mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 21:48:21 +01:00
File restructuring!
This brings down a bunch of defines from /code/defines/obj.dm unto their appropriate files. I've moved morgue.dm from game/machinery into game/objects/structures since that file contains no machines. I've reorganized the objects/items/stacks folder and made a 'sheets' and 'tiles' folder to keep things separate I've separated stool_chair_bed.dm into its own folder which now contains the files: stools.dm, chairs.dm, bed.dm and alien_nests.dm to make it a little easier to go through. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4582 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1,5 +1,12 @@
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// APC HULL
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/obj/item/apc_frame
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name = "APC frame"
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desc = "Used for repairing or building APCs"
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icon = 'icons/obj/apc_repair.dmi'
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icon_state = "apc_frame"
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flags = FPRINT | TABLEPASS| CONDUCT
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/obj/item/apc_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if (istype(W, /obj/item/weapon/wrench))
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@@ -1,4 +1,9 @@
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/obj/item/blueprints
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name = "station blueprints"
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desc = "Blueprints of the station. There's stamp \"Classified\" and several coffee stains on it."
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icon = 'icons/obj/items.dmi'
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icon_state = "blueprints"
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attack_verb = list("attacked", "bapped", "hit")
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var/const/AREA_ERRNONE = 0
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var/const/AREA_STATION = 1
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var/const/AREA_SPACE = 2
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@@ -3,8 +3,10 @@
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* TO-DO -- Using it as a power measurement tool for cables etc. Nannek.
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*
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*/
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/obj/item/device/multitool
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name = "multitool"
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desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
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icon_state = "multitool"
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 5.0
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@@ -15,4 +17,5 @@
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desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
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m_amt = 50
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g_amt = 20
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origin_tech = "magnets=1"
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origin_tech = "magnets=1;engineering=1"
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var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
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@@ -1,4 +1,6 @@
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//What is this even used for?
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/obj/item/stack/medical/attack(mob/living/carbon/M as mob, mob/user as mob)
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if (M.stat == 2)
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var/t_him = "it"
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@@ -0,0 +1,66 @@
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/obj/item/stack/rods
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name = "metal rods"
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desc = "Some rods. Can be used for building, or something."
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singular_name = "metal rod"
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icon_state = "rods"
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flags = FPRINT | TABLEPASS| CONDUCT
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w_class = 3.0
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force = 9.0
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throwforce = 15.0
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throw_speed = 5
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throw_range = 20
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m_amt = 1875
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max_amount = 60
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attack_verb = list("hit", "bludgeoned", "whacked")
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/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
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..()
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if (istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(amount < 2)
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user << "\red You need at least two rods to do this."
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return
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if(WT.remove_fuel(0,user))
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var/obj/item/stack/sheet/metal/new_item = new(usr.loc)
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new_item.add_to_stacks(usr)
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for (var/mob/M in viewers(src))
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M.show_message("\red [src] is shaped into metal by [user.name] with the weldingtool.", 3, "\red You hear welding.", 2)
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var/obj/item/stack/rods/R = src
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src = null
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var/replace = (user.get_inactive_hand()==R)
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R.use(2)
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if (!R && replace)
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user.put_in_hands(new_item)
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return
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..()
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/obj/item/stack/rods/attack_self(mob/user as mob)
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src.add_fingerprint(user)
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if(!istype(user.loc,/turf)) return 0
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if (locate(/obj/structure/grille, usr.loc))
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for(var/obj/structure/grille/G in usr.loc)
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if (G.destroyed)
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G.health = 10
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G.density = 1
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G.destroyed = 0
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G.icon_state = "grille"
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use(1)
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else
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return 1
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else
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if(amount < 2)
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user << "\blue You need at least two rods to do this."
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return
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usr << "\blue Assembling grille..."
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if (!do_after(usr, 10))
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return
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var/obj/structure/grille/F = new /obj/structure/grille/ ( usr.loc )
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usr << "\blue You assemble a grille"
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F.add_fingerprint(usr)
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use(2)
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return
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+38
-13
@@ -1,12 +1,21 @@
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/* Glass stack types
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* Contains:
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* Glass sheets
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* Reinforced glass sheets
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* Glass shards - TODO: Move this into code/game/object/item/weapons
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*/
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/*
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CONTAINS:
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GLASS SHEET
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REINFORCED GLASS SHEET
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SHARDS
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* Glass sheets
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*/
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/obj/item/stack/sheet/glass
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name = "glass"
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desc = "HOLY HELL! That is a lot of glass."
