From 86d2a1634c37ff1c74c37996b64dcdc96c0ba050 Mon Sep 17 00:00:00 2001 From: Aurorablade Date: Mon, 17 Dec 2018 00:07:37 -0500 Subject: [PATCH] Casing correction 1 --- code/_globalvars/lists/flavor_misc.dm | 4 +-- code/datums/diseases/pierrot_throat.dm | 2 +- code/game/area/depot-areas.dm | 2 +- code/game/gamemodes/blob/theblob.dm | 2 +- code/game/gamemodes/cult/cult_items.dm | 2 +- code/game/gamemodes/cult/runes.dm | 2 +- .../gamemodes/malfunction/Malf_Modules.dm | 2 +- .../gamemodes/miniantags/bot_swarm/swarmer.dm | 4 +-- .../miniantags/guardian/types/bomb.dm | 2 +- .../miniantags/guardian/types/fire.dm | 2 +- code/game/gamemodes/nuclear/nuclearbomb.dm | 2 +- code/game/gamemodes/wizard/artefact.dm | 2 +- code/game/machinery/alarm.dm | 2 +- code/game/machinery/camera/camera.dm | 2 +- code/game/machinery/computer/Operating.dm | 2 +- code/game/machinery/computer/arcade.dm | 24 +++++++++--------- .../game/machinery/computer/buildandrepair.dm | 2 +- code/game/machinery/dance_machine.dm | 4 +-- code/game/machinery/doors/airlock.dm | 8 +++--- .../machinery/doors/airlock_electronics.dm | 2 +- code/game/machinery/doors/firedoor.dm | 2 +- code/game/machinery/firealarm.dm | 2 +- code/game/machinery/newscaster.dm | 4 +-- code/game/machinery/recycler.dm | 2 +- code/game/machinery/shieldgen.dm | 4 +-- code/game/machinery/syndicatebomb.dm | 2 +- code/game/machinery/transformer.dm | 4 +-- code/game/mecha/equipment/tools/work_tools.dm | 2 +- code/game/mecha/equipment/weapons/weapons.dm | 2 +- code/game/mecha/mecha.dm | 2 +- code/game/objects/empulse.dm | 2 +- .../objects/items/devices/radio/intercom.dm | 2 +- code/game/objects/items/devices/scanners.dm | 4 +-- .../objects/items/mountable_frames/frames.dm | 2 +- code/game/objects/items/stacks/rods.dm | 2 +- .../objects/items/stacks/sheets/sheets.dm | 2 +- code/game/objects/items/toys.dm | 2 +- code/game/objects/items/weapons/RCD.dm | 2 +- .../game/objects/items/weapons/clown_items.dm | 2 +- code/game/objects/items/weapons/cosmetics.dm | 2 +- code/game/objects/items/weapons/defib.dm | 4 +-- .../items/weapons/grenades/chem_grenade.dm | 4 +-- code/game/objects/items/weapons/lighters.dm | 4 +-- code/game/objects/items/weapons/scissors.dm | 4 +-- .../game/objects/items/weapons/stock_parts.dm | 8 +++--- code/game/objects/items/weapons/tools.dm | 20 +++++++-------- code/game/objects/items/weapons/twohanded.dm | 2 +- code/game/objects/items/weapons/whetstone.dm | 2 +- .../crates_lockers/closets/fireaxe.dm | 2 +- code/game/objects/structures/depot.dm | 2 +- code/game/objects/structures/false_walls.dm | 4 +-- code/game/objects/structures/guillotine.dm | 2 +- code/game/objects/structures/morgue.dm | 4 +-- code/game/objects/structures/window.dm | 6 ++--- code/game/sound.dm | 4 +-- code/game/turfs/simulated/walls.dm | 2 +- .../antagonists/_common/antag_spawner.dm | 2 +- code/modules/arcade/claw_game.dm | 2 +- code/modules/assembly/assembly.dm | 2 +- .../awaymissions/mission_code/spacehotel.dm | 2 +- code/modules/clothing/head/helmet.dm | 4 +-- code/modules/customitems/item_defines.dm | 4 +-- code/modules/events/radiation_storm.dm | 2 +- code/modules/fish/fishtank.dm | 2 +- code/modules/flufftext/Hallucination.dm | 24 +++++++++--------- .../food_and_drinks/drinks/drinks/cans.dm | 2 +- .../mining/lavaland/loot/bubblegum_loot.dm | 10 ++++---- .../mining/lavaland/loot/tendril_loot.dm | 2 +- .../mob/living/carbon/human/human_defense.dm | 2 +- code/modules/mob/living/living_defense.dm | 2 +- .../living/simple_animal/hostile/hivebot.dm | 2 +- .../mob/living/simple_animal/tribbles.dm | 2 +- code/modules/paperwork/frames.dm | 2 +- code/modules/paperwork/photography.dm | 2 +- code/modules/power/apc.dm | 2 +- code/modules/power/cable.dm | 2 +- code/modules/power/gravitygenerator.dm | 2 +- code/modules/power/lighting.dm | 6 ++--- .../guns/energy/kinetic_accelerator.dm | 2 +- .../projectiles/guns/energy/special.dm | 2 +- code/modules/projectiles/guns/magic/staff.dm | 2 +- .../projectiles/guns/projectile/launchers.dm | 2 +- .../modules/projectiles/projectile/special.dm | 2 +- code/modules/shuttle/assault_pod.dm | 2 +- code/modules/surgery/organs/organ_internal.dm | 2 +- code/modules/telesci/bscrystal.dm | 4 +-- code/modules/vehicle/ambulance.dm | 8 +++--- sound/AI/{newAI.ogg => newai.ogg} | Bin sound/arcade/{Boom.ogg => boom.ogg} | Bin sound/arcade/{Heal.ogg => heal.ogg} | Bin sound/arcade/{Hit.ogg => hit.ogg} | Bin sound/arcade/{Lose.ogg => lose.ogg} | Bin sound/arcade/{Mana.ogg => mana.ogg} | Bin sound/arcade/{Steal.ogg => steal.ogg} | Bin sound/arcade/{Win.ogg => win.ogg} | Bin sound/effects/{EMPulse.ogg => empulse.ogg} | Bin .../{Explosion1.ogg => explosion1.ogg} | Bin .../{Explosion2.ogg => explosion2.ogg} | Bin sound/effects/{Glassbr1.ogg => glassbr1.ogg} | Bin sound/effects/{Glassbr2.ogg => glassbr2.ogg} | Bin sound/effects/{Glassbr3.ogg => glassbr3.ogg} | Bin sound/effects/{Glasshit.ogg => glasshit.ogg} | Bin .../effects/{Heart Beat.ogg => heartbeat.ogg} | Bin .../misc/{NewRound1.ogg => newround1.ogg} | Bin .../misc/{NewRound2.ogg => newround2.ogg} | Bin .../misc/{Scissor.ogg => scissor.ogg} | Bin sound/items/{AirHorn.ogg => airhorn.ogg} | Bin sound/items/{AirHorn2.ogg => airhorn2.ogg} | Bin sound/items/{Crowbar.ogg => crowbar.ogg} | Bin .../{Deconstruct.ogg => deconstruct.ogg} | Bin sound/items/{PSHOOM.ogg => pshoom.ogg} | Bin sound/items/{PSHOOM_2.ogg => pshoom_2.ogg} | Bin sound/items/{Ratchet.ogg => ratchet.ogg} | Bin .../{Screwdriver.ogg => screwdriver.ogg} | Bin .../{Screwdriver2.ogg => screwdriver2.ogg} | Bin sound/items/{WEEOO1.ogg => weeoo1.ogg} | Bin sound/items/{Welder.ogg => welder.ogg} | Bin sound/items/{Welder2.ogg => welder2.ogg} | Bin ...{WelderActivate.ogg => welderactivate.ogg} | Bin ...derDeactivate.ogg => welderdeactivate.ogg} | Bin .../items/{Wirecutter.ogg => wirecutter.ogg} | Bin .../items/{ZippoClose.ogg => zippoclose.ogg} | Bin .../items/{ZippoLight.ogg => zippolight.ogg} | Bin sound/machines/{Alarm.ogg => alarm.ogg} | Bin .../machines/{BoltsDown.ogg => boltsdown.ogg} | Bin sound/machines/{BoltsUp.ogg => boltsup.ogg} | Bin ...{defib_saftyOff.ogg => defib_saftyoff.ogg} | Bin .../{defib_saftyOn.ogg => defib_saftyon.ogg} | Bin .../{DeniedBeep.ogg => deniedbeep.ogg} | Bin 129 files changed, 152 insertions(+), 152 deletions(-) rename sound/AI/{newAI.ogg => newai.ogg} (100%) rename sound/arcade/{Boom.ogg => boom.ogg} (100%) rename sound/arcade/{Heal.ogg => heal.ogg} (100%) rename sound/arcade/{Hit.ogg => hit.ogg} (100%) rename sound/arcade/{Lose.ogg => lose.ogg} (100%) rename sound/arcade/{Mana.ogg => mana.ogg} (100%) rename sound/arcade/{Steal.ogg => steal.ogg} (100%) rename sound/arcade/{Win.ogg => win.ogg} (100%) rename sound/effects/{EMPulse.ogg => empulse.ogg} (100%) rename sound/effects/{Explosion1.ogg => explosion1.ogg} (100%) rename sound/effects/{Explosion2.ogg => explosion2.ogg} (100%) rename sound/effects/{Glassbr1.ogg => glassbr1.ogg} (100%) rename sound/effects/{Glassbr2.ogg => glassbr2.ogg} (100%) rename sound/effects/{Glassbr3.ogg => glassbr3.ogg} (100%) rename sound/effects/{Glasshit.ogg => glasshit.ogg} (100%) rename sound/effects/{Heart Beat.ogg => heartbeat.ogg} (100%) rename sound/goonstation/misc/{NewRound1.ogg => newround1.ogg} (100%) rename sound/goonstation/misc/{NewRound2.ogg => newround2.ogg} (100%) rename sound/goonstation/misc/{Scissor.ogg => scissor.ogg} (100%) rename sound/items/{AirHorn.ogg => airhorn.ogg} (100%) rename sound/items/{AirHorn2.ogg => airhorn2.ogg} (100%) rename sound/items/{Crowbar.ogg => crowbar.ogg} (100%) rename sound/items/{Deconstruct.ogg => deconstruct.ogg} (100%) rename sound/items/{PSHOOM.ogg => pshoom.ogg} (100%) rename sound/items/{PSHOOM_2.ogg => pshoom_2.ogg} (100%) rename sound/items/{Ratchet.ogg => ratchet.ogg} (100%) rename sound/items/{Screwdriver.ogg => screwdriver.ogg} (100%) rename sound/items/{Screwdriver2.ogg => screwdriver2.ogg} (100%) rename sound/items/{WEEOO1.ogg => weeoo1.ogg} (100%) rename sound/items/{Welder.ogg => welder.ogg} (100%) rename sound/items/{Welder2.ogg => welder2.ogg} (100%) rename sound/items/{WelderActivate.ogg => welderactivate.ogg} (100%) rename sound/items/{WelderDeactivate.ogg => welderdeactivate.ogg} (100%) rename sound/items/{Wirecutter.ogg => wirecutter.ogg} (100%) rename sound/items/{ZippoClose.ogg => zippoclose.ogg} (100%) rename sound/items/{ZippoLight.ogg => zippolight.ogg} (100%) rename sound/machines/{Alarm.ogg => alarm.ogg} (100%) rename sound/machines/{BoltsDown.ogg => boltsdown.ogg} (100%) rename sound/machines/{BoltsUp.ogg => boltsup.ogg} (100%) rename sound/machines/{defib_saftyOff.ogg => defib_saftyoff.ogg} (100%) rename sound/machines/{defib_saftyOn.ogg => defib_saftyon.ogg} (100%) rename sound/machines/{DeniedBeep.ogg => deniedbeep.ogg} (100%) diff --git a/code/_globalvars/lists/flavor_misc.dm b/code/_globalvars/lists/flavor_misc.dm index a93e58acf7f..1be9f4a4ef1 100644 --- a/code/_globalvars/lists/flavor_misc.dm +++ b/code/_globalvars/lists/flavor_misc.dm @@ -28,8 +28,8 @@ GLOBAL_LIST_INIT(socks_f, list()) //stores only socks name GLOBAL_LIST_INIT(alt_heads_list, list()) //stores /datum/sprite_accessory/alt_heads indexed by name GLOBAL_LIST_INIT(scarySounds, list('sound/weapons/thudswoosh.ogg','sound/weapons/Taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg', \ -'sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg', \ -'sound/items/Welder.ogg','sound/items/Welder2.ogg','sound/machines/airlock_open.