Merge remote-tracking branch 'upstream/master' into plasmamen-rework

# Conflicts:
#	code/modules/mob/living/carbon/human/update_icons.dm
#	icons/obj/device.dmi
#	paradise.dme
This commit is contained in:
Fox McCloud
2019-08-25 16:51:21 -04:00
396 changed files with 9699 additions and 4369 deletions
+31
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@@ -0,0 +1,31 @@
/datum/component/spraycan_paintable
var/current_paint
/datum/component/spraycan_paintable/Initialize()
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/Repaint)
/datum/component/spraycan_paintable/Destroy()
RemoveCurrentCoat()
return ..()
/datum/component/spraycan_paintable/proc/RemoveCurrentCoat()
var/atom/A = parent
A.remove_atom_colour(FIXED_COLOUR_PRIORITY, current_paint)
/datum/component/spraycan_paintable/proc/Repaint(datum/source, obj/item/toy/crayon/spraycan/spraycan, mob/living/user)
if(!istype(spraycan) || user.a_intent == INTENT_HARM)
return
. = COMPONENT_NO_AFTERATTACK
if(spraycan.capped)
to_chat(user, "<span class='warning'>Take the cap off first!</span>")
return
if(spraycan.uses < 2)
to_chat(user, "<span class ='warning'>There is not enough paint in the can!")
return
RemoveCurrentCoat()
var/colour = spraycan.colour
current_paint = colour
var/atom/A = parent
A.add_atom_colour(colour, FIXED_COLOUR_PRIORITY)
playsound(spraycan, 'sound/effects/spray.ogg', 5, 1, 5)
to_chat(user, "<span class='notice'>You spray [spraycan] on [A], painting it.</span>")
+15
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@@ -0,0 +1,15 @@
/datum/component/waddling
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/datum/component/waddling/Initialize()
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Waddle)
/datum/component/waddling/proc/Waddle()
var/mob/living/L = parent
if(L.incapacitated() || L.lying)
return
animate(L, pixel_z = 4, time = 0)
animate(pixel_z = 0, transform = turn(matrix(), pick(-12, 0, 12)), time=2)
animate(pixel_z = 0, transform = matrix(), time = 0)
+6 -1
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@@ -1269,7 +1269,12 @@
return
src.debug_variables(DAT)
return
if(href_list["copyoutfit"])
if(!check_rights(R_EVENT))
return
var/mob/living/carbon/human/H = locateUID(href_list["copyoutfit"])
if(istype(H))
H.copy_outfit()
/client/proc/view_var_Topic_list(href, href_list, hsrc)
if(href_list["VarsList"])
@@ -30,11 +30,11 @@ Bonus
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/carbon/M = A.affected_mob
to_chat(M, "<span class='warning'>[pick("You feel cold.", "You start shivering.")]</span>")
if(M.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
if(M.bodytemperature > BODYTEMP_COLD_DAMAGE_LIMIT)
Chill(M, A)
return
/datum/symptom/shivering/proc/Chill(mob/living/M, datum/disease/advance/A)
var/get_cold = (sqrtor0(16+A.totalStealth()*2))+(sqrtor0(21+A.totalResistance()*2))
M.bodytemperature = min(M.bodytemperature - (get_cold * A.stage), BODYTEMP_COLD_DAMAGE_LIMIT + 1)
return 1
M.bodytemperature = max(M.bodytemperature - (get_cold * A.stage), BODYTEMP_COLD_DAMAGE_LIMIT + 1)
return 1
+16 -2
View File
@@ -100,15 +100,20 @@
height = 400
immediate_submit = TRUE
/datum/async_input/ranked/New()
..()
popup.add_script("rankedInput.js", 'html/browser/rankedInput.js')
popup.add_head_content("<title>Drag and drop or use the buttons to reorder</title>")
/datum/async_input/ranked/render_choices()
var/dat = "<div>"
dat += "<table style='margin: auto; text-align: left;'>"
dat += "<table id='choices' uid=[UID()] style='margin: auto; text-align: left;'>"
for(var/i = 1, i <= choices.len, i++)
var/choice = choices[i]
dat += "<tr>"
dat += "<td>[button("+", i != 1 ? "upvote=[i]" : "", , i == 1)]</td>"
dat += "<td>[button("-", i != choices.len ? "downvote=[i]" : "", , i == choices.len)]</td>"
dat += "<td>[i]. [choice]</td>"
dat += "<td style='cursor: move;' index='[i]' ondrop='drop(event)' ondragover='allowDrop(event)' draggable='true' ondragstart='drag(event)'>[i]. [choice]</td>"
dat += "</tr>"
dat += "</table>"
dat += "</div>"
@@ -131,6 +136,15 @@
show()
return
if(href_list["cut"] && href_list["insert"])
var/cut = text2num(href_list["cut"])
var/insert = text2num(href_list["insert"])
var/choice = choices[cut]
choices.Cut(cut, cut + 1)
choices.Insert(insert, choice)
show()
return
