mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 07:27:57 +01:00
Updates a couple of /obj/item variables (#29829)
* compiles checkpoint * fix some * updatepaths * fix * rrr * linters * fiexs * icon fixes * plasmemes * fix * fix * fix bit more * fix * well * cleanup * fix glasses layer * conflict * fuck gun code * fixes * fix * fixes to energy guns * review * conflict * support that 1 unathi pixel * fix
This commit is contained in:
+32
-28
@@ -6,16 +6,38 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons
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icon = 'icons/obj/items.dmi'
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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mouse_drag_pointer = MOUSE_ACTIVE_POINTER
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// Set in the Initialise depending on the item size. Unless it's overriden by a specific item
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max_integrity = 200
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can_be_hit = FALSE
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suicidal_hands = TRUE
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/// Set in the Initialise depending on the item size. Unless it's overriden by a specific item
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move_resist = null
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/// used in item_attack.dm to make an item not show an attack message to viewers
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var/discrete = FALSE
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/// The icon state used to display the item in your inventory. If null then the icon_state value itself will be used
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var/item_state = null
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var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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var/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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/**
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* Species-specific sprites, concept stolen from Paradise//vg/.
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*
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* ex:
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*
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* sprite_sheets = list("Tajaran" = 'icons/cat/are/bad')
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*
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* If index term exists, this sprite sheet will be used.
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*
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* This should never have a "Human" inside - use `worn_icon` instead.
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*/
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var/list/sprite_sheets
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/// Used to override inhand items. Use a single .dmi and suffix the icon states inside with _l and _r for each hand.
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var/list/sprite_sheets_inhand
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/// Icon file for mob worn overlays. Can be ignored if sprite_sheets/sprite_sheets_inhand is set
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var/icon/worn_icon
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/// Icon state for mob worn overlays, if null the `icon_state` value will be used
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var/worn_icon_state
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/// Icon state for mob inhand overlays, if null the `icon_state` value will be used
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var/inhand_icon_state
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/// Icon file for left hand inhand overlays
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var/icon/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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/// Icon file for right inhand overlays
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var/icon/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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/// Dimension X of the lefthand_file and righthand_file var
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/// eg: 32x32 sprite, 64x64 sprite, etc.
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var/inhand_x_dimension = 32
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@@ -23,11 +45,8 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons
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/// eg: 32x32 sprite, 64x64 sprite, etc.
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var/inhand_y_dimension = 32
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max_integrity = 200
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can_be_hit = FALSE
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suicidal_hands = TRUE
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/// used in item_attack.dm to make an item not show an attack message to viewers
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var/discrete = FALSE
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/// Sound played when you hit something with the item
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var/hitsound
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/// Played when the item is used, for example tools
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@@ -147,21 +166,6 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons
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/// If this item is a tool, the speed multiplier. Smaller numbers are faster.
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var/toolspeed = 1
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/* Species-specific sprites, concept stolen from Paradise//vg/.
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ex:
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sprite_sheets = list(
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"Tajaran" = 'icons/cat/are/bad'
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)
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If index term exists and icon_override is not set, this sprite sheet will be used.
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*/
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var/list/sprite_sheets
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/// Used to override inhand items. Use a single .dmi and suffix the icon states inside with _l and _r for each hand.
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var/list/sprite_sheets_inhand
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/// Used to override hardcoded clothing dmis in human clothing proc.
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var/icon_override
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/// Used to override hardcoded clothing inventory object dmis in human clothing proc.
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var/sprite_sheets_obj
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//Tooltip vars
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/// Is this item equipped into an inventory slot or hand of a mob?
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@@ -8,10 +8,10 @@ AI MODULES
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/obj/item/ai_module
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name = "AI Module"
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desc = "An AI Module for transmitting encrypted instructions to the AI."
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icon = 'icons/obj/module_ai.dmi'
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icon_state = "standard_low"
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item_state = "electronic"
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desc = "An AI Module for transmitting encrypted instructions to the AI."
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inhand_icon_state = "electronic"
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flags = CONDUCT
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force = 5.0
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w_class = WEIGHT_CLASS_SMALL
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@@ -221,7 +221,6 @@
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desc = "A device used to rapidly build and deconstruct walls, floors and airlocks."
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icon = 'icons/obj/tools.dmi'
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icon_state = "rcd"
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item_state = "rcd"
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flags = CONDUCT | NOBLUDGEON
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throwforce = 10
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throw_speed = 3
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@@ -708,7 +707,6 @@
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/obj/item/rcd/combat
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name = "combat RCD"
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icon_state = "crcd"
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item_state = "crcd"
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max_matter = 500
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matter = 500
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can_rwall = TRUE
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@@ -718,7 +716,7 @@
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desc = "Highly compressed matter for the RCD."
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icon = 'icons/obj/ammo.dmi'
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icon_state = "rcd"
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item_state = "rcdammo"
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inhand_icon_state = "rcdammo"
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origin_tech = "materials=3"
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materials = list(MAT_METAL=16000, MAT_GLASS=8000)
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new_attack_chain = TRUE
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@@ -3,7 +3,7 @@
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desc = "A device used to rapidly deploy cables. It has screws on the side which can be removed to slide off the cables."
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icon = 'icons/obj/tools.dmi'
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icon_state = "rcl-0"
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item_state = "rcl-0"
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inhand_icon_state = "rcl-0"
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force = 5 //Plastic is soft
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throwforce = 5
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throw_speed = 1
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@@ -84,21 +84,18 @@
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/obj/item/rcl/update_icon_state()
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if(!loaded)
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icon_state = "rcl-0"
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item_state = "rcl-0"
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inhand_icon_state = "rcl-0"
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return
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switch(loaded.amount)
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if(61 to INFINITY)
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icon_state = "rcl-30"
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item_state = "rcl"
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if(31 to 60)
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icon_state = "rcl-20"
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item_state = "rcl"
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if(1 to 30)
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icon_state = "rcl-10"
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item_state = "rcl"
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else
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icon_state = "rcl-0"
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item_state = "rcl-0"
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inhand_icon_state = "rcl[loaded.amount ? "" : "-0"]"
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/obj/item/rcl/proc/is_empty(mob/user, loud = 1)
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refresh_icon(user)
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@@ -7,7 +7,6 @@
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desc = "A device used to rapidly deploy service items."
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icon = 'icons/obj/tools.dmi'
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icon_state = "rsf"
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item_state = "rsf"
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var/atom/currently_dispensing
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var/power_mode = POWER_NONE
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@@ -3,7 +3,6 @@
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desc = "A glass case containing a bio-chip."
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icon = 'icons/obj/bio_chips.dmi'
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icon_state = "implantcase"
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item_state = "implantcase"
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throw_range = 5
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "materials=1;biotech=2"
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@@ -3,7 +3,7 @@
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desc = "Used to modify bio-chips."
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icon = 'icons/obj/bio_chips.dmi'
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icon_state = "implantpad-off"
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item_state = "electronic"
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inhand_icon_state = "electronic"
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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@@ -3,7 +3,7 @@
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desc = "A sterile automatic bio-chip injector."
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icon = 'icons/obj/bio_chips.dmi'
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icon_state = "implanter0"
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item_state = "syringe_0"
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inhand_icon_state = "syringe_0"
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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@@ -7,8 +7,8 @@
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desc = "In Greek myth, Prometheus stole fire from the Gods and gave it to humankind. The jewelry he kept for himself."
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icon = 'icons/obj/candle.dmi'
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icon_state = "candle1"
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item_state = "candle1"
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w_class = WEIGHT_CLASS_TINY
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light_color = "#E09D37"
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var/wax = 200
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/// Index for the icon state
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var/wax_index = TALL_CANDLE
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@@ -16,7 +16,6 @@
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var/infinite = FALSE
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var/start_lit = FALSE
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var/flickering = FALSE
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light_color = "#E09D37"
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/obj/item/candle/New()
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..()
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@@ -29,7 +29,7 @@
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desc = "It's a card with a magnetic strip attached to some circuitry. It looks too busted to be used for anything but salvage."
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name = "broken cryptographic sequencer"
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icon_state = "emag"
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item_state = "card-id"
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inhand_icon_state = "card-id"
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origin_tech = "magnets=2;syndicate=2"
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prefered_slot_flags = ITEM_SLOT_BOTH_POCKETS
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@@ -37,7 +37,7 @@
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desc = "It's a card with a magnetic strip attached to some circuitry."
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name = "cryptographic sequencer"
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icon_state = "emag"
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item_state = "card-id"
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inhand_icon_state = "card-id"
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origin_tech = "magnets=2;syndicate=2"
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flags = NOBLUDGEON
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flags_2 = NO_MAT_REDEMPTION_2
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@@ -71,7 +71,7 @@
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desc = "It's a card coated in a slurry of electromagnetic bananium."
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name = "jestographic sequencer"
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icon_state = "cmag"
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item_state = "card-id"
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inhand_icon_state = "card-id"
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origin_tech = "magnets=2;syndicate=2"
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flags = NOBLUDGEON
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flags_2 = NO_MAT_REDEMPTION_2
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@@ -93,7 +93,7 @@
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name = "identification card"
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desc = "A card used to provide ID and determine access across the station."
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icon_state = "id"
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item_state = "card-id"
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inhand_icon_state = "card-id"
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/// For redeeming at mining equipment lockers
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var/mining_points = 0
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/// Total mining points for the Shift.
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@@ -285,7 +285,7 @@
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name = decal.decal_name
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desc = decal.decal_desc
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icon_state = decal.decal_icon_state
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item_state = decal.decal_item_state
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inhand_icon_state = decal.decal_inhand_icon_state
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qdel(decal)
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qdel(used)
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return ITEM_INTERACT_COMPLETE
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@@ -380,18 +380,18 @@
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/obj/item/card/id/silver
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desc = "A silver card which shows honour and dedication."
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icon_state = "silver"
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item_state = "silver_id"
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inhand_icon_state = "silver_id"
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/obj/item/card/id/gold
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desc = "A golden card which shows power and might."
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icon_state = "gold"
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item_state = "gold_id"
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inhand_icon_state = "gold_id"
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/obj/item/card/id/captains_spare
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name = "captain's spare ID"
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desc = "The spare ID of the captain. Keep this secured."
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icon_state = "gold"
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item_state = "gold_id"
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inhand_icon_state = "gold_id"
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registered_name = "Captain"
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assignment = "Captain"
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@@ -402,7 +402,7 @@
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/obj/item/card/id/admin
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name = "admin ID card"
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icon_state = "admin"
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item_state = "gold_id"
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inhand_icon_state = "gold_id"
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registered_name = "Admin"
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assignment = "Testing Shit"
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untrackable = TRUE
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@@ -427,7 +427,6 @@
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name = "prisoner ID card"
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desc = "You are a number, you are not a free man."
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icon_state = "prisoner"
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item_state = "orange-id"
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assignment = "Prisoner"
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registered_name = "Scum"
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access = list(ACCESS_LIBRARY)
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@@ -888,7 +887,7 @@
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var/decal_name = "identification card"
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var/decal_desc = "A card used to provide ID and determine access across the station."
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var/decal_icon_state = "id"
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var/decal_item_state = "card-id"
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var/decal_inhand_icon_state = "card-id"
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var/override_name = 0
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/obj/item/id_decal/gold
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@@ -897,7 +896,7 @@
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desc = "Make your ID look like the Captain's or a self-centered HOP's. Applies to any ID."
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decal_desc = "A golden card which shows power and might."
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decal_icon_state = "gold"
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decal_item_state = "gold_id"
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decal_inhand_icon_state = "gold_id"
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/obj/item/id_decal/silver
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name = "silver ID card decal"
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@@ -905,7 +904,7 @@
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desc = "Make your ID look like HOP's because they wouldn't change it officially. Applies to any ID."
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decal_desc = "A silver card which shows honour and dedication."
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decal_icon_state = "silver"
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decal_item_state = "silver_id"
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decal_inhand_icon_state = "silver_id"
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/obj/item/id_decal/prisoner
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name = "prisoner ID card decal"
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@@ -913,7 +912,6 @@
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desc = "All the cool kids have an ID that's this color. Applies to any ID."
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decal_desc = "You are a number, you are not a free man."
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decal_icon_state = "prisoner"
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decal_item_state = "orange-id"
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/obj/item/id_decal/centcom
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name = "centcom ID card decal"
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@@ -61,7 +61,6 @@ LIGHTERS ARE IN LIGHTERS.DM
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/obj/item/clothing/mask/cigarette/update_icon_state()
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. = ..()
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icon_state = "[initial(icon_state)][lit ? "_on" : ""]"
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item_state = "[initial(icon_state)][lit ? "_on" : ""]"
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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H.update_inv_wear_mask()
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@@ -13,8 +13,7 @@
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name = "bike horn"
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desc = "A horn off of a bicycle."
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icon_state = "bike_horn"
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item_state = "bike_horn"
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hitsound = null
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inhand_icon_state = "bike_horn"
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throwforce = 3
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w_class = WEIGHT_CLASS_TINY
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var/list/honk_sounds = list('sound/items/bikehorn.ogg' = 1)
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@@ -37,7 +36,7 @@
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name = "golden bike horn"
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desc = "Golden? Clearly, its made with bananium! Honk!"
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icon_state = "gold_horn"
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item_state = "gold_horn"
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inhand_icon_state = "gold_horn"
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var/cooldown = 0
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/obj/item/bikehorn/golden/attack__legacy__attackchain(mob/M, mob/user)
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@@ -69,7 +68,7 @@
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desc = "When you just can't get those laughs coming the natural way!"
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icon = 'icons/obj/device.dmi'
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icon_state = "clown_recorder"
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item_state = "analyzer"
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inhand_icon_state = "analyzer"
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = ITEM_SLOT_BELT
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materials = list(MAT_METAL = 180, MAT_GLASS = 90)
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@@ -4,18 +4,17 @@
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#define WAND_SPEED "Change Closing Speed"
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/obj/item/door_remote
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icon_state = "gangtool-white"
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item_state = "electronic"
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icon = 'icons/obj/device.dmi'
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name = "control wand"
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desc = "Remotely controls airlocks."
