From 2bcaaf421e00f27750f465c5271b7a18ace7c4c7 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Thu, 9 Jul 2015 19:04:29 -0400 Subject: [PATCH] Fixes Explosions Acting on Lighting Overlay --- code/game/objects/explosion.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm index 765d35d4b30..443c553cc3f 100644 --- a/code/game/objects/explosion.dm +++ b/code/game/objects/explosion.dm @@ -118,7 +118,7 @@ if(T) for(var/atom_movable in T.contents) //bypass type checking since only atom/movable can be contained by turfs anyway var/atom/movable/AM = atom_movable - if(AM) AM.ex_act(dist) + if(AM && AM.simulated) AM.ex_act(dist) if(flame_dist && prob(40) && !istype(T, /turf/space) && !T.density) PoolOrNew(/obj/effect/hotspot, T) //Mostly for ambience! if(dist > 0)