r_markings, g_markings, b_markings)) as color|null
if(incapacitated())
to_chat(src, "<span class='warning'>You were interrupted while changing the colour of your optics.</span>")
return
if(optic_colour)
r_markings = hex2num(copytext(optic_colour, 2, 4))
g_markings = hex2num(copytext(optic_colour, 4, 6))
b_markings = hex2num(copytext(optic_colour, 6, 8))
update_markings()
else if(!client.prefs.rlimb_data["head"])//Means that the character has the default Morpheus head, which has a screen. Time to customize.
else if(robohead.is_monitor) //Means that the character's head is a monitor (has a screen). Time to customize.
var/list/hair = list()
for(var/i in hair_styles_list)
var/datum/sprite_accessory/hair/tmp_hair = hair_styles_list[i]
if(species.name in tmp_hair.species_allowed)
if((species.name in tmp_hair.species_allowed) && (robohead.company in tmp_hair.models_allowed)) //Populate the list of available monitor styles only with styles that the monitor-head is allowed to use.
hair += i
var/new_style = input(src, "Select a monitor display", "Monitor Display", h_style) as null|anything in hair
if(incapacitated())
to_chat(src, "<span class='warning'>You were interrupted while changing your monitor display.</span>")
return
if(new_style)
h_style = new_style
@@ -361,6 +361,9 @@ var/global/list/damage_icon_parts = list()
if(m_style && m_style != "None")
var/datum/sprite_accessory/marking_style = marking_styles_list[m_style]
if(marking_style)
var/obj/item/organ/external/head/head_organ = get_organ("head")
if((!head_organ || head_organ.is_stump() || (head_organ.status & ORGAN_DESTROYED)) && marking_style.marking_location == "head")
return //If the head is destroyed and it is the organ the marking is located on, get us out of here. This prevents floating optical markings on decapitated IPCs, for example.
var/icon/markings_s = new/icon("icon" = marking_style.icon, "icon_state" = "[marking_style.icon_state]_s")
if(marking_style.do_colouration)
markings_s.Blend(rgb(r_markings, g_markings, b_markings), ICON_ADD)
@@ -397,7 +400,8 @@ var/global/list/damage_icon_parts = list()
var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
if(head_accessory_style.do_colouration)
head_accessory_s.Blend(rgb(r_headacc, g_headacc, b_headacc), ICON_ADD)
head_accessory_standing.Blend(head_accessory_s, ICON_OVERLAY)
head_accessory_standing = head_accessory_s //head_accessory_standing.Blend(head_accessory_s, ICON_OVERLAY)
//Having it this way preserves animations. Useful for animated antennae.
else
//warning("Invalid ha_style for [species.name]: [ha_style]")
@@ -437,7 +441,8 @@ var/global/list/damage_icon_parts = list()
else if(hair_style.do_colouration)
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
hair_standing.Blend(hair_s, ICON_OVERLAY)
hair_standing = hair_s //hair_standing.Blend(hair_s, ICON_OVERLAY)
//Having it this way preserves animations. Useful for IPC screens.
else
//warning("Invalid h_style for [species.name]: [h_style]")
//hair_standing.Blend(debrained_s, ICON_OVERLAY)//how does i overlay for fish?