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icon = 'icons/obj/device.dmi'
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icon_state = "gangtool-white"
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inhand_icon_state = "electronic"
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w_class = WEIGHT_CLASS_TINY
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flags = NOBLUDGEON
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var/mode = WAND_OPEN
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var/region_access = list()
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var/additional_access = list()
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var/obj/item/card/id/ID
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new_attack_chain = TRUE
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/obj/item/door_remote/Initialize(mapload)
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||||
@@ -188,7 +187,7 @@
|
||||
name = "access tuner"
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||||
desc = "A device used for illegally interfacing with doors."
|
||||
icon_state = "hacktool"
|
||||
item_state = "hacktool"
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inhand_icon_state = "hacktool"
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var/hack_speed = 1.5 SECONDS
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var/busy = FALSE
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/// How far can we use this. Leave `null` for infinite range
|
||||
@@ -233,7 +232,7 @@
|
||||
name = "janitor's keyring"
|
||||
desc = "An absolutely unwieldy set of keys attached to a metal ring. The keys on the ring allow you to access most Departmental entries and the Service Department!"
|
||||
icon_state = "keyring"
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||||
item_state = "keyring"
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||||
inhand_icon_state = null
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/// Are you already using the keyring?
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var/busy = FALSE
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/// This prevents spamming the key-shake.
|
||||
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||||
@@ -5,7 +5,6 @@
|
||||
desc = "A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients."
|
||||
icon = 'icons/obj/defib.dmi'
|
||||
icon_state = "defibunit"
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||||
item_state = "defibunit"
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||||
slot_flags = ITEM_SLOT_BACK
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||||
force = 5
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||||
throwforce = 6
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||||
@@ -209,7 +208,6 @@
|
||||
name = "compact defibrillator"
|
||||
desc = "A belt-mounted defibrillator that can be rapidly deployed."
|
||||
icon_state = "defibcompact"
|
||||
item_state = "defibcompact"
|
||||
sprite_sheets = null //Because Vox had the belt defibrillator sprites in back.dm
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
@@ -229,7 +227,6 @@
|
||||
name = "combat defibrillator"
|
||||
desc = "A belt-mounted blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
|
||||
icon_state = "defibcombat"
|
||||
item_state = "defibcombat"
|
||||
paddle_type = /obj/item/shockpaddles/syndicate
|
||||
combat = TRUE
|
||||
safety = FALSE
|
||||
@@ -244,7 +241,6 @@
|
||||
name = "advanced compact defibrillator"
|
||||
desc = "A belt-mounted state-of-the-art defibrillator that can be rapidly deployed in all environments. The casing is EMP-shielded and heavily reinforced, making it immune to most sources of damage."
|
||||
icon_state = "defibnt"
|
||||
item_state = "defibnt"
|
||||
paddle_type = /obj/item/shockpaddles/advanced
|
||||
combat = TRUE
|
||||
hardened = TRUE // EMP-proof (on the component), but not emag-proof.
|
||||
@@ -291,7 +287,7 @@
|
||||
desc = "A pair of plastic-gripped paddles with flat metal surfaces that are used to deliver powerful electric shocks."
|
||||
icon = 'icons/obj/defib.dmi'
|
||||
icon_state = "defibpaddles0"
|
||||
item_state = "defibpaddles0"
|
||||
inhand_icon_state = "defibpaddles0"
|
||||
throwforce = 6
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
@@ -357,7 +353,7 @@
|
||||
/obj/item/shockpaddles/update_icon_state()
|
||||
var/wielded = HAS_TRAIT(src, TRAIT_WIELDED)
|
||||
icon_state = "[base_icon_state][wielded]"
|
||||
item_state = "[base_icon_state][wielded]"
|
||||
inhand_icon_state = "[base_icon_state][wielded]"
|
||||
if(on_cooldown)
|
||||
icon_state = "[base_icon_state][wielded]_cooldown"
|
||||
|
||||
@@ -420,7 +416,7 @@
|
||||
desc = "A pair of paddles with flat metal surfaces that are used to deliver powerful electric shocks."
|
||||
icon = 'icons/obj/defib.dmi'
|
||||
icon_state = "defibpaddles0"
|
||||
item_state = "defibpaddles0"
|
||||
inhand_icon_state = "defibpaddles0"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
var/revivecost = 1000
|
||||
var/safety = TRUE
|
||||
@@ -450,12 +446,12 @@
|
||||
name = "combat defibrillator paddles"
|
||||
desc = "A pair of high-tech paddles with flat plasteel surfaces to revive deceased operatives (unless they exploded). They possess both the ability to penetrate armor and to deliver powerful or disabling shocks offensively."
|
||||
icon_state = "syndiepaddles0"
|
||||
item_state = "syndiepaddles0"
|
||||
inhand_icon_state = "syndiepaddles0"
|
||||
base_icon_state = "syndiepaddles"
|
||||
|
||||
/obj/item/shockpaddles/advanced
|
||||
name = "advanced defibrillator paddles"
|
||||
desc = "A pair of high-tech paddles with flat plasteel surfaces that are used to deliver powerful electric shocks. They possess the ability to penetrate armor to deliver shock."
|
||||
icon_state = "ntpaddles0"
|
||||
item_state = "ntpaddles0"
|
||||
inhand_icon_state = "ntpaddles0"
|
||||
base_icon_state = "ntpaddles"
|
||||
|
||||
@@ -3,7 +3,8 @@
|
||||
desc = "A handy pocket card used to extract an artificial intelligence for transport."
|
||||
icon = 'icons/obj/aicards.dmi'
|
||||
icon_state = "aicard" // aicard-full
|
||||
item_state = "electronic"
|
||||
worn_icon_state = "electronic"
|
||||
inhand_icon_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
flags = NOBLUDGEON
|
||||
|
||||
@@ -5,9 +5,8 @@
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "camera_bug"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
item_state = "camera_bug"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
origin_tech = "syndicate=1;engineering=3"
|
||||
/// Integrated camera console to serve UI data
|
||||
var/obj/machinery/computer/security/camera_bug/integrated_console
|
||||
|
||||
@@ -2,9 +2,10 @@
|
||||
name = "chameleon counterfeiter"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "cham_counter"
|
||||
worn_icon_state = "electronic"
|
||||
inhand_icon_state = "electronic"
|
||||
flags = CONDUCT
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
item_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "syndicate=1;magnets=3"
|
||||
var/can_use = TRUE
|
||||
@@ -12,7 +13,9 @@
|
||||
var/saved_desc
|
||||
var/saved_icon
|
||||
var/saved_icon_state
|
||||
var/saved_item_state
|
||||
var/saved_worn_icon
|
||||
var/saved_worn_icon_state
|
||||
var/saved_inhand_icon_state
|
||||
var/saved_overlays
|
||||
var/saved_underlays
|
||||
var/dummy_active = FALSE
|
||||
@@ -33,7 +36,9 @@
|
||||
saved_desc = target.desc
|
||||
saved_icon = target.icon
|
||||
saved_icon_state = target.icon_state
|
||||
saved_item_state = target.item_state
|
||||
saved_worn_icon = target.worn_icon
|
||||
saved_worn_icon_state = target.worn_icon_state
|
||||
saved_inhand_icon_state = target.inhand_icon_state
|
||||
saved_overlays = target.overlays
|
||||
saved_underlays = target.underlays
|
||||
|
||||
@@ -56,7 +61,9 @@
|
||||
desc = saved_desc
|
||||
icon = saved_icon
|
||||
icon_state = saved_icon_state
|
||||
item_state = saved_item_state
|
||||
worn_icon = saved_worn_icon
|
||||
worn_icon_state = saved_icon_state
|
||||
inhand_icon_state = saved_inhand_icon_state
|
||||
overlays = saved_overlays
|
||||
underlays = saved_underlays
|
||||
dummy_active = TRUE
|
||||
@@ -66,7 +73,9 @@
|
||||
desc = initial(desc)
|
||||
icon = initial(icon)
|
||||
icon_state = initial(icon_state)
|
||||
item_state = initial(item_state)
|
||||
worn_icon = initial(worn_icon)
|
||||
worn_icon_state = initial(worn_icon_state)
|
||||
inhand_icon_state = initial(inhand_icon_state)
|
||||
overlays = initial(overlays)
|
||||
underlays = initial(underlays)
|
||||
dummy_active = FALSE
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
icon_state = "shield0"
|
||||
flags = CONDUCT
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
item_state = "electronic"
|
||||
worn_icon_state = "electronic"
|
||||
inhand_icon_state = "electronic"
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
@@ -118,7 +119,7 @@
|
||||
/obj/effect/dummy/chameleon/attack_by(obj/item/attacking, mob/user, params)
|
||||
if(..())
|
||||
return FINISH_ATTACK
|
||||
for(var/mob/M in src)
|
||||
for(var/mob/M in src)
|
||||
to_chat(M, "<span class='danger'>Your [src] deactivates.</span>")
|
||||
master.disrupt()
|
||||
|
||||
@@ -183,7 +184,6 @@
|
||||
name = "cyborg chameleon projector"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "shield0"
|
||||
item_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/active = FALSE
|
||||
var/activation_cost = 300
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A powerful and versatile flashbulb device, with applications ranging from disorienting attackers to acting as visual receptors in robot production."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "flash"
|
||||
item_state = "flashtool" //looks exactly like a flash (and nothing like a flashbang)
|
||||
inhand_icon_state = "flashtool" //looks exactly like a flash (and nothing like a flashbang)
|
||||
belt_icon = "flash"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
@@ -224,9 +224,10 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
desc = "A polaroid camera. 10 photos left."
|
||||
icon_state = "camera"
|
||||
item_state = "camera"
|
||||
worn_icon_state = "camera"
|
||||
inhand_icon_state = "camera"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
slot_flags = ITEM_SLOT_NECK
|
||||
can_overcharge = FALSE
|
||||
var/flash_max_charges = 5
|
||||
var/flash_cur_charges = 5
|
||||
@@ -265,7 +266,9 @@
|
||||
name = "memorizer"
|
||||
desc = "If you see this, you're not likely to remember it any time soon." // Why doesn't this at least delete your notes smh
|
||||
icon_state = "memorizer"
|
||||
item_state = "nullrod"
|
||||
inhand_icon_state = "tele_baton"
|
||||
lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
|
||||
|
||||
/obj/item/flash/armimplant
|
||||
name = "photon projector"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A hand-held emergency light."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "flashlight"
|
||||
item_state = "flashlight"
|
||||
inhand_icon_state = "flashlight"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
@@ -90,7 +90,8 @@
|
||||
name = "penlight"
|
||||
desc = "A pen, and a light. Used by medical staff."
|
||||
icon_state = "penlight"
|
||||
item_state = ""
|
||||
worn_icon_state = "pen"
|
||||
inhand_icon_state = "pen"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BOTH_EARS
|
||||
brightness_on = 2
|
||||
@@ -100,7 +101,7 @@
|
||||
name = "seclite"
|
||||
desc = "A robust flashlight used by security."
|
||||
icon_state = "seclite"
|
||||
item_state = "seclite"
|
||||
inhand_icon_state = "seclite"
|
||||
force = 9 // Not as good as a stun baton.
|
||||
brightness_on = 5 // A little better than the standard flashlight.
|
||||
hitsound = 'sound/weapons/genhit1.ogg'
|
||||
@@ -109,7 +110,6 @@
|
||||
name = "low-power flashlight"
|
||||
desc = "A miniature lamp, that might be used by small robots."
|
||||
icon_state = "penlight"
|
||||
item_state = ""
|
||||
brightness_on = 2
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
name = "desk lamp"
|
||||
desc = "A desk lamp with an adjustable mount."
|
||||
icon_state = "lamp"
|
||||
item_state = "lamp"
|
||||
inhand_icon_state = "lamp"
|
||||
brightness_on = 5
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list()
|
||||
@@ -133,7 +133,7 @@
|
||||
/obj/item/flashlight/lamp/green
|
||||
desc = "A classic green-shaded desk lamp."
|
||||
icon_state = "lampgreen"
|
||||
item_state = "lampgreen"
|
||||
inhand_icon_state = "lampgreen"
|
||||
light_color = "#AAFFAA"
|
||||
|
||||
/obj/item/flashlight/lamp/green/off
|
||||
@@ -150,7 +150,7 @@
|
||||
name = "banana lamp"
|
||||
desc = "Only a clown would think to make a ghetto banana-shaped lamp. Even has a goofy pullstring."
|
||||
icon_state = "bananalamp"
|
||||
item_state = "bananalamp"
|
||||
inhand_icon_state = "lampgreen"
|
||||
light_color = "#f7ff57"
|
||||
|
||||
// FLARES
|
||||
@@ -161,7 +161,7 @@
|
||||
brightness_on = 8
|
||||
light_color = "#ff0000"
|
||||
icon_state = "flare"
|
||||
item_state = "flare"
|
||||
inhand_icon_state = "flare"
|
||||
togglesound = 'sound/goonstation/misc/matchstick_light.ogg'
|
||||
var/fuel = 0
|
||||
var/on_damage = 7
|
||||
@@ -174,11 +174,7 @@
|
||||
..()
|
||||
|
||||
/obj/item/flashlight/flare/update_icon_state()
|
||||
if(on)
|
||||
item_state = "[initial(item_state)]-on"
|
||||
else
|
||||
item_state = "[initial(item_state)]"
|
||||
|
||||
inhand_icon_state = "[initial(inhand_icon_state)][on ? "-on" : ""]"
|
||||
if(!fuel)
|
||||
icon_state = "[initial(icon_state)]-empty"
|
||||
return
|
||||
@@ -260,7 +256,7 @@
|
||||
brightness_on = 4
|
||||
color = LIGHT_COLOR_GREEN
|
||||
icon_state = "glowstick"
|
||||
item_state = "glowstick"
|
||||
inhand_icon_state = null
|
||||
togglesound = 'sound/effects/bone_break_1.ogg'
|
||||
produce_heat = FALSE
|
||||
fuel_lower = 1600
|
||||
@@ -319,10 +315,10 @@
|
||||
/obj/item/flashlight/flare/torch
|
||||
name = "torch"
|
||||
desc = "A torch fashioned from some leaves and a log."
|
||||
icon_state = "torch"
|
||||
inhand_icon_state = "torch"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
brightness_on = 7
|
||||
icon_state = "torch"
|
||||
item_state = "torch"
|
||||
light_color = LIGHT_COLOR_ORANGE
|
||||
on_damage = 10
|
||||
|
||||
@@ -331,7 +327,7 @@
|
||||
name = "glowing slime extract"
|
||||
desc = "A glowing ball of what appears to be amber."
