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Updates a couple of /obj/item variables (#29829)
* compiles checkpoint * fix some * updatepaths * fix * rrr * linters * fiexs * icon fixes * plasmemes * fix * fix * fix bit more * fix * well * cleanup * fix glasses layer * conflict * fuck gun code * fixes * fix * fixes to energy guns * review * conflict * support that 1 unathi pixel * fix
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@@ -27,12 +27,6 @@ SUBSYSTEM_DEF(ticker)
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var/login_music
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/// List of all minds in the game. Used for objective tracking
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var/list/datum/mind/minds = list()
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/// icon_state the chaplain has chosen for his bible
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var/Bible_icon_state
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/// item_state the chaplain has chosen for his bible
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var/Bible_item_state
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/// Name of the bible
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var/Bible_name
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/// Name of the bible deity
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var/Bible_deity_name
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/// Cult static info, used for things like sprites. Someone should refactor the sprites out of it someday and just use SEPERATE ICONS DEPNDING ON THE TYPE OF CULT... like a sane person
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