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg')) +'sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg', \ +'sound/items/welder.ogg','sound/items/welder2.ogg','sound/machines/airlock_open.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg')) // Reference list for disposal sort junctions. Set the sortType variable on disposal sort junctions to // the index of the sort department that you want. For example, sortType set to 2 will reroute all packages diff --git a/code/datums/diseases/pierrot_throat.dm b/code/datums/diseases/pierrot_throat.dm index f2f9e1371b1..6fb0ac53507 100644 --- a/code/datums/diseases/pierrot_throat.dm +++ b/code/datums/diseases/pierrot_throat.dm @@ -54,7 +54,7 @@ if(3) if(prob(10)) to_chat(affected_mob, "Your thoughts are interrupted by a loud HONK!") - affected_mob << 'sound/items/AirHorn.ogg' + affected_mob << 'sound/items/airhorn.ogg' if(4) if(prob(5)) affected_mob.say( pick( list("HONK!", "Honk!", "Honk.", "Honk?", "Honk!!", "Honk?!", "Honk...") ) ) diff --git a/code/game/area/depot-areas.dm b/code/game/area/depot-areas.dm index 951e5ac4695..1e18b9aa2ab 100644 --- a/code/game/area/depot-areas.dm +++ b/code/game/area/depot-areas.dm @@ -263,7 +263,7 @@ var/log_msg = "[key_name(user)] has triggered the depot self destruct at [A.name] ([T.x],[T.y],[T.z])" message_admins(log_msg) log_game(log_msg) - playsound(user, 'sound/machines/Alarm.ogg', 100, 0, 0) + playsound(user, 'sound/machines/alarm.ogg', 100, 0, 0) else log_game("Depot self destruct activated.") if(reactor) diff --git a/code/game/gamemodes/blob/theblob.dm b/code/game/gamemodes/blob/theblob.dm index 493c0da90c9..7d55f2fe1c9 100644 --- a/code/game/gamemodes/blob/theblob.dm +++ b/code/game/gamemodes/blob/theblob.dm @@ -156,7 +156,7 @@ playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1) visible_message("[user] has attacked the [src.name] with \the [W]!") if(W.damtype == BURN) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) take_damage(W.force, W.damtype) /obj/structure/blob/attack_animal(mob/living/simple_animal/M as mob) diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index f08cd132187..26cf3fdf655 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -256,7 +256,7 @@ var/timer = SSshuttle.emergency.timeLeft(1) + cursetime SSshuttle.emergency.setTimer(timer) to_chat(user,"You shatter the orb! A dark essence spirals into the air, then disappears.") - playsound(user.loc, 'sound/effects/Glassbr1.ogg', 50, 1) + playsound(user.loc, 'sound/effects/glassbr1.ogg', 50, 1) curselimit++ qdel(src) sleep(20) diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index e7c6c89e457..5b945d1ceaf 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -728,7 +728,7 @@ var/list/teleport_runes = list() visible_message("[src] glows blue for a moment before vanishing.") switch(invokers.len) if(1 to 2) - playsound(E, 'sound/items/Welder2.ogg', 25, 1) + playsound(E, 'sound/items/welder2.ogg', 25, 1) for(var/M in invokers) to_chat(M, "You feel a minute vibration pass through you...") if(3 to 6) diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index 5f886d8fade..830ae26f3c1 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -100,7 +100,7 @@ /obj/machinery/doomsday_device/proc/detonate(z_level = 1) for(var/mob/M in GLOB.player_list) - M << 'sound/machines/Alarm.ogg' + M << 'sound/machines/alarm.ogg' sleep(100) for(var/mob/living/L in GLOB.mob_list) var/turf/T = get_turf(L) diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm index 9a8ead8b289..cfa5ce3af84 100644 --- a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm +++ b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm @@ -93,7 +93,7 @@ obj_damage = 0 environment_smash = 0 attacktext = "shocks" - attack_sound = 'sound/effects/EMPulse.ogg' + attack_sound = 'sound/effects/empulse.ogg' friendly = "pinches" speed = 0 faction = list("swarmer") @@ -311,7 +311,7 @@ to_chat(S, "Destroying this machine while it is occupied would result in biological and sentient resources to be harmed. Aborting.") return ..() - + /mob/living/swarmer_act(mob/living/simple_animal/hostile/swarmer/S) S.DisperseTarget(src) diff --git a/code/game/gamemodes/miniantags/guardian/types/bomb.dm b/code/game/gamemodes/miniantags/guardian/types/bomb.dm index 23f922687a2..f916f127f5e 100644 --- a/code/game/gamemodes/miniantags/guardian/types/bomb.dm +++ b/code/game/gamemodes/miniantags/guardian/types/bomb.dm @@ -63,7 +63,7 @@ return to_chat(spawner, "Success! Your trap on [src] caught [user]!") stored_obj.forceMove(get_turf(loc)) - playsound(get_turf(src),'sound/effects/Explosion2.ogg', 200, 1) + playsound(get_turf(src),'sound/effects/explosion2.ogg', 200, 1) user.ex_act(2) qdel(src) diff --git a/code/game/gamemodes/miniantags/guardian/types/fire.dm b/code/game/gamemodes/miniantags/guardian/types/fire.dm index 0bddb4c3f51..f10a94793b5 100644 --- a/code/game/gamemodes/miniantags/guardian/types/fire.dm +++ b/code/game/gamemodes/miniantags/guardian/types/fire.dm @@ -2,7 +2,7 @@ a_intent = INTENT_HELP melee_damage_lower = 10 melee_damage_upper = 10 - attack_sound = 'sound/items/Welder.ogg' + attack_sound = 'sound/items/welder.ogg' attacktext = "sears" damage_transfer = 0.8 range = 10 diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm index b847dac0a54..776652a3d6b 100644 --- a/code/game/gamemodes/nuclear/nuclearbomb.dm +++ b/code/game/gamemodes/nuclear/nuclearbomb.dm @@ -353,7 +353,7 @@ var/bomb_set safety = 1 if(!lighthack) icon_state = "nuclearbomb3" - playsound(src,'sound/machines/Alarm.ogg',100,0,5) + playsound(src,'sound/machines/alarm.ogg',100,0,5) if(ticker && ticker.mode) ticker.mode.explosion_in_progress = 1 sleep(100) diff --git a/code/game/gamemodes/wizard/artefact.dm b/code/game/gamemodes/wizard/artefact.dm index 18aba4ca69f..a9f0c1d62b7 100644 --- a/code/game/gamemodes/wizard/artefact.dm +++ b/code/game/gamemodes/wizard/artefact.dm @@ -784,7 +784,7 @@ var/global/list/multiverse = list() GiveHint(target) else if(istype(I,/obj/item/bikehorn)) to_chat(target, "HONK") - target << 'sound/items/AirHorn.ogg' + target << 'sound/items/airhorn.ogg' target.MinimumDeafTicks(3) GiveHint(target) cooldown = world.time +cooldown_time diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index 9446da62e3f..db5c2b6e9c3 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -1092,4 +1092,4 @@ Just an object used in constructing air alarms materials = list(MAT_METAL=50, MAT_GLASS=50) origin_tech = "engineering=2;programming=1" toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index 0e7dbaccadd..7535381197a 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -31,7 +31,7 @@ var/emped = FALSE //Number of consecutive EMP's on this camera var/in_use_lights = 0 // TO BE IMPLEMENTED - var/toggle_sound = 'sound/items/Wirecutter.ogg' + var/toggle_sound = 'sound/items/wirecutter.ogg' /obj/machinery/camera/New() diff --git a/code/game/machinery/computer/Operating.dm b/code/game/machinery/computer/Operating.dm index 00bd309b21e..c338a0f32c9 100644 --- a/code/game/machinery/computer/Operating.dm +++ b/code/game/machinery/computer/Operating.dm @@ -221,6 +221,6 @@ if(crit && victim.health <= -50 ) playsound(src.loc, 'sound/machines/defib_success.ogg', 50, 0) if(oxy && victim.getOxyLoss()>oxyAlarm) - playsound(src.loc, 'sound/machines/defib_saftyOff.ogg', 50, 0) + playsound(src.loc, 'sound/machines/defib_saftyoff.ogg', 50, 0) if(healthAnnounce && victim.health <= healthAlarm) atom_say("[round(victim.health)]") diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm index bd66901c4ab..e4f09266929 100644 --- a/code/game/machinery/computer/arcade.dm +++ b/code/game/machinery/computer/arcade.dm @@ -114,7 +114,7 @@ blocked = 1 var/attackamt = rand(2,6) temp = "You attack for [attackamt] damage!" - playsound(src.loc, 'sound/arcade/Hit.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/hit.ogg', 20, 1, extrarange = -6, falloff = 10) updateUsrDialog() if(turtle > 0) turtle-- @@ -128,7 +128,7 @@ var/pointamt = rand(1,3) var/healamt = rand(6,8) temp = "You use [pointamt] magic to heal for [healamt] damage!" - playsound(src.loc, 'sound/arcade/Heal.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/heal.ogg', 20, 1, extrarange = -6, falloff = 10) updateUsrDialog() turtle++ @@ -143,7 +143,7 @@ blocked = 1 var/chargeamt = rand(4,7) temp = "You regain [chargeamt] points" - playsound(src.loc, 'sound/arcade/Mana.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/mana.ogg', 20, 1, extrarange = -6, falloff = 10) player_mp += chargeamt if(turtle > 0) turtle-- @@ -178,7 +178,7 @@ if(!gameover) gameover = 1 temp = "[enemy_name] has fallen! Rejoice!" - playsound(src.loc, 'sound/arcade/Win.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/win.ogg', 20, 1, extrarange = -6, falloff = 10) if(emagged) feedback_inc("arcade_win_emagged") @@ -196,13 +196,13 @@ else if(emagged && (turtle >= 4)) var/boomamt = rand(5,10) temp = "[enemy_name] throws a bomb, exploding you for [boomamt] damage!" - playsound(src.loc, 'sound/arcade/Boom.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/boom.ogg', 20, 1, extrarange = -6, falloff = 10) player_hp -= boomamt else if((enemy_mp <= 5) && (prob(70))) var/stealamt = rand(2,3) temp = "[enemy_name] steals [stealamt] of your power!" - playsound(src.loc, 'sound/arcade/Steal.