mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 16:44:33 +01:00
-Balancing everything I did not balance before
-Uzis now fire a bullet that does 32 damage instead of 51 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2052 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -13,19 +13,19 @@
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desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
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radiation_protection = 0.35
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flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH
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armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 60, rad = 100)
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armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 0, rad = 100)
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/obj/item/clothing/head/bomb_hood
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name = "bomb hood"
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desc = "Use in case of bomb."
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icon_state = "bombsuit"
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flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH
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armor = list(melee = 20, bullet = 10, laser = 10, taser = 5, bomb = 100, bio = 0, rad = 0)
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armor = list(melee = 20, bullet = 5, laser = 10, taser = 5, bomb = 100, bio = 0, rad = 0)
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/obj/item/clothing/head/bomb_hood/security
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icon_state = "bombsuitsec"
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item_state = "bombsuitsec"
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armor = list(melee = 50, bullet = 40, laser = 20, taser = 5, bomb = 100, bio = 0, rad = 0)
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armor = list(melee = 50, bullet = 5, laser = 20, taser = 5, bomb = 100, bio = 0, rad = 0)
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/obj/item/clothing/head/bio_hood
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name = "bio hood"
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@@ -43,7 +43,7 @@
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/obj/item/clothing/head/bio_hood/security
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icon_state = "bio_security"
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armor = list(melee = 30, bullet = 20, laser = 10, taser = 5, bomb = 20, bio = 100, rad = 20)
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armor = list(melee = 30, bullet = 5, laser = 10, taser = 5, bomb = 20, bio = 100, rad = 20)
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/obj/item/clothing/head/bio_hood/janitor
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icon_state = "bio_janitor"
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@@ -151,6 +151,7 @@
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flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES
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item_state = "helmet"
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armor = list(melee = 75, bullet = 10, laser = 50, taser = 10, bomb = 25, bio = 10, rad = 0)
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protective_temperature = 500
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heat_transfer_coefficient = 0.10
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@@ -171,6 +172,38 @@
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permeability_coefficient = 0.01
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armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 25, rad = 25)
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/obj/item/clothing/head/helmet/space/engineering
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name = "Engineering space helmet"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Painted in Engineering Orange to designate its department of origin."
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icon_state = "helm_engineering0"
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item_state = "helm-orange"
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var/brightness_on = 4
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var/on = 0
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radiation_protection = 0.25
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armor = list(melee = 40, bullet = 5, laser = 20, taser = 5, bomb = 35, bio = 50, rad = 50)
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/obj/item/clothing/head/helmet/space/command
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name = "Command space helmet"
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desc = "A special helmet designed to work in a hazardous, low-pressure environment. Painted in Command Blue to designate its department of origin."
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icon_state = "helm-command"
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item_state = "helm-command"
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radiation_protection = 0.25
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armor = list(melee = 40, bullet = 20, laser = 20, taser = 5, bomb = 35, bio = 50, rad = 50)
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/obj/item/clothing/head/helmet/space/command/chief_engineer
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name = "Chief engineer space helmet"
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desc = "A special helmet designed to work in a hazardous, low-pressure environment. Bears the insignia of the chief engineer."
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icon_state = "helm_ce0"
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item_state = "helm-ce"
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var/brightness_on = 4
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var/on = 0
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/obj/item/clothing/head/helmet/space/command/chief_medical_officer
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name = "Chief medical offier space helmet"
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desc = "A special helmet designed to work in a hazardous, low-pressure environment. Bears the insignia of the chief medical officer."
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icon_state = "helm-cmo"
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item_state = "helm-cmo"
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/obj/item/clothing/head/helmet/space/capspace
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name = "space helmet"
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icon_state = "capspace"
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@@ -181,6 +214,13 @@
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permeability_coefficient = 0.01
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armor = list(melee = 60, bullet = 50, laser = 50, taser = 25, bomb = 50, bio = 20, rad = 20)
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/obj/item/clothing/head/helmet/space/rig
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
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name = "rig helmet"
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icon_state = "rig"
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item_state = "rig_helm"
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radiation_protection = 0.25
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armor = list(melee = 40, bullet = 5, laser = 20, taser = 5, bomb = 35, bio = 50, rad = 50)
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/obj/item/clothing/head/helmet/space/syndicate
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name = "red space helmet"
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@@ -212,15 +252,15 @@
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icon_state = "syndicate-helm-green-dark"
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item_state = "syndicate-helm-green-dark"
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/obj/item/clothing/head/helmet/space/syndicate/orange
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/*/obj/item/clothing/head/helmet/space/syndicate/orange
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name = "Orange Space Helmet"
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icon_state = "syndicate-helm-orange"
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item_state = "syndicate-helm-orange"
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item_state = "syndicate-helm-orange"*/ //As I said: Best used for engineering suits
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/obj/item/clothing/head/helmet/space/syndicate/blue
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/*/obj/item/clothing/head/helmet/space/syndicate/blue
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name = "Blue Space Helmet"
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icon_state = "syndicate-helm-blue"
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item_state = "syndicate-helm-blue"
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item_state = "syndicate-helm-blue"*/
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/obj/item/clothing/head/helmet/space/syndicate/black
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name = "Black Space Helmet"
