mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 22:17:32 +01:00
Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts: baystation12.dme
This commit is contained in:
@@ -2034,7 +2034,7 @@
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icon_state = "beakerlarge"
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item_state = "beaker"
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m_amt = 0
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g_amt = 15000
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g_amt = 5000
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volume = 100
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(5,10,15,25,30,50,100)
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@@ -273,7 +273,7 @@
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
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/obj/item/clothing/under/rank/medical
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desc = "It's made of a special fiber that provides minor protection against biohazards. it has a cross on the chest denoting that the wearer is trained medical personnel."
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
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name = "medical doctor's jumpsuit"
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icon_state = "medical"
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item_state = "w_suit"
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@@ -281,12 +281,32 @@
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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//SKRUBS
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/obj/item/clothing/under/rank/medical/blue
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name = "medical scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
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icon_state = "scrubsblue"
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color = "scrubsblue"
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/obj/item/clothing/under/rank/medical/green
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name = "medical scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
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icon_state = "scrubsgreen"
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color = "scrubsgreen"
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/obj/item/clothing/under/rank/medical/purple
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name = "medical scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
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icon_state = "scrubspurple"
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color = "scrubspurple"
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/obj/item/clothing/under/rank/chief_medical_officer
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desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
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name = "chief medical officer's jumpsuit"
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icon_state = "medical"
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icon_state = "cmo"
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item_state = "w_suit"
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color = "medical"
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color = "cmo"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 10, rad = 0)
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@@ -301,17 +321,17 @@
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/obj/item/clothing/under/rank/cargo
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name = "quartermaster's jumpsuit"
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desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by heavy lifting."
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icon_state = "lightbrown"
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desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
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icon_state = "qm"
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item_state = "lb_suit"
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color = "cargo"
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color = "qm"
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/obj/item/clothing/under/rank/cargotech
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name = "cargotech's jumpsuit"
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desc = "<i>'Shooooorts! They're comfy and easy to wear!'</i>"
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name = "cargo technician's jumpsuit"
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desc = "Shooooorts! They're comfy and easy to wear!"
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icon_state = "cargotech"
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item_state = "cargotech"
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color = "cargotech"
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item_state = "lb_suit"
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color = "cargo"
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/obj/item/clothing/under/rank/mailman
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name = "mailman's jumpsuit"
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@@ -532,6 +552,7 @@
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armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100)
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// Cheerleader outfits or something
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/obj/item/clothing/under/cheerleader
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name = "cheerleader uniform"
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desc = "Looks breezy."
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@@ -552,6 +573,7 @@
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/obj/item/clothing/under/cheerleader/white
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icon_state = "white_cheer"
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color = "white_cheer"
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//End of cheerleaders
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/obj/item/clothing/under/captainmal
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@@ -62,6 +62,9 @@
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/obj/item/clothing/suit/bio_suit/cmo
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icon_state = "bio_cmo"
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/obj/item/clothing/head/bio_hood/cmo
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icon_state = "bio_cmo"
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/obj/item/clothing/suit/bio_suit/plaguedoctorsuit
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name = "Plague doctor suit"
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@@ -1208,10 +1208,11 @@
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if (handcuffed)
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pulling = null
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var/h1 = handcuffed.icon_state
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if (!lying)
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overlays += image("icon" = 'mob.dmi', "icon_state" = "handcuff1", "layer" = MOB_LAYER)
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overlays += image("icon" = 'mob.dmi', "icon_state" = "[h1]1", "layer" = MOB_LAYER)
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else
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overlays += image("icon" = 'mob.dmi', "icon_state" = "handcuff2", "layer" = MOB_LAYER)
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overlays += image("icon" = 'mob.dmi', "icon_state" = "[h1]2", "layer" = MOB_LAYER)
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if (client)
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client.screen -= contents
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