Adding Improvements to Knuckledusters (#23902)

* First tweaks to the dusty bois

* Better code comment

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Managed to finish my checklist of things

* Didn't like the flag name, and finished it's descriptor comment

* Nevermind, flag was not needed

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
TheKillfish
2024-02-04 22:12:38 +00:00
committed by GitHub
co-authored by Henri215 DGamerL S34N
parent 78f3f9b1f9
commit 84dff25289
2 changed files with 16 additions and 23 deletions
+1 -1
View File
@@ -379,7 +379,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
desc = "A straightforward and fairly concealable melee weapon for bludgeoning someone to death in brutal fashion. This one is designed specifically to cause severe organ damage to the victim."
reference = "SKD"
item = /obj/item/melee/knuckleduster/syndie
cost = 5
cost = 10
cant_discount = TRUE
// GRENADES AND EXPLOSIVES