diff --git a/code/game/dna/genes/disabilities.dm b/code/game/dna/genes/disabilities.dm index 3fe9c14ae73..eaf4500359e 100644 --- a/code/game/dna/genes/disabilities.dm +++ b/code/game/dna/genes/disabilities.dm @@ -67,7 +67,7 @@ disability=EPILEPSY New() - block=HEADACHEBLOCK + block=EPILEPSYBLOCK /datum/dna/gene/disability/cough name="Coughing" diff --git a/code/game/gamemodes/setupgame.dm b/code/game/gamemodes/setupgame.dm index 1a81fa9a704..96b1a3d7920 100644 --- a/code/game/gamemodes/setupgame.dm +++ b/code/game/gamemodes/setupgame.dm @@ -49,7 +49,6 @@ NERVOUSBLOCK = getAssignedBlock("NERVOUS", numsToAssign) // Bay muts - HEADACHEBLOCK = getAssignedBlock("HEADACHE", numsToAssign) NOBREATHBLOCK = getAssignedBlock("NOBREATH", numsToAssign, DNA_HARD_BOUNDS, good=1) REMOTEVIEWBLOCK = getAssignedBlock("REMOTEVIEW", numsToAssign, DNA_HARDER_BOUNDS, good=1) REGENERATEBLOCK = getAssignedBlock("REGENERATE", numsToAssign, DNA_HARDER_BOUNDS, good=1) diff --git a/code/game/objects/items/weapons/dna_injector.dm b/code/game/objects/items/weapons/dna_injector.dm index e2b19f317ad..3e4831f701e 100644 --- a/code/game/objects/items/weapons/dna_injector.dm +++ b/code/game/objects/items/weapons/dna_injector.dm @@ -476,7 +476,7 @@ value = 0xFFF //block = 3 New() - block = HEADACHEBLOCK + block = EPILEPSYBLOCK ..() /obj/item/weapon/dnainjector/antiepi @@ -486,7 +486,7 @@ value = 0x001 //block = 3 New() - block = HEADACHEBLOCK + block = EPILEPSYBLOCK ..() /obj/item/weapon/dnainjector/anticough diff --git a/code/global.dm b/code/global.dm index 28ed508a5f4..ef6a3959f2c 100644 --- a/code/global.dm +++ b/code/global.dm @@ -55,7 +55,6 @@ var/MONKEYBLOCK = 50 // Monkey block will always be the DNA_SE_LENGTH var/BLOCKADD = 0 var/DIFFMUT = 0 -var/HEADACHEBLOCK = 0 var/NOBREATHBLOCK = 0 var/REMOTEVIEWBLOCK = 0 var/REGENERATEBLOCK = 0 diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index c8403d5b671..6ecdfdc4e67 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -529,7 +529,8 @@ if(client.prefs.disabilities & DISABILITY_FLAG_DEAF) new_character.dna.SetSEState(DEAFBLOCK,1,1) new_character.sdisabilities |= DEAF - + + domutcheck(new_character) new_character.dna.UpdateSE()