-Balancing everything I did not balance before

-Uzis now fire a bullet that does 32 damage instead of 51

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2052 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uhangi@gmail.com
2011-08-27 22:16:52 +00:00
parent 444f3f629b
commit 8722ab0b8e
3 changed files with 69 additions and 21 deletions
+9 -1
View File
@@ -54,6 +54,14 @@
effects["stutter"] = 5
effects["eyeblur"] = 5
midbullet
damage = 8
mobdamage = list(BRUTE = 32, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
New()
..()
effects["weak"] = 10
effects["stun"] = 10
suffocationbullet
damage = 65
@@ -381,7 +389,7 @@
caliber = ".45"
New()
BB = new /obj/item/projectile(src)
BB = new /obj/item/projectile/midbullet(src)
pixel_x = rand(-10.0, 10)
pixel_y = rand(-10.0, 10)
dir = pick(cardinal)