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Refactors renaming so it works consistently
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@@ -234,7 +234,7 @@
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O.invisibility = 0
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//Transfer debug settings to new mob
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O.custom_name = created_name
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O.updatename("Default")
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O.rename_character(O.real_name, O.get_default_name())
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O.locked = panel_locked
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if(!aisync)
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lawsync = 0
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@@ -31,7 +31,7 @@
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qdel(R.module)
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R.module = null
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R.camera.network.Remove(list("Engineering","Medical","Mining Outpost"))
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R.updatename("Default")
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R.rename_character(R.real_name, R.get_default_name("Default"))
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R.status_flags |= CANPUSH
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R.languages = list()
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R.speech_synthesizer_langs = list()
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