From 85366b8307310bd2372a7f820c5e2bb526b99aa2 Mon Sep 17 00:00:00 2001 From: FalseIncarnate Date: Sun, 1 Mar 2015 01:30:21 -0500 Subject: [PATCH] Xenoarchaeology Find icon fix Fixes the icons for the energy guns found through Xenoarchaeology to actually use icons that exist. --- code/modules/research/xenoarchaeology/finds/finds.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/research/xenoarchaeology/finds/finds.dm b/code/modules/research/xenoarchaeology/finds/finds.dm index ff8f8cb34d3..cfe6cc2c57c 100644 --- a/code/modules/research/xenoarchaeology/finds/finds.dm +++ b/code/modules/research/xenoarchaeology/finds/finds.dm @@ -347,7 +347,7 @@ if(spawn_type) var/obj/item/weapon/gun/energy/new_gun = new spawn_type(src.loc) new_item = new_gun - new_item.icon_state = "egun[rand(1,6)]" + new_item.icon_state = pick("laser","retro","laser","caplaser","xray","energy","laser") new_gun.desc = "This is an antique energy weapon, you're not sure if it will fire or not." //5% chance to explode when first fired