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Streamlines the ghost-to-player creation process
Also refactors ERT equipment to be actual outfits instead of hardcoded
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@@ -376,6 +376,9 @@ RCD
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explosion(src, 0, 0, 3, 1, flame_range = 1)
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qdel(src)
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/obj/item/weapon/rcd/preloaded
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matter = 100
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/obj/item/weapon/rcd/combat
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name = "combat RCD"
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max_matter = 500
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@@ -715,6 +715,18 @@
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desc = "A modified ID card given only to those people who have devoted their lives to the better interests of Nanotrasen. It sparkles blue."
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icon_state = "lifetimeid"
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/obj/item/weapon/card/id/ert
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name = "ERT ID"
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icon_state = "ERT_empty"
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/obj/item/weapon/card/id/ert/commander
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icon_state = "ERT_leader"
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/obj/item/weapon/card/id/ert/security
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icon_state = "ERT_security"
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/obj/item/weapon/card/id/ert/engineering
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icon_state = "ERT_engineering"
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/obj/item/weapon/card/id/ert/medic
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icon_state = "ERT_medical"
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// Decals
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/obj/item/weapon/id_decal
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name = "identification card decal"
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