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TG: Updated the barman's shotgun, it acts like a double-barrel now, and he can saw
it off. Added Khodoque's new shotgun sprites. Added my new gasmask sprites. Removed emergency gasmasks, as the distinction is non-existent. Very slightly reshuffled some mask stuff around, but it's still godawful. Medical masks are now /obj/item/clothing/mask/breath/medical Removed the define for HALFMASK, as it was completely unused. Revision: r3493 Author: petethegoat
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@@ -44,7 +44,7 @@
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if("cannon")
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new /obj/item/weapon/gun/energy/lasercannon(get_turf(H))
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if("shotgun")
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new /obj/item/weapon/gun/projectile/shotgun/combat(get_turf(H))
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new /obj/item/weapon/gun/projectile/shotgun/pump/combat(get_turf(H))
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if("freeze")
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new /obj/item/weapon/gun/energy/temperature(get_turf(H))
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if("uzi")
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