From 86b42f815f5a85fb8241e8fc016853fcec673de1 Mon Sep 17 00:00:00 2001 From: SkyMarshal Date: Thu, 5 Jan 2012 10:31:42 -0700 Subject: [PATCH] Tweaked garble-ness on radios in other Z-levels --- code/game/objects/radio/radio.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/radio/radio.dm b/code/game/objects/radio/radio.dm index 5891ea2b9ea..88f9a00f945 100644 --- a/code/game/objects/radio/radio.dm +++ b/code/game/objects/radio/radio.dm @@ -236,7 +236,7 @@ for (var/mob/R in receive) var/turf/gl = get_turf(R) if(zlev == 25 && !(scrambleoverride || scramble) && (gl.z == cl.z) || !istype(src, /obj/item/device/radio/headset)) - zlev = 75 + zlev = 85 if (R.client && R.client.STFU_radio) //Adminning with 80 people on can be fun when you're trying to talk and all you can hear is radios. continue if (R.say_understands(M) && ((gl.z == cl.z) || !istype(src, /obj/item/device/radio/headset)))