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Nutrition Refactor (#12389)
This commit is contained in:
committed by
variableundefined
parent
082dcc9910
commit
86e6d85093
@@ -1934,7 +1934,7 @@
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H.reagents.add_reagent("ice", 40)
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logmsg = "cold."
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if("Hunger")
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H.nutrition = NUTRITION_LEVEL_CURSED
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H.set_nutrition(NUTRITION_LEVEL_CURSED)
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logmsg = "starvation."
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if("Cluwne")
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H.makeCluwne()
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@@ -991,12 +991,12 @@
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/obj/machinery/hydroponics/attack_animal(mob/living/user)
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if(istype(user, /mob/living/simple_animal/diona))
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if(weedlevel > 0)
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user.nutrition += weedlevel * 15
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user.adjust_nutrition(weedlevel * 15)
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adjustWeeds(-10)
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update_icon()
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visible_message("<span class='danger'>[user] begins rooting through [src], ripping out weeds and eating them noisily.</span>","<span class='danger'>You begin rooting through [src], ripping out weeds and eating them noisily.</span>")
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else if(nutrilevel < 10)
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user.nutrition -= ((10 - nutrilevel) * 5)
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user.adjust_nutrition(-((10 - nutrilevel) * 5))
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adjustNutri(10)
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update_icon()
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visible_message("<span class='danger'>[user] secretes a trickle of green liquid from its tail, refilling [src]'s nutrient tray.</span>","<span class='danger'>You secrete a trickle of green liquid from your tail, refilling [src]'s nutrient tray.</span>")
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@@ -26,9 +26,9 @@
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. = ..()
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if(.)
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if(nutrition && stat != DEAD)
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nutrition -= hunger_drain / 10
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adjust_nutrition(-(hunger_drain * 0.1))
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if(m_intent == MOVE_INTENT_RUN)
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nutrition -= hunger_drain / 10
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adjust_nutrition(-(hunger_drain * 0.1))
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if((FAT in mutations) && m_intent == MOVE_INTENT_RUN && bodytemperature <= 360)
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bodytemperature += 2
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@@ -110,7 +110,7 @@
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else
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if(T)
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T.add_vomit_floor()
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nutrition -= lost_nutrition
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adjust_nutrition(-lost_nutrition)
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if(stun)
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adjustToxLoss(-3)
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T = get_step(T, dir)
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@@ -1900,6 +1900,16 @@ Eyes need to have significantly high darksight to shine unless the mob has the X
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.["Make superhero"] = "?_src_=vars;makesuper=[UID()]"
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. += "---"
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/mob/living/carbon/human/adjust_nutrition(change)
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if(NO_HUNGER in dna.species.species_traits)
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return FALSE
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return ..()
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/mob/living/carbon/human/set_nutrition(change)
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if(NO_HUNGER in dna.species.species_traits)
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return FALSE
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return ..()
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/mob/living/carbon/human/proc/special_post_clone_handling()
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if(mind && mind.assigned_role == "Cluwne") //HUNKE your suffering never stops
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makeCluwne()
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@@ -597,54 +597,55 @@
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if(status_flags & GODMODE)
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return 0 //godmode
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//The fucking FAT mutation is the greatest shit ever. It makes everyone so hot and bothered.
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if(CAN_BE_FAT in dna.species.species_traits)
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if(FAT in mutations)
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if(overeatduration < 100)
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becomeSlim()
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else
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if(overeatduration > 500)
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becomeFat()
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// nutrition decrease
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if(nutrition > 0 && stat != DEAD)
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// THEY HUNGER
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var/hunger_rate = hunger_drain
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if(satiety > 0)
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satiety--
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if(satiety < 0)
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satiety++
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if(prob(round(-satiety/40)))
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Jitter(5)
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hunger_rate = 3 * hunger_drain
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nutrition = max(0, nutrition - hunger_rate)
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if(nutrition > NUTRITION_LEVEL_FULL)
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if(overeatduration < 600) //capped so people don't take forever to unfat
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overeatduration++
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else
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if(overeatduration > 1)
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if(OBESITY in mutations)
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overeatduration -= 1 // Those with obesity gene take twice as long to unfat
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if(!(NO_HUNGER in dna.species.species_traits))
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//The fucking FAT mutation is the greatest shit ever. It makes everyone so hot and bothered.