|
||||
icon_state = "slime-on"
|
||||
item_state = "slime"
|
||||
inhand_icon_state = null
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
brightness_on = 6
|
||||
light_color = "#FFBF00"
|
||||
@@ -362,7 +358,6 @@
|
||||
var/emp_cur_charges = 4
|
||||
var/charge_tick = 0
|
||||
|
||||
|
||||
/obj/item/flashlight/emp/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
desc = "A handheld device used for detecting and measuring radiation pulses."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "geiger_off"
|
||||
item_state = "multitool"
|
||||
inhand_icon_state = "multitool"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
flags = NOBLUDGEON
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Used to restart stopped hearts."
|
||||
icon = 'icons/obj/medical.dmi'
|
||||
icon_state = "defib-on"
|
||||
item_state = "defib"
|
||||
inhand_icon_state = "defib"
|
||||
belt_icon = "defib"
|
||||
|
||||
var/icon_base = "defib"
|
||||
|
||||
@@ -3,13 +3,14 @@
|
||||
desc = "Don't shine it in your eyes!"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "pointer"
|
||||
item_state = "pen"
|
||||
var/pointer_icon_state
|
||||
worn_icon_state = "pen"
|
||||
inhand_icon_state = "pen"
|
||||
flags = CONDUCT
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=500)
|
||||
w_class = WEIGHT_CLASS_SMALL //Increased to 2, because diodes are w_class 2. Conservation of matter.
|
||||
origin_tech = "combat=1;magnets=2"
|
||||
var/pointer_icon_state
|
||||
var/energy = 5
|
||||
var/max_energy = 5
|
||||
var/effectchance = 33
|
||||
@@ -17,7 +18,6 @@
|
||||
var/recharge_locked = 0
|
||||
var/obj/item/stock_parts/micro_laser/diode //used for upgrading!
|
||||
|
||||
|
||||
/obj/item/laser_pointer/red
|
||||
pointer_icon_state = "red_laser"
|
||||
/obj/item/laser_pointer/green
|
||||
|
||||
@@ -36,7 +36,8 @@
|
||||
desc = "A device to automatically replace lights. Refill with broken or working light bulbs, or sheets of glass."
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "lightreplacer0"
|
||||
item_state = "electronic"
|
||||
worn_icon_state = "electronic"
|
||||
inhand_icon_state = "electronic"
|
||||
belt_icon = "light_replacer"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A device used to project your voice. Loudly."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "megaphone"
|
||||
item_state = "radio"
|
||||
inhand_icon_state = "radio"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
|
||||
|
||||
@@ -3,7 +3,8 @@
|
||||
desc = "A handheld device that allows you to install an artificial intelligence to be your companion."
|
||||
icon = 'icons/obj/aicards.dmi'
|
||||
icon_state = "pai"
|
||||
item_state = "electronic"
|
||||
worn_icon_state = "electronic"
|
||||
inhand_icon_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
origin_tech = "programming=2"
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
name = selected_module.module_name
|
||||
desc = selected_module.module_desc
|
||||
icon_state = selected_module.module_state
|
||||
item_state = selected_module.module_state
|
||||
inhand_icon_state = selected_module.module_state
|
||||
if(user)
|
||||
user.update_inv_l_hand()
|
||||
user.update_inv_r_hand()
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
desc = "A nulling power sink which drains energy from electrical systems."
|
||||
icon = 'icons/goonstation/objects/powersink.dmi'
|
||||
icon_state = "powersink0"
|
||||
item_state = "electronic"
|
||||
inhand_icon_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags = CONDUCT
|
||||
throwforce = 5
|
||||
@@ -22,7 +22,6 @@
|
||||
var/max_power = 6e8 // maximum power that can be drained before exploding
|
||||
var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
|
||||
var/admins_warned = FALSE // stop spam, only warn the admins once that we are about to boom
|
||||
|
||||
var/obj/structure/cable/attached // the attached cable
|
||||
|
||||
/obj/item/powersink/Destroy()
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A beacon used by a teleporter."
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "beacon"
|
||||
item_state = "signaler"
|
||||
inhand_icon_state = "signaler"
|
||||
origin_tech = "bluespace=1"
|
||||
flags = CONDUCT
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
name = "electropack"
|
||||
desc = "Dance my monkeys! DANCE!!!"
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "electropack0"
|
||||
item_state = "electropack"
|
||||
icon_state = "electropack"
|
||||
flags = CONDUCT
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
@@ -138,7 +137,6 @@
|
||||
frequency = AIRLOCK_FREQ
|
||||
code = 2
|
||||
receiving = TRUE
|
||||
|
||||
var/obj/item/electropack/owning_pack
|
||||
|
||||
/obj/item/assembly/signaler/electropack/Initialize(mapload, holding_electropack)
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
|
||||
/obj/item/encryptionkey
|
||||
name = "Standard Encryption Key"
|
||||
desc = "An encyption key for a radio headset. Contains cypherkeys."
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "cypherkey"
|
||||
item_state = ""
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
origin_tech = "engineering=2;bluespace=1"
|
||||
var/translate_binary = FALSE
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
/obj/item/radio/headset
|
||||
name = "radio headset"
|
||||
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
|
||||
var/radio_desc = ""
|
||||
icon_state = "headset"
|
||||
item_state = "headset"
|
||||
worn_icon_state = "headset"
|
||||
inhand_icon_state = "headset"
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/clothing/species/vox/ears.dmi', //We read you loud and skree-er.
|
||||
"Kidan" = 'icons/mob/clothing/species/kidan/ears.dmi'
|
||||
)
|
||||
)
|
||||
materials = list(MAT_METAL = 200)
|
||||
canhear_range = 0 // can't hear headsets from very far away
|
||||
|
||||
slot_flags = ITEM_SLOT_BOTH_EARS
|
||||
var/radio_desc = ""
|
||||
var/translate_binary = FALSE
|
||||
var/translate_hive = FALSE
|
||||
var/obj/item/encryptionkey/keyslot1 = null
|
||||
@@ -81,7 +82,7 @@
|
||||
desc = "An updated, modular intercom that fits over the head. Takes encryption keys. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
worn_icon_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/alt/deathsquad
|
||||
name = "Deathsquad headset"
|
||||
@@ -107,13 +108,13 @@
|
||||
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "syndie_headset"
|
||||
item_state = "syndie_headset"
|
||||
worn_icon_state = "syndie_headset"
|
||||
|
||||
/obj/item/radio/headset/syndicate_fake
|
||||
name = "syndicate headset"
|
||||
desc = "A syndicate headset to set on your head."
|
||||
icon_state = "syndie_headset"
|
||||
item_state = "syndie_headset"
|
||||
worn_icon_state = "syndie_headset"
|
||||
|
||||
/obj/item/radio/headset/syndicate/syndteam
|
||||
ks1type = /obj/item/encryptionkey/syndteam
|
||||
@@ -134,7 +135,7 @@
|
||||
flags = EARBANGPROTECT
|
||||
origin_tech = "syndicate=3"
|
||||
icon_state = "soviet_headset"
|
||||
item_state = "soviet_headset"
|
||||
worn_icon_state = "soviet_headset"
|
||||
ks1type = /obj/item/encryptionkey/soviet
|
||||
requires_tcomms = FALSE
|
||||
|
||||
@@ -153,13 +154,12 @@
|
||||
desc = "This is used by your elite security force. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "sec_headset_alt"
|
||||
item_state = "sec_headset_alt"
|
||||
worn_icon_state = "sec_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/headset_iaa
|
||||
name = "internal affairs radio headset"
|
||||
desc = "This is used by your elite legal team."
|
||||
icon_state = "sec_headset"
|
||||
item_state = "sec_headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_iaa
|
||||
|
||||
/obj/item/radio/headset/headset_iaa/alt
|
||||
@@ -167,7 +167,6 @@
|
||||
desc = "This is used by your elite legal team. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "sec_headset_alt"
|
||||
item_state = "sec_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/headset_eng
|
||||
name = "engineering radio headset"
|
||||
@@ -222,7 +221,7 @@
|
||||
desc = "The headset of the boss. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
worn_icon_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/heads/rd
|
||||
name = "research director's headset"
|
||||
@@ -241,7 +240,6 @@
|
||||
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/heads/ce
|
||||
name = "chief engineer's headset"
|
||||
@@ -312,7 +310,7 @@
|
||||
desc = "The headset of the Magistrate. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
worn_icon_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/heads/blueshield
|
||||
name = "blueshield's headset"
|
||||
@@ -325,7 +323,7 @@
|
||||
desc = "The headset of the Blueshield. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
worn_icon_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/ert
|
||||
name = "emergency response team headset"
|
||||
@@ -339,7 +337,7 @@
|
||||
desc = "An ergonomic tactical headset used by Nanotrasen-affiliated PMCs. Protects against loud noises."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
worn_icon_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/ert/alt/solgov
|
||||
name = "\improper Trans-Solar Marine Corps bowman headset"
|
||||
@@ -364,7 +362,7 @@
|
||||
desc = "The headset of final authority. Protects ears from flashbangs. Can transmit even if telecomms are down."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
worn_icon_state = "com_headset_alt"
|
||||
ks2type = /obj/item/encryptionkey/centcom
|
||||
requires_tcomms = FALSE
|
||||
instant = TRUE
|
||||
|
||||
@@ -23,12 +23,12 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
|
||||
GLOBAL_LIST_EMPTY(deadsay_radio_systems)
|
||||
|
||||
/obj/item/radio
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
name = "station bounced radio"
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "walkietalkie"
|
||||
inhand_icon_state = "radio"
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
suffix = "\[3\]"
|
||||
icon_state = "walkietalkie"
|
||||
item_state = "walkietalkie"
|
||||
/// boolean for radio enabled or not
|
||||
var/on = TRUE
|
||||
var/last_transmission
|
||||
|
||||
@@ -17,12 +17,13 @@ SLIME SCANNER
|
||||
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "t-ray0"
|
||||
var/on = FALSE
|
||||
worn_icon_state = "electronic"
|
||||
inhand_icon_state = "electronic"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
materials = list(MAT_METAL = 300)
|
||||
origin_tech = "magnets=1;engineering=1"
|
||||
var/on = FALSE
|
||||
|
||||
/obj/item/t_scanner/Destroy()
|
||||
if(on)
|
||||
@@ -71,7 +72,7 @@ SLIME SCANNER
|
||||
flick_overlay(t_ray_images, list(viewer.client), flick_time)
|
||||
|
||||
////////////////////////////////////////
|
||||
// MARK: Health analyser
|
||||
// MARK: Health analyzer
|
||||
////////////////////////////////////////
|
||||
#define SIMPLE_HEALTH_SCAN 0
|
||||
#define DETAILED_HEALTH_SCAN 1
|
||||
@@ -139,7 +140,8 @@ SLIME SCANNER
|
||||
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "health"
|
||||
item_state = "healthanalyzer"
|
||||
worn_icon_state = "healthanalyzer"
|
||||
inhand_icon_state = "healthanalyzer"
|
||||
belt_icon = "health_analyzer"
|
||||
flags = CONDUCT | NOBLUDGEON
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
@@ -454,7 +456,7 @@ SLIME SCANNER
|
||||
desc = "A hand-held scanner able to diagnose robotic injuries and the condition of machinery."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "robotanalyzer"
|
||||
item_state = "analyzer"
|
||||
inhand_icon_state = "analyzer"
|
||||
flags = CONDUCT
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -601,7 +603,7 @@ SLIME SCANNER
|
||||
desc = "A hand-held environmental scanner which reports current gas levels."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "atmos"
|
||||
item_state = "analyzer"
|
||||
inhand_icon_state = "analyzer"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
@@ -849,7 +851,7 @@ SLIME SCANNER
|
||||
desc = "A hand-held reagent scanner which identifies chemical agents and blood types."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "spectrometer"
|
||||
item_state = "analyzer"
|
||||
inhand_icon_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
@@ -927,7 +929,7 @@ SLIME SCANNER
|
||||
name = "slime scanner"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "adv_spectrometer_s"
|
||||
item_state = "analyzer"
|
||||
inhand_icon_state = "analyzer"
|
||||
origin_tech = "biotech=2"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -983,7 +985,8 @@ SLIME SCANNER
|
||||
desc = "A handheld scanner capable of deep-scanning an entire body."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "bodyanalyzer_0"
|
||||
item_state = "healthanalyser"
|
||||
worn_icon_state = "healthanalyzer"
|
||||
inhand_icon_state = "healthanalyzer"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 5
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A device that can record to cassette tapes, and play them. It automatically translates the content in playback."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "taperecorder_empty"
|
||||
item_state = "analyzer"
|
||||
inhand_icon_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL = 180, MAT_GLASS = 90)
|
||||
@@ -268,7 +268,7 @@
|
||||
desc = "A magnetic tape that can hold up to ten minutes of content."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "tape_white"
|
||||
item_state = "analyzer"
|
||||
inhand_icon_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL = 40, MAT_GLASS = 10)
|
||||
force = 1
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Fog of war that fits your pocket. Flicking the switch and extending the antenna will scramble nearby radio comms, making outgoing messages hard to understand."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "jammer"
|
||||
item_state = "jammer"
|
||||
inhand_icon_state = "jammer"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
actions_types = list(/datum/action/item_action/toggle_radio_jammer)
|
||||
new_attack_chain = TRUE
|
||||
@@ -37,12 +37,12 @@
|
||||
desc = "A strange syndicate version of a cult veil shifter. Warranty voided if exposed to EMP."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "syndi-tele-4"
|
||||
inhand_icon_state = "electronic"
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 4
|
||||
throw_range = 10
|
||||
flags = CONDUCT
|
||||
item_state = "electronic"
|
||||
origin_tech = "magnets=3;combat=3;syndicate=3"
|
||||
new_attack_chain = TRUE
|
||||
var/list/icons_charges = list(
|
||||
@@ -342,12 +342,12 @@
|
||||
desc = "A dangerous syndicate device focused on crowd control and escapes. Causes brain damage, confusion, and other nasty effects to those surrounding the user."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "batterer"
|
||||
inhand_icon_state = "electronic"
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 4
|
||||
throw_range = 10
|
||||
flags = CONDUCT
|
||||
item_state = "electronic"
|
||||
origin_tech = "magnets=3;combat=3;syndicate=3"
|
||||
new_attack_chain = TRUE
|
||||
|
||||
@@ -494,12 +494,12 @@
|
||||
desc = "The Syndicate seem to have modified this T-ray scanner for a more nefarious purpose, allowing it to detect all loyal Nanotrasen crew."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "syndi-scanner"
|
||||
inhand_icon_state = "electronic"
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 4
|
||||
throw_range = 10
|
||||
flags = CONDUCT
|
||||
item_state = "electronic"
|
||||
new_attack_chain = TRUE
|
||||
/// Split points for range_messages.
|
||||
var/list/ranges = list(5, 15, 30)
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
#define TTV_TANK_ICON_STATES list("anesthetic", "emergency", "emergency_double", "emergency_engi", "emergency_sleep", "jetpack", "jetpack_black", "jetpack_void", "oxygen", "oxygen_f", "oxygen_fr", "plasma")
|
||||
|
||||
/obj/item/transfer_valve
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
name = "tank transfer valve"
|
||||
icon_state = "valve_1"
|
||||
item_state = "ttv"
|
||||
desc = "Regulates the transfer of air between two tanks."
