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Fixes wrong a_intent, blame 8fae0f02
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@@ -52,7 +52,7 @@
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if(istype(user.get_active_hand(),/obj) && istype(user.get_inactive_hand(),/obj))
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user << "<span class='warning'>You need an empty hand to draw the [holstered]!</span>"
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else
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if(user.a_intent == "hurt")
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if(user.a_intent == I_HARM)
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usr.visible_message("\red [user] draws the [holstered], ready to shoot!</span>", \
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"<span class='warning'>You draw the [holstered], ready to shoot!</span>")
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else
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