mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 21:48:21 +01:00
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze
This commit is contained in:
@@ -191,7 +191,7 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
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clothes_s = new /icon('icons/mob/uniform.dmi', "miner_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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if("Lawyer")
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clothes_s = new /icon('icons/mob/uniform.dmi', "lawyer_blue_s")
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clothes_s = new /icon('icons/mob/uniform.dmi', "internalaffairs_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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if("Chaplain")
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clothes_s = new /icon('icons/mob/uniform.dmi', "chapblack_s")
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@@ -326,19 +326,18 @@
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var/global/lawyer = 0//Checks for another lawyer
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//var/global/lawyer = 0//Checks for another lawyer //This changed clothes on 2nd lawyer, both IA get the same dreds.
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/datum/job/lawyer
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title = "Lawyer"
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title = "Internal Affairs Agent"
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flag = LAWYER
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department_flag = CIVILIAN
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faction = "Station"
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total_positions = 2
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spawn_positions = 2
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supervisors = "the head of personnel"
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supervisors = "the captain"
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selection_color = "#dddddd"
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access = list(access_lawyer, access_court, access_sec_doors, access_maint_tunnels)
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minimal_access = list(access_lawyer, access_court, access_sec_doors)
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alt_titles = list("Attorney", "IA Consultant")
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equip(var/mob/living/carbon/human/H)
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@@ -347,21 +346,19 @@ var/global/lawyer = 0//Checks for another lawyer
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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if(!lawyer)
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lawyer = 1
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H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/bluesuit(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/lawyer/bluejacket(H), slot_wear_suit)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/purpsuit(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/lawyer/purpjacket(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/internalaffairs(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/internalaffairs(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/big(H), slot_glasses)
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H.equip_to_slot_or_del(new /obj/item/device/pda/lawyer(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase(H), slot_l_hand)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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L.imp_in = H
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L.implanted = 1
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return 1
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@@ -144,7 +144,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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/obj/item/device/pda/lawyer
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default_cartridge = /obj/item/weapon/cartridge/lawyer
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icon_state = "pda-lawyer"
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ttone = "objection"
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ttone = "..."
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/obj/item/device/pda/botanist
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//default_cartridge = /obj/item/weapon/cartridge/botanist
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@@ -17,7 +17,7 @@
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/obj/item/weapon/nullrod
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name = "null rod"
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desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of Nar-Sie's followers."
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desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of paranormal phenomenae."
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icon_state = "nullrod"
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item_state = "nullrod"
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flags = FPRINT | TABLEPASS
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@@ -32,6 +32,46 @@
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viewers(user) << "\red <b>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
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return (BRUTELOSS|FIRELOSS)
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/obj/item/weapon/nullrod/attack(mob/M as mob, mob/living/user as mob) //Paste from old-code to decult with a null rod.
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
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log_admin("ATTACK: [user] ([user.ckey]) attacked [M] ([M.ckey]) with [src].")
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message_admins("ATTACK: [user] ([user.ckey]) attacked [M] ([M.ckey]) with [src].")
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log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
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if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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user << "\red You don't have the dexterity to do this!"
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return
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if ((CLUMSY in user.mutations) && prob(50))
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user << "\red The rod slips out of your hand and hits your head."
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user.take_organ_damage(10)
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user.Paralyse(20)
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return
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if (M.stat !=2)
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if((M.mind in ticker.mode.cult) && prob(33))
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M << "\red The power of [src] clears your mind of the cult's influence!"
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user << "\red You wave [src] over [M]'s head and see their eyes become clear, their mind returning to normal."
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ticker.mode.remove_cultist(M.mind)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red [] waves [] over []'s head.", user, src, M), 1)
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else if(prob(10))
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user << "\red The rod slips in your hand."
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..()
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else
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user << "\red The rod appears to do nothing."
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red [] waves [] over []'s head.", user, src, M), 1)
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return
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/obj/item/weapon/nullrod/afterattack(atom/A, mob/user as mob)
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if (istype(A, /turf/simulated/floor))
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user << "\blue You hit the floor with the [src]."