..()
/datum/async_input/autocomplete
+110 -2
View File
@@ -22,11 +22,15 @@
var/pda = null
var/internals_slot = null //ID of slot containing a gas tank
var/list/backpack_contents = list() // In the list(path=count,otherpath=count) format
var/list/implants = null
var/list/cybernetic_implants = null
var/box // Internals box. Will be inserted at the start of backpack_contents
var/list/implants = list()
var/list/cybernetic_implants = list()
var/list/accessories = list()
var/list/chameleon_extras //extra types for chameleon outfit changes, mostly guns
var/can_be_admin_equipped = TRUE // Set to FALSE if your outfit requires runtime parameters
/datum/outfit/proc/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
//to be overriden for customization depending on client prefs,species etc
return
@@ -82,12 +86,24 @@
if(pda)
equip_item(H, pda, slot_wear_pda)
if(uniform)
for(var/path in accessories)
var/obj/item/clothing/accessory/A = new path()
var/obj/item/clothing/under/U = uniform
U.attach_accessory(A, H)
if(!visualsOnly) // Items in pockets or backpack don't show up on mob's icon.
if(l_pocket)
equip_item(H, l_pocket, slot_l_store)
if(r_pocket)
equip_item(H, r_pocket, slot_r_store)
if(box)
if(!backpack_contents)
backpack_contents = list()
backpack_contents.Insert(1, box)
backpack_contents[box] = 1
for(var/path in backpack_contents)
var/number = backpack_contents[path]
for(var/i in 1 to number)
@@ -159,3 +175,95 @@
types += chameleon_extras
listclearnulls(types)
return types
/datum/outfit/proc/save_to_file(mob/admin)
var/stored_data = get_json_data()
var/json = json_encode(stored_data)
// Kinda annoying but as far as I can tell you need to make actual file.
var/f = file("data/TempOutfitUpload")
fdel(f)
WRITE_FILE(f, json)
admin << ftp(f, "[name].json")
/datum/outfit/proc/load_from(list/outfit_data)
// This could probably use more strict validation.
name = outfit_data["name"]
uniform = text2path(outfit_data["uniform"])
suit = text2path(outfit_data["suit"])
back = text2path(outfit_data["back"])
belt = text2path(outfit_data["belt"])
gloves = text2path(outfit_data["gloves"])
shoes = text2path(outfit_data["shoes"])
head = text2path(outfit_data["head"])
mask = text2path(outfit_data["mask"])
l_ear = text2path(outfit_data["l_ear"])
r_ear = text2path(outfit_data["r_ear"])
glasses = text2path(outfit_data["glasses"])
id = text2path(outfit_data["id"])
pda = text2path(outfit_data["pda"])
l_pocket = text2path(outfit_data["l_pocket"])
r_pocket = text2path(outfit_data["r_pocket"])
suit_store = text2path(outfit_data["suit_store"])
r_hand = text2path(outfit_data["r_hand"])
l_hand = text2path(outfit_data["l_hand"])
internals_slot = text2path(outfit_data["internals_slot"])
var/list/backpack = outfit_data["backpack_contents"]
backpack_contents = list()
for(var/item in backpack)
var/itype = text2path(item)
if(itype)
backpack_contents[itype] = backpack[item]
box = text2path(outfit_data["box"])
var/list/impl = outfit_data["implants"]
implants = list()
for(var/I in impl)
var/imptype = text2path(I)
if(imptype)
implants += imptype
var/list/cybernetic_impl = outfit_data["cybernetic_implants"]
cybernetic_implants = list()
for(var/I in cybernetic_impl)
var/cybtype = text2path(I)
if(cybtype)
cybernetic_implants += cybtype
var/list/accessories = outfit_data["accessories"]
accessories = list()
for(var/A in accessories)
var/accessorytype = text2path(A)
if(accessorytype)
accessories += accessorytype
return TRUE
/datum/outfit/proc/get_json_data()
. = list()
.["outfit_type"] = type
.["name"] = name
.["uniform"] = uniform
.["suit"] = suit
.["back"] = back
.["belt"] = belt
.["gloves"] = gloves
.["shoes"] = shoes
.["head"] = head
.["mask"] = mask
.["l_ear"] = l_ear
.["r_ear"] = r_ear
.["glasses"] = glasses
.["id"] = id
.["pda"] = pda
.["l_pocket"] = l_pocket
.["r_pocket"] = r_pocket
.["suit_store"] = suit_store
.["r_hand"] = r_hand
.["l_hand"] = l_hand
.["internals_slot"] = internals_slot
.["backpack_contents"] = backpack_contents
.["box"] = box
.["implants"] = implants
.["cybernetic_implants"] = cybernetic_implants
.["accessories"] = accessories
+190
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@@ -0,0 +1,190 @@
// This outfit preserves varedits made on the items
// Created from admin helpers.