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singular_name = "glass sheet"
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icon_state = "sheet-glass"
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g_amt = 3750
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origin_tech = "materials=1"
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*/
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// GLASS
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/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
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construct_window(user)
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@@ -97,7 +106,25 @@ SHARDS
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return 0
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// REINFORCED GLASS
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/*
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* Reinforced glass sheets
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*/
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/obj/item/stack/sheet/rglass
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name = "reinforced glass"
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desc = "Glass which seems to have rods or something stuck in them."
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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g_amt = 3750
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m_amt = 1875
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origin_tech = "materials=2"
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/obj/item/stack/sheet/rglass/cyborg
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name = "reinforced glass"
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desc = "Glass which seems to have rods or something stuck in them."
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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g_amt = 0
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m_amt = 0
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/obj/item/stack/sheet/rglass/attack_self(mob/user as mob)
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construct_window(user)
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@@ -201,8 +228,9 @@ SHARDS
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return 0
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// SHARDS
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/*
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* Glass shards - TODO: Move this into code/game/object/item/weapons
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*/
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/obj/item/weapon/shard/Bump()
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spawn( 0 )
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@@ -216,9 +244,6 @@ SHARDS
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/obj/item/weapon/shard/New()
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//****RM
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//world<<"New shard at [x],[y],[z]"
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src.icon_state = pick("large", "medium", "small")
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switch(src.icon_state)
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if("small")
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@@ -0,0 +1,35 @@
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/obj/item/stack/light_w
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name = "wired glass tiles"
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singular_name = "wired glass floor tile"
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desc = "A glass tile, which is wired, somehow."
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icon_state = "glass_wire"
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w_class = 3.0
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force = 3.0
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throwforce = 5.0
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throw_speed = 5
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throw_range = 20
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flags = FPRINT | TABLEPASS | CONDUCT
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max_amount = 60
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/obj/item/stack/light_w/attackby(var/obj/item/O as obj, var/mob/user as mob)
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..()
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if(istype(O,/obj/item/weapon/wirecutters))
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var/obj/item/weapon/cable_coil/CC = new/obj/item/weapon/cable_coil(user.loc)
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CC.amount = 5
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amount--
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new/obj/item/stack/sheet/glass(user.loc)
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if(amount <= 0)
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user.drop_from_inventory(src)
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del(src)
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if(istype(O,/obj/item/stack/sheet/metal))
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var/obj/item/stack/sheet/metal/M = O
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M.amount--
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if(M.amount <= 0)
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user.drop_from_inventory(M)
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del(M)
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amount--
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new/obj/item/stack/tile/light(user.loc)
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if(amount <= 0)
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user.drop_from_inventory(src)
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del(src)
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+36
-15
@@ -1,14 +1,16 @@
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/*
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CONTAINS:
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SANDSTONE
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DIAMOND
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URANIUM
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PLASMA
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GOLD
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SILVER
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*/
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/* Mineral Sheets
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* Contains:
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* Sandstone
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* Diamond
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* Uranium
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* Plasma
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* Gold
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* Silver
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*/
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//Sandstone
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/*
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* Sandstone
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*/
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var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
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new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
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@@ -16,12 +18,23 @@ var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
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new/datum/stack_recipe("sandstone floor", ???),\*/
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)
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/obj/item/stack/sheet/sandstone
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name = "sandstone bricks"
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desc = "This appears to be a combination of both sand and stone."
