Added reminder message for deathsquad armored squad. Also, new deathsquad helmet, now with more space protection.

Added Seraph exosuit. A command-type marauder with slightly better stats and different equipment. Found in CentCom.
Changed Marauder access to centcom special ops. Marauders now come equipped with an armor booster module.
When entering exosuits, the exosuit will now face in the appropriate direction. Affects Durand, Gygax, and Phazon.
Minor changes to CentCom.
Fixed a minor bug with respawn character. It should no longer report character destroyed for object completion for brand-new characters.
Fixed gas mask icons for monkeys.
Nerfed monkey vent crawling. Monkey needs to be naked to crawl through vents. And not hold anything in their hands/paws.
Merged CentCom with z-level 6 (hand tele adjusted for z level 2). Deleted ship building docks since they are not used. Z-level 6 left empty.
Detectives can now name their gun. Right click to use the verb, when holding the item.
Energy swords/cutlasses will properly change icons now when activated or deactivated. Same with energy axes. Changed some melee weapon paths a bit to accomodate this (and so they're easier to track).
Replaced cigar icons with sprites by Matty. Made matches smaller.
Added a welder and assassin costumes to admin equip list.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1741 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2011-06-29 19:34:35 +00:00
parent 0685e1e564
commit 85da59dfb0
66 changed files with 3186 additions and 3152 deletions
+2 -2
View File
@@ -47,12 +47,12 @@
src.desc = "Owned by [I.registered]."
else
user << "\red Access Denied"
else if( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/blade)) && !src.broken)
else if( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && !src.broken)
broken = 1
locked = 0
desc = "It appears to be broken."
icon_state = src.icon_broken
if(istype(W, /obj/item/weapon/blade))
if(istype(W, /obj/item/weapon/melee/energy/blade))
var/datum/effects/system/spark_spread/spark_system = new /datum/effects/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
+2 -2
View File
@@ -13,7 +13,7 @@
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/head/helmet(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/weapon/baton(src)
new /obj/item/weapon/melee/baton(src)
return
/obj/secure_closet/security1/proc/prison_break()
@@ -73,7 +73,7 @@
new /obj/item/weapon/storage/id_kit( src )
new /obj/item/weapon/storage/flashbang_kit(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/baton(src)
new /obj/item/weapon/melee/baton(src)
return
/obj/secure_closet/injection/New()
+12 -12
View File
@@ -8,15 +8,15 @@
new /obj/item/clothing/suit/armor/tdome/red(src)
new /obj/item/clothing/suit/armor/tdome/red(src)
new /obj/item/clothing/suit/armor/tdome/red(src)
new /obj/item/weapon/sword(src)
new /obj/item/weapon/sword(src)
new /obj/item/weapon/sword(src)
new /obj/item/weapon/melee/energy/sword(src)
new /obj/item/weapon/melee/energy/sword(src)
new /obj/item/weapon/melee/energy/sword(src)
new /obj/item/weapon/gun/energy/laser(src)
new /obj/item/weapon/gun/energy/laser(src)
new /obj/item/weapon/gun/energy/laser(src)
new /obj/item/weapon/baton(src)
new /obj/item/weapon/baton(src)
new /obj/item/weapon/baton(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/storage/flashbang_kit(src)
new /obj/item/weapon/storage/flashbang_kit(src)
new /obj/item/weapon/storage/flashbang_kit(src)
@@ -30,15 +30,15 @@
new /obj/item/clothing/suit/armor/tdome/green(src)
new /obj/item/clothing/suit/armor/tdome/green(src)
