diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm index cc1de35947d..fd38b3e81c7 100644 --- a/code/modules/mob/living/simple_animal/hostile/hostile.dm +++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm @@ -33,6 +33,8 @@ /mob/living/simple_animal/hostile/Life() . = ..() + if(ranged) + ranged_cooldown-- if(!.) walk(src, 0) return 0 @@ -46,8 +48,6 @@ /mob/living/simple_animal/hostile/handle_automated_action() if(AIStatus == AI_OFF) return 0 - if(ranged) - ranged_cooldown-- var/list/possible_targets = ListTargets() //we look around for potential targets and make it a list for later use. if(environment_smash) EscapeConfinement()