Nerfs mech mounted teleporters

Changes:
- Mech mounted teleporters now use 8000 power on use (previously, did
not appear to use any)
- With a 40,000 capacity bluespace cell, this gives them 4-5 uses of the
bluespace cell before their battery drains.
- This also affects the CC seraph and Syndi Dark Gygax mechs. They've
been retrofitted with bluespace cells also to handle the extra power
drain.
- With these changes, mech-mounted teleporters are still buildable (with
LOTS of R&D) and still useful, but you can no longer spam them to
teleport across the station uncatchably fast.
This commit is contained in:
Kyep
2017-02-11 23:59:06 -08:00
parent 3b67f2a74c
commit 86cb8d14d1
3 changed files with 9 additions and 7 deletions
+2 -6
View File
@@ -51,12 +51,8 @@
ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
ME.attach(src)
/obj/mecha/combat/gygax/dark/add_cell(var/obj/item/weapon/stock_parts/cell/C=null)
if(C)
C.forceMove(src)
cell = C
return
cell = new(src)
/obj/mecha/combat/gygax/dark/add_cell()
cell = new /obj/item/weapon/stock_parts/cell/bluespace(src)
cell.charge = 30000
cell.maxcharge = 30000
+5
View File
@@ -50,6 +50,11 @@
force = 55
max_equip = 5
/obj/mecha/combat/marauder/seraph/add_cell()
cell = new /obj/item/weapon/stock_parts/cell/bluespace(src)
cell.charge = 40000
cell.maxcharge = 40000
/obj/mecha/combat/marauder/seraph/loaded/New()
..()//Let it equip whatever is needed.
var/obj/item/mecha_parts/mecha_equipment/ME
@@ -9,7 +9,7 @@
icon_state = "mecha_teleport"
origin_tech = "bluespace=10"
equip_cooldown = 150
energy_drain = 1000
energy_drain = 8000
range = RANGED
/obj/item/mecha_parts/mecha_equipment/teleporter/action(atom/target)
@@ -17,6 +17,7 @@
return
var/turf/T = get_turf(target)
if(T)
chassis.use_power(energy_drain)
do_teleport(chassis, T, 4)
return 1