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Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze
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@@ -239,7 +239,7 @@
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src.updatehealth()
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// damage MANY external organs, in random order
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/mob/living/proc/take_overall_damage(var/brute, var/burn)
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/mob/living/proc/take_overall_damage(var/brute, var/burn, var/used_weapon = null)
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adjustBruteLoss(brute)
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adjustFireLoss(burn)
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src.updatehealth()
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@@ -302,7 +302,7 @@ datum/preferences
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(LAWYER)
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clothes_s = new /icon('icons/mob/uniform.dmi', "lawyer_blue_s")
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clothes_s = new /icon('icons/mob/uniform.dmi', "internalaffairs_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "briefcase"), ICON_UNDERLAY)
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