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call(/obj/effect/rune/proc/revealrunes)(src)
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/obj/item/weapon/sord
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name = "\improper SORD"
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desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
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@@ -113,6 +113,35 @@
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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//Internal Affairs
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/obj/item/clothing/suit/storage/internalaffairs
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name = "Internal Affairs Jacket"
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desc = "A smooth black jacket."
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icon_state = "ia_jacket_open"
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item_state = "ia_jacket"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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verb/toggle()
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set name = "Toggle Coat Buttons"
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set category = "Object"
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set src in usr
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if(!usr.canmove || usr.stat || usr.restrained())
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return 0
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switch(icon_state)
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if("ia_jacket_open")
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src.icon_state = "ia_jacket"
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usr << "You button up the jacket."
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if("ia_jacket")
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src.icon_state = "ia_jacket_open"
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usr << "You unbutton the jacket."
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else
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usr << "You attempt to button-up the velcro on your [src], before promptly realising how retarded you are."
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return
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usr.update_inv_wear_suit() //so our overlays update
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//Mime
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/obj/item/clothing/suit/suspenders
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name = "suspenders"
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@@ -80,6 +80,15 @@
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/internalaffairs
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desc = "The plain, professional attire of an Internal Affairs Agent. The collar is <i>immaculately</i> starched."
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name = "Internal Affairs uniform"
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icon_state = "internalaffairs"
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item_state = "internalaffairs"
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color = "internalaffairs"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/janitor
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desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
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name = "janitor's jumpsuit"
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@@ -239,7 +239,7 @@
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src.updatehealth()
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// damage MANY external organs, in random order
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/mob/living/proc/take_overall_damage(var/brute, var/burn)
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/mob/living/proc/take_overall_damage(var/brute, var/burn, var/used_weapon = null)
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adjustBruteLoss(brute)
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adjustFireLoss(burn)
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src.updatehealth()
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@@ -302,7 +302,7 @@ datum/preferences
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(LAWYER)
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clothes_s = new /icon('icons/mob/uniform.dmi', "lawyer_blue_s")
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clothes_s = new /icon('icons/mob/uniform.dmi', "internalaffairs_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "briefcase"), ICON_UNDERLAY)
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@@ -500,6 +500,23 @@ datum
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holder.remove_reagent(src.id, 0.5 * REAGENTS_METABOLISM)
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return
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holywater
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name = "Holy Water"
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id = "holywater"
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description = "An ashen-obsidian-water mix, this solution will alter certain sections of the brain's rationality."
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reagent_state = LIQUID
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color = "#0064C8" // rgb: 0, 100, 200
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on_mob_life(var/mob/living/M as mob)
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if(ishuman(M))
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if((M.mind in ticker.mode.cult) && prob(10))
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M << "\blue A cooling sensation from inside you brings you an untold calmness."
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ticker.mode.remove_cultist(M.mind)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\blue []'s eyes blink and become clearer.", M), 1) // So observers know it worked.
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holder.remove_reagent(src.id, 10 * REAGENTS_METABOLISM) //high metabolism to prevent extended uncult rolls.
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return
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serotrotium
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name = "Serotrotium"
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id = "serotrotium"
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@@ -102,7 +102,7 @@
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// BRAIN DAMAGE FIXING //
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//////////////////////////////////////////////////////////////////
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/datum/surgery_step/brain/cut_brain
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/datum/surgery_step/brain/fix_brain
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required_tool = /obj/item/weapon/hemostat
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allowed_tools = list(/obj/item/weapon/wirecutters, /obj/item/weapon/kitchen/utensil/fork)
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@@ -114,7 +114,7 @@
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("[user] starts mending ruptured vessels in [target]'s brain with \the [tool].", \
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"You start mending [target]'s brainwith \the [tool].")
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"You start mending [target]'s brain with \the [tool].")
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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