RD now has a personal locker.

CMO now has a personal locker.
CE gets a pair of mag boots in his locker. Previously commented out.
Added department head sets to head lockers.
Fixed MULE dropoff at Security and Kitchen.
Syndicate space suits now slow you down by a small amount.
New prize at the arcade.
Added back Robocop selection for Security borgs.
More CentCom area adjustments.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@556 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2010-12-07 01:08:36 +00:00
parent 1bc1154702
commit 86760c3841
13 changed files with 10204 additions and 10133 deletions
@@ -141,6 +141,9 @@
if(/obj/item/clothing/suit/space/rig)
if(!istype(src.loc, /turf/space)) // space suits slow you down a bit unless in space
tally += 2
if(/obj/item/clothing/suit/space/syndicate)
if(!istype(src.loc, /turf/space)) // space suits slow you down a bit unless in space
tally += 1
if (istype(src.shoes, /obj/item/clothing/shoes))
if (src.shoes.chained)
@@ -57,9 +57,13 @@
if("Security")
src.module = new /obj/item/weapon/robot_module/security(src)
src.hands.icon_state = "security"
var/icontype = input("Select an icon!", "Robot", null, null) in list("Standard", "Armored")
var/icontype = input("Select an icon!", "Robot", null, null) in list("Standard", "Armored", "Robocop", "Robocop Red")
if(icontype == "Armored")
src.icon_state = "Security"
else if(icontype == "Robocop")
src.icon_state = "Security2"
else if(icontype == "Robocop Red")
src.icon_state = "Security3"
else
src.icon_state = "robot"
src.modtype = "Sec"