Removed two debug comments

This commit is contained in:
Bone White
2014-08-17 00:43:54 +01:00
parent 140db57ba4
commit 866db87ec0
@@ -181,14 +181,12 @@
//check for an aggressive grab
for (var/obj/item/weapon/grab/G in src.grabbed_by)
if (G.assailant == M && G.state >= GRAB_AGGRESSIVE)
world << "aggressive grab"
randn -= 30 // this value is the % chance of knockdown if you disarm someone whilst you have an aggressive grab.
else
//if target is handcuffed, always push them over
randn = 0
if (randn <= 0)
world << "push over success"
apply_effect(4, WEAKEN, run_armor_check(affecting, "melee")) // first var here is the length of the knockdown
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
visible_message("\red <B>[M] has floored [src]!</B>")