Conflicts:
	baystation12.dme
This commit is contained in:
caelaislinn
2012-05-19 01:19:50 +10:00
41 changed files with 439 additions and 50 deletions
+1 -1
View File
@@ -2034,7 +2034,7 @@
icon_state = "beakerlarge"
item_state = "beaker"
m_amt = 0
g_amt = 15000
g_amt = 5000
volume = 100
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,50,100)
+32 -10
View File
@@ -273,7 +273,7 @@
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
/obj/item/clothing/under/rank/medical
desc = "It's made of a special fiber that provides minor protection against biohazards. it has a cross on the chest denoting that the wearer is trained medical personnel."
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
name = "medical doctor's jumpsuit"
icon_state = "medical"
item_state = "w_suit"
@@ -281,12 +281,32 @@
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
//SKRUBS
/obj/item/clothing/under/rank/medical/blue
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
icon_state = "scrubsblue"
color = "scrubsblue"
/obj/item/clothing/under/rank/medical/green
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
icon_state = "scrubsgreen"
color = "scrubsgreen"
/obj/item/clothing/under/rank/medical/purple
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
icon_state = "scrubspurple"
color = "scrubspurple"
/obj/item/clothing/under/rank/chief_medical_officer
desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
name = "chief medical officer's jumpsuit"
icon_state = "medical"
icon_state = "cmo"
item_state = "w_suit"
color = "medical"
color = "cmo"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 10, rad = 0)
@@ -301,17 +321,17 @@
/obj/item/clothing/under/rank/cargo
name = "quartermaster's jumpsuit"
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by heavy lifting."
icon_state = "lightbrown"
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
icon_state = "qm"
item_state = "lb_suit"
color = "cargo"
color = "qm"
/obj/item/clothing/under/rank/cargotech
name = "cargotech's jumpsuit"
desc = "<i>'Shooooorts! They're comfy and easy to wear!'</i>"
name = "cargo technician's jumpsuit"
desc = "Shooooorts! They're comfy and easy to wear!"
icon_state = "cargotech"
item_state = "cargotech"
color = "cargotech"
item_state = "lb_suit"
color = "cargo"
/obj/item/clothing/under/rank/mailman
name = "mailman's jumpsuit"
@@ -532,6 +552,7 @@
armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100)
// Cheerleader outfits or something
/obj/item/clothing/under/cheerleader
name = "cheerleader uniform"
desc = "Looks breezy."
@@ -552,6 +573,7 @@
/obj/item/clothing/under/cheerleader/white
icon_state = "white_cheer"
color = "white_cheer"
//End of cheerleaders
/obj/item/clothing/under/captainmal
+3
View File
@@ -62,6 +62,9 @@
/obj/item/clothing/suit/bio_suit/cmo
icon_state = "bio_cmo"
/obj/item/clothing/head/bio_hood/cmo
icon_state = "bio_cmo"
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit
name = "Plague doctor suit"
@@ -1208,10 +1208,11 @@
if (handcuffed)
pulling = null
var/h1 = handcuffed.icon_state
if (!lying)
overlays += image("icon" = 'mob.dmi', "icon_state" = "handcuff1", "layer" = MOB_LAYER)
overlays += image("icon" = 'mob.dmi', "icon_state" = "[h1]1", "layer" = MOB_LAYER)
else
overlays += image("icon" = 'mob.dmi', "icon_state" = "handcuff2", "layer" = MOB_LAYER)
overlays += image("icon" = 'mob.dmi', "icon_state" = "[h1]2", "layer" = MOB_LAYER)
if (client)
client.screen -= contents