diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm index d2d6a69bca2..bf36273ab16 100644 --- a/code/game/objects/structures/crates_lockers/crates.dm +++ b/code/game/objects/structures/crates_lockers/crates.dm @@ -77,10 +77,8 @@ continue if(ismob(O) && !HAS_TRAIT(O, TRAIT_CONTORTED_BODY)) continue - if(istype(O, /obj/structure/bed)) //This is only necessary because of rollerbeds and swivel chairs. - var/obj/structure/bed/B = O - if(B.has_buckled_mobs()) - continue + if(O.has_buckled_mobs()) // You can't put mobs into crates, so naturally if a mob is attached to something, it shouldn't be able to go in the crate + continue O.forceMove(src) itemcount++