diff --git a/code/__HELPERS/type2type.dm b/code/__HELPERS/type2type.dm index e180f2092d6..29d9d4a5e3a 100644 --- a/code/__HELPERS/type2type.dm +++ b/code/__HELPERS/type2type.dm @@ -165,6 +165,16 @@ proc/tg_list2text(list/list, glue=",") //Turns a direction into text + +/proc/num2dir(direction) + switch(direction) + if(1.0) return NORTH + if(2.0) return SOUTH + if(4.0) return EAST + if(8.0) return WEST + else + world.log << "UNKNOWN DIRECTION: [direction]" + /proc/dir2text(direction) switch(direction) if(1.0) diff --git a/code/game/machinery/bots/cleanbot.dm b/code/game/machinery/bots/cleanbot.dm index 8571febe10c..4cffec2b149 100644 --- a/code/game/machinery/bots/cleanbot.dm +++ b/code/game/machinery/bots/cleanbot.dm @@ -301,10 +301,11 @@ text("[src.oddbutton ? "Yes" : "No" target_types += /obj/effect/decal/cleanable/poop if(src.blood) - target_types += /obj/effect/decal/cleanable/xenoblood/ + target_types += /obj/effect/decal/cleanable/xenoblood target_types += /obj/effect/decal/cleanable/xenoblood/xgibs target_types += /obj/effect/decal/cleanable/blood/ - target_types += /obj/effect/decal/cleanable/blood/gibs/ + target_types += /obj/effect/decal/cleanable/blood/tracks + target_types += /obj/effect/decal/cleanable/blood/gibs target_types += /obj/effect/decal/cleanable/dirt /obj/machinery/bot/cleanbot/proc/clean(var/obj/effect/decal/cleanable/target) diff --git a/code/game/machinery/bots/ed209bot.dm b/code/game/machinery/bots/ed209bot.dm index d71a43c083e..4936bd720cb 100644 --- a/code/game/machinery/bots/ed209bot.dm +++ b/code/game/machinery/bots/ed209bot.dm @@ -271,6 +271,8 @@ Auto Patrol: []"}, walk_to(src,0) if (target) // make sure target exists + if(!istype(target.loc, /turf)) + return if (get_dist(src, src.target) <= 1) // if right next to perp playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) src.icon_state = "[lasercolor]ed209-c" diff --git a/code/game/machinery/bots/farmbot.dm b/code/game/machinery/bots/farmbot.dm index fe110939a09..faeaa025f95 100644 --- a/code/game/machinery/bots/farmbot.dm +++ b/code/game/machinery/bots/farmbot.dm @@ -350,8 +350,9 @@ mode = 0 frustration = 0 src.path = new() - if(src.target && (src.path.len) && (get_dist(src.target,src.path[src.path.len]) > 2)) - src.path = new() + if(src.path) + if(src.target && (src.path.len) && (get_dist(src.target,src.path[src.path.len]) > 2)) + src.path = new() if(src.target && src.path.len == 0 && (get_dist(src,src.target) > 1)) spawn(0) var/turf/dest = get_step_towards(target,src) //Can't pathfind to a tray, as it is dense, so pathfind to the spot next to the tray diff --git a/code/game/machinery/bots/mulebot.dm b/code/game/machinery/bots/mulebot.dm index 3496b6723a7..a80f04c3e3d 100644 --- a/code/game/machinery/bots/mulebot.dm +++ b/code/game/machinery/bots/mulebot.dm @@ -193,6 +193,7 @@ /obj/machinery/bot/mulebot/attack_ai(var/mob/user) + src.add_hiddenprint(user) user.set_machine(src) interact(user, 1) @@ -205,10 +206,13 @@ /obj/machinery/bot/mulebot/interact(var/mob/user, var/ai=0) var/dat - dat += "Multiple Utility Load Effector Mk. III

" - dat += "ID: [suffix]
" - dat += "Power: [on ? "On" : "Off"]
" + // AUTOFIXED BY fix_string_idiocy.py + // C:\Users\Rob\Documents\Projects\vgstation13\code\game\machinery\bots\mulebot.dm:209: dat += "Multiple Utility Load Effector Mk. III

" + dat += {"Multiple Utility Load Effector Mk. III

+ ID: [suffix]
+ Power: [on ? "On" : "Off"]
"} + // END AUTOFIX if(!open) dat += "Status: " @@ -228,34 +232,41 @@ if(7) dat += "Unable to locate destination" - - dat += "
Current Load: [load ? load.name : "none"]
" - dat += "Destination: [!destination ? "none" : destination]
" - dat += "Power level: [cell ? cell.percent() : 0]%
" - + // AUTOFIXED BY fix_string_idiocy.py + // C:\Users\Rob\Documents\Projects\vgstation13\code\game\machinery\bots\mulebot.dm:233: dat += "
Current Load: [load ? load.name : "none"]
" + dat += {"
Current Load: [load ? load.name : "none"]
+ Destination: [!destination ? "none" : destination]
+ Power level: [cell ? cell.percent() : 0]%
"} + // END AUTOFIX if(locked && !ai) dat += "
Controls are locked
(unlock)" else - dat += "
Controls are unlocked (lock)

" - - dat += "Toggle Power
" - dat += "Stop
" - dat += "Proceed
" - dat += "Return to Home
" - dat += "Set Destination
" - dat += "Set Bot ID
" - dat += "Set Home
" - dat += "Toggle Auto Return Home ([auto_return ? "On":"Off"])
" - dat += "Toggle Auto Pickup Crate ([auto_pickup ? "On":"Off"])
" + // AUTOFIXED BY fix_string_idiocy.py + // C:\Users\Rob\Documents\Projects\vgstation13\code\game\machinery\bots\mulebot.dm:240: dat += "
Controls are unlocked (lock)

" + dat += {"
Controls are unlocked (lock)

+ Toggle Power
+ Stop
+ Proceed
+ Return to Home
+ Set Destination
+ Set Bot ID
+ Set Home
+ Toggle Auto Return Home ([auto_return ? "On":"Off"])
+ Toggle Auto Pickup Crate ([auto_pickup ? "On":"Off"])
"} + // END AUTOFIX if(load) dat += "Unload Now
" dat += "
The maintenance hatch is closed.