new /obj/item/clothing/suit/armor/tdome/green(src)
new /obj/item/weapon/sword(src)
new /obj/item/weapon/sword(src)
new /obj/item/weapon/sword(src)
new /obj/item/weapon/melee/energy/sword(src)
new /obj/item/weapon/melee/energy/sword(src)
new /obj/item/weapon/melee/energy/sword(src)
new /obj/item/weapon/gun/energy/laser(src)
new /obj/item/weapon/gun/energy/laser(src)
new /obj/item/weapon/gun/energy/laser(src)
new /obj/item/weapon/baton(src)
new /obj/item/weapon/baton(src)
new /obj/item/weapon/baton(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/storage/flashbang_kit(src)
new /obj/item/weapon/storage/flashbang_kit(src)
new /obj/item/weapon/storage/flashbang_kit(src)
+1 -1
View File
@@ -140,7 +140,7 @@
if("sword")
if (uses >= 4)
uses -= 4
new /obj/item/weapon/sword(get_turf(hostpda))
new /obj/item/weapon/melee/energy/sword(get_turf(hostpda))
if("bomb")
if (uses >= 2)
uses -= 2
+2 -2
View File
@@ -441,8 +441,8 @@
istype(W, /obj/item/clothing/mask/cigarette) && W:lit || \
istype(W, /obj/item/weapon/wirecutters) || \
istype(W, /obj/item/weapon/circular_saw) || \
istype(W, /obj/item/weapon/sword) && W:active || \
istype(W, /obj/item/weapon/blade) || \
istype(W, /obj/item/weapon/melee/energy/sword) && W:active || \
istype(W, /obj/item/weapon/melee/energy/blade) || \
istype(W, /obj/item/weapon/shovel) || \
istype(W, /obj/item/weapon/kitchenknife) || \
istype(W, /obj/item/weapon/scalpel) || \
+1 -1
View File
@@ -353,7 +353,7 @@ THERMAL GLASSES
flags = FPRINT | TABLEPASS
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
armor = list(melee = 40, bullet = 30, laser = 20, taser = 15, bomb = 25, bio = 10, rad = 10)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 9
var/fuel = 0
var/list/togglearmor = list(melee = 90, bullet = 70, laser = 60, taser = 40, bomb = 75, bio = 75, rad = 75)
@@ -318,6 +318,25 @@ var/const/PROJECTILE_DART = 8
return 1
M << "\red You just don't feel cool enough to use this gun looking like that."
return 0
verb
rename_gun()
set name = "Name Gun"
set desc = "Click to rename your gun. If you're the detective."
var/mob/U = usr
if(ishuman(U)&&U.mind&&U.mind.assigned_role=="Detective")
var/input = input("What do you want to name the gun?",,"")
input = sanitize(input)
if(input)
if(in_range(U,src)&&(!isnull(src))&&!U.stat)
name = input
U << "You name the gun [input]. Say hello to your new friend."
else
U << "\red Can't let you do that, detective!"
else
U << "\red You don't feel cool enough to name this gun, chump."
mateba
name = "mateba"
desc = "When you absolutely, positively need a 10mm hole in the other guy. Uses .357 ammo."
@@ -571,7 +571,7 @@ CLIPBOARDS
del(src)
return
if("sword")
var/obj/item/weapon/sword/W = new /obj/item/weapon/sword( M )
var/obj/item/weapon/melee/energy/sword/W = new /obj/item/weapon/melee/energy/sword( M )
if (M.hand)
M.l_hand = W
else
@@ -582,7 +582,7 @@ CLIPBOARDS
del(src)
return
if("axe")
var/obj/item/weapon/axe/W = new /obj/item/weapon/axe( M )
var/obj/item/weapon/melee/energy/axe/W = new /obj/item/weapon/melee/energy/axe( M )
if (M.hand)
M.l_hand = W
else
@@ -10,43 +10,43 @@ STUN BATON
// SWORD
/obj/item/weapon/sword/attack(target as mob, mob/user as mob)
/obj/item/weapon/melee/energy/sword/attack(target as mob, mob/user as mob)
..()
/obj/item/weapon/sword/New()
/obj/item/weapon/melee/energy/sword/New()
color = pick("red","blue","green","purple")
/obj/item/weapon/sword/attack_self(mob/living/user as mob)
/obj/item/weapon/melee/energy/sword/attack_self(mob/living/user as mob)
if ((user.mutations & CLOWN) && prob(50))
user << "\red You accidentally cut yourself with [src]."
