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Swaps the severity of some brain damage effects (#25144)
* these severities should be swapped * Lower chance
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@@ -158,17 +158,17 @@
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owner.EyeBlurry(15 SECONDS)
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to_chat(owner, "<span class='warning'>Your vision unfocuses.</span>")
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else if(prob(3))
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owner.Drowsy(20 SECONDS)
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to_chat(owner, "<span class='warning'>You're getting tired.</span>")
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owner.Slur(60 SECONDS)
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owner.Stuttering(60 SECONDS)
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to_chat(owner, "<span class='warning'>You can't form your words properly.</span>")
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/obj/item/organ/internal/brain/proc/handle_severe_brain_damage()
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if(prob(5))
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owner.Hallucinate(60 SECONDS)
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to_chat(owner, "<span class='warning'>You start losing your grip on reality.</span>")
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else if(prob(10))
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owner.Slur(60 SECONDS)
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owner.Stuttering(60 SECONDS)
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to_chat(owner, "<span class='warning'>You can't form your words properly.</span>")
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else if(prob(3))
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owner.Drowsy(20 SECONDS)
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to_chat(owner, "<span class='warning'>You're getting tired.</span>")
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else if(prob(2))
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owner.Stun(5 SECONDS)
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to_chat(owner, "<span class='warning'>You stare forward in a stupor.</span>")
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