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/steal.ogg', 20, 1, extrarange = -6, falloff = 10) player_mp -= stealamt updateUsrDialog() @@ -210,7 +210,7 @@ gameover = 1 sleep(10) temp = "You have been drained! GAME OVER" - playsound(src.loc, 'sound/arcade/Lose.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/lose.ogg', 20, 1, extrarange = -6, falloff = 10) if(emagged) feedback_inc("arcade_loss_mana_emagged") usr.gib() @@ -219,20 +219,20 @@ else if((enemy_hp <= 10) && (enemy_mp > 4)) temp = "[enemy_name] heals for 4 health!" - playsound(src.loc, 'sound/arcade/Heal.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/heal.ogg', 20, 1, extrarange = -6, falloff = 10) enemy_hp += 4 enemy_mp -= 4 else var/attackamt = rand(3,6) temp = "[enemy_name] attacks for [attackamt] damage!" - playsound(src.loc, 'sound/arcade/Hit.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/hit.ogg', 20, 1, extrarange = -6, falloff = 10) player_hp -= attackamt if((player_mp <= 0) || (player_hp <= 0)) gameover = 1 temp = "You have been crushed! GAME OVER" - playsound(src.loc, 'sound/arcade/Lose.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/lose.ogg', 20, 1, extrarange = -6, falloff = 10) if(emagged) feedback_inc("arcade_loss_hp_emagged") usr.gib() @@ -497,7 +497,7 @@ atom_say("Something slams into the floor around [src] - luckily, it didn't get through!") playsound(src.loc, 'sound/effects/bang.ogg', 20, 1) if(ORION_TRAIL_MALFUNCTION) - playsound(src.loc, 'sound/effects/EMPulse.ogg', 20, 1) + playsound(src.loc, 'sound/effects/empulse.ogg', 20, 1) visible_message("[src] malfunctions, randomizing in-game stats!") var/oldfood = food var/oldfuel = fuel @@ -998,7 +998,7 @@ to_chat(user, "You flip the switch on the underside of [src].") active = 1 visible_message("[src] softly beeps and whirs to life!") - playsound(src.loc, 'sound/machines/defib_saftyOn.ogg', 25, 1) + playsound(src.loc, 'sound/machines/defib_saftyon.ogg', 25, 1) atom_say("This is ship ID #[rand(1,1000)] to Orion Port Authority. We're coming in for landing, over.") sleep(20) visible_message("[src] begins to vibrate...") diff --git a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm index c72cfe1dbda..d01a2d29812 100644 --- a/code/game/machinery/computer/buildandrepair.dm +++ b/code/game/machinery/computer/buildandrepair.dm @@ -28,7 +28,7 @@ var/frame_desc = null var/contain_parts = 1 toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/item/circuitboard/computer board_type = "computer" diff --git a/code/game/machinery/dance_machine.dm b/code/game/machinery/dance_machine.dm index a71081f0be1..53b5cd638e8 100644 --- a/code/game/machinery/dance_machine.dm +++ b/code/game/machinery/dance_machine.dm @@ -148,7 +148,7 @@ selection = available[selected] updateUsrDialog() if("horn") - deejay('sound/items/Airhorn2.ogg') + deejay('sound/items/airhorn2.ogg') if("alert") deejay('sound/misc/notice1.ogg') if("siren") @@ -162,7 +162,7 @@ if("saber") deejay('sound/weapons/saberon.ogg') if("harm") - deejay('sound/ai/harmalarm.ogg') + deejay('sound/AI/harmalarm.ogg') /obj/machinery/disco/proc/deejay(S) if(QDELETED(src) || !active || charge < 5) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 8d9b17ef7c2..bae8dcc5479 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -89,9 +89,9 @@ var/list/airlock_overlays = list() var/doorOpen = 'sound/machines/airlock_open.ogg' var/doorClose = 'sound/machines/airlock_close.ogg' - var/doorDeni = 'sound/machines/DeniedBeep.ogg' // i'm thinkin' Deni's - var/boltUp = 'sound/machines/BoltsUp.ogg' - var/boltDown = 'sound/machines/BoltsDown.ogg' + var/doorDeni = 'sound/machines/deniedbeep.ogg' // i'm thinkin' Deni's + var/boltUp = 'sound/machines/boltsup.ogg' + var/boltDown = 'sound/machines/boltsdown.ogg' var/is_special = 0 /obj/machinery/door/airlock/welded @@ -1324,7 +1324,7 @@ About the new airlock wires panel: else return FALSE else user.visible_message("[user] cuts down [note] from [src].", "You remove [note] from [src].") - playsound(src, 'sound/items/Wirecutter.ogg', 50, 1) + playsound(src, 'sound/items/wirecutter.ogg', 50, 1) note.forceMove(get_turf(user)) note = null update_icon() diff --git a/code/game/machinery/doors/airlock_electronics.dm b/code/game/machinery/doors/airlock_electronics.dm index db508b9288f..df63da64f2b 100644 --- a/code/game/machinery/doors/airlock_electronics.dm +++ b/code/game/machinery/doors/airlock_electronics.dm @@ -7,7 +7,7 @@ origin_tech = "engineering=2;programming=1" req_access = list(access_engine) toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' var/list/conf_access = null var/one_access = 0 //if set to 1, door would receive req_one_access instead of req_access var/const/max_brain_damage = 60 // Maximum brain damage a mob can have until it can't use the electronics diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 48561914a16..cb1b26f4f80 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -275,7 +275,7 @@ materials = list(MAT_METAL=50, MAT_GLASS=50) origin_tech = "engineering=2;programming=1" toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/structure/firelock_frame name = "firelock frame" diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm index 9528b527d6e..b949028c713 100644 --- a/code/game/machinery/firealarm.dm +++ b/code/game/machinery/firealarm.dm @@ -268,7 +268,7 @@ Just a object used in constructing fire alarms materials = list(MAT_METAL=50, MAT_GLASS=50) origin_tech = "engineering=2;programming=1" toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/machinery/partyalarm name = "\improper PARTY BUTTON" diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm index a712e033afd..a84d5cf16ec 100644 --- a/code/game/machinery/newscaster.dm +++ b/code/game/machinery/newscaster.dm @@ -595,7 +595,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co return if(W.force < 15) visible_message("[user.name] hits the [name] with the [W.name] with no visible effect.", null , 5) - playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1) + playsound(loc, 'sound/effects/glasshit.ogg', 100, 1) else hitstaken++ if(hitstaken == 3) @@ -604,7 +604,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co playsound(loc, 'sound/effects/Glassbr3.ogg', 100, 1) else visible_message("[user.name] forcefully slams the [name] with the [I.name]!", null, 5) - playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1) + playsound(loc, 'sound/effects/glasshit.ogg', 100, 1) else to_chat(user, "This does nothing.") update_icon() diff --git a/code/game/machinery/recycler.dm b/code/game/machinery/recycler.dm index 0141d3af493..6cb8e05dd81 100644 --- a/code/game/machinery/recycler.dm +++ b/code/game/machinery/recycler.dm @@ -158,7 +158,7 @@ var/const/SAFETY_COOLDOWN = 100 L.loc = loc if(issilicon(L)) - playsound(loc, 'sound/items/Welder.ogg', 50, 1) + playsound(loc, 'sound/items/welder.ogg', 50, 1) else playsound(loc, 'sound/effects/splat.ogg', 50, 1) diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index b655635ba1a..c3331a6ac87 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -47,7 +47,7 @@ health -= aforce //Play a fitting sound - playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1) + playsound(loc, 'sound/effects/empulse.ogg', 75, 1) if(health <= 0) visible_message("The [src] dissipates") @@ -109,7 +109,7 @@ health -= tforce //This seemed to be the best sound for hitting a force field. - playsound(loc, 'sound/effects/EMPulse.ogg', 100, 1) + playsound(loc, 'sound/effects/empulse.ogg', 100, 1) //Handle the destruction of the shield if(health <= 0) diff --git a/code/game/machinery/syndicatebomb.dm b/code/game/machinery/syndicatebomb.dm index d70508e620b..84b34a3454b 100644 --- a/code/game/machinery/syndicatebomb.dm +++ b/code/game/machinery/syndicatebomb.dm @@ -457,7 +457,7 @@ reactants += S.reagents if(!chem_splash(get_turf(src), spread_range, reactants, temp_boost)) - playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1) + playsound(loc, 'sound/items/screwdriver2.ogg', 50, 1) return // The Explosion didn't do anything. No need to log, or disappear. if(adminlog) diff --git a/code/game/machinery/transformer.dm b/code/game/machinery/transformer.dm index 79bd222dc85..8014a149cf4 100644 --- a/code/game/machinery/transformer.dm +++ b/code/game/machinery/transformer.dm @@ -59,7 +59,7 @@ playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0) return - playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) + playsound(src.loc, 'sound/items/welder.ogg', 50, 1) H.emote("scream") // It is painful H.adjustBruteLoss(max(0, 80 - H.getBruteLoss())) // Hurt the human, don't try to kill them though. @@ -146,7 +146,7 @@ if(cooldown == 1) return - playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) + playsound(src.loc, 'sound/items/welder.ogg', 50, 1) // Sleep for a couple of ticks to allow the human to see the pain sleep(5) use_power(5000) // Use a lot of power. diff --git a/code/game/mecha/equipment/tools/work_tools.dm b/code/game/mecha/equipment/tools/work_tools.dm index d119469d55a..0a623bf5cb1 100644 --- a/code/game/mecha/equipment/tools/work_tools.dm +++ b/code/game/mecha/equipment/tools/work_tools.dm @@ -195,7 +195,7 @@ var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock. var/canRwall = 0 toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/item/mecha_parts/mecha_equipment/rcd/New() GLOB.rcd_list += src diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index f5fdecea3f6..7a58ea4e018 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -202,7 +202,7 @@ if(!equip_ready) return 0 - playsound(chassis, 'sound/items/AirHorn.ogg', 100, 1) + playsound(chassis, 'sound/items/airhorn.ogg', 100, 1) chassis.occupant_message("HONK") for(var/mob/living/carbon/M in ohearers(6, chassis)) if(istype(M, /mob/living/carbon/human)) diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 998228beee5..f12ef9a7f56 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -232,7 +232,7 @@ if(M.damtype =="brute") playsound(src, 'sound/weapons/punch4.ogg', 50, 1) else if(M.damtype == "fire") - playsound(src, 'sound/items/Welder.ogg', 50, 1) + playsound(src, 'sound/items/welder.ogg', 50, 1) else return M.occupant_message("You hit [src].") diff --git a/code/game/objects/empulse.dm b/code/game/objects/empulse.dm index 3c26a850a9a..1e026e90e02 100644 --- a/code/game/objects/empulse.dm +++ b/code/game/objects/empulse.dm @@ -15,7 +15,7 @@ light_range = heavy_range for(var/mob/M in range(heavy_range, epicenter)) - M << 'sound/effects/EMPulse.ogg' + M << 'sound/effects/empulse.ogg' for(var/atom/T in range(light_range, epicenter)) var/distance = get_dist(epicenter, T) if(distance < 0) diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm index 63b9b00eeb0..8ac6b8dfc68 100644 --- a/code/game/objects/items/devices/radio/intercom.dm +++ b/code/game/objects/items/devices/radio/intercom.dm @@ -236,7 +236,7 @@ materials = list(MAT_METAL=50, MAT_GLASS=50) origin_tech = "engineering=2;programming=1" toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/item/radio/intercom/locked var/locked_frequency diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index cf05ceb0bac..0b655b24dce 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -296,7 +296,7 @@ REAGENT SCANNER desc = "An upgrade unit that can be installed on a health analyzer for expanded functionality." w_class = WEIGHT_CLASS_TINY origin_tech = "magnets=2;biotech=2" - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/item/analyzer desc = "A hand-held environmental scanner which reports current gas levels." @@ -581,7 +581,7 @@ REAGENT SCANNER /obj/item/bodyanalyzer/proc/setReady() ready = TRUE - playsound(src, 'sound/machines/defib_saftyOn.ogg', 50, 0) + playsound(src, 'sound/machines/defib_saftyon.ogg', 50, 0) update_icon() /obj/item/bodyanalyzer/update_icon(printing = FALSE) diff --git a/code/game/objects/items/mountable_frames/frames.dm b/code/game/objects/items/mountable_frames/frames.dm index 4f75232c3be..92bcf2d6a80 100644 --- a/code/game/objects/items/mountable_frames/frames.dm +++ b/code/game/objects/items/mountable_frames/frames.dm @@ -5,7 +5,7 @@ var/sheets_refunded = 2 var/list/mount_reqs = list() //can contain simfloor, nospace. Used in try_build to see if conditions are needed, then met toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/item/mounted/frame/attackby(obj/item/W, mob/user) ..() diff --git a/code/game/objects/items/stacks/rods.dm b/code/game/objects/items/stacks/rods.dm index 41079dcb204..176efe55c7c 100644 --- a/code/game/objects/items/stacks/rods.dm +++ b/code/game/objects/items/stacks/rods.dm @@ -20,7 +20,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list ( \ attack_verb = list("hit", "bludgeoned", "whacked") hitsound = 'sound/weapons/grenadelaunch.ogg' toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/item/stack/rods/cyborg materials = list() diff --git a/code/game/objects/items/stacks/sheets/sheets.dm b/code/game/objects/items/stacks/sheets/sheets.dm index b0bbefee9ed..100704ed658 100644 --- a/code/game/objects/items/stacks/sheets/sheets.dm +++ b/code/game/objects/items/stacks/sheets/sheets.dm @@ -11,7 +11,7 @@ var/sheettype = null //this is used for girders in the creation of walls/false walls var/created_window = null //apparently glass sheets don't share a base type for glass specifically, so each had to define these vars individually var/full_window = null //moving the var declaration to here so this can be checked cleaner until someone is willing to make them share a base type properly - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' toolspeed = 1 var/wall_allowed = TRUE //determines if sheet can be used in wall construction or not. diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index e672ff14b10..616400e02f2 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -775,7 +775,7 @@ obj/item/toy/cards/deck/syndicate/black user.visible_message("[user] presses a button on [src]", "You activate [src], it plays a loud noise!", "You hear the click of a button.") spawn(5) //gia said so icon_state = "nuketoy" - playsound(src, 'sound/machines/Alarm.ogg', 100, 0, 0) + playsound(src, 'sound/machines/alarm.ogg', 100, 0, 0) sleep(135) icon_state = "nuketoycool" sleep(cooldown - world.time) diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm index e4624a00ba6..67e39273800 100644 --- a/code/game/objects/items/weapons/RCD.dm +++ b/code/game/objects/items/weapons/RCD.dm @@ -46,7 +46,7 @@ GLOBAL_LIST_INIT(rcd_door_types, list( materials = list(MAT_METAL = 30000) origin_tech = "engineering=4;materials=2" toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' flags_2 = NO_MAT_REDEMPTION_2 req_access = list(access_engine) diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm index 4573545f969..1143954faef 100644 --- a/code/game/objects/items/weapons/clown_items.dm +++ b/code/game/objects/items/weapons/clown_items.dm @@ -32,7 +32,7 @@ desc = "Damn son, where'd you find this?" icon_state = "air_horn" origin_tech = "materials=4;engineering=4" - honk_sounds = list('sound/items/Airhorn2.ogg' = 1) + honk_sounds = list('sound/items/airhorn2.ogg' = 1) /obj/item/bikehorn/golden name = "golden bike horn" diff --git a/code/game/objects/items/weapons/cosmetics.dm b/code/game/objects/items/weapons/cosmetics.dm index 20766ef38cb..c6adcdb2af3 100644 --- a/code/game/objects/items/weapons/cosmetics.dm +++ b/code/game/objects/items/weapons/cosmetics.dm @@ -100,7 +100,7 @@ icon_state = "razor" flags = CONDUCT w_class = WEIGHT_CLASS_TINY - usesound = 'sound/items/Welder2.ogg' + usesound = 'sound/items/welder2.ogg' toolspeed = 1 /obj/item/razor/attack(mob/living/carbon/M as mob, mob/user as mob) diff --git a/code/game/objects/items/weapons/defib.dm b/code/game/objects/items/weapons/defib.dm index a1ae9b5485b..ae45fa84ea7 100644 --- a/code/game/objects/items/weapons/defib.dm +++ b/code/game/objects/items/weapons/defib.dm @@ -118,11 +118,11 @@ if(safety) safety = 0 src.visible_message("[src] beeps: Safety protocols disabled!") - playsound(get_turf(src), 'sound/machines/defib_saftyOff.ogg', 50, 0) + playsound(get_turf(src), 'sound/machines/defib_saftyoff.ogg', 50, 0) else safety = 1 src.visible_message("[src] beeps: Safety protocols enabled!") - playsound(get_turf(src), 'sound/machines/defib_saftyOn.ogg', 50, 0) + playsound(get_turf(src), 'sound/machines/defib_saftyon.ogg', 50, 0) update_icon() ..() diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index 2f5b48ff329..d70af10893c 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -11,7 +11,7 @@ var/payload_name = null // used for spawned grenades w_class = WEIGHT_CLASS_SMALL force = 2 - var/prime_sound = 'sound/items/Screwdriver2.ogg' + var/prime_sound = 'sound/items/screwdriver2.ogg' var/stage = EMPTY var/list/beakers = list() var/list/allowed_containers = list(/obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle) @@ -275,7 +275,7 @@ reactants += G.reagents if(!chem_splash(get_turf(src), affected_area, reactants, ignition_temp, threatscale) && !no_splash) - playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1) + playsound(loc, 'sound/items/screwdriver2.ogg', 50, 1) if(beakers.len) for(var/obj/O in beakers) O.forceMove(get_turf(src)) diff --git a/code/game/objects/items/weapons/lighters.dm b/code/game/objects/items/weapons/lighters.dm index c6ece450f5e..127613991d8 100644 --- a/code/game/objects/items/weapons/lighters.dm +++ b/code/game/objects/items/weapons/lighters.dm @@ -43,7 +43,7 @@ attack_verb = list("burnt", "singed") if(istype(src, /obj/item/lighter/zippo) ) user.visible_message("Without even breaking stride, [user] flips open and lights [src] in one smooth movement.") - playsound(src.loc, 'sound/items/ZippoLight.ogg', 25, 1) + playsound(src.loc, 'sound/items/zippolight.ogg', 25, 1) else if(prob(75)) user.visible_message("After a few attempts, [user] manages to light the [src].") @@ -69,7 +69,7 @@ attack_verb = null //human_defense.dm takes care of it if(istype(src, /obj/item/lighter/zippo) ) user.visible_message("You hear a quiet click, as [user] shuts off [src] without even looking at what [user.p_theyre()] doing. Wow.") - playsound(src.loc, 'sound/items/ZippoClose.ogg', 25, 1) + playsound(src.loc, 'sound/items/zippoclose.ogg', 25, 1) else user.visible_message("[user] quietly shuts off the [src].") diff --git a/code/game/objects/items/weapons/scissors.dm b/code/game/objects/items/weapons/scissors.dm index ea134126b6a..3340542ea15 100644 --- a/code/game/objects/items/weapons/scissors.dm +++ b/code/game/objects/items/weapons/scissors.dm @@ -79,7 +79,7 @@ species_hair = GLOB.hair_styles_public_list var/h_new_style = input(user, "Select a hair style", "Grooming") as null|anything in species_hair user.visible_message("[user] starts cutting [M]'s hair!", "You start cutting [M]'s hair!") //arguments for this are: 1. what others see 2. what the user sees. --Fixed grammar, (TGameCo) - playsound(loc, 'sound/goonstation/misc/Scissor.ogg', 100, 1) + playsound(loc, 'sound/goonstation/misc/scissor.ogg', 100, 1) if(do_after(user, 50 * toolspeed, target = H)) //this is the part that adds a delay. delay is in deciseconds. --Made it 5 seconds, because hair isn't cut in one second in real life, and I want at least a little bit longer time, (TGameCo) if(!