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "valve_1"
|
||||
inhand_icon_state = "ttv"
|
||||
var/obj/item/tank/tank_one = null
|
||||
var/obj/item/tank/tank_two = null
|
||||
var/obj/item/assembly/attached_device = null
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
desc = "Used by obese officers to save their breath for running."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "voice0"
|
||||
item_state = "flashtool" //looks exactly like a flash (and nothing like a flashbang)
|
||||
inhand_icon_state = "flashtool"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
flags = CONDUCT
|
||||
var/next_use_time
|
||||
@@ -37,7 +37,6 @@
|
||||
name = "whistle"
|
||||
desc = "A metal pea-whistle. Can be blown while held, or worn in the mouth."
|
||||
icon_state = "whistle"
|
||||
item_state = "whistle"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
flags = CONDUCT
|
||||
body_parts_covered = null
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
/obj/item/disk
|
||||
icon = 'icons/obj/module.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
item_state = "card-id"
|
||||
icon_state = "datadisk0"
|
||||
inhand_icon_state = "card-id"
|
||||
drop_sound = 'sound/items/handling/disk_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/disk_pickup.ogg'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/disk/data
|
||||
name = "Cloning Data Disk"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "This injects the person with DNA."
|
||||
icon = 'icons/obj/medical.dmi'
|
||||
icon_state = "dnainjector"
|
||||
item_state = "dnainjector"
|
||||
inhand_icon_state = "dnainjector"
|
||||
belt_icon = "syringe"
|
||||
var/block = 0
|
||||
var/datum/dna2_record/buf = null
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
name = "dna scrambler"
|
||||
desc = "An illegal genetic serum designed to randomize the user's identity."
|
||||
icon = 'icons/obj/hypo.dmi'
|
||||
item_state = "syringe_0"
|
||||
icon_state = "lepopen"
|
||||
inhand_icon_state = "syringe_0"
|
||||
var/used = FALSE
|
||||
|
||||
/obj/item/dnascrambler/update_icon_state()
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Documents printed on special copy-protected paper."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "docs_generic"
|
||||
item_state = "paper"
|
||||
inhand_icon_state = "paper"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_range = 1
|
||||
throw_speed = 1
|
||||
@@ -77,7 +77,7 @@
|
||||
name = "\improper D.V.O.R.A.K Blackbox Disk"
|
||||
desc = "This disk contains a full record of all information that passed through D.V.O.R.A.K's systems during its uptime, not to mention what may have gone wrong. NT might be interested in this."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
item_state = "card-id"
|
||||
icon_state = "holodisk"
|
||||
inhand_icon_state = "card-id"
|
||||
drop_sound = 'sound/items/handling/disk_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/disk_pickup.ogg'
|
||||
|
||||
@@ -26,7 +26,9 @@
|
||||
// update icons
|
||||
icon = initial(target_obj.icon)
|
||||
icon_state = initial(target_obj.icon_state)
|
||||
item_state = initial(target_obj.item_state)
|
||||
worn_icon = initial(target_obj.worn_icon)
|
||||
worn_icon_state = initial(target_obj.worn_icon_state)
|
||||
inhand_icon_state = initial(target_obj.inhand_icon_state)
|
||||
sprite_sheets = target_obj.sprite_sheets
|
||||
item_color = target_obj.item_color
|
||||
desc = target_obj.desc
|
||||
|
||||
@@ -31,22 +31,16 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/flag/update_icon_state()
|
||||
updateFlagIcon()
|
||||
item_state = icon_state
|
||||
if(rolled)
|
||||
icon_state = "[icon_state]_rolled"
|
||||
custom_fire_overlay = "fire_rolled"
|
||||
else
|
||||
custom_fire_overlay = initial(custom_fire_overlay)
|
||||
if(resistance_flags & ON_FIRE)
|
||||
item_state = "[item_state]_fire"
|
||||
icon_state = "[get_flag_icon()][rolled ? "_rolled" : ""]"
|
||||
inhand_icon_state = "[get_flag_icon()][resistance_flags & ON_FIRE ? "_fire" : ""]"
|
||||
custom_fire_overlay = "[initial(custom_fire_overlay)][rolled ? "_rolled" : ""]"
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_r_hand()
|
||||
M.update_inv_l_hand()
|
||||
var/mob/mob = loc
|
||||
mob.update_inv_r_hand()
|
||||
mob.update_inv_l_hand()
|
||||
|
||||
/obj/item/flag/proc/updateFlagIcon()
|
||||
icon_state = initial(icon_state)
|
||||
/obj/item/flag/proc/get_flag_icon()
|
||||
return initial(icon_state)
|
||||
|
||||
/obj/item/flag/nt
|
||||
name = "\improper Nanotrasen flag"
|
||||
@@ -291,8 +285,8 @@
|
||||
boobytrap = null
|
||||
burn()
|
||||
|
||||
/obj/item/flag/chameleon/updateFlagIcon()
|
||||
icon_state = updated_icon_state
|
||||
/obj/item/flag/chameleon/get_flag_icon()
|
||||
return updated_icon_state
|
||||
|
||||
/obj/item/flag/chameleon/depot/New()
|
||||
..()
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "slapper"
|
||||
desc = "This is how real men fight."
|
||||
icon_state = "latexballon"
|
||||
item_state = "nothing"
|
||||
inhand_icon_state = "nothing"
|
||||
flags = DROPDEL | ABSTRACT
|
||||
attack_verb = list("slapped")
|
||||
hitsound = 'sound/weapons/slap.ogg'
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
desc = "A toolbox painted bright green. Looking at it makes you feel uneasy."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "green"
|
||||
item_state = "artistic_toolbox"
|
||||
inhand_icon_state = "artistic_toolbox"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_GIGANTIC
|
||||
@@ -52,7 +52,7 @@
|
||||
|
||||
/obj/item/his_grace/update_icon_state()
|
||||
icon_state = ascended ? "gold" : "green"
|
||||
item_state = ascended ? "toolbox_gold" : "artistic_toolbox"
|
||||
inhand_icon_state = ascended ? "toolbox_gold" : "artistic_toolbox"
|
||||
|
||||
/obj/item/his_grace/update_overlays()
|
||||
. = ..()
|
||||
@@ -297,8 +297,6 @@
|
||||
if(ascended)
|
||||
return
|
||||
desc = "A legendary toolbox and a distant artifact from The Age of Three Powers. On its three latches engraved are the words \"The Sun\", \"The Moon\", and \"The Stars\". The entire toolbox has the words \"The World\" engraved into its sides."
|
||||
icon_state = "his_grace_ascended"
|
||||
item_state = "toolbox_gold"
|
||||
ascended = TRUE
|
||||
SSblackbox.record_feedback("amount", "his_grace_ascended", 1)
|
||||
update_icon()
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
name = "latex glove"
|
||||
desc = "You wanted a fiery fist o' pain, but all you got was this dumb balloon."
|
||||
icon_state = "latexballon"
|
||||
item_state = "lgloves"
|
||||
inhand_icon_state = "lgloves"
|
||||
lefthand_file = 'icons/mob/inhands/clothing_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/clothing_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 1
|
||||
cares_about_temperature = TRUE
|
||||
@@ -17,7 +19,9 @@
|
||||
if(icon_state == "latexballon_bursted")
|
||||
return
|
||||
icon_state = "latexballon_blow"
|
||||
item_state = "latexballon"
|
||||
inhand_icon_state = "latexballon"
|
||||
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
user.update_inv_r_hand()
|
||||
user.update_inv_l_hand()
|
||||
to_chat(user, "<span class='notice'>You blow up [src] with [tank].</span>")
|
||||
@@ -28,7 +32,7 @@
|
||||
return
|
||||
playsound(src, 'sound/weapons/gunshots/gunshot.ogg', 100, 1)
|
||||
icon_state = "latexballon_bursted"
|
||||
item_state = "lgloves"
|
||||
inhand_icon_state = null
|
||||
if(isliving(loc))
|
||||
var/mob/living/user = loc
|
||||
user.update_inv_r_hand()
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
lefthand_file = 'icons/mob/inhands/lighter_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/lighter_righthand.dmi'
|
||||
icon_state = "lighter-g"
|
||||
item_state = "lighter-g"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
flags = CONDUCT
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
@@ -141,7 +140,7 @@
|
||||
icon_state = "[base_icon_state ? "[base_icon_state]" : initial(icon_state)][lighter_color ? "-[lighter_color]" : ""][lit ? "-on" : ""]"
|
||||
|
||||
/obj/item/lighter/update_overlays()
|
||||
item_state = "[base_icon_state ? "[base_icon_state]" : initial(item_state)][lighter_color ? "-[lighter_color]" : ""][lit ? "-on" : ""]"
|
||||
inhand_icon_state = "[base_icon_state ? "[base_icon_state]" : initial(inhand_icon_state)][lighter_color ? "-[lighter_color]" : ""][lit ? "-on" : ""]"
|
||||
|
||||
/obj/item/lighter/get_heat()
|
||||
return lit * 1500
|
||||
@@ -152,7 +151,7 @@
|
||||
name = "zippo lighter"
|
||||
desc = "A premium cigarette lighter, for cool and distinguished individuals."
|
||||
icon_state = "zippo"
|
||||
item_state = "zippo"
|
||||
inhand_icon_state = "zippo"
|
||||
is_a_zippo = TRUE
|
||||
throwforce = 4
|
||||
|
||||
@@ -217,19 +216,19 @@
|
||||
name = "gold engraved zippo"
|
||||
desc = "An engraved golden Zippo lighter with the letters \"NT\" engraved on the sides."
|
||||
icon_state = "zippo-nt"
|
||||
item_state = "zippo-gold"
|
||||
inhand_icon_state = "zippo-gold"
|
||||
|
||||
/obj/item/lighter/zippo/blue
|
||||
name = "blue zippo lighter"
|
||||
desc = "A zippo lighter made of some blue metal."
|
||||
icon_state = "zippo-blue"
|
||||
item_state = "zippo-blue"
|
||||
inhand_icon_state = "zippo-blue"
|
||||
|
||||
/obj/item/lighter/zippo/black
|
||||
name = "black zippo lighter"
|
||||
desc = "A black zippo lighter."
|
||||
icon_state = "zippo-black"
|
||||
item_state = "zippo-black"
|
||||
inhand_icon_state = "zippo-black"
|
||||
|
||||
/obj/item/lighter/zippo/engraved
|
||||
name = "engraved zippo lighter"
|
||||
@@ -240,7 +239,7 @@
|
||||
name = "Gonzo Fist zippo"
|
||||
desc = "A Zippo lighter with the iconic Gonzo Fist on a matte black finish."
|
||||
icon_state = "zippo-gonzo"
|
||||
item_state = "zippo-red"
|
||||
inhand_icon_state = "zippo-red"
|
||||
|
||||
// MARK: MATCHES
|
||||
|
||||
@@ -283,7 +282,7 @@
|
||||
damtype = "fire"
|
||||
force = 3
|
||||
hitsound = 'sound/items/welder.ogg'
|
||||
item_state = "cig_on"
|
||||
inhand_icon_state = "cig_on"
|
||||
name = "lit match"
|
||||
desc = "A match. This one is lit."
|
||||
attack_verb = list("burnt","singed")
|
||||
@@ -298,7 +297,7 @@
|
||||
damtype = "brute"
|
||||
force = initial(force)
|
||||
icon_state = "match_burnt"
|
||||
item_state = "cig_off"
|
||||
inhand_icon_state = "cig_off"
|
||||
name = "burnt match"
|
||||
desc = "A match. This one has seen better days."
|
||||
attack_verb = list("flicked")
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/mounted/frame/display
|
||||
icon = 'icons/obj/status_display.dmi'
|
||||
icon_state = "frame"
|
||||
item_state = "syringe_kit"
|
||||
inhand_icon_state = "syringe_kit"
|
||||
materials = list(MAT_METAL=6000, MAT_GLASS=2000)
|
||||
mount_requirements = MOUNTED_FRAME_SIMFLOOR | MOUNTED_FRAME_NOSPACE
|
||||
metal_sheets_refunded = 3
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
name = "paint bucket"
|
||||
icon = 'icons/obj/paint.dmi'
|
||||
icon_state = "paint_neutral"
|
||||
item_state = "paintcan"
|
||||
inhand_icon_state = "paintcan"
|
||||
materials = list(MAT_METAL = 400)
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "blank picket sign"
|
||||
desc = "It's blank."
|
||||
icon_state = "picket"
|
||||
item_state = "picket"
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
attack_verb = list("bashed","smacked")
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/robot_parts
|
||||
name = "robot parts"
|
||||
icon = 'icons/obj/robot_parts.dmi'
|
||||
item_state = "buildpipe"
|
||||
inhand_icon_state = "buildpipe"
|
||||
flags = CONDUCT
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
var/list/part = null
|
||||
|
||||
@@ -3,13 +3,13 @@
|
||||
desc = "A scroll for moving around."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "scroll"
|
||||
var/uses = 4
|
||||
inhand_icon_state = "paper"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "paper"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
origin_tech = "bluespace=6"
|
||||
resistance_flags = FLAMMABLE
|
||||
var/uses = 4
|
||||
|
||||
/obj/item/teleportation_scroll/apprentice
|
||||
name = "lesser scroll of teleportation"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon = 'icons/misc/beach.dmi'
|
||||
desc = "An inflatable ball of fun, enjoyed on many beaches."
