Refactors outfits to work with mind initialization (#25395)

* wow

* fix runtime and ci

* i spell good

* Fix

* Update code/datums/outfits/outfit_admin.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Matt <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Matt <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
Contrabang
2024-05-17 08:00:06 -04:00
committed by GitHub
parent 95b2fcf095
commit 85a9b97e80
12 changed files with 88 additions and 58 deletions
@@ -1967,7 +1967,3 @@ Eyes need to have significantly high darksight to shine unless the mob has the X
set category = "IC"
update_flavor_text()
/mob/living/carbon/human/proc/apply_offstation_roles(source)
SIGNAL_HANDLER
mind.offstation_role = TRUE