diff --git a/code/datums/helper_datums/tension.dm b/code/datums/helper_datums/tension.dm
index 87213afdcce..e735fa0d28e 100644
--- a/code/datums/helper_datums/tension.dm
+++ b/code/datums/helper_datums/tension.dm
@@ -101,9 +101,8 @@ var/global/datum/tension/tension_master
if(forcenexttick)
forcenexttick = 0
- for (var/mob/M in admin_list)
- if (M.client)
- M << " The tensioner wishes to create additional antagonists! Press (this) in 60 seconds to abort!"
+ for (var/client/C in admin_list)
+ C << " The tensioner wishes to create additional antagonists! Press (this) in 60 seconds to abort!"
spawn(600)
if(!supress)
diff --git a/code/defines/procs/global_lists.dm b/code/defines/procs/global_lists.dm
index d1eee8028b4..e22f6cfa3f8 100644
--- a/code/defines/procs/global_lists.dm
+++ b/code/defines/procs/global_lists.dm
@@ -24,9 +24,9 @@ proc/make_player_list()//Global proc that rebuilds the player list
proc/make_admin_list()//Rebuild that shit to try and avoid issues with stealthmins
admin_list = list()
- for(var/mob/M in player_list)
- if(M.client && M.client.holder)
- admin_list += M
+ for(var/client/C in client_list)
+ if(C && C.holder)
+ admin_list += C
proc/make_mob_list()
for(var/mob/p in mob_list)
@@ -67,14 +67,14 @@ proc/rebuild_mob_lists()
mob_list += M
if(M.client)
player_list += M
- if(M.client.holder)
- admin_list += M
if(M.stat != DEAD)
living_mob_list += M
else
dead_mob_list += M
for(var/client/C)
client_list += C.ckey
+ if(C.holder)
+ admin_list += C
proc/add_to_mob_list(var/mob/A)//Adds an individual mob
if(A)
@@ -83,10 +83,8 @@ proc/add_to_mob_list(var/mob/A)//Adds an individual mob
dead_mob_list |= A
if(A.stat != 2)
living_mob_list |= A
- if(A.client)
- player_list |= A
- if(A.client.holder)
- admin_list |= A
+// if(A.client)
+// player_list |= A
proc/remove_from_mob_list(var/mob/R)//Removes an individual mob
mob_list -= R
@@ -94,11 +92,8 @@ proc/remove_from_mob_list(var/mob/R)//Removes an individual mob
dead_mob_list -= R
if(R.stat != 2)
living_mob_list -= R
- if(R.client)
- player_list -= R
- if(R.client.holder)
- admin_list -= R
-
+// if(R.client)
+// player_list -= R
proc/make_client_list()//Rebuilds client list
for(var/mob/c in client_list)
@@ -110,7 +105,7 @@ proc/make_client_list()//Rebuilds client list
-/obj/item/listdebug//Quick debugger for the global lists
+/*/obj/item/listdebug//Quick debugger for the global lists
icon = 'icons/obj/assemblies.dmi'
icon_state = "radio-igniter-tank"
@@ -127,4 +122,4 @@ proc/make_client_list()//Rebuilds client list
if("Dead Mobs")
usr << dd_list2text(dead_mob_list,",")
if("Clients")
- usr << dd_list2text(client_list,",")
\ No newline at end of file
+ usr << dd_list2text(client_list,",")*/
\ No newline at end of file
diff --git a/code/defines/procs/statistics.dm b/code/defines/procs/statistics.dm
index 8dbdff063c6..bf4caa111c0 100644
--- a/code/defines/procs/statistics.dm
+++ b/code/defines/procs/statistics.dm
@@ -22,8 +22,8 @@ proc/sql_poll_admins()
if(!sqllogging)
return
var/admincount = 0
- for (var/mob/M in admin_list)
- if(M && M.client)
+ for (var/client/C in admin_list)
+ if(C)
admincount += 1
var/DBConnection/dbcon = new()
dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
diff --git a/code/game/gamemodes/changeling/changeling_powers.dm b/code/game/gamemodes/changeling/changeling_powers.dm
index c29df024cbb..8babf6c6965 100644
--- a/code/game/gamemodes/changeling/changeling_powers.dm
+++ b/code/game/gamemodes/changeling/changeling_powers.dm
@@ -564,6 +564,9 @@ Tarjan shit, not recoding this -Sieve{R}*/
L.tod = worldtime2text()
spawn(1200)
+ if(L.stat == 2)
+ dead_mob_list -= L
+ living_mob_list += L
L.stat = 0
//usr.fireloss = 0
L.tod = null
diff --git a/code/game/verbs/who.dm b/code/game/verbs/who.dm
index f15784b766d..102d7236ab8 100644
--- a/code/game/verbs/who.dm
+++ b/code/game/verbs/who.dm
@@ -10,9 +10,9 @@ proc/get_all_clients()
proc/get_all_admin_clients()
var/list/client/clients = list()
- for (var/mob/M in admin_list)
+ for (var/client/C in admin_list)
- clients += M.client
+ clients += C
return clients
@@ -44,17 +44,17 @@ proc/get_all_admin_clients()
usr << "Current Admins:"
- for (var/mob/M in admin_list)
- if(M && M.client && M.client.holder)
+ for (var/client/C in admin_list)
+ if(C && C.holder)
if(usr.client && usr.client.holder)
var/afk = 0
- if( M.client.inactivity > AFK_THRESHOLD ) //When I made this, the AFK_THRESHOLD was 3000ds = 300s = 5m, see setup.dm for the new one.
+ if(C.inactivity > AFK_THRESHOLD ) //When I made this, the AFK_THRESHOLD was 3000ds = 300s = 5m, see setup.dm for the new one.
afk = 1
- if(isobserver(M))
- usr << "[M.key] is a [M.client.holder.rank][M.client.stealth ? " (as [M.client.fakekey])" : ""] - Observing [afk ? "(AFK)" : ""]"
- else if(istype(M,/mob/new_player))
- usr << "[M.key] is a [M.client.holder.rank][M.client.stealth ? " (as [M.client.fakekey])" : ""] - Has not entered [afk ? "(AFK)" : ""]"
- else if(istype(M,/mob/living))
- usr << "[M.key] is a [M.client.holder.rank][M.client.stealth ? " (as [M.client.fakekey])" : ""] - Playing [afk ? "(AFK)" : ""]"
- else if(!M.client.stealth)
- usr << "\t[M.client] is a [M.client.holder.rank]"
+ if(isobserver(C.mob))
+ usr << "[C] is a [C.holder.rank][C.stealth ? " (as [C.fakekey])" : ""] - Observing [afk ? "(AFK)" : ""]"
+ else if(istype(C.mob,/mob/new_player))
+ usr << "[C] is a [C.holder.rank][C.stealth ? " (as [C.fakekey])" : ""] - Has not entered [afk ? "(AFK)" : ""]"
+ else if(istype(C.mob,/mob/living))
+ usr << "[C] is a [C.holder.rank][C.stealth ? " (as [C.fakekey])" : ""] - Playing [afk ? "(AFK)" : ""]"
+ else if(!C.stealth)
+ usr << "\t[C] is a [C.holder.rank]"
diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm
index fa592f7b6c5..2bdc81693e8 100644
--- a/code/modules/admin/admin.dm
+++ b/code/modules/admin/admin.dm
@@ -6,14 +6,14 @@ var/global/BSACooldown = 0
/proc/message_admins(var/text, var/admin_ref = 0, var/admin_holder_ref = 0)
var/rendered = "ADMIN LOG: [text]"
log_adminwarn(rendered)
- for (var/mob/M in admin_list)
- if (M)
+ for (var/client/C in admin_list)
+ if (C)
var/msg = rendered
if (admin_ref)
- msg = dd_replaceText(msg, "%admin_ref%", "\ref[M]")
- if (admin_holder_ref && M.client.holder)
- msg = dd_replaceText(msg, "%holder_ref%", "\ref[M.client.holder]")
- M << msg
+ msg = dd_replaceText(msg, "%admin_ref%", "\ref[C]")