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singular_name = "sandstone brick"
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icon_state = "sheet-sandstone"
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throw_speed = 4
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throw_range = 5
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origin_tech = "materials=1"
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/obj/item/stack/sheet/sandstone
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New(var/loc, var/amount=null)
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recipes = sandstone_recipes
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return ..()
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//Diamond
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/*
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* Diamond
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*/
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var/global/list/datum/stack_recipe/diamond_recipes = list ( \
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new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
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)
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@@ -31,7 +44,9 @@ var/global/list/datum/stack_recipe/diamond_recipes = list ( \
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recipes = diamond_recipes
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return ..()
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//Uranium
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/*
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* Uranium
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*/
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var/global/list/datum/stack_recipe/uranium_recipes = list ( \
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new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
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)
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@@ -41,7 +56,9 @@ var/global/list/datum/stack_recipe/uranium_recipes = list ( \
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recipes = uranium_recipes
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return ..()
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//Plasma
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/*
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* Plasma
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*/
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var/global/list/datum/stack_recipe/plasma_recipes = list ( \
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new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \
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)
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@@ -51,7 +68,9 @@ var/global/list/datum/stack_recipe/plasma_recipes = list ( \
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recipes = plasma_recipes
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return ..()
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//Gold
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/*
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* Gold
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*/
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var/global/list/datum/stack_recipe/gold_recipes = list ( \
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new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
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)
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@@ -61,7 +80,9 @@ var/global/list/datum/stack_recipe/gold_recipes = list ( \
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recipes = gold_recipes
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return ..()
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//Silver
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/*
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* Silver
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*/
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var/global/list/datum/stack_recipe/silver_recipes = list ( \
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new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
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)
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+142
-163
@@ -1,163 +1,142 @@
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/*
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CONTAINS:
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RODS
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METAL
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REINFORCED METAL
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FLOOR TILES
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*/
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// RODS
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/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
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..()
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if (istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(amount < 2)
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user << "\red You need at least two rods to do this."
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return
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if(WT.remove_fuel(0,user))
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var/obj/item/stack/sheet/metal/new_item = new(usr.loc)
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new_item.add_to_stacks(usr)
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for (var/mob/M in viewers(src))
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M.show_message("\red [src] is shaped into metal by [user.name] with the weldingtool.", 3, "\red You hear welding.", 2)
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var/obj/item/stack/rods/R = src
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src = null
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var/replace = (user.get_inactive_hand()==R)
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R.use(2)
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if (!R && replace)
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user.put_in_hands(new_item)
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return
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..()
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/obj/item/stack/rods/attack_self(mob/user as mob)
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src.add_fingerprint(user)
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if(!istype(user.loc,/turf)) return 0
|
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if (locate(/obj/structure/grille, usr.loc))
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for(var/obj/structure/grille/G in usr.loc)
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if (G.destroyed)
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G.health = 10
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G.density = 1
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G.destroyed = 0
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G.icon_state = "grille"
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use(1)
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else
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return 1
|
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else
|
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if(amount < 2)
|
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user << "\blue You need at least two rods to do this."
|
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return
|
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usr << "\blue Assembling grille..."
|
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if (!do_after(usr, 10))
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return
|
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var/obj/structure/grille/F = new /obj/structure/grille/ ( usr.loc )
|
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usr << "\blue You assemble a grille"
|
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F.add_fingerprint(usr)
|
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use(2)
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return
|
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|
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|
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|
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// METAL SHEET
|
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// /datum/stack_recipe/New(title, result_type, req_amount, res_amount, max_res_amount, time, one_per_turf, on_floor = 0)
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var/global/list/datum/stack_recipe/metal_recipes = list ( \
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new/datum/stack_recipe("stool", /obj/structure/stool, one_per_turf = 1, on_floor = 1), \
|
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new/datum/stack_recipe("chair", /obj/structure/stool/bed/chair, one_per_turf = 1, on_floor = 1), \
|
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new/datum/stack_recipe("bed", /obj/structure/stool/bed, 2, one_per_turf = 1, on_floor = 1), \
|
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new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts, 2), \
|
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new/datum/stack_recipe("rack parts", /obj/item/weapon/rack_parts), \
|
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new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = 1, on_floor = 1), \
|
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null, \
|
||||
new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("floor tile", /obj/item/stack/tile/plasteel, 1, 4, 20), \
|
||||
new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
|
||||
null, \
|
||||
new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("machine frame", /obj/machinery/constructable_frame/machine_frame, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \
|
||||
new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade), \
|
||||
new/datum/stack_recipe("light fixture frame", /obj/item/light_fixture_frame, 2), \
|
||||
new/datum/stack_recipe("small light fixture frame", /obj/item/light_fixture_frame/small, 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/metal
|
||||
New(var/loc, var/amount=null)
|
||||
recipes = metal_recipes
|
||||
return ..()
|
||||
|
||||
// REINFORCED METAL SHEET
|
||||
|
||||
// /datum/stack_recipe/New(title, result_type, req_amount, res_amount, max_res_amount, time, one_per_turf, on_floor = 0)
|
||||
var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
|
||||
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/plasteel
|
||||
New(var/loc, var/amount=null)
|
||||
recipes = plasteel_recipes
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
// TILES
|
||||
|
||||
/obj/item/stack/tile/plasteel/New(var/loc, var/amount=null)
|
||||
..()
|
||||
src.pixel_x = rand(1, 14)
|
||||
src.pixel_y = rand(1, 14)
|
||||
return
|
||||
|
||||
/*
|
||||
/obj/item/stack/tile/plasteel/attack_self(mob/user as mob)
|
||||
if (usr.stat)
|
||||
return
|
||||
var/T = user.loc
|
||||
if (!( istype(T, /turf) ))
|
||||
user << "\red You must be on the ground!"
