Map rotation update

This commit is contained in:
AffectedArc07
2021-05-24 15:47:21 +01:00
parent 968d1bc88d
commit 8647f2d10e
6 changed files with 11 additions and 6 deletions
@@ -16,6 +16,8 @@
var/prevent_dead_voting = FALSE
/// Default to players not voting
var/disable_default_vote = TRUE
/// Enable map voting?
var/enable_map_voting = FALSE
/datum/configuration_section/vote_configuration/load_data(list/data)
// Use the load wrappers here. That way the default isnt made 'null' if you comment out the config line
@@ -23,6 +25,7 @@
CONFIG_LOAD_BOOL(allow_mode_votes, data["allow_vote_mode"])
CONFIG_LOAD_BOOL(prevent_dead_voting, data["prevent_dead_voting"])
CONFIG_LOAD_BOOL(disable_default_vote, data["disable_default_vote"])
CONFIG_LOAD_BOOL(enable_map_voting, data["enable_map_voting"])
CONFIG_LOAD_NUM(vote_delay, data["vote_delay"])
CONFIG_LOAD_NUM(vote_time, data["vote_time"])
+2 -2
View File
@@ -62,7 +62,7 @@ SUBSYSTEM_DEF(mapping)
log_startup_progress("Successfully populated lavaland in [stop_watch(lavaland_setup_timer)]s.")
// Now we make a list of areas for teleport locs
// TOOD: Make these locs into lists on the SS itself, not globs
// AA TODO: Make these locs into lists on the SS itself, not globs
for(var/area/AR in world)
if(AR.no_teleportlocs)
continue
@@ -96,7 +96,7 @@ SUBSYSTEM_DEF(mapping)
// load in extra levels of space ruins
var/load_zlevels_timer = start_watch()
log_startup_progress("Creating random space levels...")
var/num_extra_space = rand(config.extra_space_ruin_levels_min, config.extra_space_ruin_levels_max)
var/num_extra_space = rand(GLOB.configuration.ruins.extra_levels_min, GLOB.configuration.ruins.extra_levels_max)
for(var/i in 1 to num_extra_space)
GLOB.space_manager.add_new_zlevel("Ruin Area #[i]", linkage = CROSSLINKED, traits = list(REACHABLE, SPAWN_RUINS))
log_startup_progress("Loaded random space levels in [stop_watch(load_zlevels_timer)]s.")
+3 -1
View File
@@ -10,7 +10,7 @@ SUBSYSTEM_DEF(ticker)
/// Time the world started, relative to world.time
var/round_start_time = 0
/// Default timeout for if world.Reboot() doesnt have a time specified
var/const/restart_timeout = 600
var/const/restart_timeout = 75 SECONDS
/// Current status of the game. See code\__DEFINES\game.dm
var/current_state = GAME_STATE_STARTUP
/// Do we want to force-start as soon as we can
@@ -127,6 +127,8 @@ SUBSYSTEM_DEF(ticker)
auto_toggle_ooc(TRUE) // Turn it on
declare_completion()
addtimer(CALLBACK(src, .proc/call_reboot), 5 SECONDS)
if(GLOB.configuration.vote.enable_map_voting)
SSvote.initiate_vote("map", "the server", TRUE) // Start a map vote. Timing is a little tight here but we should be good.
/datum/controller/subsystem/ticker/proc/call_reboot()
if(mode.station_was_nuked)