+ if (admin_holder_ref && C.holder)
+ msg = dd_replaceText(msg, "%holder_ref%", "\ref[C.holder]")
+ C << msg
/obj/admins/Topic(href, href_list)
@@ -1454,7 +1454,7 @@ var/global/BSACooldown = 0
log_admin("[key_name(usr)] has removed [C]'s adminship")
message_admins("[key_name_admin(usr)] has removed [C]'s adminship", 1)
admins.Remove(C.ckey)
- admin_list -= C.mob
+ admin_list -= C
else
if(C == owner) //no promoting/demoting yourself
message_admins("[C] tried to change their own admin-rank >:(")
@@ -1464,7 +1464,7 @@ var/global/BSACooldown = 0
log_admin("[key_name(usr)] has made [C] a [rank]")
message_admins("[key_name_admin(usr)] has made [C] a [rank]", 1)
admins[C.ckey] = rank
- admin_list |= C.mob
+ admin_list |= C
if (href_list["object_list"])
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index 28874a0bf71..8f8d0d7389f 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -281,6 +281,7 @@
verbs += /client/proc/cinematic //show a cinematic sequence
verbs += /client/proc/startSinglo //Used to prevent the station from losing power while testing stuff out.
verbs += /client/proc/toggle_log_hrefs
+ verbs += /client/proc/cmd_debug_mob_lists
else return
return
@@ -430,6 +431,7 @@
verbs -= /client/proc/kill_airgroup
verbs -= /client/proc/debug_master_controller
verbs -= /client/proc/check_ai_laws
+ verbs -= /client/proc/cmd_debug_mob_lists
return
@@ -475,13 +477,13 @@
/client/proc/get_admin_state()
set name = "Get Admin State"
set category = "Debug"
- for(var/mob/M in admin_list)
- if(M.client.holder.state == 1)
- src << "[M.key] is playing - [M.client.holder.state]"
- else if(M.client.holder.state == 2)
- src << "[M.key] is observing - [M.client.holder.state]"
+ for(var/client/C in admin_list)
+ if(C.holder.state == 1)
+ src << "[C.key] is playing - [C.holder.state]"
+ else if(C.holder.state == 2)
+ src << "[C.key] is observing - [C.holder.state]"
else
- src << "[M.key] is undefined - [M.client.holder.state]"
+ src << "[C.key] is undefined - [C.holder.state]"
feedback_add_details("admin_verb","GAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -751,7 +753,7 @@
src.clear_admin_verbs()
src.update_admins(null)
admins.Remove(src.ckey)
- admin_list -= src.mob
+ admin_list -= src
usr << "You are now a normal player."
feedback_add_details("admin_verb","DAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
diff --git a/code/modules/admin/verbs/adminsay.dm b/code/modules/admin/verbs/adminsay.dm
index 5159a4c5019..73756fc80a4 100644
--- a/code/modules/admin/verbs/adminsay.dm
+++ b/code/modules/admin/verbs/adminsay.dm
@@ -22,9 +22,9 @@
return
feedback_add_details("admin_verb","M") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
- for (var/mob/M in admin_list)
+ for (var/client/C in admin_list)
if (src.holder.rank == "Admin Observer")
- M << "ADMIN: [key_name(usr, M)]: [msg]"
+ C << "ADMIN: [key_name(usr, C)]: [msg]"
else
- M << "ADMIN: [key_name(usr, M)] (JMP): [msg]"
+ C << "ADMIN: [key_name(usr, C)] (JMP): [msg]"
diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm
index 3e12cb8561e..3abb7fbf7a6 100644
--- a/code/modules/admin/verbs/debug.dm
+++ b/code/modules/admin/verbs/debug.dm