|
||||
return
|
||||
if (!( istype(T, /turf/space) ))
|
||||
user << "\red You cannot build on or repair this turf!"
|
||||
return
|
||||
src.build(T)
|
||||
src.add_fingerprint(user)
|
||||
use(1)
|
||||
return
|
||||
*/
|
||||
|
||||
/obj/item/stack/tile/plasteel/proc/build(turf/S as turf)
|
||||
S.ReplaceWithPlating()
|
||||
// var/turf/simulated/floor/W = S.ReplaceWithFloor()
|
||||
// W.make_plating()
|
||||
return
|
||||
|
||||
// CARDBOARD SHEET - BubbleWrap
|
||||
|
||||
// /datum/stack_recipe/New(title, result_type, req_amount, res_amount, max_res_amount, time, one_per_turf, on_floor = 0)
|
||||
var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
|
||||
new/datum/stack_recipe("box", /obj/item/weapon/storage/box), \
|
||||
new/datum/stack_recipe("light tubes", /obj/item/weapon/storage/lightbox/tubes), \
|
||||
new/datum/stack_recipe("light bulbs", /obj/item/weapon/storage/lightbox/bulbs), \
|
||||
new/datum/stack_recipe("mouse traps", /obj/item/weapon/storage/mousetraps), \
|
||||
new/datum/stack_recipe("cardborg suit", /obj/item/clothing/suit/cardborg, 3), \
|
||||
new/datum/stack_recipe("cardborg helmet", /obj/item/clothing/head/cardborg), \
|
||||
new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/cardboard
|
||||
New(var/loc, var/amount=null)
|
||||
recipes = cardboard_recipes
|
||||
return ..()
|
||||
/* Diffrent misc types of sheets
|
||||
* Contains:
|
||||
* Metal
|
||||
* Plasteel
|
||||
* Wood
|
||||
* Cloth
|
||||
* Cardboard
|
||||
*/
|
||||
|
||||
/*
|
||||
* Metal
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
new/datum/stack_recipe("stool", /obj/structure/stool, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("chair", /obj/structure/stool/bed/chair, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("bed", /obj/structure/stool/bed, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts, 2), \
|
||||
new/datum/stack_recipe("rack parts", /obj/item/weapon/rack_parts), \
|
||||
new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("floor tile", /obj/item/stack/tile/plasteel, 1, 4, 20), \
|
||||
new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
|
||||
null, \
|
||||
new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("machine frame", /obj/machinery/constructable_frame/machine_frame, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \
|
||||
new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade), \
|
||||
new/datum/stack_recipe("light fixture frame", /obj/item/light_fixture_frame, 2), \
|
||||
new/datum/stack_recipe("small light fixture frame", /obj/item/light_fixture_frame/small, 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/metal
|
||||
name = "metal"
|
||||
desc = "Sheets made out off metal. It has been dubbed Metal Sheets."
|
||||
singular_name = "metal sheet"
|
||||
icon_state = "sheet-metal"
|
||||
m_amt = 3750
|
||||
throwforce = 14.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
origin_tech = "materials=1"
|
||||
|
||||
/obj/item/stack/sheet/metal/cyborg
|
||||
name = "metal"
|
||||
desc = "Sheets made out off metal. It has been dubbed Metal Sheets."