/datum/outfit/varedit
var/list/vv_values
var/list/stored_access
var/update_id_name = FALSE //If the name of the human is same as the name on the id they're wearing we'll update provided id when equipping
/datum/outfit/varedit/pre_equip(mob/living/carbon/human/H, visualsOnly)
H.delete_equipment() //Applying VV to wrong objects is not reccomended.
. = ..()
/datum/outfit/varedit/proc/set_equipment_by_slot(slot, item_path)
switch(slot)
if(slot_w_uniform)
uniform = item_path
if(slot_back)
back = item_path
if(slot_wear_suit)
suit = item_path
if(slot_belt)
belt = item_path
if(slot_gloves)
gloves = item_path
if(slot_shoes)
shoes = item_path
if(slot_head)
head = item_path
if(slot_wear_mask)
mask = item_path
if(slot_l_ear)
l_ear = item_path
if(slot_r_ear)
r_ear = item_path
if(slot_glasses)
glasses = item_path
if(slot_wear_id)
id = item_path
if(slot_wear_pda)
pda = item_path
if(slot_s_store)
suit_store = item_path
if(slot_l_store)
l_pocket = item_path
if(slot_r_store)
r_pocket = item_path
/proc/collect_vv(obj/item/I)
//Temporary/Internal stuff, do not copy these.
var/static/list/ignored_vars = list("vars","x","y","z","plane","layer","override","animate_movement","pixel_step_size","screen_loc","fingerprintslast","tip_timer")
if(istype(I))
var/list/vedits = list()
for(var/varname in I.vars)
if(!I.can_vv_get(varname))
continue
if(varname in ignored_vars)
continue
var/vval = I.vars[varname]
//Does it even work ?
if(vval == initial(I.vars[varname]))
continue
//Only text/numbers and icons variables to make it less weirdness prone.
if(!istext(vval) && !isnum(vval) && !isicon(vval))
continue
vedits[varname] = I.vars[varname]
return vedits
/mob/living/carbon/human/proc/copy_outfit()
var/datum/outfit/varedit/O = new
//Copy equipment
var/list/result = list()
var/list/slots_to_check = list(slot_w_uniform, slot_back, slot_wear_suit, slot_belt, slot_gloves, slot_shoes, slot_head, slot_wear_mask, slot_l_ear, slot_r_ear, slot_glasses, slot_wear_id, slot_wear_pda, slot_s_store, slot_l_store, slot_r_store)
for(var/s in slots_to_check)
var/obj/item/I = get_item_by_slot(s)
var/vedits = collect_vv(I)
if(vedits)
result["[s]"] = vedits
if(istype(I))
O.set_equipment_by_slot(s, I.type)
//Copy access
O.stored_access = list()
var/obj/item/id_slot = get_item_by_slot(slot_wear_id)
if(id_slot)
O.stored_access |= id_slot.GetAccess()
var/obj/item/card/id/ID = id_slot.GetID()
if(ID && ID.registered_name == real_name)
O.update_id_name = TRUE
//Copy hands
if(l_hand || r_hand) //Not in the mood to let outfits transfer amputees
var/obj/item/left_hand = l_hand
var/obj/item/right_hand = r_hand
if(istype(left_hand))
O.l_hand = left_hand.type
var/vedits = collect_vv(left_hand)
if(vedits)
result["LHAND"] = vedits
if(istype(right_hand))
O.r_hand = right_hand.type
var/vedits = collect_vv(left_hand)
if(vedits)
result["RHAND"] = vedits
O.vv_values = result
//Copy backpack contents if exist.
var/obj/item/backpack = get_item_by_slot(slot_back)
if(istype(backpack) && LAZYLEN(backpack.contents) > 0)
var/list/typecounts = list()
for(var/obj/item/I in backpack)
if(typecounts[I.type])
typecounts[I.type] += 1
else
typecounts[I.type] = 1
O.backpack_contents = typecounts
//TODO : Copy varedits from backpack stuff too.