|
||||
icon_state = "ball"
|
||||
item_state = "beachball"
|
||||
inhand_icon_state = "beachball"
|
||||
throw_speed = 1
|
||||
throw_range = 20
|
||||
flags = CONDUCT
|
||||
@@ -28,7 +28,7 @@
|
||||
desc = "Take me out to the ball game."
|
||||
icon = 'icons/obj/basketball.dmi'
|
||||
icon_state = "baseball"
|
||||
item_state = "baseball"
|
||||
inhand_icon_state = null // no icon state
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/beach_ball/dodgeball
|
||||
@@ -36,7 +36,7 @@
|
||||
desc = "Used for playing the most violent and degrading of childhood games. This one is connected to the laser tag armour system."
|
||||
icon = 'icons/obj/basketball.dmi'
|
||||
icon_state = "dodgeball"
|
||||
item_state = "dodgeball"
|
||||
inhand_icon_state = "dodgeball"
|
||||
dribbleable = TRUE
|
||||
var/list/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
desc = "Here's your chance, do your dance at the Space Jam."
|
||||
icon = 'icons/obj/basketball.dmi'
|
||||
icon_state = "basketball"
|
||||
item_state = "basketball"
|
||||
inhand_icon_state = "basketball"
|
||||
dribbleable = TRUE
|
||||
w_class = WEIGHT_CLASS_BULKY //Stops people from hiding it in their bags/pockets
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ GLOBAL_LIST_INIT(rod_recipes, list (
|
||||
singular_name = "metal rod"
|
||||
icon = 'icons/obj/stacks/minerals.dmi'
|
||||
icon_state = "rods-5"
|
||||
item_state = "rods"
|
||||
inhand_icon_state = "rods"
|
||||
flags = CONDUCT
|
||||
force = 9.0
|
||||
throwforce = 10.0
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
singular_name = "seaweed sheet"
|
||||
icon = 'icons/obj/stacks/organic.dmi'
|
||||
icon_state = "seaweed"
|
||||
item_state = "seaweed"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("slapped")
|
||||
hitsound = 'sound/weapons/grenadelaunch.ogg'
|
||||
|
||||
@@ -27,9 +27,8 @@ GLOBAL_LIST_INIT(glass_recipes, list (
|
||||
/obj/item/stack/sheet/glass
|
||||
name = "glass"
|
||||
desc = "HOLY SHEET! That is a lot of glass."
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-glass"
|
||||
item_state = "sheet-glass"
|
||||
singular_name = "glass sheet"
|
||||
materials = list(MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
@@ -159,7 +158,6 @@ GLOBAL_LIST_INIT(pglass_recipes, list (
|
||||
desc = "A very strong and very resistant sheet of a plasma-glass mixture."
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-plasmaglass"
|
||||
item_state = "sheet-plasmaglass"
|
||||
materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 75, ACID = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
@@ -217,7 +215,6 @@ GLOBAL_LIST_INIT(prglass_recipes, list (
|
||||
desc = "Plasma glass which seems to have rods or something stuck in them."
|
||||
singular_name = "reinforced plasma glass sheet"
|
||||
icon_state = "sheet-plasmarglass"
|
||||
item_state = "sheet-plasmarglass"
|
||||
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT / 2, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list(MELEE = 20, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
@@ -256,7 +253,6 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
||||
desc = "A glass sheet made out of titanium silicate."
|
||||
singular_name = "titanium glass sheet"
|
||||
icon_state = "sheet-titaniumglass"
|
||||
item_state = "sheet-titaniumglass"
|
||||
materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
@@ -291,7 +287,6 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
desc = "A glass sheet made out of a plasma-titanium-silica mixture."
|
||||
singular_name = "plastitanium glass sheet"
|
||||
icon_state = "sheet-plastitaniumglass"
|
||||
item_state = "sheet-plastitaniumglass"
|
||||
materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
|
||||
@@ -8,9 +8,9 @@
|
||||
/obj/item/stack/sheet/animalhide/human
|
||||
name = "human skin"
|
||||
desc = "The by-product of human farming."
|
||||
singular_name = "human skin piece"
|
||||
icon_state = "sheet-hide"
|
||||
item_state = "sheet-leather"
|
||||
inhand_icon_state = "sheet-leather"
|
||||
singular_name = "human skin piece"
|
||||
|
||||
GLOBAL_LIST_INIT(human_recipes, list(
|
||||
new /datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/bloated_human, 5, on_floor = TRUE),
|
||||
@@ -24,33 +24,33 @@ GLOBAL_LIST_INIT(human_recipes, list(
|
||||
/obj/item/stack/sheet/animalhide/generic
|
||||
name = "generic skin"
|
||||
desc = "A piece of generic skin."
|
||||
singular_name = "generic skin piece"
|
||||
icon_state = "sheet-hide"
|
||||
item_state = "sheet-leather"
|
||||
inhand_icon_state = "sheet-leather"
|
||||
singular_name = "generic skin piece"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/corgi
|
||||
name = "corgi hide"
|
||||
desc = "The by-product of corgi farming."
|
||||
singular_name = "corgi hide piece"
|
||||
icon_state = "sheet-corgi"
|
||||
singular_name = "corgi hide piece"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/cat
|
||||
name = "cat hide"
|
||||
desc = "The by-product of cat farming."
|
||||
singular_name = "cat hide piece"
|
||||
icon_state = "sheet-cat"
|
||||
singular_name = "cat hide piece"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/monkey
|
||||
name = "monkey hide"
|
||||
desc = "The by-product of monkey farming."
|
||||
singular_name = "monkey hide piece"
|
||||
icon_state = "sheet-monkey"
|
||||
singular_name = "monkey hide piece"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/lizard
|
||||
name = "lizard skin"
|
||||
desc = "Sssssss..."
|
||||
singular_name = "lizard skin piece"
|
||||
icon_state = "sheet-lizard"
|
||||
singular_name = "lizard skin piece"
|
||||
|
||||
GLOBAL_LIST_INIT(lizard_recipes, list(
|
||||
new /datum/stack_recipe("lizard skin handbag", /obj/item/storage/backpack/satchel/lizard, 5, on_floor = TRUE),
|
||||
@@ -64,16 +64,16 @@ GLOBAL_LIST_INIT(lizard_recipes, list(
|
||||
/obj/item/stack/sheet/fur
|
||||
name = "pile of fur"
|
||||
desc = "Vulp remains."
|
||||
singular_name = "fur piece"
|
||||
icon = 'icons/obj/stacks/organic.dmi'
|
||||
icon_state = "sheet-hide"
|
||||
singular_name = "fur piece"
|
||||
origin_tech = "materials=2"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/xeno
|
||||
name = "alien hide"
|
||||
desc = "The skin of a terrible creature."
|
||||
singular_name = "alien hide piece"
|
||||
icon_state = "sheet-xeno"
|
||||
singular_name = "alien hide piece"
|
||||
|
||||
GLOBAL_LIST_INIT(xeno_recipes, list (
|
||||
new /datum/stack_recipe("alien helmet", /obj/item/clothing/head/xenos, 1),
|
||||
@@ -87,9 +87,9 @@ GLOBAL_LIST_INIT(xeno_recipes, list (
|
||||
/obj/item/stack/sheet/xenochitin
|
||||
name = "alien chitin"
|
||||
desc = "A piece of the hide of a terrible creature."
|
||||
singular_name = "alien hide piece"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "chitin"
|
||||
singular_name = "alien hide piece"
|
||||
origin_tech = ""
|
||||
dynamic_icon_state = FALSE
|
||||
|
||||
@@ -110,19 +110,19 @@ GLOBAL_LIST_INIT(xeno_recipes, list (
|
||||
/obj/item/stack/sheet/hairlesshide
|
||||
name = "hairless hide"
|
||||
desc = "This hide was stripped of it's hair, but still needs tanning."
|
||||
singular_name = "hairless hide piece"
|
||||
icon = 'icons/obj/stacks/organic.dmi'
|
||||
icon_state = "sheet-hairlesshide"
|
||||
item_state = "sheet-leather"
|
||||
inhand_icon_state = "sheet-leather"
|
||||
singular_name = "hairless hide piece"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/wetleather
|
||||
name = "wet leather"
|
||||
desc = "This leather has been cleaned but still needs to be dried."
|
||||
singular_name = "wet leather piece"
|
||||
icon = 'icons/obj/stacks/organic.dmi'
|
||||
icon_state = "sheet-wetleather"
|
||||
item_state = "sheet-leather"
|
||||
inhand_icon_state = "sheet-leather"
|
||||
singular_name = "wet leather piece"
|
||||
origin_tech = ""
|
||||
cares_about_temperature = TRUE
|
||||
var/wetness = 30 //Reduced when exposed to high temperautres
|
||||
@@ -131,10 +131,9 @@ GLOBAL_LIST_INIT(xeno_recipes, list (
|
||||
/obj/item/stack/sheet/leather
|
||||
name = "leather"
|
||||
desc = "The by-product of mob grinding."
|
||||
singular_name = "leather piece"
|
||||
icon = 'icons/obj/stacks/organic.dmi'
|
||||
icon_state = "sheet-leather"
|
||||
item_state = "sheet-leather"
|
||||
singular_name = "leather piece"
|
||||
origin_tech = "materials=2"
|
||||
|
||||
GLOBAL_LIST_INIT(leather_recipes, list (
|
||||
@@ -162,9 +161,7 @@ GLOBAL_LIST_INIT(leather_recipes, list (
|
||||
name = "watcher sinew"
|
||||
icon = 'icons/obj/stacks/organic.dmi'
|
||||
desc = "Long stringy filaments which presumably came from a watcher's wings."
|
||||
singular_name = "watcher sinew"
|
||||
icon_state = "sinew"
|
||||
item_state = "sinew"
|
||||
origin_tech = "biotech=4"
|
||||
dynamic_icon_state = FALSE
|
||||
|
||||
@@ -180,7 +177,6 @@ GLOBAL_LIST_INIT(sinew_recipes, list (
|
||||
name = "goliath hide plates"
|
||||
desc = "Pieces of a goliath's rocky hide, these might be able to make your miner equipment such as suits, plasmaman helmets, borgs and Ripley class exosuits a bit more durable to attack from the local fauna."
|
||||
icon_state = "goliath_hide"
|
||||
item_state = "goliath_hide"
|
||||
singular_name = "hide plate"
|
||||
flags = NOBLUDGEON
|
||||
layer = MOB_LAYER
|
||||
@@ -238,7 +234,6 @@ GLOBAL_LIST_INIT(sinew_recipes, list (
|
||||
desc = "This piece of metal can be attached to the mech itself, enhancing its protective characteristics. Unfortunately, only working class exosuits have notches for such armor."
|
||||
icon = 'icons/mecha/mecha_equipment.dmi'
|
||||
icon_state = "armor_plate"
|
||||
item_state = "armor_plate"
|
||||
singular_name = "armor plate"
|
||||
flags = NOBLUDGEON
|
||||
layer = MOB_LAYER
|
||||
@@ -268,7 +263,6 @@ GLOBAL_LIST_INIT(sinew_recipes, list (
|
||||
name = "ash drake hide"
|
||||
desc = "The strong, scaled hide of an ash drake. Can be attached to the mech itself, greatly enhancing its protective characteristics. Unfortunately, only working class exosuits have notches for such armor."
|
||||
icon_state = "dragon_hide"
|
||||
item_state = "dragon_hide"
|
||||
singular_name = "drake plate"
|
||||
flags = NOBLUDGEON
|
||||
layer = MOB_LAYER
|
||||
|
||||
@@ -159,7 +159,6 @@ GLOBAL_LIST_INIT(snow_recipes, list(
|
||||
desc = "This appears to be a combination of both sand and stone."
|
||||
singular_name = "sandstone brick"
|
||||
icon_state = "sheet-sandstone"
|
||||
item_state = "sheet-sandstone"
|
||||
throw_range = 5
|
||||
sheettype = "sandstone"
|
||||
materials = list(MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
|
||||
@@ -215,7 +214,6 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
|
||||
name = "diamond"
|
||||
desc = "Sparkles like a twinkling star."
|
||||
icon_state = "sheet-diamond"
|
||||
item_state = "sheet-diamond"
|
||||
singular_name = "diamond"
|
||||
origin_tech = "materials=6"
|
||||
sheettype = "diamond"
|
||||
@@ -244,7 +242,6 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
|
||||
name = "uranium"
|
||||
desc = "Don't keep this stuff in your pocket for too long. Hell, don't keep it anywhere near your person for too long."
|
||||
icon_state = "sheet-uranium"
|
||||
item_state = "sheet-uranium"
|
||||
singular_name = "uranium sheet"
|
||||
origin_tech = "materials=5"
|
||||
sheettype = "uranium"
|
||||
@@ -275,7 +272,6 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
|
||||
name = "solid plasma"
|
||||
desc = "Beautiful pure purple crystals, ready to ignite if a naked flame touches them..."
|
||||
icon_state = "sheet-plasma"
|
||||
item_state = "sheet-plasma"
|
||||
singular_name = "plasma sheet"
|
||||
origin_tech = "plasmatech=2;materials=2"
|
||||
sheettype = "plasma"
|
||||
@@ -338,7 +334,6 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
|
||||
name = "gold"
|
||||
desc = "GOLD!"
|
||||
icon_state = "sheet-gold"
|
||||
item_state = "sheet-gold"
|
||||
singular_name = "gold bar"
|
||||
origin_tech = "materials=4"
|
||||
sheettype = "gold"
|
||||
@@ -367,7 +362,6 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
|
||||
name = "silver"
|
||||
desc = "Shiny as a mirror. Allegedly repels werewolves and other mythical creatures."
|
||||
icon_state = "sheet-silver"
|
||||
item_state = "sheet-silver"
|
||||
singular_name = "silver bar"
|
||||
origin_tech = "materials=4"
|
||||
sheettype = "silver"
|
||||
@@ -396,7 +390,6 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
|
||||
name = "bananium"
|
||||
desc = "It looks, smells, and tastes like real bananas. You'll break your teeth if you try to bite down on it, though."
