diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm index b0ad5a23b1d..bd66901c4ab 100644 --- a/code/game/machinery/computer/arcade.dm +++ b/code/game/machinery/computer/arcade.dm @@ -998,7 +998,7 @@ to_chat(user, "You flip the switch on the underside of [src].") active = 1 visible_message("[src] softly beeps and whirs to life!") - playsound(src.loc, 'sound/machines/defib_SaftyOn.ogg', 25, 1) + playsound(src.loc, 'sound/machines/defib_saftyOn.ogg', 25, 1) atom_say("This is ship ID #[rand(1,1000)] to Orion Port Authority. We're coming in for landing, over.") sleep(20) visible_message("[src] begins to vibrate...") diff --git a/code/game/machinery/dance_machine.dm b/code/game/machinery/dance_machine.dm index 36dae285e57..f4db8075e8a 100644 --- a/code/game/machinery/dance_machine.dm +++ b/code/game/machinery/dance_machine.dm @@ -148,7 +148,7 @@ selection = available[selected] updateUsrDialog() if("horn") - deejay('sound/items/airhorn2.ogg') + deejay('sound/items/Airhorn2.ogg') if("alert") deejay('sound/misc/notice1.ogg') if("siren") diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index 6f838319040..adf22a06850 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -1,7 +1,7 @@ /obj/machinery/door name = "door" desc = "It opens and closes." - icon = 'icons/obj/doors/Doorint.dmi' + icon = 'icons/obj/doors/doorint.dmi' icon_state = "door1" anchored = TRUE opacity = 1 diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 3770a311ed0..48561914a16 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -80,7 +80,7 @@ else if(glass) user.visible_message("[user] bangs on \the [src].", "You bang on \the [src].") - playsound(get_turf(src), 'sound/effects/Glassknock.ogg', 10, 1) + playsound(get_turf(src), 'sound/effects/glassknock.ogg', 10, 1) /obj/machinery/door/firedoor/attackby(obj/item/C, mob/user, params) add_fingerprint(user) diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index 011b2c6fab8..f5fdecea3f6 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -516,7 +516,7 @@ energy_drain = 30 origin_tech = "materials=3;plasmatech=4;engineering=3" projectile = /obj/item/projectile/plasma/adv/mech - fire_sound = 'sound/weapons/laser.ogg' + fire_sound = 'sound/weapons/Laser.ogg' /obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma/can_attach(obj/mecha/M as obj) if(istype(M, /obj/mecha/working)) diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm index 1143954faef..4573545f969 100644 --- a/code/game/objects/items/weapons/clown_items.dm +++ b/code/game/objects/items/weapons/clown_items.dm @@ -32,7 +32,7 @@ desc = "Damn son, where'd you find this?" icon_state = "air_horn" origin_tech = "materials=4;engineering=4" - honk_sounds = list('sound/items/airhorn2.ogg' = 1) + honk_sounds = list('sound/items/Airhorn2.ogg' = 1) /obj/item/bikehorn/golden name = "golden bike horn" diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 28114f46a8c..25314db064c 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -174,7 +174,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f user.changeNext_move(CLICK_CD_MELEE) user.visible_message("Something knocks on [src].") add_fingerprint(user) - playsound(src, 'sound/effects/Glassknock.ogg', 50, 1) + playsound(src, 'sound/effects/glassknock.ogg', 50, 1) /obj/structure/window/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) if(!can_be_reached(user)) diff --git a/code/modules/mob/living/simple_animal/bot/ed209bot.dm b/code/modules/mob/living/simple_animal/bot/ed209bot.dm index 5969d7a6d40..0e7ba61d1f2 100644 --- a/code/modules/mob/living/simple_animal/bot/ed209bot.dm +++ b/code/modules/mob/living/simple_animal/bot/ed209bot.dm @@ -412,7 +412,7 @@ ..() /mob/living/simple_animal/bot/ed209/proc/set_weapon() //used to update the projectile type and firing sound - shoot_sound = 'sound/weapons/laser.ogg' + shoot_sound = 'sound/weapons/Laser.ogg' if(emagged == 2) if(lasercolor) projectile = /obj/item/projectile/beam/disabler diff --git a/code/modules/mob/living/simple_animal/hostile/pirate.dm b/code/modules/mob/living/simple_animal/hostile/pirate.dm index 108daa031df..cab8dc8fcde 100644 --- a/code/modules/mob/living/simple_animal/hostile/pirate.dm +++ b/code/modules/mob/living/simple_animal/hostile/pirate.dm @@ -34,7 +34,7 @@ icon_state = "pirateranged" icon_living = "pirateranged" icon_dead = "piratemelee_dead" - projectilesound = 'sound/weapons/laser.ogg' + projectilesound = 'sound/weapons/Laser.ogg' ranged = 1 rapid = 1 retreat_distance = 5 diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index fa010a69e49..c1e24a9badd 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -140,7 +140,7 @@ modifystate = -1 origin_tech = "combat=1;materials=3;magnets=2;plasmatech=3;engineering=1" ammo_type = list(/obj/item/ammo_casing/energy/plasma) - fire_sound = 'sound/weapons/laser.ogg' + fire_sound = 'sound/weapons/Laser.ogg' usesound = 'sound/items/Welder.ogg' toolspeed = 1 container_type = OPENCONTAINER diff --git a/code/modules/projectiles/guns/magic/staff.dm b/code/modules/projectiles/guns/magic/staff.dm index 2ee7edb075a..a8455d45fc5 100644 --- a/code/modules/projectiles/guns/magic/staff.dm +++ b/code/modules/projectiles/guns/magic/staff.dm @@ -60,7 +60,7 @@ item_state = "honker" max_charges = 4 recharge_rate = 8 - fire_sound = 'sound/items/airhorn.ogg' + fire_sound = 'sound/items/Airhorn.ogg' /obj/item/gun/magic/staff/focus name = "mental focus"