user.take_organ_damage(5,5)
src.active = !( src.active )
if (src.active)
user << "\blue [src] is now active."
src.force = 30
if(istype(src,/obj/item/weapon/sword/pirate))
src.icon_state = "cutlass1"
active = !active
if (active)
force = 30
if(istype(src,/obj/item/weapon/melee/energy/sword/pirate))
icon_state = "cutlass1"
else
src.icon_state = "sword[color]"
src.w_class = 4
icon_state = "sword[color]"
w_class = 4
playsound(user, 'saberon.ogg', 50, 1)
user << "\blue [src] is now active."
else
user << "\blue [src] can now be concealed."
src.force = 3
if(istype(src,/obj/item/weapon/sword/pirate))
src.icon_state = "cutlass0"
force = 3
if(istype(src,/obj/item/weapon/melee/energy/sword/pirate))
icon_state = "cutlass0"
else
src.icon_state = "sword0"
src.w_class = 2
icon_state = "sword0"
w_class = 2
playsound(user, 'saberoff.ogg', 50, 1)
src.add_fingerprint(user)
user << "\blue [src] can now be concealed."
add_fingerprint(user)
return
/obj/item/weapon/sword/green
/obj/item/weapon/melee/energy/sword/green
New()
color = "green"
/obj/item/weapon/sword/red
/obj/item/weapon/melee/energy/sword/red
New()
color = "red"
@@ -54,26 +54,26 @@ STUN BATON
// BLADE
//Most of the other special functions are handled in their own files.
/obj/item/weapon/blade/New()
/obj/item/weapon/melee/energy/blade/New()
spark_system = new /datum/effects/system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)
return
/obj/item/weapon/blade/dropped()
/obj/item/weapon/melee/energy/blade/dropped()
del(src)
return
/obj/item/weapon/blade/proc/throw()
/obj/item/weapon/melee/energy/blade/proc/throw()
del(src)
return
// AXE
/obj/item/weapon/axe/attack(target as mob, mob/user as mob)
/obj/item/weapon/melee/energy/axe/attack(target as mob, mob/user as mob)
..()
/obj/item/weapon/axe/attack_self(mob/user as mob)
/obj/item/weapon/melee/energy/axe/attack_self(mob/user as mob)
src.active = !( src.active )
if (src.active)
user << "\blue The axe is now energised."
@@ -90,13 +90,13 @@ STUN BATON
// STUN BATON
/obj/item/weapon/baton/update_icon()
/obj/item/weapon/melee/baton/update_icon()
if(src.status)
icon_state = "stunbaton_active"
else
icon_state = "stunbaton"
/obj/item/weapon/baton/attack_self(mob/user as mob)
/obj/item/weapon/melee/baton/attack_self(mob/user as mob)
src.status = !( src.status )
if ((usr.mutations & CLOWN) && prob(50))
usr << "\red You grab the stunbaton on the wrong side."
@@ -113,7 +113,7 @@ STUN BATON
src.add_fingerprint(user)
return
/obj/item/weapon/baton/attack(mob/M as mob, mob/user as mob)
/obj/item/weapon/melee/baton/attack(mob/M as mob, mob/user as mob)
if ((usr.mutations & CLOWN) && prob(50))
usr << "\red You grab the stunbaton on the wrong side."
usr.weakened += 30
@@ -199,14 +199,14 @@ STUN BATON
for(var/mob/O in viewers(M))
if (O.client) O.show_message("\red <B>[M] has been stunned with the stun baton by [user]!</B>", 1, "\red You hear someone fall", 2)
/obj/item/weapon/baton/emp_act(severity)
/obj/item/weapon/melee/baton/emp_act(severity)
switch(severity)
if(1)
src.charges = 0
if(2)
charges -= 5
/obj/item/weapon/classic_baton/attack(mob/M as mob, mob/living/user as mob)
/obj/item/weapon/melee/classic_baton/attack(mob/M as mob, mob/living/user as mob)
if ((user.mutations & CLOWN) && prob(50))
user << "\red You club yourself over the head."