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@@ -237,10 +277,10 @@
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icon_state = "syndicate-helm-black-blue"
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item_state = "syndicate-helm-black-blue"
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/obj/item/clothing/head/helmet/space/syndicate/black/med
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/*/obj/item/clothing/head/helmet/space/syndicate/black/med
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name = "Black Space Helmet"
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icon_state = "syndicate-helm-black-med"
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item_state = "syndicate-helm-black"
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item_state = "syndicate-helm-black"*/
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/obj/item/clothing/head/helmet/space/syndicate/black/orange
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name = "Black Space Helmet"
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@@ -252,10 +292,10 @@
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icon_state = "syndicate-helm-black-red"
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item_state = "syndicate-helm-black-red"
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obj/item/clothing/head/helmet/space/syndicate/black/engie
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/*/obj/item/clothing/head/helmet/space/syndicate/black/engie
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name = "Black Space Helmet"
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icon_state = "syndicate-helm-black-engie"
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item_state = "syndicate-helm-black"
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item_state = "syndicate-helm-black"*/
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/obj/item/clothing/head/syndicatefake
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name = "red space helmet replica"
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@@ -319,7 +359,7 @@ obj/item/clothing/head/helmet/space/syndicate/black/engie
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var/brightness_on = 4 //luminosity when on
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var/on = 0
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color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite)
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armor = list(melee = 30, bullet = 30, laser = 20, taser = 10, bomb = 20, bio = 10, rad = 20)
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armor = list(melee = 30, bullet = 5, laser = 20, taser = 10, bomb = 20, bio = 10, rad = 20)
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/obj/item/clothing/head/helmet/hardhat/orange
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icon_state = "hardhat0_orange"
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@@ -353,7 +393,7 @@ obj/item/clothing/head/helmet/space/syndicate/black/engie
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m_amt = 3000
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g_amt = 1000
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var/up = 0
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armor = list(melee = 10, bullet = 10, laser = 10, taser = 5, bomb = 10, bio = 5, rad = 10)
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armor = list(melee = 10, bullet = 5, laser = 10, taser = 5, bomb = 10, bio = 5, rad = 10)
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/obj/item/clothing/head/helmet/HoS
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name = "HoS Hat"
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@@ -368,7 +408,7 @@ obj/item/clothing/head/helmet/space/syndicate/black/engie
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desc = "Stop right there, criminal scum!"
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icon_state = "policehelm"
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flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
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armor = list(melee = 70, bullet = 50, laser = 40, taser = 10, bomb = 25, bio = 10, rad = 0)
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armor = list(melee = 70, bullet = 10, laser = 40, taser = 10, bomb = 25, bio = 10, rad = 0)
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/obj/item/clothing/head/helmet/that
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name = "Sturdy Top hat"
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@@ -392,7 +432,7 @@ obj/item/clothing/head/helmet/space/syndicate/black/engie
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icon_state = "riot"
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item_state = "helmet"
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flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES
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armor = list(melee = 82, bullet = 10, laser = 5, taser = 5, bomb = 5, bio = 2, rad = 0)
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armor = list(melee = 82, bullet = 15, laser = 5, taser = 5, bomb = 5, bio = 2, rad = 0)
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@@ -218,7 +218,7 @@
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icon_state = "wizard-fake"
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item_state = "wizrobe"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS //It's not magic, shit is reasonable. --NEO
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armor = list(melee = 5, bullet = 5, laser = 5, taser = 5, bomb = 5, bio = 5, rad = 5)
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armor = list(melee = 5, bullet = 0, laser = 5, taser = 5, bomb = 5, bio = 5, rad = 5)
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/obj/item/clothing/suit/wizrobe/marisa
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name = "Witch Robe"
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@@ -449,7 +449,7 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 3
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armor = list(melee = 20, bullet = 15, laser = 10, taser = 3, bomb = 15, bio = 30, rad = 40)
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armor = list(melee = 20, bullet = 5, laser = 10, taser = 3, bomb = 15, bio = 30, rad = 40)
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/obj/item/clothing/head/helmet/space/rig
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@@ -457,7 +457,7 @@
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
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icon_state = "rig-engineering"
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item_state = "rig_helm"
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armor = list(melee = 40, bullet = 30, laser = 20, taser = 5, bomb = 35, bio = 50, rad = 50)
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armor = list(melee = 40, bullet = 5, laser = 20, taser = 5, bomb = 35, bio = 50, rad = 50)
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allowed = list(/obj/item/device/flashlight)
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/obj/item/clothing/head/helmet/space/rig/mining
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@@ -471,7 +471,7 @@
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item_state = "rig_suit"
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radiation_protection = 0.50
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slowdown = 2
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armor = list(melee = 40, bullet = 30, laser = 20, taser = 5, bomb = 35, bio = 50, rad = 50)
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armor = list(melee = 40, bullet = 5, laser = 20, taser = 5, bomb = 35, bio = 50, rad = 50)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/satchel,/obj/item/device/t_scanner)
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/obj/item/clothing/suit/space/rig/mining
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@@ -54,6 +54,14 @@
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effects["stutter"] = 5
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effects["eyeblur"] = 5
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midbullet
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damage = 8
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mobdamage = list(BRUTE = 32, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
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New()
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..()
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effects["weak"] = 10
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effects["stun"] = 10
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suffocationbullet
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damage = 65
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@@ -381,7 +389,7 @@
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caliber = ".45"
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New()
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BB = new /obj/item/projectile(src)
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BB = new /obj/item/projectile/midbullet(src)
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pixel_x = rand(-10.0, 10)
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pixel_y = rand(-10.0, 10)
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dir = pick(cardinal)
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