//Copy implants
O.implants = list()
for(var/obj/item/implant/I in contents)
if(istype(I))
O.implants |= I.type
// Copy cybernetic implants
O.cybernetic_implants = list()
for(var/obj/item/organ/internal/CI in contents)
if(istype(CI))
O.cybernetic_implants |= CI.type
// Copy accessories
var/obj/item/clothing/under/uniform_slot = get_item_by_slot(slot_w_uniform)
if(uniform_slot)
O.accessories = list()
for(var/obj/item/clothing/accessory/A in uniform_slot.accessories)
if(istype(A))
O.accessories |= A
//Copy to outfit cache
var/outfit_name = stripped_input(usr, "Enter the outfit name")
O.name = outfit_name
GLOB.custom_outfits += O
to_chat(usr, "Outfit registered, use select equipment to equip it.")
/datum/outfit/varedit/post_equip(mob/living/carbon/human/H, visualsOnly)
. = ..()
//Apply VV
for(var/slot in vv_values)
var/list/edits = vv_values[slot]
var/obj/item/I
switch(slot)
if("LHAND")
I = H.l_hand
if("RHAND")
I = H.r_hand
else
I = H.get_item_by_slot(text2num(slot))
for(var/vname in edits)
I.vv_edit_var(vname,edits[vname])
//Apply access
var/obj/item/id_slot = H.get_item_by_slot(slot_wear_id)
if(id_slot)
var/obj/item/card/id/card = id_slot.GetID()
if(istype(card))
card.access |= stored_access
if(update_id_name)
card.registered_name = H.real_name
card.update_label()
/datum/outfit/varedit/get_json_data()
. = .. ()
.["stored_access"] = stored_access
.["update_id_name"] = update_id_name
var/list/stripped_vv = list()
for(var/slot in vv_values)
var/list/vedits = vv_values[slot]
var/list/stripped_edits = list()
for(var/edit in vedits)
if(istext(vedits[edit]) || isnum(vedits[edit]) || isnull(vedits[edit]))
stripped_edits[edit] = vedits[edit]
if(stripped_edits.len)
stripped_vv[slot] = stripped_edits
.["vv_values"] = stripped_vv
/datum/outfit/varedit/load_from(list/outfit_data)
. = ..()
stored_access = outfit_data["stored_access"]
vv_values = outfit_data["vv_values"]
update_id_name = outfit_data["update_id_name"]
+9
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@@ -46,6 +46,15 @@ datum/map_template/ruin/lavaland/ash_walker
cost = 20
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/free_golem
name = "Free Golem Ship"
id = "golem-ship"
description = "Lumbering humanoids, made out of precious metals, move inside this ship. They frequently leave to mine more minerals, which they somehow turn into more of them. \
Seem very intent on research and individual liberty, and also geology based naming?"
cost = 20
suffix = "lavaland_surface_golem_ship.dmm"
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/animal_hospital
name = "Animal Hospital"
id = "animal-hospital"
+1 -1
View File
@@ -36,7 +36,7 @@
return
var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead
magichead.flags |= NODROP //curses!
magichead.flags |= NODROP | DROPDEL //curses!
magichead.flags_inv = null //so you can still see their face
magichead.voicechange = 1 //NEEEEIIGHH
target.visible_message( "<span class='danger'>[target]'s face lights up in fire, and after the event a horse's head takes its place!</span>", \
+126
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@@ -40,6 +40,132 @@
playsound(owner, 'sound/weapons/bite.ogg', 50, 1)
owner.adjustBruteLoss(3)
/datum/status_effect/blooddrunk
id = "blooddrunk"
duration = 10
tick_interval = 0
alert_type = /obj/screen/alert/status_effect/blooddrunk
var/last_health = 0
var/last_bruteloss = 0
var/last_fireloss = 0
var/last_toxloss = 0
var/last_oxyloss = 0
var/last_cloneloss = 0
var/last_staminaloss = 0
/obj/screen/alert/status_effect/blooddrunk
name = "Blood-Drunk"
desc = "You are drunk on blood! Your pulse thunders in your ears! Nothing can harm you!" //not true, and the item description mentions its actual effect
icon_state = "blooddrunk"
/datum/status_effect/blooddrunk/on_apply()
. = ..()
if(.)