user.weakened = max(3 * force, user.weakened)
@@ -29,7 +29,7 @@ Frequency:
if (usr.stat || usr.restrained())
return
var/turf/current_location = get_turf(usr)//What turf is the user on?
if(!current_location||current_location.z==6)//If turf was not found or they're on z level 6.
if(!current_location||current_location.z==2)//If turf was not found or they're on z level 2.
usr << "The [src] is malfunctioning."
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
@@ -104,7 +104,7 @@ Frequency:
/obj/item/weapon/hand_tele/attack_self(mob/user as mob)
var/turf/current_location = get_turf(user)//What turf is the user on?
if(!current_location||current_location.z==6)//If turf was not found or they're on z level 6.
if(!current_location||current_location.z==2)//If turf was not found or they're on z level 2.
user << "The [src] is malfunctioning."
return
var/list/L = list( )
+1 -1
View File
@@ -135,7 +135,7 @@ SYNDICATE UPLINK
if("sword")
if (src.uses >= 4)
src.uses -= 4
new /obj/item/weapon/sword(get_turf(src))
new /obj/item/weapon/melee/energy/sword(get_turf(src))
if("bomb")
if (src.uses >= 2)
src.uses -= 2
+2 -2
View File
@@ -94,14 +94,14 @@
/obj/item/weapon/secstorage/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if ( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/blade)) && (src.locked == 1) && (!src.emagged))
if ( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && (src.locked == 1) && (!src.emagged))
emagged = 1
src.overlays += image('storage.dmi', icon_sparking)
sleep(6)
src.overlays = null
overlays += image('storage.dmi', icon_locking)
locked = 0
if(istype(W, /obj/item/weapon/blade))
if(istype(W, /obj/item/weapon/melee/energy/blade))
var/datum/effects/system/spark_spread/spark_system = new /datum/effects/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
+2 -2
View File
@@ -167,12 +167,12 @@
else if(src.broken)
user << "\red It appears to be broken."
return
else if( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/blade)) && !src.broken)
else if( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && !src.broken)
broken = 1
locked = 0
desc = "It appears to be broken."
icon_state = src.icon_broken
if(istype(W, /obj/item/weapon/blade))
if(istype(W, /obj/item/weapon/melee/energy/blade))
var/datum/effects/system/spark_spread/spark_system = new /datum/effects/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
+1 -1
View File
@@ -247,7 +247,7 @@
overlays = null
overlays += redlight
return
else if ( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/blade)) && locked &&!broken)
else if ( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && locked &&!broken)
overlays = null
overlays += emag
overlays += sparks
+3 -3
View File
@@ -138,7 +138,7 @@ TABLE AND RACK OBJECT INTERATIONS
if(isrobot(user))
return
if(istype(W, /obj/item/weapon/blade))
if(istype(W, /obj/item/weapon/melee/energy/blade))
var/datum/effects/system/spark_spread/spark_system = new /datum/effects/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
@@ -179,7 +179,7 @@ TABLE AND RACK OBJECT INTERATIONS
return
if(isrobot(user))
return
if(istype(W, /obj/item/weapon/blade))
if(istype(W, /obj/item/weapon/melee/energy/blade))
var/datum/effects/system/spark_spread/spark_system = new /datum/effects/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
@@ -248,7 +248,7 @@ TABLE AND RACK OBJECT INTERATIONS
if(isrobot(user))
return
if(istype(W, /obj/item/weapon/blade))
if(istype(W, /obj/item/weapon/melee/energy/blade))
var/datum/effects/system/spark_spread/spark_system = new /datum/effects/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()