" else if(!ai) - dat += "The maintenance hatch is open.

" - dat += "Power cell: " + + // AUTOFIXED BY fix_string_idiocy.py + // C:\Users\Rob\Documents\Projects\vgstation13\code\game\machinery\bots\mulebot.dm:258: dat += "The maintenance hatch is open.

" + dat += {"The maintenance hatch is open.

+ Power cell: "} + // END AUTOFIX if(cell) dat += "Installed
" else @@ -601,28 +612,26 @@ if(next == loc) path -= next return - - if(istype( next, /turf/simulated)) //world << "at ([x],[y]) moving to ([next.x],[next.y])" - - if(bloodiness) - var/obj/effect/decal/cleanable/blood/tracks/B = new(loc) - var/newdir = get_dir(next, loc) - if(newdir == dir) - B.dir = newdir - else - newdir = newdir | dir - if(newdir == 3) - newdir = 1 - else if(newdir == 12) - newdir = 4 - B.dir = newdir + var/turf/simulated/T=loc + if(istype(T)) + var/goingdir=0 + + var/newdir = get_dir(next, loc) + if(newdir == dir) + goingdir = newdir + else + newdir = newdir | dir + if(newdir == 3) + newdir = 1 + else if(newdir == 12) + newdir = 4 + goingdir = newdir + T.AddTracks(/obj/effect/decal/cleanable/blood/tracks/wheels,list(),0,goingdir) bloodiness-- - - var/moved = step_towards(src, next) // attempt to move if(cell) cell.use(1) if(moved) // successful move diff --git a/code/game/machinery/bots/secbot.dm b/code/game/machinery/bots/secbot.dm index fb3646653c1..e18873d74c6 100644 --- a/code/game/machinery/bots/secbot.dm +++ b/code/game/machinery/bots/secbot.dm @@ -219,6 +219,8 @@ Auto Patrol: []"}, walk_to(src,0) if(target) // make sure target exists + if(!istype(target.loc, /turf)) + return if(get_dist(src, src.target) <= 1) // if right next to perp if(istype(src.target,/mob/living/carbon)) playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) @@ -256,11 +258,12 @@ Auto Patrol: []"}, src.icon_state = "secbot[src.on]" var/mob/living/simple_animal/S = src.target - S.AdjustStunned(10) - S.adjustBruteLoss(15) - if(S.stat) - src.frustration = 8 - playsound(src.loc, pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/bcreep.ogg'), 50, 0) + if(S && istype(S)) + S.AdjustStunned(10) + S.adjustBruteLoss(15) + if(S.stat) + src.frustration = 8 + playsound(src.loc, pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/bcreep.ogg'), 50, 0) else // not next to perp var/turf/olddist = get_dist(src, src.target) diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index 4f472f864ff..c0f1fb32b78 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -1,4 +1,5 @@ #define DRYING_TIME 5 * 60*10 //for 1 unit of depth in puddle (amount var) + /obj/effect/decal/cleanable/blood name = "blood" desc = "It's red and gooey. Perhaps it's the chef's cooking?" @@ -23,6 +24,8 @@ ..() if(istype(src, /obj/effect/decal/cleanable/blood/gibs)) return + if(istype(src, /obj/effect/decal/cleanable/blood/tracks)) + return // We handle our own drying. if(src.type == /obj/effect/decal/cleanable/blood) if(src.loc && isturf(src.loc)) for(var/obj/effect/decal/cleanable/blood/B in src.loc) @@ -68,15 +71,143 @@ random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5") amount = 2 -/obj/effect/decal/cleanable/blood/footprints +// The idea is to have 4 bits for coming and 4 for going. +#define TRACKS_COMING_NORTH 1 +#define TRACKS_COMING_SOUTH 2 +#define TRACKS_COMING_EAST 4 +#define TRACKS_COMING_WEST 8 +#define TRACKS_GOING_NORTH 16 +#define TRACKS_GOING_SOUTH 32 +#define TRACKS_GOING_EAST 64 +#define TRACKS_GOING_WEST 128 +// 5 seconds +#define TRACKS_CRUSTIFY_TIME 50 + +// Footprints, tire trails... +/obj/effect/decal/cleanable/blood/tracks + amount = 0 + random_icon_states = null + var/dirs=0 + var/coming_state="blood1" + var/going_state="blood2" + var/newtracks=0 // Cleared after every icon_update + var/crustytracks=0 // Cleared after every icon_update + + // dir = last wetting + var/list/wet=list( + "1"=0, + "2"=0, + "4"=0, + "8"=0, + "16"=0, + "32"=0, + "64"=0, + "128"=0 + ) + + /** + * Add tracks to an existing trail. + * + * @param DNA bloodDNA to add to collection. + * @param comingdir Direction tracks come from, or 0. + * @param goingdir Direction tracks are going to (or 0). + */ + proc/AddTracks(var/list/DNA, var/comingdir, var/goingdir) + var/updated=0 + // Shift our goingdir 4 spaces to the left so it's in the GOING bitblock. + var/realgoing=goingdir<<4 + + // Current bit + var/b=0 + + // When tracks will start to dry out + var/t=world.time + TRACKS_CRUSTIFY_TIME + + // Process 4 bits + for(var/bi=0;bi<4;bi++) + b=1<t || crusty&b) // Wet or crusty? Nuke'em either way. + overlays.Remove(overlay) + newtracks |= b // Mark as needing an update. + + // Update ONLY the overlays that have changed. + for(var/bi=0;bi<4;bi++) + // COMING + b=1<>4)) + if(crusty&b) + I.SetIntensity(0.7) + crustytracks |= b // Crusty? Don't update unless wetted again. + else + crustytracks &= ~b // Unmark as crusty. + overlays += I + newtracks=0 // Clear our memory of updated tracks. + +/obj/effect/decal/cleanable/blood/tracks/footprints name = "bloody footprints" desc = "Whoops..." icon='icons/effects/footprints.dmi' - icon_state = "blood1" - amount = 0 - random_icon_states = null + coming_state = "blood1" + going_state = "blood2" -/obj/effect/decal/cleanable/blood/tracks +/obj/effect/decal/cleanable/blood/tracks/wheels icon_state = "tracks" desc = "They look like tracks left by wheels." gender = PLURAL diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index d3e7144297a..5a0c165605b 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -210,7 +210,8 @@ steam.start() -- spawns the effect sleep(5) step(sparks,direction) spawn(20) - sparks.delete() + if(sparks) + sparks.delete() src.total_sparks-- diff --git a/code/game/objects/items/weapons/extinguisher.dm b/code/game/objects/items/weapons/extinguisher.dm index 77cf343de21..57fda1bbcab 100644 --- a/code/game/objects/items/weapons/extinguisher.dm +++ b/code/game/objects/items/weapons/extinguisher.dm @@ -117,6 +117,7 @@ for(var/b=0, b<5, b++) step_towards(W,my_target) if(!W) return + if(!W.reagents) return W.reagents.reaction(get_turf(W)) for(var/atom/atm in get_turf(W)) if(!W) return diff --git a/code/game/turfs/simulated.dm b/code/game/turfs/simulated.dm index 6432f1bac76..64c151049e3 100644 --- a/code/game/turfs/simulated.dm +++ b/code/game/turfs/simulated.dm @@ -13,6 +13,12 @@ ..() levelupdate() +/turf/simulated/proc/AddTracks(var/typepath,var/bloodDNA,var/comingdir,var/goingdir) + var/obj/effect/decal/cleanable/blood/tracks/tracks = locate(typepath) in src + if(!tracks) + tracks = new typepath(src) + tracks.AddTracks(bloodDNA,comingdir,goingdir) + /turf/simulated/Entered(atom/A, atom/OL) if(movement_disabled && usr.ckey != movement_disabled_exception) usr << "\red Movement is admin-disabled." //This is to identify lag problems @@ -46,17 +52,10 @@ H.track_blood-- if (bloodDNA) - var/obj/effect/decal/cleanable/blood/footprints/here = new(src) - here.icon_state = "blood1" - here.dir = H.dir - here.blood_DNA |= bloodDNA.Copy() + src.AddTracks(/obj/effect/decal/cleanable/blood/tracks/footprints,bloodDNA,H.dir,0) // Coming var/turf/simulated/from = get_step(H,reverse_direction(H.dir)) if(from) - var/obj/effect/decal/cleanable/blood/footprints/there = new(from) - there.icon_state = "blood2" - there.dir = H.dir - there.blood_DNA |= bloodDNA.Copy() - + from.AddTracks(/obj/effect/decal/cleanable/blood/tracks/footprints,bloodDNA,0,H.dir) // Going bloodDNA = null switch (src.wet) diff --git a/code/modules/admin/permissionverbs/permissionedit.dm b/code/modules/admin/permissionverbs/permissionedit.dm index 5b805ac8bd0..a3f573e5bc5 100644 --- a/code/modules/admin/permissionverbs/permissionedit.dm +++ b/code/modules/admin/permissionverbs/permissionedit.dm @@ -12,8 +12,8 @@ Permissions Panel - - + +
@@ -29,12 +29,17 @@ var/rank = D.rank ? D.rank : "*none*" var/rights = rights2text(D.rights," ") if(!rights) rights = "*none*" + output += {" + + + +"} - output += "" + /*output += "" output += "" output += "" output += "" - output += "" + output += ""*/ output += {"
[adm_ckey] \[-\][rank][rights]
[adm_ckey] \[-\][rank][rights]
diff --git a/code/modules/events/organ_failure.dm b/code/modules/events/organ_failure.dm index 80e7f807dda..ec834e52a2b 100644 --- a/code/modules/events/organ_failure.dm +++ b/code/modules/events/organ_failure.dm @@ -20,10 +20,10 @@ datum/event/organ_failure/start() while(severity > 0 && candidates.len) var/mob/living/carbon/human/C = candidates[1] - + if(!C) continue // Bruise one of their organs - var/O = pick(C.internal_organs) - var/datum/organ/internal/I = C.internal_organs[O] + var/datum/organ/internal/I = C.internal_organs[pick(C.internal_organs)] + if(!I) continue I.damage = I.min_bruised_damage candidates.Remove(C) severity-- \ No newline at end of file diff --git a/code/modules/mob/living/carbon/alien/humanoid/queen.dm b/code/modules/mob/living/carbon/alien/humanoid/queen.dm index 1b98392b814..15c4e32ee2a 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/queen.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/queen.dm @@ -24,7 +24,7 @@ real_name = src.name verbs.Add(/mob/living/carbon/alien/humanoid/proc/corrosive_acid,/mob/living/carbon/alien/humanoid/proc/neurotoxin,/mob/living/carbon/alien/humanoid/proc/resin) - verbs -= /mob/living/carbon/alien/verb/ventcrawl + verbs -= /mob/living/carbon/alien/verb/alien_ventcrawl ..() diff --git a/code/modules/mob/living/carbon/alien/powers.dm b/code/modules/mob/living/carbon/alien/powers.dm index d9452a8d799..ae1556edd01 100644 --- a/code/modules/mob/living/carbon/alien/powers.dm +++ b/code/modules/mob/living/carbon/alien/powers.dm @@ -1,5 +1,5 @@ -/mob/living/carbon/alien/verb/ventcrawl() // -- TLE - set name = "Crawl through vent" +/mob/living/carbon/alien/verb/alien_ventcrawl() // -- TLE + set name = "Crawl through vent(Alien)" set desc = "Enter an air vent and crawl through the pipe system." set category = "Alien" handle_ventcrawl() \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index dcfae33c21f..8506e99c0fc 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -391,9 +391,10 @@ /mob/living/carbon/human/show_inv(mob/user as mob) var/obj/item/clothing/gloves/G var/pickpocket = 0 - if(user:gloves) - G = user:gloves - pickpocket = G.pickpocket + if(ishuman(user)) + if(user:gloves) + G = user:gloves + pickpocket = G.pickpocket user.set_machine(src) var/dat = {"