(M in view(1))) //Adjacency test user.visible_message("[user] stops cutting [M]'s hair.", "You stop cutting [M]'s hair.") @@ -111,7 +111,7 @@ if(!is_cutting) is_cutting = 1 user.visible_message("[user] starts cutting [M]'s hair!", "You start cutting [M]'s hair!") - playsound(loc, 'sound/goonstation/misc/Scissor.ogg', 100, 1) + playsound(loc, 'sound/goonstation/misc/scissor.ogg', 100, 1) if(do_after(user, 50 * toolspeed, target = H)) playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1) user.visible_message("[user] abruptly stops cutting [M]'s hair and slices [M.p_their()] throat!", "You stop cutting [M]'s hair and slice [M.p_their()] throat!") //Just a little off the top. diff --git a/code/game/objects/items/weapons/stock_parts.dm b/code/game/objects/items/weapons/stock_parts.dm index 5e61285ea3e..77ef3ffe6c0 100644 --- a/code/game/objects/items/weapons/stock_parts.dm +++ b/code/game/objects/items/weapons/stock_parts.dm @@ -40,9 +40,9 @@ max_w_class = WEIGHT_CLASS_NORMAL max_combined_w_class = 800 works_from_distance = 1 - primary_sound = 'sound/items/PSHOOM.ogg' - alt_sound = 'sound/items/PSHOOM_2.ogg' - usesound = 'sound/items/PSHOOM.ogg' + primary_sound = 'sound/items/pshoom.ogg' + alt_sound = 'sound/items/pshoom_2.ogg' + usesound = 'sound/items/pshoom.ogg' toolspeed = 0.5 /obj/item/storage/part_replacer/proc/play_rped_sound() @@ -65,7 +65,7 @@ w_class = WEIGHT_CLASS_SMALL var/rating = 1 toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/item/stock_parts/New() src.pixel_x = rand(-5.0, 5) diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 22c4390110e..e90a7bb4b6d 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -22,7 +22,7 @@ slot_flags = SLOT_BELT force = 5 throwforce = 7 - usesound = 'sound/items/Ratchet.ogg' + usesound = 'sound/items/ratchet.ogg' w_class = WEIGHT_CLASS_SMALL materials = list(MAT_METAL=150) origin_tech = "materials=1;engineering=1" @@ -50,7 +50,7 @@ desc = "A polarized wrench. It causes anything placed between the jaws to turn." icon = 'icons/obj/abductor.dmi' icon_state = "wrench" - usesound = 'sound/effects/EMPulse.ogg' + usesound = 'sound/effects/empulse.ogg' toolspeed = 0.1 origin_tech = "materials=5;engineering=5;abductor=3" @@ -131,7 +131,7 @@ materials = list(MAT_METAL=75) attack_verb = list("stabbed") hitsound = 'sound/weapons/bladeslice.ogg' - usesound = 'sound/items/Screwdriver.ogg' + usesound = 'sound/items/screwdriver.ogg' toolspeed = 1 var/random_color = TRUE //if the screwdriver uses random coloring @@ -176,7 +176,7 @@ desc = "An ultrasonic screwdriver." icon = 'icons/obj/abductor.dmi' icon_state = "screwdriver" - usesound = 'sound/items/PSHOOM.ogg' + usesound = 'sound/items/pshoom.ogg' toolspeed = 0.1 random_color = FALSE @@ -229,8 +229,8 @@ materials = list(MAT_METAL=80) origin_tech = "materials=1;engineering=1" attack_verb = list("pinched", "nipped") - hitsound = 'sound/items/Wirecutter.ogg' - usesound = 'sound/items/Wirecutter.ogg' + hitsound = 'sound/items/wirecutter.ogg' + usesound = 'sound/items/wirecutter.ogg' sharp = 1 toolspeed = 1 var/random_color = TRUE @@ -322,9 +322,9 @@ throw_speed = 3 throw_range = 5 hitsound = "swing_hit" - usesound = 'sound/items/Welder.ogg' - var/acti_sound = 'sound/items/WelderActivate.ogg' - var/deac_sound = 'sound/items/WelderDeactivate.ogg' + usesound = 'sound/items/welder.ogg' + var/acti_sound = 'sound/items/welderactivate.ogg' + var/deac_sound = 'sound/items/welderdeactivate.ogg' w_class = WEIGHT_CLASS_SMALL materials = list(MAT_METAL=70, MAT_GLASS=30) origin_tech = "engineering=1;plasmatech=1" @@ -672,7 +672,7 @@ obj/item/weldingtool/experimental/process() icon = 'icons/obj/tools.dmi' icon_state = "crowbar" item_state = "crowbar" - usesound = 'sound/items/Crowbar.ogg' + usesound = 'sound/items/crowbar.ogg' flags = CONDUCT slot_flags = SLOT_BELT force = 5 diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index 1ffcc13207f..a863f90a1c2 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -175,7 +175,7 @@ force_wielded = 24 attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut") hitsound = 'sound/weapons/bladeslice.ogg' - usesound = 'sound/items/Crowbar.ogg' + usesound = 'sound/items/crowbar.ogg' /obj/item/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons. icon_state = "fireaxe[wielded]" diff --git a/code/game/objects/items/weapons/whetstone.dm b/code/game/objects/items/weapons/whetstone.dm index fcb2fab2d4e..fcc3e05bf14 100644 --- a/code/game/objects/items/weapons/whetstone.dm +++ b/code/game/objects/items/weapons/whetstone.dm @@ -4,7 +4,7 @@ icon_state = "whetstone" desc = "A block of stone used to sharpen things." w_class = WEIGHT_CLASS_SMALL - usesound = 'sound/items/Screwdriver.ogg' + usesound = 'sound/items/screwdriver.ogg' var/used = 0 var/increment = 4 var/max = 30 diff --git a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm index da2bb6276c5..acedb317bb3 100644 --- a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm +++ b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm @@ -48,7 +48,7 @@ else src.hitstaken++ if(src.hitstaken == 4) - playsound(user, 'sound/effects/Glassbr3.ogg', 100, 1) //Break cabinet, receive goodies. Cabinet's fucked for life after that. + playsound(user, 'sound/effects/glassbr3.ogg', 100, 1) //Break cabinet, receive goodies. Cabinet's fucked for life after that. src.smashed = 1 src.locked = 0 src.localopened = 1 diff --git a/code/game/objects/structures/depot.dm b/code/game/objects/structures/depot.dm index b655d010aa7..8b3fbaa5460 100644 --- a/code/game/objects/structures/depot.dm +++ b/code/game/objects/structures/depot.dm @@ -64,7 +64,7 @@ depotarea.activate_self_destruct("Fusion reactor cracked open. Core loose!", TRUE) var/obj/effect/overload/O = new /obj/effect/overload(get_turf(src)) if(containment_failure) - playsound(loc, 'sound/machines/Alarm.ogg', 100, 0, 0) + playsound(loc, 'sound/machines/alarm.ogg', 100, 0, 0) O.deliberate = TRUE O.max_cycles = 6 if(!skip_qdel) diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm index 98d17d71be9..6851cd3cfc5 100644 --- a/code/game/objects/structures/false_walls.dm +++ b/code/game/objects/structures/false_walls.dm @@ -136,7 +136,7 @@ var/P = text2path("/obj/item/stack/sheet/mineral/[mineral]") new P(loc) new P(loc) - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) qdel(src) /* @@ -243,7 +243,7 @@ ..() /obj/structure/falsewall/plasma/proc/burnbabyburn(user) - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS, 400) new /obj/structure/girder/displaced(loc) qdel(src) diff --git a/code/game/objects/structures/guillotine.dm b/code/game/objects/structures/guillotine.dm index 32b2bfcce40..30429e2ca2c 100644 --- a/code/game/objects/structures/guillotine.dm +++ b/code/game/objects/structures/guillotine.dm @@ -162,7 +162,7 @@ user.visible_message("[user] sharpens the large blade of the guillotine.", "You sharpen the large blade of the guillotine.") blade_sharpness += 1 - playsound(src, 'sound/items/Screwdriver.ogg', 100, 1) + playsound(src, 'sound/items/screwdriver.ogg', 100, 1) return else blade_status = GUILLOTINE_BLADE_RAISED diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index 968fcef2fd5..3001b52f399 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -27,7 +27,7 @@ "The tray contains a body that might be responsive." ) anchored = 1.0 - var/open_sound = 'sound/items/Deconstruct.ogg' + var/open_sound = 'sound/items/deconstruct.ogg' /obj/structure/morgue/Initialize() . = ..() @@ -248,7 +248,7 @@ var/cremating = 0 var/id = 1 var/locked = 0 - var/open_sound = 'sound/items/Deconstruct.ogg' + var/open_sound = 'sound/items/deconstruct.ogg' /obj/structure/crematorium/proc/update() if(connected) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 25314db064c..cf87454a97c 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -218,7 +218,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f playsound(src, WT.usesound, 40, 1) if(do_after(user, 40*I.toolspeed, target = src)) obj_integrity = max_integrity - playsound(src, 'sound/items/Welder2.ogg', 50, 1) + playsound(src, 'sound/items/welder2.ogg', 50, 1) update_nearby_icons() to_chat(user, "You repair [src].") else @@ -292,7 +292,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f if(do_after(user, decon_speed*I.toolspeed, target = src, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored))) var/obj/item/stack/sheet/G = new glass_type(user.loc, glass_amount) G.add_fingerprint(user) - playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/deconstruct.ogg', 50, 1) to_chat(user, "You successfully disassemble [src].") qdel(src) return @@ -335,7 +335,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f else playsound(src, 'sound/weapons/tap.ogg', 50, 1) if(BURN) - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) /obj/structure/window/deconstruct(disassembled = TRUE) if(QDELETED(src)) diff --git a/code/game/sound.dm b/code/game/sound.dm index ed42af1223f..218dbce06c9 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -113,9 +113,9 @@ if(istext(soundin)) switch(soundin) if("shatter") - soundin = pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg') + soundin = pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg') if("explosion") - soundin = pick('sound/effects/Explosion1.ogg','sound/effects/Explosion2.ogg') + soundin = pick('sound/effects/explosion1.ogg','sound/effects/explosion2.ogg') if("sparks") soundin = pick('sound/effects/sparks1.ogg','sound/effects/sparks2.ogg','sound/effects/sparks3.ogg','sound/effects/sparks4.ogg') if("rustle") diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 6008b093c5a..1544753c3ca 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -127,7 +127,7 @@ if(devastated) devastate_wall() else - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) var/newgirder = break_wall() if(newgirder) //maybe we don't /want/ a girder! transfer_fingerprints_to(newgirder) diff --git a/code/modules/antagonists/_common/antag_spawner.dm b/code/modules/antagonists/_common/antag_spawner.dm index 80a62f9c818..4ad7d868226 100644 --- a/code/modules/antagonists/_common/antag_spawner.dm +++ b/code/modules/antagonists/_common/antag_spawner.dm @@ -95,7 +95,7 @@ spawn_antag(C, get_turf(src.loc), initial(demon_type.name), user) to_chat(user, "[shatter_msg]") to_chat(user, "[veil_msg]") - playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1) + playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1) qdel(src) else used = FALSE diff --git a/code/modules/arcade/claw_game.dm b/code/modules/arcade/claw_game.dm index af8f3c6e921..7339b31dc77 100644 --- a/code/modules/arcade/claw_game.dm +++ b/code/modules/arcade/claw_game.dm @@ -57,7 +57,7 @@ else atom_say("WINNER!") new /obj/item/toy/prizeball(get_turf(src)) - playsound(src.loc, 'sound/arcade/Win.ogg', 50, 1, extrarange = -3, falloff = 10) + playsound(src.loc, 'sound/arcade/win.ogg', 50, 1, extrarange = -3, falloff = 10) addtimer(CALLBACK(src, .update_icon), 10) /obj/machinery/arcade/claw/start_play(mob/user as mob) diff --git a/code/modules/assembly/assembly.dm b/code/modules/assembly/assembly.dm index dc09ca1ef5b..a5dfb44aae2 100644 --- a/code/modules/assembly/assembly.dm +++ b/code/modules/assembly/assembly.dm @@ -11,7 +11,7 @@ throw_range = 10 origin_tech = "magnets=1;engineering=1" toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' var/bomb_name = "bomb" // used for naming bombs / mines diff --git a/code/modules/awaymissions/mission_code/spacehotel.dm b/code/modules/awaymissions/mission_code/spacehotel.dm index 00609b7a218..b14bfae0d1b 100644 --- a/code/modules/awaymissions/mission_code/spacehotel.dm +++ b/code/modules/awaymissions/mission_code/spacehotel.dm @@ -94,7 +94,7 @@ autoclose = 1 var/doorOpen = 'sound/machines/airlock_open.ogg' var/doorClose = 'sound/machines/airlock_close.ogg' - var/doorDeni = 'sound/machines/DeniedBeep.ogg' + var/doorDeni = 'sound/machines/deniedbeep.ogg' var/id // the room number, eg 101 var/obj/item/card/hotel_card/card// room's key card var/mob/living/occupant = null // the current room occupant diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index cbe1b1c1e62..35b4b6a75e0 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -103,7 +103,7 @@ actions_types = list(/datum/action/item_action/toggle_helmet_light) can_toggle = 1 toggle_cooldown = 20 - active_sound = 'sound/items/WEEOO1.ogg' + active_sound = 'sound/items/weeoo1.ogg' /obj/item/clothing/head/helmet/justice/escape name = "alarm helmet" @@ -173,7 +173,7 @@ actions_types = list(/datum/action/item_action/toggle_helmet_mode) can_toggle = 1 toggle_cooldown = 20 - toggle_sound = 'sound/items/ZippoClose.ogg' + toggle_sound = 'sound/items/zippoclose.ogg' obj/item/clothing/head/helmet/redtaghelm name = "red laser tag helmet" diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm index 127656ece55..6ff4624e87d 100644 --- a/code/modules/customitems/item_defines.dm +++ b/code/modules/customitems/item_defines.dm @@ -27,7 +27,7 @@ var/tattoo_g = 1 var/tattoo_b = 1 toolspeed = 1 - usesound = 'sound/items/Welder2.ogg' + usesound = 'sound/items/welder2.ogg' /obj/item/fluff/tattoo_gun/attack(mob/living/carbon/M as mob, mob/user as mob) if(user.a_intent == INTENT_HARM) @@ -552,7 +552,7 @@ sallet.add_fingerprint(H) target.transfer_fingerprints_to(sallet) - playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) + playsound(src.loc, 'sound/items/screwdriver.ogg', 50, 1) to_chat(user, "You modify [target] with [src].") H.update_inv_head() qdel(target) diff --git a/code/modules/events/radiation_storm.dm b/code/modules/events/radiation_storm.dm index 4b822dd718e..72aa0d2db5d 100644 --- a/code/modules/events/radiation_storm.dm +++ b/code/modules/events/radiation_storm.dm @@ -4,7 +4,7 @@ announceWhen = 1 /datum/event/radiation_storm/announce() - priority_announcement.Announce("High levels of radiation detected near the station. Maintenance is best shielded from radiation.", "Anomaly Alert", 'sound/ai/radiation.ogg') + priority_announcement.Announce("High levels of radiation detected near the station. Maintenance is best shielded from radiation.", "Anomaly Alert", 'sound/AI/radiation.ogg') //sound not longer matches the text, but an audible warning is probably good /datum/event/radiation_storm/start() diff --git a/code/modules/fish/fishtank.dm b/code/modules/fish/fishtank.dm index be11094bc6b..33acde9861d 100644 --- a/code/modules/fish/fishtank.dm +++ b/code/modules/fish/fishtank.dm @@ -547,7 +547,7 @@ else playsound(src, 'sound/weapons/tap.ogg', 50, 1) if(BURN) - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) /obj/machinery/fishtank/deconstruct(disassembled = TRUE) if(QDELETED(src)) diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index 5273bcb768b..63f2ad3b3e7 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -698,13 +698,13 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_ doors += I if(target.client) target.client.images |= I - target.playsound_local(get_turf(A), 'sound/machines/BoltsDown.ogg',30,0,3) + target.playsound_local(get_turf(A), 'sound/machines/boltsdown.ogg',30,0,3) sleep(rand(6,12)) sleep(100) for(var/image/B in doors) if(target.client) target.client.images.Remove(B) - target.playsound_local(get_turf(B), 'sound/machines/BoltsUp.ogg',30,0,3) + target.playsound_local(get_turf(B), 'sound/machines/boltsup.ogg',30,0,3) sleep(rand(6,12)) qdel(src) @@ -797,13 +797,13 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_ playsound_local(null,'sound/machines/airlock_open.ogg', 15, 1) if(2) if(prob(50)) - playsound_local(null,'sound/effects/Explosion1.ogg', 50, 1) + playsound_local(null,'sound/effects/explosion1.ogg', 50, 1) else - playsound_local(null, 'sound/effects/Explosion2.ogg', 50, 1) + playsound_local(null, 'sound/effects/explosion2.ogg', 50, 1) if(3) playsound_local(null, 'sound/effects/explosionfar.ogg', 50, 1) if(4) - playsound_local(null, pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg'), 50, 1) + playsound_local(null, pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg'), 50, 1) if(5) playsound_local(null, 'sound/weapons/ring.ogg', 35) for(var/i in 0 to 2) @@ -812,7 +812,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_ if(6) playsound_local(null, 'sound/magic/Summon_guns.ogg', 50, 1) if(7) - playsound_local(null, 'sound/machines/Alarm.ogg', 100, 0) + playsound_local(null, 'sound/machines/alarm.ogg', 100, 0) if(8) playsound_local(null, 'sound/voice/bfreeze.ogg', 35, 0) if(9) @@ -832,7 +832,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_ //Rare audio if(12) //These sounds are (mostly) taken from Hidden: Source - var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/Heart Beat.ogg', 'sound/effects/screech.ogg',\ + var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heartbeat.ogg', 'sound/effects/screech.ogg',\ 'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\ 'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\ 'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\ @@ -845,13 +845,13 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_ to_chat(src, "

The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.

") playsound_local(null, 'sound/AI/shuttledock.ogg', 100) if(15) - playsound_local(null, 'sound/items/Welder.ogg', 15, 1) + playsound_local(null, 'sound/items/welder.ogg', 15, 1) sleep(105) - playsound_local(null, 'sound/items/Welder2.ogg', 15, 1) + playsound_local(null, 'sound/items/welder2.ogg', 15, 1) sleep(15) - playsound_local(null, 'sound/items/Ratchet.ogg', 15, 1) + playsound_local(null, 'sound/items/ratchet.ogg', 15, 1) if(16) - playsound_local(null, 'sound/items/Screwdriver.ogg', 15, 1) + playsound_local(null, 'sound/items/screwdriver.ogg', 15, 1) sleep(rand(10,30)) for(var/i in 0 to rand(1,3)) playsound_local(null, 'sound/weapons/empty.ogg', 15, 1) @@ -993,7 +993,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_ halimage = image('icons/turf/floors/Chasms.dmi',target,"smooth",TURF_LAYER) if(4) halimage = image('icons/obj/assemblies.dmi',target,"plastic-explosive2",OBJ_LAYER+0.01) - + if(client) client.images += halimage sleep(rand(40,60)) //Only seen for a brief moment. diff --git a/code/modules/food_and_drinks/drinks/drinks/cans.dm b/code/modules/food_and_drinks/drinks/drinks/cans.dm index 979acf473fd..554c5deddc2 100644 --- a/code/modules/food_and_drinks/drinks/drinks/cans.dm +++ b/code/modules/food_and_drinks/drinks/drinks/cans.dm @@ -21,7 +21,7 @@ crushed_can.is_glass = is_glass crushed_can.is_plastic = is_plastic if(is_glass) - playsound(user.loc, 'sound/effects/Glassbr3.ogg', rand(10, 