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if(CAN_BE_FAT in dna.species.species_traits)
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if(FAT in mutations)
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if(overeatduration < 100)
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becomeSlim()
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else
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overeatduration -= 2
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if(overeatduration > 500)
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becomeFat()
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//metabolism change
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if(nutrition > NUTRITION_LEVEL_FAT)
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metabolism_efficiency = 1
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else if(nutrition > NUTRITION_LEVEL_FED && satiety > 80)
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if(metabolism_efficiency != 1.25)
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to_chat(src, "<span class='notice'>You feel vigorous.</span>")
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metabolism_efficiency = 1.25
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else if(nutrition < NUTRITION_LEVEL_STARVING + 50)
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if(metabolism_efficiency != 0.8)
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to_chat(src, "<span class='notice'>You feel sluggish.</span>")
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metabolism_efficiency = 0.8
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else
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if(metabolism_efficiency == 1.25)
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to_chat(src, "<span class='notice'>You no longer feel vigorous.</span>")
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metabolism_efficiency = 1
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// nutrition decrease
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if(nutrition > 0 && stat != DEAD)
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// THEY HUNGER
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var/hunger_rate = hunger_drain
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if(satiety > 0)
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satiety--
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if(satiety < 0)
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satiety++
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if(prob(round(-satiety/40)))
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Jitter(5)
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hunger_rate = 3 * hunger_drain
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adjust_nutrition(-hunger_rate)
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if(nutrition > NUTRITION_LEVEL_FULL)
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if(overeatduration < 600) //capped so people don't take forever to unfat
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overeatduration++
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else
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if(overeatduration > 1)
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if(OBESITY in mutations)
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overeatduration -= 1 // Those with obesity gene take twice as long to unfat
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else
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overeatduration -= 2
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//metabolism change
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if(nutrition > NUTRITION_LEVEL_FAT)
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metabolism_efficiency = 1
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else if(nutrition > NUTRITION_LEVEL_FED && satiety > 80)
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if(metabolism_efficiency != 1.25)
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to_chat(src, "<span class='notice'>You feel vigorous.</span>")
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metabolism_efficiency = 1.25
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else if(nutrition < NUTRITION_LEVEL_STARVING + 50)
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if(metabolism_efficiency != 0.8)
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to_chat(src, "<span class='notice'>You feel sluggish.</span>")
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metabolism_efficiency = 0.8
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else
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if(metabolism_efficiency == 1.25)
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to_chat(src, "<span class='notice'>You no longer feel vigorous.</span>")
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metabolism_efficiency = 1
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if(drowsyness)
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AdjustDrowsy(-1)
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@@ -814,6 +814,8 @@
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H.healthdoll.cached_healthdoll_overlays = new_overlays
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/datum/species/proc/handle_hud_icons_nutrition(mob/living/carbon/human/H)
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if(NO_HUNGER in species_traits)
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return FALSE
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if(H.mind && H.mind.vampire && (H.mind in SSticker.mode.vampires)) //Vampires
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switch(H.nutrition)
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if(NUTRITION_LEVEL_FULL to INFINITY)
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@@ -11,13 +11,14 @@
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"liver" = /obj/item/organ/internal/liver,
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"kidneys" = /obj/item/organ/internal/kidneys,
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"brain" = /obj/item/organ/internal/brain/abductor,
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"appendix" = /obj/item/organ/internal/appendix,
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"eyes" = /obj/item/organ/internal/eyes/abductor //3 darksight.
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)
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species_traits = list(NO_BLOOD, NO_BREATHE, VIRUSIMMUNE, NOGUNS, NO_EXAMINE)
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species_traits = list(NO_BLOOD, NO_BREATHE, VIRUSIMMUNE, NOGUNS, NO_HUNGER, NO_EXAMINE)
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dies_at_threshold = TRUE
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taste_sensitivity = TASTE_SENSITIVITY_NO_TASTE
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clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
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dietflags = DIET_OMNI
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reagent_tag = PROCESS_ORG
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@@ -91,9 +91,9 @@
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H.clear_alert("nolight")
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else
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H.throw_alert("nolight", /obj/screen/alert/nolight)
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H.nutrition += light_amount * 10
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H.adjust_nutrition(light_amount * 10)
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if(H.nutrition > NUTRITION_LEVEL_ALMOST_FULL)
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H.nutrition = NUTRITION_LEVEL_ALMOST_FULL
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H.set_nutrition(NUTRITION_LEVEL_ALMOST_FULL)
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if(light_amount > 0.2 && !H.suiciding) //if there's enough light, heal
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if(!pod && H.health <= 0)
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return
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@@ -341,8 +341,7 @@
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heat_level_2 = 340
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heat_level_3 = 400
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dietflags = 0 //Regenerate nutrition in light, no diet necessary
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taste_sensitivity = TASTE_SENSITIVITY_NO_TASTE
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dietflags = DIET_HERB // Plants eat...plants?