[name]
diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index d30a62e0f84..3a6012853e4 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -1380,6 +1380,11 @@ for (var/ID in M.virus2) var/datum/disease2/disease/V = virus2[ID] infect_virus2(src,V) + for(var/obj/effect/decal/cleanable/poop/P in view(1,src)) + if(P.virus2.len && get_infection_chance(src)) + for (var/ID in P.virus2) + var/datum/disease2/disease/V = virus2[ID] + infect_virus2(src,V) for (var/ID in virus2) var/datum/disease2/disease/V = virus2[ID] diff --git a/code/modules/mob/living/carbon/monkey/life.dm b/code/modules/mob/living/carbon/monkey/life.dm index 675f2c76a59..f2b589e38bd 100644 --- a/code/modules/mob/living/carbon/monkey/life.dm +++ b/code/modules/mob/living/carbon/monkey/life.dm @@ -180,6 +180,11 @@ for (var/ID in M.virus2) var/datum/disease2/disease/V = virus2[ID] infect_virus2(src,V) + for(var/obj/effect/decal/cleanable/poop/P in view(1,src)) + if(P.virus2.len && get_infection_chance(src)) + for (var/ID in P.virus2) + var/datum/disease2/disease/V = virus2[ID] + infect_virus2(src,V) for (var/ID in virus2) var/datum/disease2/disease/V = virus2[ID] diff --git a/code/modules/mob/living/carbon/species.dm b/code/modules/mob/living/carbon/species.dm index 1cabc617bf9..671bbca731e 100644 --- a/code/modules/mob/living/carbon/species.dm +++ b/code/modules/mob/living/carbon/species.dm @@ -122,3 +122,13 @@ heat_level_3 = 4000 flags = WHITELISTED | NO_BREATHE | REQUIRE_LIGHT | NON_GENDERED | NO_SCAN | IS_PLANT | RAD_ABSORB + + +/datum/species/skellington // /vg/ + name = "Skellington" + icobase = 'icons/mob/human_races/r_skeleton.dmi' + deform = 'icons/mob/human_races/r_skeleton.dmi' // TODO: Need deform. + language = "Clatter" + attack_verb = "punch" + + flags = WHITELISTED | HAS_LIPS | HAS_TAIL | NO_EAT | NO_BREATHE | NON_GENDERED \ No newline at end of file diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 35af50877cb..1658e8ce741 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -201,15 +201,15 @@ mouthshoot = 0 return - if (load_into_chamber()) + if (src.load_into_chamber()) //Point blank shooting if on harm intent or target we were targeting. if(user.a_intent == "hurt") user.visible_message("\red \The [user] fires \the [src] point blank at [M]!") in_chamber.damage *= 1.3 - Fire(M,user) + src.Fire(M,user,0,0,1) return else if(target && M in target) - Fire(M,user) ///Otherwise, shoot! + src.Fire(M,user,0,0,1) ///Otherwise, shoot! return else return ..() //Pistolwhippin' \ No newline at end of file diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index c8dcb57d852..a169792d58b 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -80,8 +80,8 @@ return load_into_chamber() -// if(in_chamber) -// return 1 {R} + if(in_chamber) + return 1 if(!loaded.len) return 0 diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index b8789eca59a..1db53f9f858 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -24,7 +24,7 @@ /obj/item/projectile/energy/declone name = "declone" icon_state = "declone" - nodamage = 1 + damage = 40 damage_type = CLONE irradiate = 40 diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index ddbf4db7c71..6ea432dc1c4 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -1379,7 +1379,7 @@ datum/design/decloner name = "Decloner" desc = "Your opponent will bubble into a messy pile of goop." id = "decloner" - req_tech = list("combat" = 8, "materials" = 7, "biotech" = 5, "powerstorage" = 6) + req_tech = list("combat" = 6, "materials" = 7, "biotech" = 5, "powerstorage" = 6) build_type = PROTOLATHE materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40) build_path = "/obj/item/weapon/gun/energy/decloner" @@ -1393,7 +1393,7 @@ datum/design/chemsprayer build_type = PROTOLATHE materials = list("$metal" = 5000, "$glass" = 1000) reliability_base = 100 - build_path = "/obj/item/weapon/chemsprayer" + build_path = "/obj/item/weapon/reagent_containers/spray/chemsprayer" datum/design/rapidsyringe name = "Rapid Syringe Gun" diff --git a/code/modules/research/research.dm b/code/modules/research/research.dm index b0b89f4ed25..b09f6f154f1 100644 --- a/code/modules/research/research.dm +++ b/code/modules/research/research.dm @@ -183,7 +183,7 @@ datum/tech/materials name = "Materials Research" desc = "Development of new and improved materials." id = "materials" - max_level=6 + max_level=7 datum/tech/engineering name = "Engineering Research" @@ -195,7 +195,7 @@ datum/tech/plasmatech name = "Plasma Research" desc = "Research into the mysterious substance colloqually known as 'plasma'." id = "plasmatech" - max_level=3 + max_level=4 datum/tech/powerstorage name = "Power Manipulation Technology" @@ -207,13 +207,13 @@ datum/tech/bluespace name = "'Blue-space' Research" desc = "Research into the sub-reality known as 'blue-space'" id = "bluespace" - max_level=10 + max_level=4 datum/tech/biotech name = "Biological Technology" desc = "Research into the deeper mysteries of life and organic substances." id = "biotech" - max_level=7 + max_level=5 datum/tech/combat name = "Combat Systems Research" @@ -231,7 +231,7 @@ datum/tech/programming name = "Data Theory Research" desc = "The development of new computer and artificial intelligence and data storage systems." id = "programming" - max_level=4 + max_level=5 datum/tech/syndicate name = "Illegal Technologies Research" diff --git a/code/modules/surgery/generic.dm b/code/modules/surgery/generic.dm index ede924d8b48..5982d529066 100644 --- a/code/modules/surgery/generic.dm +++ b/code/modules/surgery/generic.dm @@ -30,6 +30,8 @@ max_duration = 110 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + if (!ishuman(target)) + return 0 var/datum/organ/external/affected = target.get_organ(target_zone) return ..