|
||||
singular_name = "metal sheet"
|
||||
icon_state = "sheet-metal"
|
||||
m_amt = 0
|
||||
throwforce = 14.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
|
||||
/obj/item/stack/sheet/metal/New(var/loc, var/amount=null)
|
||||
recipes = metal_recipes
|
||||
return ..()
|
||||
|
||||
|
||||
/*
|
||||
* Plasteel
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
|
||||
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/plasteel
|
||||
name = "plasteel"
|
||||
singular_name = "plasteel sheet"
|
||||
desc = "This sheet is an alloy of iron and plasma."
|
||||
icon_state = "sheet-plasteel"
|
||||
item_state = "sheet-metal"
|
||||
m_amt = 7500
|
||||
throwforce = 15.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
origin_tech = "materials=2"
|
||||
|
||||
/obj/item/stack/sheet/plasteel/New(var/loc, var/amount=null)
|
||||
recipes = plasteel_recipes
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Wood
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/wood_recipes = list ( \
|
||||
new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
|
||||
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/wood, 2), \
|
||||
new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
|
||||
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/wood
|
||||
name = "wooden planks"
|
||||
desc = "One can only guess that this is a bunch of wood."
|
||||
singular_name = "wood plank"
|
||||
icon_state = "sheet-wood"
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
|
||||
/obj/item/stack/sheet/wood/New(var/loc, var/amount=null)
|
||||
recipes = wood_recipes
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Cloth
|
||||
*/
|
||||
/obj/item/stack/sheet/cloth
|
||||
name = "cloth"
|
||||
desc = "This roll of cloth is made from only the finest chemicals and bunny rabbits."
|
||||
singular_name = "cloth roll"
|
||||
icon_state = "sheet-cloth"
|
||||
origin_tech = "materials=2"
|
||||
|
||||
/*
|
||||
* Cardboard
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
|
||||
new/datum/stack_recipe("box", /obj/item/weapon/storage/box), \
|
||||
new/datum/stack_recipe("light tubes", /obj/item/weapon/storage/lightbox/tubes), \
|
||||
new/datum/stack_recipe("light bulbs", /obj/item/weapon/storage/lightbox/bulbs), \
|
||||
new/datum/stack_recipe("mouse traps", /obj/item/weapon/storage/mousetraps), \
|
||||
new/datum/stack_recipe("cardborg suit", /obj/item/clothing/suit/cardborg, 3), \
|
||||
new/datum/stack_recipe("cardborg helmet", /obj/item/clothing/head/cardborg), \
|
||||
new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
name = "cardboard"
|
||||
desc = "Large sheets of card, like boxes folded flat."
|
||||
singular_name = "cardboard sheet"
|
||||
icon_state = "sheet-card"
|
||||
flags = FPRINT | TABLEPASS
|
||||
origin_tech = "materials=1"
|
||||
|
||||
/obj/item/stack/sheet/cardboard/New(var/loc, var/amount=null)
|
||||
recipes = cardboard_recipes
|
||||
return ..()
|
||||
@@ -0,0 +1,21 @@
|
||||
/obj/item/stack/sheet
|
||||
name = "sheet"
|
||||
flags = FPRINT | TABLEPASS
|
||||
w_class = 3.0
|
||||
force = 5
|
||||
throwforce = 5
|
||||
max_amount = 50
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
|
||||
var/perunit = 3750
|
||||
|
||||
/obj/item/stack/sheet/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/sheetsnatcher))
|
||||
var/obj/item/weapon/sheetsnatcher/S = W
|
||||
if(!S.mode)
|
||||
S.add(src,user)
|
||||
else
|
||||
for (var/obj/item/stack/sheet/stack in locate(src.x,src.y,src.z))
|
||||
S.add(stack,user)
|
||||
..()
|
||||
@@ -1,116 +1,36 @@
|
||||
/* Stack type objects!
|
||||
* Contains:
|
||||
* Stacks
|
||||
* Recipe datum
|
||||
*/
|
||||
|
||||
/*
|
||||
Base object for stackable items.