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info_text = "As a <span class='danger'>Wooden Golem</span>, you have plant-like traits: you take damage from extreme temperatures, can be set on fire, and have lower armor than a normal golem. You regenerate when in the light and wither in the darkness."
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prefix = "Wooden"
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@@ -361,9 +360,9 @@
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H.clear_alert("nolight")
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else
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H.throw_alert("nolight", /obj/screen/alert/nolight)
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H.nutrition += light_amount * 10
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H.adjust_nutrition(light_amount * 10)
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if(H.nutrition > NUTRITION_LEVEL_ALMOST_FULL)
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H.nutrition = NUTRITION_LEVEL_ALMOST_FULL
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H.set_nutrition(NUTRITION_LEVEL_ALMOST_FULL)
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if(light_amount > 0.2 && !H.suiciding) //if there's enough light, heal
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H.adjustBruteLoss(-1)
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H.adjustFireLoss(-1)
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@@ -1,4 +1,4 @@
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/datum/species/plasmaman // /vg/
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/datum/species/plasmaman
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name = "Plasmaman"
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name_plural = "Plasmamen"
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icobase = 'icons/mob/human_races/r_plasmaman_sb.dmi'
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@@ -6,12 +6,14 @@
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dangerous_existence = TRUE //So so much
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//language = "Clatter"
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species_traits = list(IS_WHITELISTED, RADIMMUNE, NO_BLOOD, NOTRANSSTING)
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species_traits = list(IS_WHITELISTED, RADIMMUNE, NO_BLOOD, NO_HUNGER, NOTRANSSTING)
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forced_heartattack = TRUE // Plasmamen have no blood, but they should still get heart-attacks
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skinned_type = /obj/item/stack/sheet/mineral/plasma // We're low on plasma, R&D! *eyes plasmaman co-worker intently*
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dietflags = DIET_OMNI
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reagent_tag = PROCESS_ORG
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taste_sensitivity = TASTE_SENSITIVITY_NO_TASTE //skeletons can't taste anything
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butt_sprite = "plasma"
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breathid = "tox"
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@@ -34,7 +36,6 @@
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"liver" = /obj/item/organ/internal/liver/plasmaman,
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"kidneys" = /obj/item/organ/internal/kidneys/plasmaman,
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"brain" = /obj/item/organ/internal/brain/plasmaman,
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"appendix" = /obj/item/organ/internal/appendix,
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"eyes" = /obj/item/organ/internal/eyes/plasmaman
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)
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@@ -9,7 +9,7 @@
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blood_color = "#555555"
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flesh_color = "#222222"
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species_traits = list(NO_BLOOD, NO_BREATHE, RADIMMUNE, NOGUNS, NO_EXAMINE) //Can't use guns due to muzzle flash
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species_traits = list(NO_BLOOD, NO_BREATHE, RADIMMUNE, NOGUNS, NO_HUNGER, NO_EXAMINE) //Can't use guns due to muzzle flash
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burn_mod = 1.5 //1.5x burn damage, 2x is excessive
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heatmod = 1.5
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@@ -24,7 +24,6 @@
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if(!H.weakeyes)
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H.weakeyes = 1 //Makes them more vulnerable to flashes and flashbangs
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var/light_amount = 0
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H.nutrition = NUTRITION_LEVEL_WELL_FED //i aint never get hongry
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if(isturf(H.loc))
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var/turf/T = H.loc
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light_amount = T.get_lumcount() * 10
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@@ -60,7 +59,7 @@
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blood_color = "#CCCCCC"
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flesh_color = "#AAAAAA"
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species_traits = list(NO_BLOOD, NO_BREATHE, RADIMMUNE, NO_EXAMINE)
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species_traits = list(NO_BLOOD, NO_BREATHE, RADIMMUNE, NO_HUNGER, NO_EXAMINE)
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burn_mod = 1.1
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heatmod = 1.1
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@@ -68,7 +67,6 @@
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if(!H.weakeyes)
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H.weakeyes = 1 //Makes them more vulnerable to flashes and flashbangs
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var/light_amount = 0
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H.nutrition = NUTRITION_LEVEL_WELL_FED //i aint never get hongry
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if(isturf(H.loc))
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var/turf/T = H.loc
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light_amount = T.get_lumcount() * 10
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@@ -10,10 +10,12 @@
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blood_color = "#FFFFFF"
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flesh_color = "#E6E6C6"
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species_traits = list(NO_BREATHE, NO_BLOOD, RADIMMUNE, VIRUSIMMUNE, PIERCEIMMUNE)
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species_traits = list(NO_BREATHE, NO_BLOOD, RADIMMUNE, VIRUSIMMUNE, NO_HUNGER, PIERCEIMMUNE)
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dies_at_threshold = TRUE
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skinned_type = /obj/item/stack/sheet/bone
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taste_sensitivity = TASTE_SENSITIVITY_NO_TASTE //skeletons can't taste anything
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dietflags = DIET_OMNI
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reagent_tag = PROCESS_ORG
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@@ -171,7 +171,7 @@
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H.update_body()
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H.updatehealth()