|
||||
icon_state = "sheet-bananium"
|
||||
item_state = "sheet-clown"
|
||||
singular_name = "bananium sheet"
|
||||
origin_tech = "materials=4"
|
||||
sheettype = "bananium"
|
||||
@@ -428,7 +421,6 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
|
||||
name = "tranquillite"
|
||||
desc = "..."
|
||||
icon_state = "sheet-tranquillite"
|
||||
item_state = "sheet-mime"
|
||||
singular_name = "beret"
|
||||
origin_tech = "materials=4"
|
||||
sheettype = "tranquillite"
|
||||
@@ -462,7 +454,6 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
|
||||
name = "platinum"
|
||||
desc = "Shiny and valuable."
|
||||
icon_state = "sheet-platinum"
|
||||
item_state = "sheet-platinum"
|
||||
singular_name = "platinum"
|
||||
origin_tech = "materials=5"
|
||||
sheettype = "platinum"
|
||||
@@ -474,7 +465,6 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
|
||||
name = "palladium"
|
||||
desc = "A valuable space mineral."
|
||||
icon_state = "sheet-palladium"
|
||||
item_state = "sheet-palladium"
|
||||
singular_name = "palladium"
|
||||
origin_tech = "materials=5"
|
||||
sheettype = "palladium"
|
||||
@@ -486,7 +476,6 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
|
||||
name = "iridium"
|
||||
desc = "A dense mineral found in abundance in space and extremely rare on planets."
|
||||
icon_state = "sheet-iridium"
|
||||
item_state = "sheet-iridium"
|
||||
singular_name = "iridium"
|
||||
origin_tech = "materials=5"
|
||||
sheettype = "iridium"
|
||||
@@ -501,7 +490,6 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
|
||||
name = "titanium"
|
||||
desc = "It feels much lighter than it looks."
|
||||
icon_state = "sheet-titanium"
|
||||
item_state = "sheet-titanium"
|
||||
singular_name = "titanium sheet"
|
||||
throw_speed = 1
|
||||
sheettype = "titanium"
|
||||
@@ -539,7 +527,6 @@ GLOBAL_LIST_INIT(titanium_recipes, list(
|
||||
name = "plastitanium"
|
||||
desc = "Just as light as normal titanium, but you can <i>feel</i> an aura of extra robustness about it."
|
||||
icon_state = "sheet-plastitanium"
|
||||
item_state = "sheet-plastitanium"
|
||||
singular_name = "plastitanium sheet"
|
||||
throw_speed = 1
|
||||
sheettype = "plastitanium"
|
||||
@@ -574,7 +561,6 @@ GLOBAL_LIST_INIT(plastitanium_recipes, list(
|
||||
desc = "The dizzying colours change constantly depending on how the light hits it."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "sheet-abductor"
|
||||
item_state = "sheet-abductor"
|
||||
dynamic_icon_state = FALSE
|
||||
singular_name = "alien alloy sheet"
|
||||
throw_speed = 1
|
||||
@@ -598,7 +584,6 @@ GLOBAL_LIST_INIT(plastitanium_recipes, list(
|
||||
name = "adamantine"
|
||||
desc = "A strange mineral used in the construction of sentient golems."
|
||||
icon_state = "sheet-adamantine"
|
||||
item_state = "sheet-adamantine"
|
||||
singular_name = "adamantine sheet"
|
||||
origin_tech = "materials=5"
|
||||
merge_type = /obj/item/stack/sheet/mineral/adamantine
|
||||
@@ -618,7 +603,6 @@ GLOBAL_LIST_INIT(plastitanium_recipes, list(
|
||||
/obj/item/stack/sheet/mineral/snow
|
||||
name = "snow"
|
||||
icon_state = "sheet-snow"
|
||||
item_state = "sheet-snow"
|
||||
singular_name = "snow block"
|
||||
force = 1
|
||||
throwforce = 2
|
||||
|
||||
@@ -133,8 +133,8 @@ GLOBAL_LIST_INIT(metal_recipes, list(
|
||||
/obj/item/stack/sheet/metal
|
||||
name = "metal"
|
||||
desc = "Sheets made out of steel."
|
||||
singular_name = "metal sheet"
|
||||
icon_state = "sheet-metal"
|
||||
singular_name = "metal sheet"
|
||||
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT)
|
||||
throwforce = 10.0
|
||||
flags = CONDUCT
|
||||
@@ -202,10 +202,9 @@ GLOBAL_LIST_INIT(plasteel_recipes, list(
|
||||
|
||||
/obj/item/stack/sheet/plasteel
|
||||
name = "plasteel"
|
||||
singular_name = "plasteel sheet"
|
||||
desc = "This sheet is an alloy of iron and plasma."
|
||||
icon_state = "sheet-plasteel"
|
||||
item_state = "sheet-plasteel"
|
||||
singular_name = "plasteel sheet"
|
||||
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 100, ACID = 80)
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -292,11 +291,10 @@ GLOBAL_LIST_INIT(wood_recipes, list(
|
||||
/obj/item/stack/sheet/wood
|
||||
name = "wooden planks"
|
||||
desc = "One can only guess that this is a bunch of wood."
|
||||
gender = PLURAL
|
||||
singular_name = "wood plank"
|
||||
icon = 'icons/obj/stacks/organic.dmi'
|
||||
icon_state = "sheet-wood"
|
||||
item_state = "sheet-wood"
|
||||
gender = PLURAL
|
||||
singular_name = "wood plank"
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
resistance_flags = FLAMMABLE
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 0)
|
||||
@@ -335,10 +333,9 @@ GLOBAL_LIST_INIT(bamboo_recipes, list(
|
||||
/obj/item/stack/sheet/bamboo
|
||||
name = "bamboo cuttings"
|
||||
desc = "Finely cut bamboo sticks."
|
||||
singular_name = "cut bamboo stick"
|
||||
icon = 'icons/obj/stacks/organic.dmi'
|
||||
icon_state = "sheet-bamboo"
|
||||
item_state = "sheet-bamboo"
|
||||
singular_name = "cut bamboo stick"
|
||||
resistance_flags = FLAMMABLE
|
||||
sheettype = "bamboo"
|
||||
merge_type = /obj/item/stack/sheet/bamboo
|
||||
@@ -397,10 +394,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list (
|
||||
/obj/item/stack/sheet/cloth
|
||||
name = "cloth"
|
||||
desc = "Is it cotton? Linen? Denim? Burlap? Canvas? You can't tell."
|
||||
singular_name = "cloth roll"
|
||||
icon = 'icons/obj/stacks/organic.dmi'
|
||||
icon_state = "sheet-cloth"
|
||||
item_state = "sheet-cloth"
|
||||
singular_name = "cloth roll"
|
||||
origin_tech = "materials=2"
|
||||
resistance_flags = FLAMMABLE
|
||||
force = 0
|
||||
@@ -431,10 +427,9 @@ GLOBAL_LIST_INIT(durathread_recipes, list (
|
||||
/obj/item/stack/sheet/durathread
|
||||
name = "durathread"
|
||||
desc = "A fabric sown from incredibly durable threads, known for its usefulness in armor production."
|
||||
singular_name = "durathread roll"
|
||||
icon_state = "sheet-durathread"
|
||||
item_state = "sheet-durathread"
|
||||
icon = 'icons/obj/stacks/organic.dmi'
|
||||
icon_state = "sheet-durathread"
|
||||
singular_name = "durathread roll"
|
||||
resistance_flags = FLAMMABLE
|
||||
force = 0
|
||||
throwforce = 0
|
||||
@@ -517,10 +512,9 @@ GLOBAL_LIST_INIT(cardboard_recipes, list (
|
||||
/obj/item/stack/sheet/cardboard
|
||||
name = "cardboard"
|
||||
desc = "Large sheets of card, like boxes folded flat."
|
||||
singular_name = "cardboard sheet"
|
||||
icon = 'icons/obj/stacks/miscellaneous.dmi'
|
||||
icon_state = "sheet-card"
|
||||
item_state = "sheet-card"
|
||||
singular_name = "cardboard sheet"
|
||||
resistance_flags = FLAMMABLE
|
||||
merge_type = /obj/item/stack/sheet/cardboard
|
||||
|
||||
@@ -537,11 +531,10 @@ GLOBAL_LIST_INIT(soil_recipes, list (
|
||||
|
||||
/obj/item/stack/sheet/soil
|
||||
name = "soil"
|
||||
desc = "A clump of fertile soil which can be used to make a plot."
|
||||
singular_name = "soil clump"
|
||||
desc = "A clump of fertile soil which can be used to make a plot."
|
||||
icon = 'icons/obj/stacks/organic.dmi'
|
||||
icon_state = "sheet-soil"
|
||||
item_state = "sheet-soil"
|
||||
resistance_flags = FIRE_PROOF
|
||||
merge_type = /obj/item/stack/sheet/soil
|
||||
|
||||
@@ -565,9 +558,8 @@ GLOBAL_LIST_INIT(cult_recipes, list (
|
||||
/obj/item/stack/sheet/runed_metal
|
||||
name = "runed metal"
|
||||
desc = "Sheets of cold metal with shifting inscriptions writ upon them."
|
||||
singular_name = "runed metal sheet"
|
||||
icon_state = "sheet-runed"
|
||||
item_state = "sheet-runed"
|
||||
singular_name = "runed metal sheet"
|
||||
sheettype = "runed"
|
||||
merge_type = /obj/item/stack/sheet/runed_metal
|
||||
|
||||
@@ -580,7 +572,6 @@ GLOBAL_LIST_INIT(cult_recipes, list (
|
||||
/obj/item/stack/sheet/runed_metal/Initialize(mapload, new_amount, merge)
|
||||
. = ..()
|
||||
icon_state = GET_CULT_DATA(runed_metal_icon_state, initial(icon_state))
|
||||
item_state = GET_CULT_DATA(runed_metal_item_state, initial(item_state))
|
||||
recipes = GLOB.cult_recipes
|
||||
|
||||
/obj/item/stack/sheet/runed_metal/attack_self__legacy__attackchain(mob/living/user)
|
||||
@@ -639,10 +630,9 @@ GLOBAL_LIST_INIT(brass_recipes, list (
|
||||
/obj/item/stack/tile/brass
|
||||
name = "brass"
|
||||
desc = "Sheets made out of brass."
|
||||
singular_name = "brass sheet"
|
||||
icon_state = "sheet-brass"
|
||||
item_state = "sheet-brass"
|
||||
icon = 'icons/obj/stacks/minerals.dmi'
|
||||
icon_state = "sheet-brass"
|
||||
singular_name = "brass sheet"
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
throwforce = 10
|
||||
max_amount = 50
|
||||
@@ -680,11 +670,10 @@ GLOBAL_LIST_INIT(brass_recipes, list (
|
||||
//////////////////////////////
|
||||
/obj/item/stack/sheet/bone
|
||||
name = "bones"
|
||||
desc = "Someone's been drinking their milk."
|
||||
icon = 'icons/obj/stacks/organic.dmi'
|
||||
icon_state = "bone"
|
||||
item_state = "bone"
|
||||
singular_name = "bone"
|
||||
desc = "Someone's been drinking their milk."
|
||||
force = 7
|
||||
origin_tech = "materials=2;biotech=2"
|
||||
|
||||
@@ -738,9 +727,8 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
/obj/item/stack/sheet/plastic
|
||||
name = "plastic"
|
||||
desc = "Compress dinosaur over millions of years, then refine, split and mold, and voila! You have plastic."
|
||||
singular_name = "plastic sheet"
|
||||
icon_state = "sheet-plastic"
|
||||
item_state = "sheet-plastic"
|
||||
singular_name = "plastic sheet"
|
||||
throwforce = 7
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
materials = list(MAT_PLASTIC = MINERAL_MATERIAL_AMOUNT)
|
||||
@@ -772,8 +760,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
/obj/item/stack/sheet/saltpetre_crystal
|
||||
name = "saltpetre crystal"
|
||||
desc = "A bunch of saltpetre crystals. Can be ground to get liquid saltpetre that can be used to dope hydroponics trays and soil plots."
|
||||
singular_name = "saltpetre crystal"
|
||||
icon = 'icons/obj/stacks/organic.dmi'
|
||||
icon_state = "sheet-saltpetre"
|
||||
item_state = "sheet-saltpetre"
|
||||
singular_name = "saltpetre crystal"
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
|
||||
@@ -37,8 +37,8 @@
|
||||
var/parent_stack = FALSE
|
||||
|
||||
/obj/item/stack/Initialize(mapload, new_amount, merge = TRUE)
|
||||
if(dynamic_icon_state) //If we have a dynamic icon state, we don't want item states to follow the same pattern.
|
||||
item_state = initial(icon_state)
|
||||
if(dynamic_icon_state && isnull(inhand_icon_state)) //If we have a dynamic icon state, we don't want inhand icon states to follow the same pattern.
|
||||
inhand_icon_state = initial(icon_state)
|
||||
|
||||
if(new_amount != null)
|
||||
amount = new_amount
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
singular_name = "telecrystal"
|
||||
icon = 'icons/obj/stacks/minerals.dmi'
|
||||
icon_state = "telecrystal"
|
||||
item_state = "telecrystal"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
max_amount = 100
|
||||
flags = NOBLUDGEON
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
/obj/item/stack/tile
|
||||
name = "broken tile"
|
||||
singular_name = "broken tile"
|
||||
desc = "A broken tile. This should not exist."
|
||||
icon = 'icons/obj/tiles.dmi'
|
||||
icon_state = "tile"
|
||||
item_state = "tile"
|
||||
inhand_icon_state = "tile"
|
||||
singular_name = "broken tile"
|
||||
force = 1
|
||||
throwforce = 1
|
||||
throw_speed = 5
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
name = "broom"
|
||||
desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
|
||||
icon_state = "broom"
|
||||
item_state = "broom0"
|
||||
|
||||
/obj/item/staff/broom/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -65,9 +64,3 @@
|
||||
name = "broomstick horse"
|
||||
desc = "Saddle up!"
|
||||
icon_state = "horsebroom"
|
||||
item_state = "horsebroom0"
|
||||
|
||||
/obj/item/staff/broom/horsebroom/attack_self__legacy__attackchain(mob/user as mob)
|
||||
..()
|
||||
item_state = "horsebroom[HAS_TRAIT(src, TRAIT_WIELDED) ? 1 : 0]"
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
name = "Rapid Part Exchange Device"
|
||||
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
|
||||
icon_state = "RPED"
|
||||
item_state = "RPED"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
can_hold = list(
|
||||
/obj/item/stock_parts,
|
||||
@@ -76,7 +75,6 @@
|
||||
name = "bluespace rapid part exchange device"
|
||||
desc = "A version of the RPED that allows for replacement of parts and scanning from a distance, along with higher capacity for parts."
|
||||
icon_state = "BS_RPED"
|
||||
item_state = "BS_RPED"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
storage_slots = 400
|
||||
max_combined_w_class = 800
|
||||
@@ -109,8 +107,8 @@
|
||||
/obj/item/stock_parts
|
||||
name = "stock part"
|
||||
desc = "What?"