|
||||
Stackable items are:
|
||||
metal
|
||||
rmetal
|
||||
glass
|
||||
rglass
|
||||
wood planks
|
||||
floor tiles
|
||||
metal rods
|
||||
*/
|
||||
* Stacks
|
||||
*/
|
||||
/obj/item/stack
|
||||
origin_tech = "materials=1"
|
||||
var/list/datum/stack_recipe/recipes
|
||||
var/singular_name
|
||||
var/amount = 1
|
||||
var/max_amount //also see stack recipes initialisation, param "max_res_amount" must be equal to this max_amount
|
||||
|
||||
/obj/item/stack/New(var/loc, var/amount=null)
|
||||
..()
|
||||
if (amount)
|
||||
src.amount=amount
|
||||
|
||||
return
|
||||
|
||||
/obj/item/stack/Del()
|
||||
if (src && usr && usr.machine==src)
|
||||
usr << browse(null, "window=stack")
|
||||
..()
|
||||
|
||||
/obj/item/stack/examine()
|
||||
set src in view(1)
|
||||
..()
|
||||
usr << "There are [src.amount] [src.singular_name]\s in the stack."
|
||||
return
|
||||
|
||||
/obj/item/stack/proc/use(var/amount)
|
||||
src.amount-=amount
|
||||
if (src.amount<=0)
|
||||
var/oldsrc = src
|
||||
src = null //dont kill proc after del()
|
||||
if(usr)
|
||||
usr.before_take_item(oldsrc)
|
||||
del(oldsrc)
|
||||
return
|
||||
|
||||
/obj/item/stack/proc/add_to_stacks(mob/usr as mob)
|
||||
var/obj/item/stack/oldsrc = src
|
||||
src = null
|
||||
for (var/obj/item/stack/item in usr.loc)
|
||||
if (item==oldsrc)
|
||||
continue
|
||||
if (!istype(item, oldsrc.type))
|
||||
continue
|
||||
if (item.amount>=item.max_amount)
|
||||
continue
|
||||
oldsrc.attackby(item, usr)
|
||||
usr << "You add new [item.singular_name] to the stack. It now contains [item.amount] [item.singular_name]\s."
|
||||
if(!oldsrc)
|
||||
break
|
||||
|
||||
/obj/item/stack/attack_hand(mob/user as mob)
|
||||
if (user.get_inactive_hand() == src)
|
||||
var/obj/item/stack/F = new src.type( user, amount=1)
|
||||
F.copy_evidences(src)
|
||||
user.put_in_hands(F)
|
||||
src.add_fingerprint(user)
|
||||
F.add_fingerprint(user)
|
||||
use(1)
|
||||
if (src && usr.machine==src)
|
||||
spawn(0) src.interact(usr)
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/stack/attackby(obj/item/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, src.type))
|
||||
var/obj/item/stack/S = W
|
||||
if (S.amount >= max_amount)
|
||||
return 1
|
||||
var/to_transfer as num
|
||||
if (user.get_inactive_hand()==src)
|
||||
to_transfer = 1
|
||||
else
|
||||
to_transfer = min(src.amount, S.max_amount-S.amount)
|
||||
S.amount+=to_transfer
|
||||
if (S && usr.machine==S)
|
||||
spawn(0) S.interact(usr)
|
||||
src.use(to_transfer)
|
||||
if (src && usr.machine==src)
|
||||
spawn(0) src.interact(usr)
|
||||
else return ..()
|
||||
|
||||
/obj/item/stack/proc/copy_evidences(obj/item/stack/from as obj)
|
||||
src.blood_DNA = from.blood_DNA
|
||||
src.fingerprints = from.fingerprints
|
||||
src.fingerprintshidden = from.fingerprintshidden
|
||||
src.fingerprintslast = from.fingerprintslast
|
||||
//TODO bloody overlay
|
||||
|
||||
/datum/stack_recipe
|
||||
var/title = "ERROR"
|
||||
var/result_type
|
||||
var/req_amount = 1
|
||||
var/res_amount = 1
|
||||
var/max_res_amount = 1
|
||||
var/time = 0
|
||||
var/one_per_turf = 0
|
||||
var/on_floor = 0
|
||||
New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1, time = 0, one_per_turf = 0, on_floor = 0)
|
||||
src.title = title
|
||||
src.result_type = result_type
|
||||
src.req_amount = req_amount
|
||||
src.res_amount = res_amount