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H.UpdateDamageIcon()
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H.nutrition -= SLIMEPERSON_HUNGERCOST
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H.adjust_nutrition(-SLIMEPERSON_HUNGERCOST)
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H.visible_message("<span class='notice'>[H] finishes regrowing [H.p_their()] missing [new_limb]!</span>", "<span class='notice'>You finish regrowing your [limb_select]</span>")
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else
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to_chat(H, "<span class='warning'>You need to hold still in order to regrow a limb!</span>")
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@@ -19,6 +19,7 @@
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clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
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bodyflags = HAS_TAIL | HAS_HEAD_ACCESSORY | HAS_BODY_MARKINGS | HAS_HEAD_MARKINGS | HAS_SKIN_COLOR | HAS_ALT_HEADS | TAIL_WAGGING
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dietflags = DIET_CARN
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taste_sensitivity = TASTE_SENSITIVITY_SHARP
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cold_level_1 = 280 //Default 260 - Lower is better
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cold_level_2 = 220 //Default 200
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@@ -110,7 +111,7 @@
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name_plural = "Ash Walkers"
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blurb = "These reptillian creatures appear to be related to the Unathi, but seem significantly less evolved. \
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They roam the wastes of Lavaland, worshipping a dead city and capturing unsuspecting miners."
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They roam the wastes of Lavaland, worshipping a dead city and capturing unsuspecting miners."
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language = "Sinta'unathi"
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default_language = "Sinta'unathi"
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@@ -253,7 +253,7 @@
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continue
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if(times_fired % 3 == 1)
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M.adjustBruteLoss(5)
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nutrition += 10
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adjust_nutrition(10)
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//this updates all special effects: stunned, sleeping, weakened, druggy, stuttering, etc..
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/mob/living/carbon/handle_status_effects()
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@@ -427,7 +427,7 @@
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radiation = 0
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SetDruggy(0)
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SetHallucinate(0)
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nutrition = NUTRITION_LEVEL_FED + 50
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set_nutrition(NUTRITION_LEVEL_FED + 50)
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bodytemperature = 310
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CureBlind()
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CureNearsighted()
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@@ -1398,3 +1398,11 @@ var/list/slot_equipment_priority = list( \
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suffix = "_8"
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S.icon_state = "[initial(S.icon_state)][suffix]"
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///Adjust the nutrition of a mob
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/mob/proc/adjust_nutrition(change)
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nutrition = max(0, nutrition + change)
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///Force set the mob nutrition
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/mob/proc/set_nutrition(change)
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nutrition = max(0, change)
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@@ -154,7 +154,7 @@
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var/list/babies = list()
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for(var/i=1,i<=number,i++)
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var/mob/living/carbon/slime/M = new/mob/living/carbon/slime(loc)
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M.nutrition = round(nutrition/number)
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M.set_nutrition(round(nutrition / number))
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step_away(M,src)
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babies += M
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new_slime = pick(babies)
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@@ -171,7 +171,7 @@
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if(ishuman(target)) //These rays make plantmen fat.
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var/mob/living/carbon/human/H = M
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if(IS_PLANT in H.dna.species.species_traits)
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H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL)
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H.set_nutrition(min(H.nutrition+30, NUTRITION_LEVEL_FULL))
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else if(iscarbon(target))
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M.show_message("<span class='notice'>The radiation beam dissipates harmlessly through your body.</span>")
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else
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@@ -16,7 +16,7 @@
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.can_eat(diet_flags)) //Make sure the species has it's dietflag set, otherwise it can't digest any nutrients
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H.nutrition += nutriment_factor // For hunger and fatness
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H.adjust_nutrition(nutriment_factor) // For hunger and fatness
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return ..()
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/datum/reagent/consumable/nutriment // Pure nutriment, universally digestable and thus slightly less effective
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@@ -838,13 +838,16 @@
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color = "#63DE63"
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taste_description = "burned food"
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/datum/reagent/questionmark/reaction_mob(mob/living/M, method=TOUCH, volume)
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if(method == INGEST)
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M.Stun(2, FALSE)
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M.Weaken(2, FALSE)
|
||||
M.update_canmove()
|
||||
to_chat(M, "<span class='danger'>Ugh! Eating that was a terrible idea!</span>")
|
||||
M.ForceContractDisease(new /datum/disease/food_poisoning(0))
|
||||
/datum/reagent/questionmark/reaction_mob(mob/living/carbon/human/H, method = TOUCH, volume)
|
||||
if(istype(H) && method == INGEST)
|
||||
if(H.dna.species.taste_sensitivity < TASTE_SENSITIVITY_NO_TASTE) // If you can taste it, then you know how awful it is.