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
gender = PLURAL
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/rating = 1
|
||||
usesound = 'sound/items/deconstruct.ogg'
|
||||
@@ -121,7 +119,6 @@
|
||||
name = "capacitor"
|
||||
desc = "A basic capacitor used in the construction of a variety of devices."
|
||||
icon_state = "capacitor"
|
||||
item_state = "capacitor"
|
||||
origin_tech = "powerstorage=1"
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
|
||||
@@ -129,7 +126,6 @@
|
||||
name = "scanning module"
|
||||
desc = "A compact, high resolution scanning module used in the construction of certain devices."
|
||||
icon_state = "scan_module"
|
||||
item_state = "scan_module"
|
||||
origin_tech = "magnets=1"
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
|
||||
@@ -137,7 +133,6 @@
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||||
name = "micro-manipulator"
|
||||
desc = "A tiny little manipulator used in the construction of certain devices."
|
||||
icon_state = "micro_mani"
|
||||
item_state = "micro_mani"
|
||||
origin_tech = "materials=1;programming=1"
|
||||
materials = list(MAT_METAL=30)
|
||||
|
||||
@@ -145,7 +140,6 @@
|
||||
name = "micro-laser"
|
||||
desc = "A tiny laser used in certain devices."
|
||||
icon_state = "micro_laser"
|
||||
item_state = "micro_laser"
|
||||
origin_tech = "magnets=1"
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=20)
|
||||
|
||||
@@ -162,7 +156,6 @@
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||||
name = "advanced capacitor"
|
||||
desc = "An advanced capacitor used in the construction of a variety of devices."
|
||||
icon_state = "adv_capacitor"
|
||||
item_state = "adv_capacitor"
|
||||
origin_tech = "powerstorage=3"
|
||||
rating = 2
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
@@ -170,7 +163,6 @@
|
||||
/obj/item/stock_parts/scanning_module/adv
|
||||
name = "advanced scanning module"
|
||||
icon_state = "adv_scan_module"
|
||||
item_state = "adv_scan_module"
|
||||
origin_tech = "magnets=3"
|
||||
rating = 2
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
@@ -178,7 +170,6 @@
|
||||
/obj/item/stock_parts/manipulator/nano
|
||||
name = "nano-manipulator"
|
||||
icon_state = "nano_mani"
|
||||
item_state = "nano_mani"
|
||||
origin_tech = "materials=3;programming=2"
|
||||
rating = 2
|
||||
materials = list(MAT_METAL=30)
|
||||
@@ -186,7 +177,6 @@
|
||||
/obj/item/stock_parts/micro_laser/high
|
||||
name = "high-power micro-laser"
|
||||
icon_state = "high_micro_laser"
|
||||
item_state = "high_micro_laser"
|
||||
origin_tech = "magnets=3"
|
||||
rating = 2
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=20)
|
||||
@@ -194,7 +184,6 @@
|
||||
/obj/item/stock_parts/matter_bin/adv
|
||||
name = "advanced matter bin"
|
||||
icon_state = "advanced_matter_bin"
|
||||
item_state = "advanced_matter_bin"
|
||||
origin_tech = "materials=3"
|
||||
rating = 2
|
||||
materials = list(MAT_METAL=80)
|
||||
@@ -205,7 +194,6 @@
|
||||
name = "super capacitor"
|
||||
desc = "A super-high capacity capacitor used in the construction of a variety of devices."
|
||||
icon_state = "super_capacitor"
|
||||
item_state = "super_capacitor"
|
||||
origin_tech = "powerstorage=4;engineering=4"
|
||||
rating = 3
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
@@ -214,7 +202,6 @@
|
||||
name = "phasic scanning module"
|
||||
desc = "A compact, high resolution phasic scanning module used in the construction of certain devices."
|
||||
icon_state = "super_scan_module"
|
||||
item_state = "super_scan_module"
|
||||
origin_tech = "magnets=4;engineering=4"
|
||||
rating = 3
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
@@ -222,7 +209,6 @@
|
||||
/obj/item/stock_parts/manipulator/pico
|
||||
name = "pico-manipulator"
|
||||
icon_state = "pico_mani"
|
||||
item_state = "pico_mani"
|
||||
origin_tech = "materials=4;programming=4;engineering=4"
|
||||
rating = 3
|
||||
materials = list(MAT_METAL=30)
|
||||
@@ -230,7 +216,6 @@
|
||||
/obj/item/stock_parts/micro_laser/ultra
|
||||
name = "ultra-high-power micro-laser"
|
||||
icon_state = "ultra_high_micro_laser"
|
||||
item_state = "ultra_high_micro_laser"
|
||||
origin_tech = "magnets=4;engineering=4"
|
||||
rating = 3
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=20)
|
||||
@@ -238,7 +223,6 @@
|
||||
/obj/item/stock_parts/matter_bin/super
|
||||
name = "super matter bin"
|
||||
icon_state = "super_matter_bin"
|
||||
item_state = "super_matter_bin"
|
||||
origin_tech = "materials=4;engineering=4"
|
||||
rating = 3
|
||||
materials = list(MAT_METAL=80)
|
||||
@@ -249,7 +233,6 @@
|
||||
name = "quadratic capacitor"
|
||||
desc = "An ultra-high capacity capacitor used in the construction of a variety of devices."
|
||||
icon_state = "quadratic_capacitor"
|
||||
item_state = "quadratic_capacitor"
|
||||
origin_tech = "powerstorage=5;materials=4;engineering=4"
|
||||
rating = 4
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
@@ -258,7 +241,6 @@
|
||||
name = "triphasic scanning module"
|
||||
desc = "A compact, ultra resolution triphasic scanning module used in the construction of certain devices."
|
||||
icon_state = "triphasic_scan_module"
|
||||
item_state = "triphasic_scan_module"
|
||||
origin_tech = "magnets=5;materials=4;engineering=4"
|
||||
rating = 4
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
@@ -266,7 +248,6 @@
|
||||
/obj/item/stock_parts/manipulator/femto
|
||||
name = "femto-manipulator"
|
||||
icon_state = "femto_mani"
|
||||
item_state = "femto_mani"
|
||||
origin_tech = "materials=6;programming=4;engineering=4"
|
||||
rating = 4
|
||||
materials = list(MAT_METAL=30)
|
||||
@@ -274,7 +255,6 @@
|
||||
/obj/item/stock_parts/micro_laser/quadultra
|
||||
name = "quad-ultra micro-laser"
|
||||
icon_state = "quadultra_micro_laser"
|
||||
item_state = "quadultra_micro_laser"
|
||||
origin_tech = "magnets=5;materials=4;engineering=4"
|
||||
rating = 4
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=20)
|
||||
@@ -282,7 +262,6 @@
|
||||
/obj/item/stock_parts/matter_bin/bluespace
|
||||
name = "bluespace matter bin"
|
||||
icon_state = "bluespace_matter_bin"
|
||||
item_state = "bluespace_matter_bin"
|
||||
origin_tech = "materials=6;programming=4;engineering=4"
|
||||
rating = 4
|
||||
materials = list(MAT_METAL=80)
|
||||
|
||||
@@ -147,7 +147,7 @@
|
||||
var/choice_icons = bible_variants[choice]
|
||||
|
||||
icon_state = choice_icons["state"]
|
||||
item_state = choice_icons["inhand"]
|
||||
inhand_icon_state = choice_icons["inhand"]
|
||||
customisable = FALSE
|
||||
|
||||
// Carpet symbol icons are currently broken, so commented out until it's fixed
|
||||
@@ -167,11 +167,6 @@
|
||||
|
||||
SSblackbox.record_feedback("text", "religion_book", 1, "[choice]", 1)
|
||||
|
||||
if(SSticker)
|
||||
SSticker.Bible_name = name
|
||||
SSticker.Bible_icon_state = icon_state
|
||||
SSticker.Bible_item_state = item_state
|
||||
|
||||
/obj/item/storage/bible/proc/radial_check(mob/user)
|
||||
if(!HAS_MIND_TRAIT(user, TRAIT_HOLY) || !ishuman(user))
|
||||
return FALSE
|
||||
|
||||
@@ -86,10 +86,10 @@
|
||||
|
||||
|
||||
/obj/item/storage/fancy/egg_box
|
||||
name = "egg box"
|
||||
icon_state = "eggbox"
|
||||
icon_type = "egg"
|
||||
item_state = "eggbox"
|
||||
name = "egg box"
|
||||
inhand_icon_state = "eggbox"
|
||||
storage_slots = 12
|
||||
can_hold = list(/obj/item/food/egg)
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
icon = 'icons/obj/candle.dmi'
|
||||
icon_state = "candlebox0"
|
||||
icon_type = "candle"
|
||||
item_state = "candlebox5"
|
||||
inhand_icon_state = "syringe_kit"
|
||||
storage_slots = 5
|
||||
throwforce = 2
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
@@ -177,7 +177,7 @@
|
||||
desc = "A small box of Almost But Not Quite Plasma Premium Matches."
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
icon_state = "matchbox"
|
||||
item_state = "matchbox"
|
||||
inhand_icon_state = "matchbox"
|
||||
base_icon_state = "matchbox"
|
||||
storage_slots = 10
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
@@ -215,7 +215,7 @@
|
||||
desc = "An abstract brand of cigarette that should not exist. Make a GitHub report if you see this."
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
icon_state = "robust_packet"
|
||||
item_state = "robust_packet"
|
||||
inhand_icon_state = "robust_packet"
|
||||
belt_icon = "patch_pack"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
@@ -297,7 +297,7 @@
|
||||
desc = "Smoked mainly by spacers. The somewhat fishy notes are an acquired taste. \
|
||||
Has a light, low-tar smoke specifically designed to reduce stress on scrubber systems."
|
||||
icon_state = "carp_packet"
|
||||
item_state = "carp_packet"
|
||||
inhand_icon_state = "carp_packet"
|
||||
cigarette_slogan = "Carp smokers would rather bite you than switch, since 2313."
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/dromedaryco
|
||||
@@ -305,7 +305,7 @@
|
||||
desc = "An infamous brand, DromedaryCo cigarettes are unfiltered, tarry, and have a very harsh flavour. \
|
||||
Not for beginner smokers. Enjoyed mainly by gruff types with equally gruff voices."
|
||||
icon_state = "D_packet"
|
||||
item_state = "D_packet"
|
||||
inhand_icon_state = "D_packet"
|
||||
cigarette_slogan = "Wouldn't a slow death make a change?"
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_random
|
||||
@@ -313,7 +313,7 @@
|
||||
desc = "True to the name, Enigmas are impossible to pin down. \
|
||||
No two cigarettes are alike as each one is infused with unique flavours and substances, so every time is just like your first time."
|
||||
icon_state = "enigma_packet"
|
||||
item_state = "enigma_packet"
|
||||
inhand_icon_state = "enigma_packet"
|
||||
cigarette_slogan = "For the true connoisseur of exotic flavors."
|
||||
cigarette_type = /obj/item/clothing/mask/cigarette/random
|
||||
|
||||
@@ -326,7 +326,7 @@
|
||||
name = "\improper Midori Tabako packet"
|
||||
desc = "Whilst you cannot decipher what the strange runes on the packet say, it bears the unmistakable scent of cannabis."
|
||||
icon_state = "midori_packet"
|
||||
item_state = "midori_packet"
|
||||
inhand_icon_state = "midori_packet"
|
||||
cigarette_slogan = ""
|
||||
cigarette_type = /obj/item/clothing/mask/cigarette/rollie
|
||||
|
||||
@@ -336,7 +336,6 @@
|
||||
Exported across the known Orion Spur by members of the USSP's trading bloc and vendors affiliated with the Nian Merchant Guild. \
|
||||
The flavour is acrid, the smoke is thin and wispy, yet harsh on the throat. The only redeeming features are the high nicotine content and the low price."
|
||||
icon_state = "our_brand_packet"
|
||||
item_state = "our_brand_packet"
|
||||
cigarette_slogan = "Smoke, for the Union!"
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_robust
|
||||
@@ -348,7 +347,7 @@
|
||||
name = "\improper Robust Gold packet"
|
||||
desc = "Nanotrasen's premium cigarette offering. Has a smooth, drawn-out flavour and a dense smoke. Contains real gold."
|
||||
icon_state = "robust_g_packet"
|
||||
item_state = "robust_g_packet"
|
||||
inhand_icon_state = "robust_g_packet"
|
||||
cigarette_slogan = "Smoked by the <b>truly</b> robust."
|
||||
cigarette_type = /obj/item/clothing/mask/cigarette/robustgold
|
||||
|
||||
@@ -366,7 +365,7 @@
|
||||
name ="\improper Shady Jim's Super Slims packet"
|
||||
desc = "Despite the doubious appearance, these cigarettes do exactly what they say on the box. The smoke tastes like cheap berry juice and battery acid, with a bitter chemical aftertaste."
|
||||
icon_state = "shady_jim_packet"
|
||||
item_state = "shady_jim_packet"
|
||||
inhand_icon_state = "shady_jim_packet"
|
||||
cigarette_slogan = "Is your weight slowing you down? Having trouble running away from gravitational singularities? Can't stop stuffing your mouth? \
|
||||
Smoke Shady Jim's Super Slims and watch all that fat burn away. Guaranteed results!"
|
||||
cigarette_type = /obj/item/clothing/mask/cigarette/shadyjims
|
||||
@@ -376,14 +375,13 @@
|
||||
desc = "A popular brand within the Trans-Solar Federation, they have a smooth, slightly cinnamon flavour. \
|
||||
Whilst not actually state-owned, these cigarettes lean heavily into patriotic marketing, and are included in federal ration packs as a morale booster."
|
||||
icon_state = "solar_packet"
|
||||
item_state = "solar_packet"
|
||||
cigarette_slogan = "Smoked by true patriots."