owner.maxHealth *= 10
owner.bruteloss *= 10
owner.fireloss *= 10
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
for(var/X in H.bodyparts)
var/obj/item/organ/external/BP = X
BP.max_damage *= 10
BP.min_broken_damage *= 10
BP.brute_dam *= 10
BP.burn_dam *= 10
owner.toxloss *= 10
owner.oxyloss *= 10
owner.cloneloss *= 10
owner.staminaloss *= 10
owner.updatehealth()
last_health = owner.health
last_bruteloss = owner.getBruteLoss()
last_fireloss = owner.getFireLoss()
last_toxloss = owner.getToxLoss()
last_oxyloss = owner.getOxyLoss()
last_cloneloss = owner.getCloneLoss()
last_staminaloss = owner.getStaminaLoss()
add_attack_logs(owner, owner, "gained blood-drunk stun immunity")
var/status = CANSTUN | CANWEAKEN | CANPARALYSE | IGNORESLOWDOWN
owner.status_flags &= ~status
owner.playsound_local(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, 1)
/datum/status_effect/blooddrunk/tick() //multiply the effect of healing by 10
if(owner.health > last_health)
var/needs_health_update = FALSE
var/new_bruteloss = owner.getBruteLoss()
if(new_bruteloss < last_bruteloss)
var/heal_amount = (new_bruteloss - last_bruteloss) * 10
owner.adjustBruteLoss(heal_amount, updating_health = FALSE)
new_bruteloss = owner.getBruteLoss()
needs_health_update = TRUE
last_bruteloss = new_bruteloss
var/new_fireloss = owner.getFireLoss()
if(new_fireloss < last_fireloss)
var/heal_amount = (new_fireloss - last_fireloss) * 10
owner.adjustFireLoss(heal_amount, updating_health = FALSE)
new_fireloss = owner.getFireLoss()
needs_health_update = TRUE
last_fireloss = new_fireloss
var/new_toxloss = owner.getToxLoss()
if(new_toxloss < last_toxloss)
var/heal_amount = (new_toxloss - last_toxloss) * 10
owner.adjustToxLoss(heal_amount, updating_health = FALSE)
new_toxloss = owner.getToxLoss()
needs_health_update = TRUE
last_toxloss = new_toxloss
var/new_oxyloss = owner.getOxyLoss()
if(new_oxyloss < last_oxyloss)
var/heal_amount = (new_oxyloss - last_oxyloss) * 10
owner.adjustOxyLoss(heal_amount, updating_health = FALSE)
new_oxyloss = owner.getOxyLoss()
needs_health_update = TRUE
last_oxyloss = new_oxyloss
var/new_cloneloss = owner.getCloneLoss()
if(new_cloneloss < last_cloneloss)
var/heal_amount = (new_cloneloss - last_cloneloss) * 10
owner.adjustCloneLoss(heal_amount, updating_health = FALSE)
new_cloneloss = owner.getCloneLoss()
needs_health_update = TRUE
last_cloneloss = new_cloneloss
var/new_staminaloss = owner.getStaminaLoss()
if(new_staminaloss < last_staminaloss)
var/heal_amount = (new_staminaloss - last_staminaloss) * 10
owner.adjustStaminaLoss(heal_amount, updating_health = FALSE)
new_staminaloss = owner.getStaminaLoss()
needs_health_update = TRUE
last_staminaloss = new_staminaloss
if(needs_health_update)
owner.updatehealth()
owner.playsound_local(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, 1)
last_health = owner.health
/datum/status_effect/blooddrunk/on_remove()
tick()
owner.maxHealth *= 0.1
owner.bruteloss *= 0.1
owner.fireloss *= 0.1
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
for(var/X in H.bodyparts)
var/obj/item/organ/external/BP = X
BP.brute_dam *= 0.1
BP.burn_dam *= 0.1
BP.max_damage /= 10
BP.min_broken_damage /= 10
owner.toxloss *= 0.1
owner.oxyloss *= 0.1
owner.cloneloss *= 0.1
owner.staminaloss *= 0.1
owner.updatehealth()
add_attack_logs(owner, owner, "lost blood-drunk stun immunity")
owner.status_flags |= CANSTUN | CANWEAKEN | CANPARALYSE | IGNORESLOWDOWN
/datum/status_effect/exercised
id = "Exercised"
duration = 1200
+33
View File
@@ -9,6 +9,39 @@
if(owner.reagents)
owner.reagents.del_reagent("holywater") //can't be deconverted
/datum/status_effect/crusher_mark
id = "crusher_mark"
duration = 300 //if you leave for 30 seconds you lose the mark, deal with it
status_type = STATUS_EFFECT_REPLACE
alert_type = null
var/mutable_appearance/marked_underlay
var/obj/item/twohanded/kinetic_crusher/hammer_synced
/datum/status_effect/crusher_mark/on_creation(mob/living/new_owner, obj/item/twohanded/kinetic_crusher/new_hammer_synced)
. = ..()
if(.)
