Started cleanup of medical stacks code.

Removed silly way to get targeted organ.
Removed child organs being affected sometimes.
This commit is contained in:
Chinsky
2012-12-01 09:04:20 +04:00
parent c0a5b83623
commit 85c2af3871
+1 -29
View File
@@ -23,40 +23,12 @@
if (istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
var/datum/organ/external/affecting = H.get_organ("chest")
var/datum/organ/external/affecting = H.get_organ(check_zone(user.zone_sel.selecting))
if(affecting.status & ORGAN_ROBOT)
user << "\red This isn't useful at all on a robotic limb.."
return 1
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/user2 = user
affecting = H.get_organ(check_zone(user2.zone_sel.selecting))
else
if(!istype(affecting, /datum/organ/external) || affecting:burn_dam <= 0)
affecting = H.get_organ("head")
// If we're targetting arms or legs, also heal the respective hand/foot
if(affecting.name in list("l_arm","r_arm","l_leg","r_leg"))
var/datum/organ/external/child
if(affecting.name == "l_arm")
child = H.get_organ("l_hand")
else if(affecting.name == "r_arm")
child = H.get_organ("r_hand")
else if(affecting.name == "r_leg")
child = H.get_organ("r_foot")
else if(affecting.name == "l_leg")
child = H.get_organ("l_foot")
if(src.heal_brute)
if(!affecting.bandage() && !child.bandage())
user << "\red The wounds on this limb have already been bandaged."
return 1
else if(src.heal_burn)
if(!affecting.salve() && !child.salve())
user << "\red The wounds on this limb have already been salved."
return 1
else
if(src.heal_brute)
if(!affecting.bandage())
user << "\red The wounds on this limb have already been bandaged."