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processing fix
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@@ -6,7 +6,7 @@
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event_announcement.Announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/AI/outbreak5.ogg')
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/datum/event/blob/start()
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processing = 0 //so it won't fire again in next tick
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processing = FALSE //so it won't fire again in next tick
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var/turf/T = pick(blobstart)
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if(!T)
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return kill()
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@@ -24,4 +24,5 @@
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B.key = M.key
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to_chat(B, "<span class='userdanger'>You are now a mouse, infected with blob spores. Find somewhere isolated... before you burst and become the blob! Use ventcrawl (alt-click on vents) to move around.</span>")
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var/image/alert_overlay = image('icons/mob/blob.dmi', "blank_blob")
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notify_ghosts("Infected Mouse has appeared in [get_area(B)].", source = B, alert_overlay = alert_overlay)
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notify_ghosts("Infected Mouse has appeared in [get_area(B)].", source = B, alert_overlay = alert_overlay)
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processing = TRUE // Let it naturally end, if it runs successfully
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