|
||||
src.max_res_amount = max_res_amount
|
||||
src.time = time
|
||||
src.one_per_turf = one_per_turf
|
||||
src.on_floor = on_floor
|
||||
|
||||
/obj/item/stack
|
||||
var/list/datum/stack_recipe/recipes
|
||||
origin_tech = "materials=1"
|
||||
|
||||
/obj/item/stack/attack_self(mob/user as mob)
|
||||
interact(user)
|
||||
|
||||
@@ -217,7 +137,89 @@
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/stack/Del()
|
||||
if (src && usr && usr.machine==src)
|
||||
usr << browse(null, "window=stack")
|
||||
/obj/item/stack/proc/use(var/amount)
|
||||
src.amount-=amount
|
||||
if (src.amount<=0)
|
||||
var/oldsrc = src
|
||||
src = null //dont kill proc after del()
|
||||
if(usr)
|
||||
usr.before_take_item(oldsrc)
|
||||
del(oldsrc)
|
||||
return
|
||||
|
||||
/obj/item/stack/proc/add_to_stacks(mob/usr as mob)
|
||||
var/obj/item/stack/oldsrc = src
|
||||
src = null
|
||||
for (var/obj/item/stack/item in usr.loc)
|
||||
if (item==oldsrc)
|
||||
continue
|
||||
if (!istype(item, oldsrc.type))
|
||||
continue
|
||||
if (item.amount>=item.max_amount)
|
||||
continue
|
||||
oldsrc.attackby(item, usr)
|
||||
usr << "You add new [item.singular_name] to the stack. It now contains [item.amount] [item.singular_name]\s."
|
||||
if(!oldsrc)
|
||||
break
|
||||
|
||||
/obj/item/stack/attack_hand(mob/user as mob)
|
||||
if (user.get_inactive_hand() == src)
|
||||
var/obj/item/stack/F = new src.type( user, amount=1)
|
||||
F.copy_evidences(src)
|
||||
user.put_in_hands(F)
|
||||
src.add_fingerprint(user)
|
||||
F.add_fingerprint(user)
|
||||
use(1)
|
||||
if (src && usr.machine==src)
|
||||
spawn(0) src.interact(usr)
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/stack/attackby(obj/item/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, src.type))
|
||||
var/obj/item/stack/S = W
|
||||
if (S.amount >= max_amount)
|
||||
return 1
|
||||
var/to_transfer as num
|
||||
if (user.get_inactive_hand()==src)
|
||||
to_transfer = 1
|
||||
else
|
||||
to_transfer = min(src.amount, S.max_amount-S.amount)
|
||||
S.amount+=to_transfer
|
||||
if (S && usr.machine==S)
|
||||
spawn(0) S.interact(usr)
|
||||
src.use(to_transfer)
|
||||
if (src && usr.machine==src)
|
||||
spawn(0) src.interact(usr)
|
||||
else return ..()
|
||||
|
||||
/obj/item/stack/proc/copy_evidences(obj/item/stack/from as obj)
|
||||
src.blood_DNA = from.blood_DNA
|
||||
src.fingerprints = from.fingerprints
|
||||
src.fingerprintshidden = from.fingerprintshidden
|
||||
src.fingerprintslast = from.fingerprintslast
|
||||
//TODO bloody overlay
|
||||
|
||||
/*
|
||||
* Recipe datum
|
||||
*/
|
||||
/datum/stack_recipe
|
||||
var/title = "ERROR"
|
||||
var/result_type
|
||||
var/req_amount = 1
|
||||
var/res_amount = 1
|
||||
var/max_res_amount = 1
|
||||
var/time = 0
|
||||
var/one_per_turf = 0
|
||||
var/on_floor = 0
|
||||
New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1, time = 0, one_per_turf = 0, on_floor = 0)
|
||||
src.title = title
|
||||
src.result_type = result_type
|
||||
src.req_amount = req_amount
|
||||
src.res_amount = res_amount
|
||||
src.max_res_amount = max_res_amount
|
||||
src.time = time
|
||||
src.one_per_turf = one_per_turf
|
||||
src.on_floor = on_floor
|
||||
@@ -0,0 +1,36 @@
|
||||
/obj/item/stack/tile/light
|
||||
name = "light tiles"
|
||||
singular_name = "light floor tile"
|
||||
desc = "A floor tile, made out off glass. It produces light."