@@ -820,4 +820,23 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
for(var/obj/machinery/power/smes/SMES in world)
if(SMES.anchored)
- SMES.chargemode = 1
\ No newline at end of file
+ SMES.chargemode = 1
+
+/client/proc/cmd_debug_mob_lists()
+ set category = "Debug"
+ set name = "Debug Mob Lists"
+ set desc = "For when you just gotta know"
+
+ switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs", "Clients"))
+ if("Players")
+ usr << dd_list2text(player_list,",")
+ if("Admins")
+ usr << dd_list2text(admin_list,",")
+ if("Mobs")
+ usr << dd_list2text(mob_list,",")
+ if("Living Mobs")
+ usr << dd_list2text(living_mob_list,",")
+ if("Dead Mobs")
+ usr << dd_list2text(dead_mob_list,",")
+ if("Clients")
+ usr << dd_list2text(client_list,",")
diff --git a/code/modules/admin/verbs/pray.dm b/code/modules/admin/verbs/pray.dm
index 925265b2e42..615253c1045 100644
--- a/code/modules/admin/verbs/pray.dm
+++ b/code/modules/admin/verbs/pray.dm
@@ -16,9 +16,9 @@
var/icon/cross = icon('icons/obj/storage.dmi',"bible")
- for (var/mob/M in admin_list)
- if (M.client.seeprayers)
- M << "\blue \icon[cross] PRAY: [key_name(src, M)] (?) (PP) (VV) (SM) (JMP) (CA) (SC): [msg]"
+ for (var/client/C in admin_list)
+ if (C.seeprayers)
+ C << "\blue \icon[cross] PRAY: [key_name(src, C)] (?) (PP) (VV) (SM) (JMP) (CA) (SC): [msg]"
usr << "Your prayers have been received by the gods."
feedback_add_details("admin_verb","PR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -31,8 +31,8 @@
// log_admin("[key_name(Sender)] sent a message to Centcomm! The message was [msg]") // Handled somewhere else
- for (var/mob/M in admin_list)
- M << "\blue CENTCOMM:[key_name(Sender, M)] (PP) (VV) (SM) (JMP) (CA) (BSA) (RPLY): [msg]"
+ for (var/client/C in admin_list)
+ C << "\blue CENTCOMM:[key_name(Sender, C)] (PP) (VV) (SM) (JMP) (CA) (BSA) (RPLY): [msg]"
//
/proc/Syndicate_announce(var/text , var/mob/Sender)
@@ -40,6 +40,6 @@
// log_admin("[key_name(Sender)] sent a message to the Syndicate! The message was [msg]") // Handled somewhere else
- for (var/mob/M in admin_list)
- M << "\blue SYNDICATE:[key_name(Sender, M)] (PP) (VV) (SM) (JMP) (CA) (BSA) (RPLY): [msg]"
+ for (var/client/C in admin_list)
+ C << "\blue SYNDICATE:[key_name(Sender, C)] (PP) (VV) (SM) (JMP) (CA) (BSA) (RPLY): [msg]"
//
diff --git a/code/modules/admin/verbs/striketeam.dm b/code/modules/admin/verbs/striketeam.dm
index a5199e835fa..30ce8900448 100644
--- a/code/modules/admin/verbs/striketeam.dm
+++ b/code/modules/admin/verbs/striketeam.dm
@@ -54,10 +54,10 @@ var/global/sent_strike_team = 0
var/mob/dead/observer/G//Basic variable to search for later.
var/candidates_list[] = list()//candidates for being a commando out of all the active ghosts in world.
var/commandos_list[] = list()//actual commando ghosts as picked by the user.
- for(G in admin_list)
+ for(G in dead_mob_list)
if(!G.client.holder && ((G.client.inactivity/10)/60) <= 5) //Whoever called/has the proc won't be added to the list.
// if(((G.client.inactivity/10)/60) <= 5) //Removing it allows even the caller to jump in. Good for testing.
- candidates_list += G.client//Add their client to list.