() && affected.open == 0 && target_zone != "mouth" diff --git a/code/modules/surgery/implant.dm b/code/modules/surgery/implant.dm index edc89ac0ac2..32179bfa131 100644 --- a/code/modules/surgery/implant.dm +++ b/code/modules/surgery/implant.dm @@ -106,6 +106,8 @@ max_duration = 100 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + if (!ishuman(target)) + return 0 var/datum/organ/external/affected = target.get_organ(target_zone) var/can_fit = !affected.hidden && affected.cavity && tool.w_class <= get_max_wclass(affected) return ..() && can_fit diff --git a/code/modules/surgery/ribcage.dm b/code/modules/surgery/ribcage.dm index 0ebe07a0199..34b420454d7 100644 --- a/code/modules/surgery/ribcage.dm +++ b/code/modules/surgery/ribcage.dm @@ -19,8 +19,8 @@ max_duration = 70 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) - if (!istype(target)) - return + if (!ishuman(target)) + return 0 var/datum/organ/external/affected = target.get_organ(target_zone) return ..() && target.op_stage.ribcage == 0 && affected.open >= 2 @@ -197,6 +197,8 @@ max_duration = 90 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + if (!ishuman(target)) + return 0 var/is_chest_organ_damaged = 0 var/datum/organ/external/chest/chest = target.get_organ("chest") for(var/datum/organ/internal/I in chest.internal_organs) if(I.damage > 0) diff --git a/code/modules/virus2/helpers.dm b/code/modules/virus2/helpers.dm index eb3de7ace16..e496018f7e4 100644 --- a/code/modules/virus2/helpers.dm +++ b/code/modules/virus2/helpers.dm @@ -63,6 +63,8 @@ proc/airborne_can_reach(turf/source, turf/target) var/datum/disease2/disease/D = disease.getcopy() D.minormutate() M.virus2["[D.uniqueID]"] = D + else + message_admins("Virus2 [disease.uniqueID] could not transmit") //Infects mob M with random lesser disease, if he doesn't have one /proc/infect_mob_random_lesser(var/mob/living/carbon/M) diff --git a/code/world.dm b/code/world.dm index 747b097fbcd..76b39ab1b34 100644 --- a/code/world.dm +++ b/code/world.dm @@ -178,7 +178,7 @@ while(1) sleep(INACTIVITY_KICK) for(var/client/C in clients) - if(R_ADMIN & C.holder.rights || !(R_MOD & C.holder.rights)) return + if(C.holder) return if(C.is_afk(INACTIVITY_KICK)) if(!istype(C.mob, /mob/dead)) log_access("AFK: [key_name(C)]") diff --git a/maps/tgstation-redux-WIP.dmm b/maps/tgstation-redux-WIP.dmm index c91f7877d16..e06211d9601 100644 --- a/maps/tgstation-redux-WIP.dmm +++ b/maps/tgstation-redux-WIP.dmm @@ -1712,7 +1712,7 @@ "aGV" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central) "aGW" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor,/area/hallway/primary/central) "aGX" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/hallway/primary/central) -"aGY" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aGY" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/fsmaint) "aGZ" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dormitory"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) "aHa" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dormitory"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) "aHb" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) @@ -1878,7 +1878,7 @@ "aKf" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/closet/secure_closet/hydroponics,/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) "aKg" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/structure/closet/secure_closet/hydroponics,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) "aKh" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/closet/secure_closet/hydroponics,/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) -"aKi" = (/obj/machinery/alarm{pixel_y = 24},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/camera{c_tag = "Hydroponics Storage"},/obj/structure/closet/crate/hydroponics,/obj/item/weapon/reagent_containers/glass/bucket,/obj/item/weapon/screwdriver,/obj/item/weapon/shovel/spade,/obj/item/weapon/wrench,/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) +"aKi" = (/obj/machinery/alarm{pixel_y = 24},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/camera{c_tag = "Hydroponics Storage"},/obj/structure/closet/crate/hydroponics,/obj/item/weapon/reagent_containers/glass/bucket,/obj/item/weapon/screwdriver,/obj/item/weapon/shovel/spade,/obj/item/weapon/wrench,/obj/item/weapon/wrench,/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) "aKj" = (/obj/machinery/power/apc{dir = 1; name = "Hydroponics APC"; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/table,/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 8; pixel_y = 8},/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 13; pixel_y = 5},/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 0; pixel_y = 3},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) "aKk" = (/obj/structure/table,/obj/item/weapon/book/manual/hydroponics_beekeeping,/obj/item/device/eftpos{eftpos_name = "Botany EFTPOS scanner"},/obj/item/weapon/paper/hydroponics,/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics) "aKl" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) @@ -2096,8467 +2096,8462 @@ "aOp" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/machinery/hydroponics/soil,/mob/living/simple_animal/chicken{name = "Commander Clucky"},/turf/simulated/floor/grass,/area/hydroponics) "aOq" = (/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) "aOr" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) -"aOs" = (/obj/machinery/camera{c_tag = "Hydroponics North"; dir = 2},/obj/machinery/vending/hydroseeds{slogan_delay = 700},/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) -"aOt" = (/obj/machinery/vending/hydronutrients,/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) -"aOu" = (/obj/machinery/biogenerator,/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) -"aOv" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/requests_console{department = "Hydroponics"; departmentType = 2; pixel_x = 0; pixel_y = 30},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/seed_extractor,/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) -"aOw" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/hydroponics) -"aOx" = (/obj/structure/bookcase{name = "bookcase (Religious)"},/turf/simulated/floor/wood,/area/library) -"aOy" = (/turf/simulated/floor/carpet,/area/library) -"aOz" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/carpet,/area/library) -"aOA" = (/obj/structure/bookcase{name = "bookcase (Reference)"},/turf/simulated/floor/wood,/area/library) -"aOB" = (/obj/machinery/librarypubliccomp,/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/library) -"aOC" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/library) -"aOD" = (/obj/structure/table/woodentable,/obj/item/device/taperecorder{pixel_y = 0},/obj/item/device/camera,/obj/item/device/eftpos{eftpos_name = "Library EFTPOS scanner"},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/library) -"aOE" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen/invisible,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/library) -"aOF" = (/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) -"aOG" = (/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/chapel/main) -"aOH" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{dir = 4; icon_state = "chapel"},/area/chapel/main) -"aOI" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r-f"; level = 1; name = "pipe"},/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/chapel/main) -"aOJ" = (/turf/simulated/floor{dir = 4; icon_state = "chapel"},/area/chapel/main) -"aOK" = (/obj/structure/grille,/obj/structure/window/reinforced/tinted{dir = 1},/obj/structure/window/reinforced/tinted,/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"; tag = ""},/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) -"aOL" = (/turf/simulated/floor{dir = 1; icon_state = "escape"},/area/hallway/secondary/exit) -"aOM" = (/obj/structure/closet/emcloset,/obj/item/clothing/mask/breath,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/clothing/mask/breath,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/exit) -"aON" = (/obj/structure/closet/emcloset,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/item/clothing/mask/breath,/obj/item/weapon/tank/emergency_oxygen,/obj/item/clothing/mask/breath,/obj/item/weapon/tank/emergency_oxygen,/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/hallway/secondary/exit) -"aOO" = (/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/hallway/secondary/entry) -"aOP" = (/turf/simulated/floor{tag = "icon-warningcorner (EAST)"; icon_state = "warningcorner"; dir = 4},/area/hallway/secondary/entry) -"aOQ" = (/obj/structure/stool/bed/chair/comfy/beige{dir = 1; icon_state = "comfychair_beige"; tag = ""},/turf/simulated/floor{icon_state = "grimy"},/area/hallway/secondary/entry) -"aOR" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "dark"},/area/hallway/secondary/entry) -"aOS" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating,/area/maintenance/port) -"aOT" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor,/area/crew_quarters/locker) -"aOU" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor,/area/crew_quarters/locker) -"aOV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area) -"aOW" = (/obj/machinery/door/airlock/glass{name = "Art