|
||||
icon_state = "tile_e"
|
||||
w_class = 3.0
|
||||
force = 3.0
|
||||
throwforce = 5.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
max_amount = 60
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
|
||||
var/on = 1
|
||||
var/state //0 = fine, 1 = flickering, 2 = breaking, 3 = broken
|
||||
|
||||
/obj/item/stack/tile/light/New()
|
||||
..()
|
||||
if(prob(5))
|
||||
state = 3 //broken
|
||||
else if(prob(5))
|
||||
state = 2 //breaking
|
||||
else if(prob(10))
|
||||
state = 1 //flickering occasionally
|
||||
else
|
||||
state = 0 //fine
|
||||
|
||||
/obj/item/stack/tile/light/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
..()
|
||||
if(istype(O,/obj/item/weapon/crowbar))
|
||||
new/obj/item/stack/sheet/metal(user.loc)
|
||||
amount--
|
||||
new/obj/item/stack/light_w(user.loc)
|
||||
if(amount <= 0)
|
||||
user.drop_from_inventory(src)
|
||||
del(src)
|
||||
@@ -0,0 +1,42 @@
|
||||
/obj/item/stack/tile/plasteel
|
||||
name = "floor tiles"
|
||||
singular_name = "floor tile"
|
||||
desc = "Those could work as a pretty decent throwing weapon"
|
||||
icon_state = "tile"
|
||||
w_class = 3.0
|
||||
force = 6.0
|
||||
m_amt = 937.5
|
||||
throwforce = 15.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
max_amount = 60
|
||||
|
||||
/obj/item/stack/tile/plasteel/New(var/loc, var/amount=null)
|
||||
..()
|
||||
src.pixel_x = rand(1, 14)
|
||||
src.pixel_y = rand(1, 14)
|
||||
return
|
||||
|
||||
/*
|
||||
/obj/item/stack/tile/plasteel/attack_self(mob/user as mob)
|
||||
if (usr.stat)
|
||||
return
|
||||
var/T = user.loc
|
||||
if (!( istype(T, /turf) ))
|
||||
user << "\red You must be on the ground!"
|
||||
return
|
||||
if (!( istype(T, /turf/space) ))
|
||||
user << "\red You cannot build on or repair this turf!"
|
||||
return
|
||||
src.build(T)
|
||||
src.add_fingerprint(user)
|
||||
use(1)
|
||||
return
|
||||
*/
|
||||
|
||||
/obj/item/stack/tile/plasteel/proc/build(turf/S as turf)
|
||||
S.ReplaceWithPlating()
|
||||
// var/turf/simulated/floor/W = S.ReplaceWithFloor()
|
||||
// W.make_plating()
|
||||
return
|
||||
@@ -0,0 +1,38 @@
|
||||
/* Diffrent misc types of tiles
|
||||
* Contains:
|
||||
* Grass
|
||||
* Wood
|
||||
*/
|
||||
|
||||
/*
|
||||
* Grass
|
||||
*/
|
||||
/obj/item/stack/tile/grass
|
||||
name = "grass tiles"
|
||||
singular_name = "grass floor tile"
|
||||
desc = "A patch of grass like they often use on golf courses"
|
||||
icon_state = "tile_grass"
|
||||
w_class = 3.0
|
||||
force = 1.0
|
||||
throwforce = 1.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
max_amount = 60
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
/*
|
||||
* Wood
|
||||
*/
|
||||
/obj/item/stack/tile/wood
|
||||
name = "wood floor tiles"
|
||||
singular_name = "wood floor tile"
|
||||
desc = "an easy to fit wood floor tile"
|
||||
icon_state = "tile-wood"
|
||||
w_class = 3.0
|
||||
force = 1.0
|
||||
throwforce = 1.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
max_amount = 60
|
||||
@@ -1,17 +0,0 @@
|
||||
/*
|
||||
CONTAINS:
|
||||
WOOD PLANKS
|
||||
*/
|
||||
|
||||
var/global/list/datum/stack_recipe/wood_recipes = list ( \
|
||||
new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
|
||||
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/wood, 2), \
|
||||
new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
|
||||
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/wood/New(var/loc, var/amount=null)
|
||||
recipes = wood_recipes
|
||||
return ..()
|
||||
Reference in New Issue
Block a user