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-Balancing everything I did not balance before
-Uzis now fire a bullet that does 32 damage instead of 51 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2052 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -54,6 +54,14 @@
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effects["stutter"] = 5
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effects["eyeblur"] = 5
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midbullet
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damage = 8
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mobdamage = list(BRUTE = 32, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
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New()
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..()
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effects["weak"] = 10
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effects["stun"] = 10
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suffocationbullet
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damage = 65
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@@ -381,7 +389,7 @@
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caliber = ".45"
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New()
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BB = new /obj/item/projectile(src)
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BB = new /obj/item/projectile/midbullet(src)
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pixel_x = rand(-10.0, 10)
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pixel_y = rand(-10.0, 10)
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dir = pick(cardinal)
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