Storage"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/storage/art) -"aOX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/port) -"aOY" = (/obj/structure/table,/turf/simulated/floor,/area/hallway/primary/port) -"aOZ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/table,/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/hallway/primary/port) -"aPa" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/structure/closet/emcloset,/turf/simulated/floor,/area/hallway/primary/port) -"aPb" = (/obj/structure/closet/emcloset,/turf/simulated/floor,/area/hallway/primary/port) -"aPc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area) -"aPd" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area) -"aPe" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area) -"aPf" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/status_display{density = 0; layer = 4},/turf/simulated/floor/plating,/area) -"aPg" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area) -"aPh" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/window/reinforced/tinted,/turf/simulated/floor/plating,/area) -"aPi" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area) -"aPj" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/status_display{density = 0; layer = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area) -"aPk" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area) -"aPl" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area) -"aPm" = (/obj/machinery/computer/security/telescreen/entertainment{pixel_x = -32},/obj/structure/stool{pixel_y = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aPn" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/stool{pixel_y = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aPo" = (/obj/structure/stool{pixel_y = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aPp" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/obj/structure/stool{pixel_y = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aPq" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aPr" = (/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aPs" = (/obj/structure/noticeboard{pixel_y = 32},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aPt" = (/obj/machinery/camera{c_tag = "Bar East"; network = list("SS13")},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"aPu" = (/obj/machinery/disposal,/obj/machinery/firealarm{dir = 2; pixel_y = 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name = "Test Chamber"; req_access_txt = "47"},/obj/machinery/door/window/southleft{name = "Test Chamber"; req_access_txt = "47"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/misc_lab) -"bJq" = (/obj/machinery/door/window/southright{dir = 1; name = "Test Chamber"; req_access_txt = "47"},/obj/machinery/door/window/southright{name = "Test Chamber"; req_access_txt = "47"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area/toxins/misc_lab) -"bJr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/turf/simulated/floor/engine,/area) -"bJs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/poddoor{density = 0; 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req_access = null},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bJG" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) -"bJH" = (/obj/machinery/door/airlock/research{name = "Toxins Launch Room"; req_access_txt = "8"},/turf/simulated/floor,/area/toxins/mixing) -"bJI" = (/turf/simulated/floor,/area/toxins/mixing) -"bJJ" = (/obj/machinery/doppler_array,/turf/simulated/floor,/area/toxins/mixing) -"bJK" = (/turf/simulated/floor/airless{dir = 8; icon_state = "warning"},/area/toxins/test_area) -"bJL" = (/obj/structure/table,/obj/item/device/t_scanner,/turf/simulated/floor/plating,/area/maintenance/aft) -"bJM" = (/obj/structure/closet,/turf/simulated/floor/plating,/area/maintenance/aft) -"bJN" = (/obj/structure/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating,/area/maintenance/aft) -"bJO" = (/obj/machinery/newscaster{pixel_x = -28; pixel_y = 1},/turf/simulated/floor/wood,/area/security/vacantoffice) -"bJP" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor{icon_state = "bcarpet05"},/area/security/vacantoffice) -"bJQ" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/blue,/obj/item/weapon/pen/blue,/obj/item/weapon/implanter/loyalty,/obj/item/weapon/paper{info = "Blueshield Mission Briefing
You are charged with the defense of any persons of importance within the station. This includes but is not limited to The Captain, The Heads of Staff and the centcomm representative. You answer directly to the Head of Security who will assist you in achieving your mission.
Where required to achieve your primary responsibility you should liase with security and share resources, however the day to day security operations of the station are outside of your jurisdiction.
Monitor the health and safety of your principals, identify any potential risks and threats then alert the proper departments to resolve the situation. You are authorized to act as bodyguard to any of the station heads that you determine are most in need of protection, however additional access to their departments shall be granted solely at their discretion.
Observe the station alert system and carry your armaments only as required by the situation or when authorized by the Head of Security or Captain in exceptional cases.
