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https://github.com/ParadiseSS13/Paradise.git
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Crossbow Rework
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@@ -809,7 +809,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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del(briefcase_item)
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for(var/i=3, i>0, i--)
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sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000
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sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow
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sec_briefcase.contents += new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
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sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba
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sec_briefcase.contents += new /obj/item/ammo_box/a357
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sec_briefcase.contents += new /obj/item/weapon/plastique
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@@ -333,7 +333,7 @@ proc/check_panel(mob/M)
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return
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var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/item/ammo_box/a357,\
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/obj/item/weapon/gun/energy/crossbow, /obj/item/weapon/melee/energy/sword,\
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/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow, /obj/item/weapon/melee/energy/sword,\
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/obj/item/weapon/storage/box/syndicate, /obj/item/weapon/storage/box/emps,\
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/obj/item/weapon/cartridge/syndicate, /obj/item/clothing/under/chameleon,\
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/obj/item/clothing/shoes/syndigaloshes, /obj/item/weapon/card/id/syndicate,\
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@@ -244,11 +244,37 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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if(overheat || recent_reload)
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return
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power_supply.give(5000)
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playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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if(!silenced)
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playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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else
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usr << "<span class='warning'>You silently charge [src].<span>"
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recent_reload = 1
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update_icon()
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return
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/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
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name = "mini energy crossbow"
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desc = "A weapon favored by syndicate stealth specialists."
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icon_state = "crossbow"
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item_state = "crossbow"
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w_class = 2
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m_amt = 2000
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origin_tech = "combat=2;magnets=2;syndicate=5"
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silenced = 1
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projectile_type = "/obj/item/projectile/energy/bolt"
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fire_sound = 'sound/weapons/Genhit.ogg'
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/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/large
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name = "energy crossbow"
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desc = "A reverse engineered weapon using syndicate technology."
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icon_state = "crossbowlarge"
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w_class = 3
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m_amt = 4000
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origin_tech = "combat=2;magnets=2;syndicate=3" //can be further researched for more syndie tech
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silenced = 0
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projectile_type = "/obj/item/projectile/energy/bolt/large"
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/obj/item/weapon/gun/energy/disabler
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name = "disabler"
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desc = "A self-defense weapon that exhausts organic targets, weakening them until they collapse."
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@@ -72,7 +72,6 @@
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nodamage = 0
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weaken = 5
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stutter = 5
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range = 10
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/obj/item/projectile/energy/bolt/large
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name = "largebolt"
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@@ -23,8 +23,8 @@
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materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
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build_path = /obj/item/weapon/gun/energy/decloner
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locked = 1
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category = list("Weapons")
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category = list("Weapons")
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/datum/design/largecrossbow
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name = "Energy Crossbow"
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desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters."
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@@ -32,10 +32,10 @@
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req_tech = list("combat" = 5, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 5000, "$glass" = 1500, "$uranium" = 1500, "$silver" = 1500)
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build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow
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build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/large
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locked = 1
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category = list("Weapons")
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/datum/design/flora_gun
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name = "Floral Somatoray"
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desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
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@@ -45,7 +45,7 @@
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materials = list("$metal" = 2000, "$glass" = 500, "radium" = 20)
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build_path = /obj/item/weapon/gun/energy/floragun
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category = list("Weapons")
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/datum/design/ionrifle
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name = "Ion Rifle"
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desc = "How to dismantle a cyborg : The gun."
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@@ -67,7 +67,7 @@
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reliability_base = 79
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build_path = /obj/item/weapon/grenade/chem_grenade/large
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category = list("Weapons")
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/datum/design/lasercannon
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name = "Laser Cannon"
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desc = "A heavy duty laser cannon."
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@@ -77,8 +77,8 @@
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materials = list("$metal" = 10000, "$glass" = 2000, "$diamond" = 2000)
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build_path = /obj/item/weapon/gun/energy/lasercannon
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locked = 1
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category = list("Weapons")
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category = list("Weapons")
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/datum/design/plasmapistol
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name = "Plasma Pistol"
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desc = "A specialized firearm designed to fire lethal bolts of toxins."
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@@ -89,7 +89,7 @@
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build_path = /obj/item/weapon/gun/energy/toxgun
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locked = 1
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category = list("Weapons")
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/datum/design/smg
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name = "Prototype Submachine Gun"
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desc = "A prototype weapon made using lightweight materials on a traditional frame, designed to fire standard 9mm rounds."
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@@ -99,8 +99,8 @@
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materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000)
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build_path = /obj/item/weapon/gun/projectile/automatic
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locked = 1
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category = list("Weapons")
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category = list("Weapons")
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/datum/design/mag_smg
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name = "Prototype Submachine Gun Magazine (9mm)"
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desc = "A 20-round magazine for the prototype submachine gun."
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@@ -121,7 +121,7 @@
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build_path = /obj/item/weapon/gun/syringe/rapidsyringe
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locked = 1
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category = list("Weapons")
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/datum/design/stunshell
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name = "Stun Shell"
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desc = "A stunning shell for a shotgun."
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@@ -130,8 +130,8 @@
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build_type = PROTOLATHE
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materials = list("$metal" = 200)
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build_path = /obj/item/ammo_casing/shotgun/stunslug
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category = list("Weapons")
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category = list("Weapons")
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/datum/design/stunrevolver
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name = "Stun Revolver"
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desc = "A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder. The stun cartridges can be recharged using a conventional energy weapon recharger."
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@@ -162,8 +162,8 @@
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build_type = PROTOLATHE
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materials = list("$metal" = 2000, "$silver" = 500)
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build_path = /obj/item/weapon/suppressor
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category = list("Weapons")
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category = list("Weapons")
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/datum/design/techshell
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name = "Unloaded Technological Shotshell"
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desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
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