|
||||
H.Stun(2, FALSE)
|
||||
H.Weaken(2, FALSE)
|
||||
H.update_canmove()
|
||||
to_chat(H, "<span class='danger'>Ugh! Eating that was a terrible idea!</span>")
|
||||
if(NO_HUNGER in H.dna.species.species_traits) //If you don't eat, then you can't get food poisoning
|
||||
return
|
||||
H.ForceContractDisease(new /datum/disease/food_poisoning(0))
|
||||
|
||||
/datum/reagent/msg
|
||||
name = "Monosodium glutamate"
|
||||
|
||||
@@ -874,8 +874,8 @@
|
||||
to_chat(M, "<span class='warning'>Your stomach grumbles painfully!</span>")
|
||||
else
|
||||
if(prob(60))
|
||||
var/fat_to_burn = max(round(M.nutrition/100,1), 5)
|
||||
M.nutrition = max(0, M.nutrition-fat_to_burn)
|
||||
var/fat_to_burn = max(round(M.nutrition / 100, 1), 5)
|
||||
M.adjust_nutrition(-fat_to_burn)
|
||||
M.overeatduration = 0
|
||||
return ..() | update_flags
|
||||
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
return
|
||||
|
||||
M.docile = 1
|
||||
M.nutrition = 700
|
||||
M.set_nutrition(700)
|
||||
to_chat(M, "<span class='warning'>You absorb the potion and feel your intense desire to feed melt away.</span>")
|
||||
to_chat(user, "<span class='notice'>You feed the slime the potion, removing its hunger and calming it.</span>")
|
||||
being_used = 1
|
||||
|
||||
@@ -337,11 +337,11 @@
|
||||
break
|
||||
A.charging = 1
|
||||
if(A.cell.charge >= 500)
|
||||
H.nutrition += 50
|
||||
H.adjust_nutrition(50)
|
||||
A.cell.charge -= 500
|
||||
to_chat(H, "<span class='notice'>You siphon off some of the stored charge for your own use.</span>")
|
||||
else
|
||||
H.nutrition += A.cell.charge/10
|
||||
H.adjust_nutrition(A.cell.charge * 0.1)
|
||||
A.cell.charge = 0
|
||||
to_chat(H, "<span class='notice'>You siphon off the last of \the [A]'s charge.</span>")
|
||||
break
|
||||
|
||||
@@ -229,7 +229,7 @@
|
||||
if(owner.nutrition <= hunger_threshold)
|
||||
synthesizing = 1
|
||||
to_chat(owner, "<span class='notice'>You feel less hungry...</span>")
|
||||
owner.nutrition += 50
|
||||
owner.adjust_nutrition(50)
|
||||
spawn(50)
|
||||
synthesizing = 0
|
||||
|
||||
|
||||
@@ -285,7 +285,7 @@
|
||||
/obj/item/organ/internal/honktumor/cursed/on_life() //No matter what you do, no matter who you are, no matter where you go, you're always going to be a fat, stuttering dimwit.
|
||||
..()
|
||||
owner.setBrainLoss(80)
|
||||
owner.nutrition = 9000
|
||||
owner.set_nutrition(9000)
|
||||
owner.overeatduration = 9000
|
||||
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
owner.visible_message("<span class='notice'>[owner] fades to dark.</span>")
|
||||
return
|
||||
|
||||
owner.nutrition = max(owner.nutrition - KIDAN_LANTERN_HUNGERCOST, KIDAN_LANTERN_HUNGERCOST)
|
||||
owner.set_nutrition(max(owner.nutrition - KIDAN_LANTERN_HUNGERCOST, KIDAN_LANTERN_HUNGERCOST))
|
||||
|
||||
var/new_light = calculate_glow(KIDAN_LANTERN_LIGHT)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user