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Clown Planet V2
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@@ -177,6 +177,19 @@
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corpseidjob = "Clown"
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corpseidaccess = "Clown"
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/obj/effect/landmark/corpse/mime
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name = "Mime"
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corpseuniform = /obj/item/clothing/under/mime
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corpseshoes = /obj/item/clothing/shoes/black
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corpseradio = /obj/item/device/radio/headset
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corpsemask = /obj/item/clothing/mask/gas/mime
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corpsegloves = /obj/item/clothing/gloves/white/stunglove // Spawn with empty, crappy batteries.
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corpseback = /obj/item/weapon/storage/backpack
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corpseid = 1
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corpseidjob = "Mime"
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corpseidaccess = "Mime"
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/obj/effect/landmark/corpse/scientist
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name = "Scientist"
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corpseradio = /obj/item/device/radio/headset/headset_sci
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@@ -23,5 +23,12 @@
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item_state = "lgloves"
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_color="mime"
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stunglove // For Clown Planet's mimes. - N3X
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New()
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..()
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cell = new /obj/item/weapon/cell/crap/empty(src)
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redcoat
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_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way.
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@@ -199,6 +199,10 @@
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mineralChance = 25
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mineralSpawnChanceList = list("Uranium" = 10, "Iron" = 30, "Diamond" = 2, "Gold" = 10, "Silver" = 10, "Plasma" = 25, "Archaeo" = 2)
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/turf/simulated/mineral/random/high_chance_clown
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mineralChance = 40
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mineralSpawnChanceList = list("Uranium" = 10, "Iron" = 30, "Diamond" = 2, "Gold" = 5, "Silver" = 5, "Plasma" = 25, "Archaeo" = 2, "Clown" = 15)
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/turf/simulated/mineral/random/Del()
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return
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