50), 1) + playsound(user.loc, 'sound/effects/glassbr3.ogg', rand(10, 50), 1) crushed_can.name = "broken bottle" else playsound(user.loc, 'sound/weapons/pierce.ogg', rand(10, 50), 1) diff --git a/code/modules/mining/lavaland/loot/bubblegum_loot.dm b/code/modules/mining/lavaland/loot/bubblegum_loot.dm index cecfdcf8478..bb0031ea77d 100644 --- a/code/modules/mining/lavaland/loot/bubblegum_loot.dm +++ b/code/modules/mining/lavaland/loot/bubblegum_loot.dm @@ -11,9 +11,9 @@ new /obj/item/blood_contract(src) if(3) new /obj/item/gun/magic/staff/spellblade(src) - + // Mayhem - + /obj/item/mayhem name = "mayhem in a bottle" desc = "A magically infused bottle of blood, the scent of which will drive anyone nearby into a murderous frenzy." @@ -26,9 +26,9 @@ var/obj/effect/mine/pickup/bloodbath/B = new(H) B.mineEffect(H) to_chat(user, "You shatter the bottle!") - playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1) + playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1) qdel(src) - + // Blood Contract /obj/item/blood_contract @@ -42,7 +42,7 @@ /obj/item/blood_contract/attack_self(mob/user) if(used) return - + used = TRUE var/choice = input(user,"Who do you want dead?","Choose Your Victim") as null|anything in GLOB.player_list diff --git a/code/modules/mining/lavaland/loot/tendril_loot.dm b/code/modules/mining/lavaland/loot/tendril_loot.dm index a80c2ae6c18..878a3951202 100644 --- a/code/modules/mining/lavaland/loot/tendril_loot.dm +++ b/code/modules/mining/lavaland/loot/tendril_loot.dm @@ -171,7 +171,7 @@ /obj/item/ship_in_a_bottle/attack_self(mob/user) to_chat(user, "You're not sure how they get the ships in these things, but you're pretty sure you know how to get it out.") - playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1) + playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1) new /obj/vehicle/lavaboat/dragon(get_turf(src)) qdel(src) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index a7d04c7f0c4..51261e0c5b2 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -472,7 +472,7 @@ emp_act playsound(src, 'sound/weapons/punch4.ogg', 50, 1) if("fire") update |= affecting.receive_damage(0, rand(M.force/2, M.force)) - playsound(src, 'sound/items/Welder.ogg', 50, 1) + playsound(src, 'sound/items/welder.ogg', 50, 1) if("tox") M.mech_toxin_damage(src) else diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index f766a1f53ce..0c4109eda6e 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -117,7 +117,7 @@ playsound(src, 'sound/weapons/punch4.ogg', 50, 1) if("fire") take_overall_damage(0, rand(M.force/2, M.force)) - playsound(src, 'sound/items/Welder.ogg', 50, 1) + playsound(src, 'sound/items/welder.ogg', 50, 1) if("tox") M.mech_toxin_damage(src) else diff --git a/code/modules/mob/living/simple_animal/hostile/hivebot.dm b/code/modules/mob/living/simple_animal/hostile/hivebot.dm index 051f2209729..ac18da0c7ca 100644 --- a/code/modules/mob/living/simple_animal/hostile/hivebot.dm +++ b/code/modules/mob/living/simple_animal/hostile/hivebot.dm @@ -80,7 +80,7 @@ smoke.set_up(5, 0, src.loc) smoke.start() visible_message("The [src] warps in!") - playsound(src.loc, 'sound/effects/EMPulse.ogg', 25, 1) + playsound(src.loc, 'sound/effects/empulse.ogg', 25, 1) /mob/living/simple_animal/hostile/hivebot/tele/warpbots() icon_state = "def_radar" diff --git a/code/modules/mob/living/simple_animal/tribbles.dm b/code/modules/mob/living/simple_animal/tribbles.dm index 0f10a9ad382..56085bb1cc5 100644 --- a/code/modules/mob/living/simple_animal/tribbles.dm +++ b/code/modules/mob/living/simple_animal/tribbles.dm @@ -176,7 +176,7 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles, playsound(src, "shatter", 70, 1) Break() else - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1) return /obj/structure/tribble_cage/update_icon() diff --git a/code/modules/paperwork/frames.dm b/code/modules/paperwork/frames.dm index cbffb1cd117..3aa4cc3d148 100644 --- a/code/modules/paperwork/frames.dm +++ b/code/modules/paperwork/frames.dm @@ -3,7 +3,7 @@ desc = "Its patented design allows it to be folded larger or smaller to accommodate standard paper, photo, and poster, and canvas sizes." icon = 'icons/obj/bureaucracy.dmi' - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' var/icon_base var/obj/displayed diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm index 688bffa8ebc..af28e221eb8 100644 --- a/code/modules/paperwork/photography.dm +++ b/code/modules/paperwork/photography.dm @@ -560,7 +560,7 @@ var/list/SpookyGhosts = list("ghost","shade","shade2","ghost-narsie","horror","s ///hauntings, like hallucinations but more spooky /obj/item/camera/proc/handle_haunt(mob/user as mob) - var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/Heart Beat.ogg', 'sound/effects/screech.ogg',\ + var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heartbeat.ogg', 'sound/effects/screech.ogg',\ 'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\ 'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\ 'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\ diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index dbf30cd59b0..1f7af8e4204 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -130,7 +130,7 @@ origin_tech = "engineering=2;programming=1" item_state = "electronic" flags = CONDUCT - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' toolspeed = 1 /obj/machinery/power/apc/connect_to_network() diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index d2720e28bd8..410b91bdf48 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -496,7 +496,7 @@ var/global/list/datum/stack_recipe/cable_coil_recipes = list( slot_flags = SLOT_BELT item_state = "coil" attack_verb = list("whipped", "lashed", "disciplined", "flogged") - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' toolspeed = 1 /obj/item/stack/cable_coil/suicide_act(mob/user) diff --git a/code/modules/power/gravitygenerator.dm b/code/modules/power/gravitygenerator.dm index c65f7d56158..3a453ffe10c 100644 --- a/code/modules/power/gravitygenerator.dm +++ b/code/modules/power/gravitygenerator.dm @@ -331,7 +331,7 @@ var/const/GRAV_NEEDS_WRENCH = 3 charge_count -= 2 if(charge_count % 4 == 0 && prob(75)) // Let them know it is charging/discharging. - playsound(src.loc, 'sound/effects/EMPulse.ogg', 100, 1) + playsound(src.loc, 'sound/effects/empulse.ogg', 100, 1) updateDialog() if(prob(25)) // To help stop "Your clothes feel warm" spam. diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index fcb0b12f0d3..36d91299d48 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -359,7 +359,7 @@ else user.visible_message("[user.name] hits the light.") - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1) // attempt to stick weapon into light socket else if(status == LIGHT_EMPTY) @@ -536,7 +536,7 @@ if(!skip_sound_and_sparks) if(status == LIGHT_OK || status == LIGHT_BURNED) - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1) if(on || overloaded) do_sparks(3, 1, src) status = LIGHT_BROKEN @@ -719,7 +719,7 @@ status = LIGHT_BROKEN force = 5 sharp = 1 - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1) update() /obj/item/light/suicide_act(mob/living/carbon/human/user) diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm index 85ec203e063..7e13dbfc426 100644 --- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm +++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm @@ -231,7 +231,7 @@ origin_tech = "programming=2;materials=2;magnets=4" require_module = 1 module_type = /obj/item/robot_module/miner - usesound = 'sound/items/Screwdriver.ogg' + usesound = 'sound/items/screwdriver.ogg' var/denied_type = null var/maximum_of_type = 1 var/cost = 30 diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index c1e24a9badd..f364af0638b 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -141,7 +141,7 @@ origin_tech = "combat=1;materials=3;magnets=2;plasmatech=3;engineering=1" ammo_type = list(/obj/item/ammo_casing/energy/plasma) fire_sound = 'sound/weapons/Laser.ogg' - usesound = 'sound/items/Welder.ogg' + usesound = 'sound/items/welder.ogg' toolspeed = 1 container_type = OPENCONTAINER flags = CONDUCT diff --git a/code/modules/projectiles/guns/magic/staff.dm b/code/modules/projectiles/guns/magic/staff.dm index a8455d45fc5..2ee7edb075a 100644 --- a/code/modules/projectiles/guns/magic/staff.dm +++ b/code/modules/projectiles/guns/magic/staff.dm @@ -60,7 +60,7 @@ item_state = "honker" max_charges = 4 recharge_rate = 8 - fire_sound = 'sound/items/Airhorn.ogg' + fire_sound = 'sound/items/airhorn.ogg' /obj/item/gun/magic/staff/focus name = "mental focus" diff --git a/code/modules/projectiles/guns/projectile/launchers.dm b/code/modules/projectiles/guns/projectile/launchers.dm index fc66555c68e..ece4aba477c 100644 --- a/code/modules/projectiles/guns/projectile/launchers.dm +++ b/code/modules/projectiles/guns/projectile/launchers.dm @@ -34,7 +34,7 @@ name = "gyrojet pistol" desc = "A prototype pistol designed to fire self propelled rockets." icon_state = "gyropistol" - fire_sound = 'sound/effects/Explosion1.ogg' + fire_sound = 'sound/effects/explosion1.ogg' origin_tech = "combat=5" mag_type = /obj/item/ammo_box/magazine/m75 burst_size = 1 diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index 85eb3b25c9f..fd2dbaa335e 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -311,7 +311,7 @@ /obj/item/projectile/ornament name = "ornament" icon_state = "ornament-1" - hitsound = 'sound/effects/Glasshit.ogg' + hitsound = 'sound/effects/glasshit.ogg' damage = 7 damage_type = BRUTE diff --git a/code/modules/shuttle/assault_pod.dm b/code/modules/shuttle/assault_pod.dm index 5d190cad84d..0d2953017c8 100644 --- a/code/modules/shuttle/assault_pod.dm +++ b/code/modules/shuttle/assault_pod.dm @@ -13,7 +13,7 @@ /obj/docking_port/mobile/assault_pod/dock(obj/docking_port/stationary/S1) ..