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https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts: baystation12.dme code/game/objects/items/toys.dm icons/mob/back.dmi icons/mob/suit.dmi icons/mob/uniform.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/uniforms.dmi icons/obj/weapons.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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@@ -112,7 +112,7 @@
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new /obj/item/weapon/storage/backpack/security(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_sec(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/suit/armor/vest/security(src)
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new /obj/item/clothing/under/rank/warden(src)
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new /obj/item/clothing/suit/armor/vest/warden(src)
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new /obj/item/clothing/head/helmet/warden(src)
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@@ -145,7 +145,7 @@
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new /obj/item/weapon/storage/backpack/security(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_sec(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/suit/armor/vest/security(src)
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new /obj/item/clothing/head/helmet(src)
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// new /obj/item/weapon/cartridge/security(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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@@ -23,6 +23,9 @@
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new /obj/item/clothing/under/rank/security(src)
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new /obj/item/clothing/under/rank/security(src)
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new /obj/item/clothing/under/rank/security(src)
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new /obj/item/clothing/under/rank/security2(src)
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new /obj/item/clothing/under/rank/security2(src)
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new /obj/item/clothing/under/rank/security2(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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@@ -15,6 +15,7 @@
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desc = "Used to keep bodies in untill someone fetches them."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "morgue1"
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dir = EAST
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density = 1
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var/obj/structure/m_tray/connected = null
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anchored = 1.0
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@@ -70,15 +71,16 @@
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else
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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src.connected = new /obj/structure/m_tray( src.loc )
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step(src.connected, EAST)
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step(src.connected, src.dir)
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src.connected.layer = OBJ_LAYER
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var/turf/T = get_step(src, EAST)
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var/turf/T = get_step(src, src.dir)
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if (T.contents.Find(src.connected))
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src.connected.connected = src
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src.icon_state = "morgue0"
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for(var/atom/movable/A as mob|obj in src)
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A.loc = src.connected.loc
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src.connected.icon_state = "morguet"
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src.connected.dir = src.dir
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else
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//src.connected = null
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del(src.connected)
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