hammer_synced = new_hammer_synced
/datum/status_effect/crusher_mark/on_apply()
if(owner.mob_size >= MOB_SIZE_LARGE)
marked_underlay = mutable_appearance('icons/effects/effects.dmi', "shield2")
marked_underlay.pixel_x = -owner.pixel_x
marked_underlay.pixel_y = -owner.pixel_y
owner.underlays += marked_underlay
return TRUE
return FALSE
/datum/status_effect/crusher_mark/Destroy()
hammer_synced = null
if(owner)
owner.underlays -= marked_underlay
QDEL_NULL(marked_underlay)
return ..()
/datum/status_effect/crusher_mark/be_replaced()
owner.underlays -= marked_underlay //if this is being called, we should have an owner at this point.
..()
/datum/status_effect/saw_bleed
id = "saw_bleed"
duration = -1 //removed under specific conditions
+38
View File
@@ -1,5 +1,43 @@
//entirely neutral or internal status effects go here
/datum/status_effect/crusher_damage //tracks the damage dealt to this mob by kinetic crushers
id = "crusher_damage"
duration = -1
status_type = STATUS_EFFECT_UNIQUE
alert_type = null
var/total_damage = 0
/datum/status_effect/syphon_mark
id = "syphon_mark"
duration = 50
status_type = STATUS_EFFECT_MULTIPLE
alert_type = null
on_remove_on_mob_delete = TRUE
var/obj/item/borg/upgrade/modkit/bounty/reward_target
/datum/status_effect/syphon_mark/on_creation(mob/living/new_owner, obj/item/borg/upgrade/modkit/bounty/new_reward_target)
. = ..()
if(.)
reward_target = new_reward_target
/datum/status_effect/syphon_mark/on_apply()
if(owner.stat == DEAD)
return FALSE
return ..()
/datum/status_effect/syphon_mark/proc/get_kill()
if(!QDELETED(reward_target))
reward_target.get_kill(owner)
/datum/status_effect/syphon_mark/tick()
if(owner.stat == DEAD)
get_kill()
qdel(src)
/datum/status_effect/syphon_mark/on_remove()
get_kill()
. = ..()
/datum/status_effect/high_five
id = "high_five"
duration = 40
+11 -3
View File
@@ -207,6 +207,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 10
job = list("Mime")
/datum/uplink_item/jobspecific/pressure_mod
name = "Kinetic Accelerator Pressure Mod"
desc = "A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity."
reference = "KPM"
item = /obj/item/borg/upgrade/modkit/indoors
cost = 5 //you need two for full damage, so total of 10 for maximum damage
job = list("Shaft Miner")
//Chef
/datum/uplink_item/jobspecific/specialsauce
name = "Chef Excellence's Special Sauce"
@@ -1107,10 +1115,10 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 2
/datum/uplink_item/stealthy_tools/thermal
name = "Thermal Imaging Glasses"
desc = "These glasses are thermals disguised as engineers' optical meson scanners. They allow you to see organisms through walls by capturing the upper portion of the infra-red light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks."
name = "Thermal Chameleon Glasses"
desc = "These glasses are thermals with Syndicate chameleon technology built into them. They allow you to see organisms through walls by capturing the upper portion of the infra-red light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks."
reference = "THIG"
item = /obj/item/clothing/glasses/thermal/syndi
item = /obj/item/clothing/glasses/chameleon/thermal
cost = 6
/datum/uplink_item/stealthy_tools/traitor_belt