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Adding Improvements to Knuckledusters (#23902)
* First tweaks to the dusty bois * Better code comment Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Managed to finish my checklist of things * Didn't like the flag name, and finished it's descriptor comment * Nevermind, flag was not needed * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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Henri215
DGamerL
S34N
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@@ -379,7 +379,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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desc = "A straightforward and fairly concealable melee weapon for bludgeoning someone to death in brutal fashion. This one is designed specifically to cause severe organ damage to the victim."
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reference = "SKD"
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item = /obj/item/melee/knuckleduster/syndie
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cost = 5
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cost = 10
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cant_discount = TRUE
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// GRENADES AND EXPLOSIVES
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