Remember, as an agent of Nanotransen it is your responsibility to conduct yourself appropriately and you will be held to the highest standard. You will be held accountable for your actions. Security is authorized to search, interrogate or detain you as required by their own procedures. Internal affairs will also monitor and observe your conduct and their mandate applies equally to security and blueshield operations.
Dagon Blade, Blueshield Commander
"; name = "Blueshield Mission Briefing"},/turf/simulated/floor{icon_state = "bcarpet05"},/area/security/vacantoffice) -"bJR" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/turf/simulated/floor/wood,/area/security/vacantoffice) -"bJS" = (/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/security/vacantoffice) -"bJT" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/item/device/flashlight/lamp/green{pixel_x = -5; pixel_y = 12},/obj/item/weapon/paper{info = "Centcomm Representative Mission Briefing

Nanotransen Central Command has dispatched you to this station in order to liase with command staff on their behalf. As experienced field officers, the staff on the station are experts in handling their own fields. It is your job however to consider the bigger picture and to direct the staff towards Nanotransen's corporate interests.
As a civilian, you should consider yourself an advisor, diplomat and intermediary. The command staff do not answer to you directly and are not required to follow your orders nor do you have disciplinary authority over personnel. In all station internal matters you answer to the Head of Personnel who will direct you in your conduct within the station. However you also answer to Centcomm who may, as required, direct you in acting on company interests.
Central command may dispatch orders to the staff through you which you are responsible to communicate, however enforcement of these orders is not your mandate and will be handled directly by central command or authorized nanotransen personnel. When not specifically directed by central command, assist the head of personnel in evaluation of the station and receiving departmental reports.
Your office has been provided with a direct link to central command, through which you can issue any urgent reports or requests for Nanotransen intervention. Remember that any direct intervention is a costly exercise and should be used only when the situation justifies the request. You will be held accountable for any unnecessary usage of Nanotransen resources.
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icon_state = "intact"; level = 2},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/sleeper) -"bKi" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact"; level = 2},/turf/simulated/floor,/area/medical/sleeper) -"bKj" = (/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor,/area/medical/sleeper) -"bKk" = (/turf/simulated/floor{dir = 4; icon_state = "blue"},/area/medical/sleeper) -"bKl" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "scanhide"; name = "Scanning Room Shutters"; opacity = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) -"bKm" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) -"bKn" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; icon_state = "manifold-r-f"; 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icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) -"bKr" = (/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/roller,/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) -"bKs" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) -"bKt" = (/obj/machinery/vending/coffee,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) -"bKu" = (/obj/machinery/light{dir = 1},/obj/machinery/vending/medical,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) -"bKv" = (/obj/structure/closet/walllocker/emerglocker/north,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2) -"bKw" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) -"bKx" = (/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "white"},/area/medical/iso_access{name = "\improper Patient Rooms"}) -"bKy" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/iso_access{name = "\improper Patient Rooms"}) -"bKz" = (/turf/simulated/floor{icon_state = "white"},/area/medical/iso_access{name = "\improper Patient Rooms"}) -"bKA" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/iso_access{name = "\improper Patient Rooms"}) -"bKB" = (/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/iso_access{name = "\improper Patient Rooms"}) -"bKC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "medpriva"; name = "Privacy Shutters"; opacity = 0},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area) -"bKD" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/medical{name = "Patient Iso A"; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/iso_access) -"bKE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; 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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!
"; name = "Old Note #6"},/area/assembly/assembly_line) -"cbL" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plating,/area/assembly/assembly_line) -"cbM" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/barricade/wooden,/turf/simulated/floor{icon_state = "floorgrime"},/area) -"cbN" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft) -"cbO" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) -"cbP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AIE"; location = "AftH"},/obj/structure/cable{d1 = 2; 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Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cZW" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/obj/item/trash/tray,/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) -"cZX" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"cZY" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) -"cZZ" = (/obj/structure/rack,/obj/item/weapon/gun/dartgun/vox/medical,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/obj/item/device/radio,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/backpack/satchel,/obj/item/device/flash,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"daa" = (/obj/structure/rack,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/obj/item/weapon/gun/dartgun/vox/raider,/obj/item/device/radio,/obj/item/weapon/storage/backpack/satchel,/obj/item/weapon/grenade/smokebomb,/obj/item/device/chameleon,/obj/item/device/flash,/obj/item/weapon/storage/belt/utility/full,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dab" = (/obj/structure/rack,/obj/item/weapon/storage/pneumatic,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/tank/nitrogen,/obj/item/device/radio,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/backpack/satchel,/obj/item/weapon/grenade/empgrenade,/obj/item/device/multitool,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dac" = (/obj/structure/rack,/obj/item/weapon/crossbow,/obj/item/weapon/arrow,/obj/item/weapon/arrow,/obj/item/device/radio,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/backpack/satchel,/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/grenade/flashbang,/obj/item/weapon/plastique,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dad" = (/obj/item/device/radio/intercom{desc = "Talk through this. 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icon_state = "cafeteria"; dir = 5},/area/djstation) -"djR" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 1; dir = 8; freerange = 1; listening = 0; name = "Pirate Radio Broadcast Channel"; pixel_x = 0},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/djstation) -"djS" = (/obj/structure/table,/obj/item/weapon/paper/djstation{info = "Welcome new owner!

You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.