+ candidates_list += G//Add their client to list.
for(var/i=commandos_possible,(i>0&&candidates_list.len),i--)//Decrease with every commando selected.
var/client/G_client = input("Pick characters to spawn as the commandos. This will go on until there either no more ghosts to pick from or the slots are full.", "Active Players") as null|anything in candidates_list//It will auto-pick a person when there is only one candidate.
if(G_client)//They may have logged out when the admin was choosing people. Or were not chosen. Would run time error otherwise.
diff --git a/code/modules/admin/verbs/striketeam_syndicate.dm b/code/modules/admin/verbs/striketeam_syndicate.dm
index 487d31ec6cd..682fd97446d 100644
--- a/code/modules/admin/verbs/striketeam_syndicate.dm
+++ b/code/modules/admin/verbs/striketeam_syndicate.dm
@@ -54,10 +54,10 @@ var/global/sent_syndicate_strike_team = 0
var/mob/dead/observer/G//Basic variable to search for later.
var/candidates_list[] = list()//candidates for being a commando out of all the active ghosts in world.
var/syndicate_commandos_list[] = list()//actual commando ghosts as picked by the user.
- for(G in admin_list)
+ for(G in dead_mob_list)
if(!G.client.holder && ((G.client.inactivity/10)/60) <= 5) //Whoever called/has the proc won't be added to the list.
// if(((G.client.inactivity/10)/60) <= 5) //Removing it allows even the caller to jump in. Good for testing.
- candidates_list += G.client//Add their client to list.
+ candidates_list += G//Add their client to list.
for(var/i=syndicate_commandos_possible,(i>0&&candidates_list.len),i--)//Decrease with every commando selected.
var/client/G_client = input("Pick characters to spawn as the commandos. This will go on until there either no more ghosts to pick from or the slots are full.", "Active Players") as null|anything in candidates_list//It will auto-pick a person when there is only one candidate.
if(G_client)//They may have logged out when the admin was choosing people. Or were not chosen. Would run time error otherwise.
diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm
index deec3507c8c..6790381bdba 100644
--- a/code/modules/client/client procs.dm
+++ b/code/modules/client/client procs.dm
@@ -90,7 +90,7 @@
if( connection != "seeker" )
del(src)
return
- client_list |= src
+ client_list += src
if ( (world.address == address || !address) && !host )
host = key
world.update_status()
@@ -103,7 +103,9 @@
if( ckey in admins )
holder = new /obj/admins(src)
holder.rank = admins[ckey]
+ admin_list += src
update_admins(admins[ckey])
+
admin_memo_show()
@@ -111,10 +113,10 @@
//DISCONNECT//
//////////////
/client/Del()
- client_list.Remove(ckey)
spawn(0)
if(holder)
+ admin_list -= src
del(holder)
client_list -= src
return ..()
diff --git a/code/modules/mob/login.dm b/code/modules/mob/login.dm
index f70e7cf2a15..0f2296958ec 100644
--- a/code/modules/mob/login.dm
+++ b/code/modules/mob/login.dm
@@ -23,9 +23,7 @@
log_access("Notice: [key_name(src)] has the same [matches] as [key_name(M)] (no longer logged in).")
/mob/Login()
- player_list |= list(src)
- if(client.holder)
- admin_list |= list(src)
+ player_list |= src
update_Login_details()
world.update_status()
client.images = null //remove the images such as AIs being unable to see runes
diff --git a/code/modules/mob/logout.dm b/code/modules/mob/logout.dm
index 7b86c6e1fa2..c1d2c3588a4 100644
--- a/code/modules/mob/logout.dm
+++ b/code/modules/mob/logout.dm
@@ -1,6 +1,5 @@
/mob/Logout()
player_list -= src
- admin_list -= src
log_access("Logout: [key_name(src)]")
if (admins[src.ckey])
if (ticker && ticker.current_state == GAME_STATE_PLAYING) //Only report this stuff if we are currently playing.
diff --git a/code/modules/mob/new_player/login.dm b/code/modules/mob/new_player/login.dm
index 9fa0a180a53..71bcfa66e75 100644
--- a/code/modules/mob/new_player/login.dm
+++ b/code/modules/mob/new_player/login.dm
@@ -20,8 +20,6 @@
sight |= SEE_TURFS
player_list |= src
- if(src.client.holder)
- admin_list |= src
var/list/watch_locations = list()
for(var/obj/effect/landmark/landmark in world)