() if(!istype(S1, /obj/docking_port/stationary/transit)) - playsound(get_turf(src.loc), 'sound/effects/Explosion1.ogg',50,1) + playsound(get_turf(src.loc), 'sound/effects/explosion1.ogg',50,1) diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm index 2dbf85a3b45..063a4d6880a 100644 --- a/code/modules/surgery/organs/organ_internal.dm +++ b/code/modules/surgery/organs/organ_internal.dm @@ -254,7 +254,7 @@ owner.Stuttering(20) owner.MinimumDeafTicks(30) owner.Weaken(3) - owner << 'sound/items/AirHorn.ogg' + owner << 'sound/items/airhorn.ogg' if(prob(30)) owner.Stun(10) owner.Paralyse(4) diff --git a/code/modules/telesci/bscrystal.dm b/code/modules/telesci/bscrystal.dm index b1c0153df45..8f98f1b4158 100644 --- a/code/modules/telesci/bscrystal.dm +++ b/code/modules/telesci/bscrystal.dm @@ -11,7 +11,7 @@ var/blink_range = 8 // The teleport range when crushed/thrown at someone. refined_type = /obj/item/stack/sheet/bluespace_crystal toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/item/stack/ore/bluespace_crystal/New() ..() @@ -65,7 +65,7 @@ var/global/list/datum/stack_recipe/bluespace_crystal_recipes = list(new/datum/st materials = list(MAT_BLUESPACE = MINERAL_MATERIAL_AMOUNT) attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed") toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/item/stack/sheet/bluespace_crystal/New() ..() diff --git a/code/modules/vehicle/ambulance.dm b/code/modules/vehicle/ambulance.dm index 6b7b037585f..6b15018de49 100644 --- a/code/modules/vehicle/ambulance.dm +++ b/code/modules/vehicle/ambulance.dm @@ -20,11 +20,11 @@ var/toggle_cooldown = 40 var/cooldown = 0 - + /datum/action/ambulance_alarm/Trigger() if(!..()) return FALSE - + var/obj/vehicle/ambulance/A = target if(!istype(A) || !A.soundloop) @@ -42,10 +42,10 @@ A.soundloop.stop() A.set_light(0) - + /datum/looping_sound/ambulance_alarm start_length = 0 - mid_sounds = list('sound/items/WEEOO1.ogg' = 1) + mid_sounds = list('sound/items/weeoo1.ogg' = 1) mid_length = 14 volume = 100 diff --git a/sound/AI/newAI.ogg b/sound/AI/newai.ogg similarity index 100% rename from sound/AI/newAI.ogg rename to sound/AI/newai.ogg diff --git a/sound/arcade/Boom.ogg b/sound/arcade/boom.ogg similarity index 100% rename from sound/arcade/Boom.ogg rename to sound/arcade/boom.ogg diff --git a/sound/arcade/Heal.ogg b/sound/arcade/heal.ogg similarity index 100% rename from sound/arcade/Heal.ogg rename to sound/arcade/heal.ogg diff --git a/sound/arcade/Hit.ogg b/sound/arcade/hit.ogg similarity index 100% rename from sound/arcade/Hit.ogg rename to sound/arcade/hit.ogg diff --git a/sound/arcade/Lose.ogg b/sound/arcade/lose.ogg similarity index 100% rename from sound/arcade/Lose.ogg rename to sound/arcade/lose.ogg diff --git a/sound/arcade/Mana.ogg b/sound/arcade/mana.ogg similarity index 100% rename from sound/arcade/Mana.ogg rename to sound/arcade/mana.ogg diff --git a/sound/arcade/Steal.ogg b/sound/arcade/steal.ogg similarity index 100% rename from sound/arcade/Steal.ogg rename to sound/arcade/steal.ogg diff --git a/sound/arcade/Win.ogg b/sound/arcade/win.ogg similarity index 100% rename from sound/arcade/Win.ogg rename to sound/arcade/win.ogg diff --git a/sound/effects/EMPulse.ogg b/sound/effects/empulse.ogg similarity index 100% rename from sound/effects/EMPulse.ogg rename to sound/effects/empulse.ogg diff --git a/sound/effects/Explosion1.ogg b/sound/effects/explosion1.ogg similarity index 100% rename from sound/effects/Explosion1.ogg rename to sound/effects/explosion1.ogg diff --git a/sound/effects/Explosion2.ogg b/sound/effects/explosion2.ogg similarity index 100% rename from sound/effects/Explosion2.ogg rename to sound/effects/explosion2.ogg diff --git a/sound/effects/Glassbr1.ogg b/sound/effects/glassbr1.ogg similarity index 100% rename from sound/effects/Glassbr1.ogg rename to sound/effects/glassbr1.ogg diff --git a/sound/effects/Glassbr2.ogg b/sound/effects/glassbr2.ogg similarity index 100% rename from sound/effects/Glassbr2.ogg rename to sound/effects/glassbr2.ogg diff --git a/sound/effects/Glassbr3.ogg b/sound/effects/glassbr3.ogg similarity index 100% rename from sound/effects/Glassbr3.ogg rename to sound/effects/glassbr3.ogg diff --git a/sound/effects/Glasshit.ogg b/sound/effects/glasshit.ogg similarity index 100% rename from sound/effects/Glasshit.ogg rename to sound/effects/glasshit.ogg diff --git a/sound/effects/Heart Beat.ogg b/sound/effects/heartbeat.ogg similarity index 100% rename from sound/effects/Heart Beat.ogg rename to sound/effects/heartbeat.ogg diff --git a/sound/goonstation/misc/NewRound1.ogg b/sound/goonstation/misc/newround1.ogg similarity index 100% rename from sound/goonstation/misc/NewRound1.ogg rename to sound/goonstation/misc/newround1.ogg diff --git a/sound/goonstation/misc/NewRound2.ogg b/sound/goonstation/misc/newround2.ogg similarity index 100% rename from sound/goonstation/misc/NewRound2.ogg rename to sound/goonstation/misc/newround2.ogg diff --git a/sound/goonstation/misc/Scissor.ogg b/sound/goonstation/misc/scissor.ogg similarity index 100% rename from sound/goonstation/misc/Scissor.ogg rename to sound/goonstation/misc/scissor.ogg diff --git a/sound/items/AirHorn.ogg b/sound/items/airhorn.ogg similarity index 100% rename from sound/items/AirHorn.ogg rename to sound/items/airhorn.ogg diff --git a/sound/items/AirHorn2.ogg b/sound/items/airhorn2.ogg similarity index 100% rename from sound/items/AirHorn2.ogg rename to sound/items/airhorn2.ogg diff --git a/sound/items/Crowbar.ogg b/sound/items/crowbar.ogg similarity index 100% rename from sound/items/Crowbar.ogg rename to sound/items/crowbar.ogg diff --git a/sound/items/Deconstruct.ogg b/sound/items/deconstruct.ogg similarity index 100% rename from sound/items/Deconstruct.ogg rename to sound/items/deconstruct.ogg diff --git a/sound/items/PSHOOM.ogg b/sound/items/pshoom.ogg similarity index 100% rename from sound/items/PSHOOM.ogg rename to sound/items/pshoom.ogg diff --git a/sound/items/PSHOOM_2.ogg b/sound/items/pshoom_2.ogg similarity index 100% rename from sound/items/PSHOOM_2.ogg rename to sound/items/pshoom_2.ogg diff --git a/sound/items/Ratchet.ogg b/sound/items/ratchet.ogg similarity index 100% rename from sound/items/Ratchet.ogg rename to sound/items/ratchet.ogg diff --git a/sound/items/Screwdriver.ogg b/sound/items/screwdriver.ogg similarity index 100% rename from sound/items/Screwdriver.ogg rename to sound/items/screwdriver.ogg diff --git a/sound/items/Screwdriver2.ogg b/sound/items/screwdriver2.ogg similarity index 100% rename from sound/items/Screwdriver2.ogg rename to sound/items/screwdriver2.ogg diff --git a/sound/items/WEEOO1.ogg b/sound/items/weeoo1.ogg similarity index 100% rename from sound/items/WEEOO1.ogg rename to sound/items/weeoo1.ogg diff --git a/sound/items/Welder.ogg b/sound/items/welder.ogg similarity index 100% rename from sound/items/Welder.ogg rename to sound/items/welder.ogg diff --git a/sound/items/Welder2.ogg b/sound/items/welder2.ogg similarity index 100% rename from sound/items/Welder2.ogg rename to sound/items/welder2.ogg diff --git a/sound/items/WelderActivate.ogg b/sound/items/welderactivate.ogg similarity index 100% rename from sound/items/WelderActivate.ogg rename to sound/items/welderactivate.ogg diff --git a/sound/items/WelderDeactivate.ogg b/sound/items/welderdeactivate.ogg similarity index 100% rename from sound/items/WelderDeactivate.ogg rename to sound/items/welderdeactivate.ogg diff --git a/sound/items/Wirecutter.ogg b/sound/items/wirecutter.ogg similarity index 100% rename from sound/items/Wirecutter.ogg rename to sound/items/wirecutter.ogg diff --git a/sound/items/ZippoClose.ogg b/sound/items/zippoclose.ogg similarity index 100% rename from sound/items/ZippoClose.ogg rename to sound/items/zippoclose.ogg diff --git a/sound/items/ZippoLight.ogg b/sound/items/zippolight.ogg similarity index 100% rename from sound/items/ZippoLight.ogg rename to sound/items/zippolight.ogg diff --git a/sound/machines/Alarm.ogg b/sound/machines/alarm.ogg similarity index 100% rename from sound/machines/Alarm.ogg rename to sound/machines/alarm.ogg diff --git a/sound/machines/BoltsDown.ogg b/sound/machines/boltsdown.ogg similarity index 100% rename from sound/machines/BoltsDown.ogg rename to sound/machines/boltsdown.ogg diff --git a/sound/machines/BoltsUp.ogg b/sound/machines/boltsup.ogg similarity index 100% rename from sound/machines/BoltsUp.ogg rename to sound/machines/boltsup.ogg diff --git a/sound/machines/defib_saftyOff.ogg b/sound/machines/defib_saftyoff.ogg similarity index 100% rename from sound/machines/defib_saftyOff.ogg rename to sound/machines/defib_saftyoff.ogg diff --git a/sound/machines/defib_saftyOn.ogg b/sound/machines/defib_saftyon.ogg similarity index 100% rename from sound/machines/defib_saftyOn.ogg rename to sound/machines/defib_saftyon.ogg diff --git a/sound/machines/DeniedBeep.ogg b/sound/machines/deniedbeep.ogg similarity index 100% rename from sound/machines/DeniedBeep.ogg rename to sound/machines/deniedbeep.ogg