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_uplift
|
||||
name = "\improper Uplift Smooth packet"
|
||||
desc = "One of the most popular brands in the Orion Sector, flavoured with menthol to give a smooth cooling sensation with every puff."
|
||||
icon_state = "uplift_packet"
|
||||
item_state = "uplift_packet"
|
||||
inhand_icon_state = "uplift_packet"
|
||||
cigarette_slogan = "Sit back and relax with the soft cooling embrace that only an Uplift can provide."
|
||||
cigarette_type = /obj/item/clothing/mask/cigarette/menthol
|
||||
|
||||
@@ -392,7 +390,7 @@
|
||||
desc = "A prescription packet containing six fully legal medical marijuana cigarettes. \
|
||||
Made using a strain of cannabis engineered to maximise CBD content and eliminate THC, much to the chagrin of stoners everywhere."
|
||||
icon_state = "med_packet"
|
||||
item_state = "med_packet"
|
||||
inhand_icon_state = "med_packet"
|
||||
cigarette_slogan = "All the medical benefits, with none of the high!"
|
||||
cigarette_type = /obj/item/clothing/mask/cigarette/medical_marijuana
|
||||
|
||||
@@ -400,17 +398,17 @@
|
||||
name = "suspicious cigarette packet"
|
||||
desc = "An obscure brand of evil-looking cigarettes. Smells like Donk pockets."
|
||||
icon_state = "syndie_packet"
|
||||
item_state = "syndie_packet"
|
||||
inhand_icon_state = "syndie_packet"
|
||||
cigarette_slogan = "Strong flavour, dense smoke, infused with omnizine."
|
||||
cigarette_type = /obj/item/clothing/mask/cigarette/syndicate
|
||||
|
||||
/obj/item/storage/fancy/rollingpapers
|
||||
name = "rolling paper pack"
|
||||
desc = "A pack of Nanotrasen brand rolling papers."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
icon_state = "cig_paper_pack"
|
||||
item_state = "cig_paper_pack"
|
||||
inhand_icon_state = "cig_paper_pack"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
storage_slots = 10
|
||||
icon_type = "rolling paper"
|
||||
can_hold = list(/obj/item/rollingpaper)
|
||||
@@ -430,14 +428,14 @@
|
||||
|
||||
// MARK: Vial Box
|
||||
/obj/item/storage/fancy/vials
|
||||
name = "vial storage box"
|
||||
icon = 'icons/obj/vialbox.dmi'
|
||||
icon_state = "vialbox6"
|
||||
inhand_icon_state = "syringe_kit"
|
||||
icon_type = "vial"
|
||||
name = "vial storage box"
|
||||
storage_slots = 6
|
||||
can_hold = list(/obj/item/reagent_containers/glass/beaker/vial)
|
||||
|
||||
|
||||
/obj/item/storage/fancy/vials/populate_contents()
|
||||
for(var/I in 1 to storage_slots)
|
||||
new /obj/item/reagent_containers/glass/beaker/vial(src)
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
name = "fire first-aid kit"
|
||||
desc = "A medical kit that contains several medical patches and pills for treating burns. Contains one epinephrine syringe for emergency use and a health analyzer."
|
||||
icon_state = "ointment"
|
||||
item_state = "firstaid-ointment"
|
||||
inhand_icon_state = "firstaid-ointment"
|
||||
med_bot_skin = "ointment"
|
||||
|
||||
/obj/item/storage/firstaid/fire/Initialize(mapload)
|
||||
@@ -79,7 +79,7 @@
|
||||
name = "toxin first aid kit"
|
||||
desc = "A medical kit designed to counter poisoning by common toxins. Contains three pills and syringes, and a health analyzer to determine the health of the patient."
|
||||
icon_state = "antitoxin"
|
||||
item_state = "firstaid-toxin"
|
||||
inhand_icon_state = "firstaid-toxin"
|
||||
med_bot_skin = "tox"
|
||||
|
||||
/obj/item/storage/firstaid/toxin/Initialize(mapload)
|
||||
@@ -99,7 +99,7 @@
|
||||
name = "oxygen deprivation first aid kit"
|
||||
desc = "A first aid kit that contains four pills of salbutamol, which is able to counter injuries caused by suffocation. Also contains a health analyzer to determine the health of the patient."
|
||||
icon_state = "o2"
|
||||
item_state = "firstaid-o2"
|
||||
inhand_icon_state = "firstaid-o2"
|
||||
med_bot_skin = "o2"
|
||||
|
||||
/obj/item/storage/firstaid/o2/populate_contents()
|
||||
@@ -116,7 +116,7 @@
|
||||
name = "brute trauma treatment kit"
|
||||
desc = "A medical kit that contains several medical patches and pills for treating brute injuries. Contains one epinephrine syringe for emergency use and a health analyzer."
|
||||
icon_state = "brute"
|
||||
item_state = "firstaid-brute"
|
||||
inhand_icon_state = "firstaid-brute"
|
||||
med_bot_skin = "brute"
|
||||
|
||||
/obj/item/storage/firstaid/brute/Initialize(mapload)
|
||||
@@ -138,7 +138,7 @@
|
||||
name = "advanced first-aid kit"
|
||||
desc = "Contains advanced medical treatments."
|
||||
icon_state = "advfirstaid"
|
||||
item_state = "firstaid-advanced"
|
||||
inhand_icon_state = "firstaid-advanced"
|
||||
med_bot_skin = "adv"
|
||||
|
||||
/obj/item/storage/firstaid/adv/populate_contents()
|
||||
@@ -157,7 +157,7 @@
|
||||
name = "machine repair kit"
|
||||
desc = "A kit that contains supplies to repair IPCs on the go."
|
||||
icon_state = "machinefirstaid"
|
||||
item_state = "firstaid-machine"
|
||||
inhand_icon_state = "firstaid-machine"
|
||||
med_bot_skin = "machine"
|
||||
|
||||
/obj/item/storage/firstaid/machine/populate_contents()
|
||||
@@ -265,7 +265,7 @@
|
||||
desc = "It's an airtight container for storing medication."
|
||||
icon_state = "pill_canister"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
item_state = "contsolid"
|
||||
inhand_icon_state = "contsolid"
|
||||
belt_icon = "pill_bottle"
|
||||
use_sound = "pillbottle"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
name = "Jetpack (Empty)"
|
||||
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
|
||||
icon_state = "jetpack"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
item_state = "jetpack"
|
||||
inhand_icon_state = "jetpack"
|
||||
lefthand_file = 'icons/mob/inhands/jetpack_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/jetpack_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
|
||||
actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
|
||||
var/gas_type = "oxygen"
|
||||
@@ -120,7 +120,7 @@
|
||||
name = "improvised jetpack"
|
||||
desc = "A jetpack made from two air tanks, a fire extinguisher and some atmospherics equipment. It doesn't look like it can hold much."
|
||||
icon_state = "jetpack-improvised"
|
||||
item_state = "jetpack-improvised"
|
||||
inhand_icon_state = "jetpack-improvised"
|
||||
volume = 20 //normal jetpacks have 70 volume
|
||||
gas_type = null //it starts empty
|
||||
|
||||
@@ -135,16 +135,16 @@
|
||||
name = "Void Jetpack (Oxygen)"
|
||||
desc = "It works well in a void."
|
||||
icon_state = "jetpack-void"
|
||||
item_state = "jetpack-void"
|
||||
inhand_icon_state = "jetpack-void"
|
||||
|
||||
/obj/item/tank/jetpack/void/grey
|
||||
icon_state = "jetpack-void-grey"
|
||||
item_state = "jetpack-void-grey"
|
||||
inhand_icon_state = "jetpack-void-grey"
|
||||
|
||||
/obj/item/tank/jetpack/void/gold
|
||||
name = "Retro Jetpack (Oxygen)"
|
||||
icon_state = "jetpack-void-gold"
|
||||
item_state = "jetpack-void-gold"
|
||||
inhand_icon_state = "jetpack-void-gold"
|
||||
|
||||
/obj/item/tank/jetpack/oxygen
|
||||
name = "Jetpack (Oxygen)"
|
||||
@@ -154,7 +154,6 @@
|
||||
name = "jet harness (oxygen)"
|
||||
desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
|
||||
icon_state = "jetpack-mini"
|
||||
item_state = "jetpack-mini"
|
||||
volume = 40
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
@@ -163,7 +162,7 @@
|
||||
name = "Captain's jetpack"
|
||||
desc = "A compact, lightweight jetpack containing a high amount of compressed oxygen."
|
||||
icon_state = "jetpack-captain"
|
||||
item_state = "jetpack-captain"
|
||||
inhand_icon_state = "jetpack-captain"
|
||||
volume = 90
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
@@ -171,21 +170,21 @@
|
||||
name = "security jetpack (oxygen)"
|
||||
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas by security forces."
|
||||
icon_state = "jetpack-sec"
|
||||
item_state = "jetpack-sec"
|
||||
inhand_icon_state = "jetpack-sec"
|
||||
|
||||
/obj/item/tank/jetpack/carbondioxide
|
||||
name = "Jetpack (Carbon Dioxide)"
|
||||
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
|
||||
distribute_pressure = 0
|
||||
icon_state = "jetpack-black"
|
||||
item_state = "jetpack-black"
|
||||
inhand_icon_state = "jetpack-black"
|
||||
distribute_pressure = 0
|
||||
gas_type = "carbon dioxide"
|
||||
|
||||
/obj/item/tank/jetpack/suit
|
||||
name = "hardsuit jetpack upgrade"
|
||||
desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment."
|
||||
icon_state = "jetpack-mining"
|
||||
item_state = "jetpack-black"
|
||||
inhand_icon_state = "jetpack-mining"
|
||||
origin_tech = "materials=4;magnets=4;engineering=5"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
actions_types = list(/datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
|
||||
|
||||
@@ -45,7 +45,8 @@
|
||||
name = "anesthetic tank"
|
||||
desc = "A tank with an N2O/O2 gas mix."
|
||||
icon_state = "anesthetic"
|
||||
item_state = "an_tank"
|
||||
worn_icon_state = "an_tank"
|
||||
inhand_icon_state = "an_tank"
|
||||
distribute_pressure = ONE_ATMOSPHERE
|
||||
|
||||
/obj/item/tank/internals/anesthetic/populate_gas()
|
||||
@@ -90,7 +91,6 @@
|
||||
name = "plasma internals tank"
|
||||
desc = "A tank of plasma gas designed specifically for use as internals, particularly for plasma-based lifeforms. If you're not a Plasmaman, you probably shouldn't use this."
|
||||
icon_state = "plasma_fr"
|
||||
item_state = "plasma_fr"
|
||||
|
||||
/obj/item/tank/internals/plasmaman/populate_gas()
|
||||
air_contents.set_toxins((3 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C))
|
||||
@@ -101,7 +101,6 @@
|
||||
|
||||
/obj/item/tank/internals/plasmaman/belt
|
||||
icon_state = "plasmaman_tank_belt"
|
||||
item_state = "plasmaman_tank_belt"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
flags_2 = ALLOW_BELT_NO_JUMPSUIT_2
|
||||
force = 5
|
||||
@@ -198,7 +197,6 @@
|
||||
name = "air tank"
|
||||
desc = "Mixed anyone?"
|
||||
icon_state = "air"
|
||||
item_state = "air"
|
||||
distribute_pressure = ONE_ATMOSPHERE
|
||||
|
||||
/obj/item/tank/internals/air/populate_gas()
|
||||
@@ -211,7 +209,6 @@
|
||||
/obj/item/tank/internals/generic
|
||||
name = "gas tank"
|
||||
desc = "A generic tank used for storing and transporting gasses. Can be used for internals."
|
||||
item_state = "generic"
|
||||
|
||||
/obj/item/tank/internals/generic/populate_gas()
|
||||
return
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
desc = "A S.U.N.S.H.I.N.E. brand watertank backpack with nozzle to water plants."
|
||||
icon = 'icons/obj/watertank.dmi'
|
||||
icon_state = "waterbackpack"
|
||||
item_state = "waterbackpack"
|
||||
lefthand_file = 'icons/mob/inhands/clothing_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/clothing_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
slowdown = 1
|
||||
@@ -109,12 +110,10 @@
|
||||
desc = "A mister nozzle attached to a water tank."
|
||||
icon = 'icons/obj/watertank.dmi'
|
||||
icon_state = "mister"
|
||||
item_state = "mister"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
amount_per_transfer_from_this = 50
|
||||
possible_transfer_amounts = list(25,50,100)
|
||||
volume = 500
|
||||
|
||||
var/obj/item/watertank/tank
|
||||
|
||||
/obj/item/reagent_containers/spray/mister/Initialize(mapload)
|
||||
@@ -156,7 +155,6 @@
|
||||
/obj/item/watertank/janitor
|
||||
desc = "A janitorial watertank backpack with nozzle to clean dirt and graffiti."
|
||||
icon_state = "waterbackpackjani"
|
||||
item_state = "waterbackpackjani"
|
||||
|
||||
/obj/item/watertank/janitor/New()
|
||||
..()
|
||||
@@ -166,7 +164,6 @@
|
||||
name = "janitor spray nozzle"
|
||||
desc = "A janitorial spray nozzle attached to a watertank, designed to clean up large messes."
|
||||
icon_state = "misterjani"
|
||||
item_state = "misterjani"
|
||||
spray_maxrange = 4
|
||||
spray_currentrange = 4
|
||||
spray_minrange = 2
|
||||
@@ -186,7 +183,8 @@
|
||||
name = "backpack firefighter tank"
|
||||
desc = "A refridgerated and pressurized backpack tank with extinguisher nozzle, intended to fight fires. Swaps between extinguisher, nanofrost launcher, and metal foam dispenser for breaches. Nanofrost converts plasma in the air to nitrogen, but only if it is combusting at the time."
|
||||
icon_state = "waterbackpackatmos"
|
||||
item_state = "waterbackpackatmos"
|
||||
worn_icon_state = "waterbackpackatmos"
|
||||
inhand_icon_state = "waterbackpackatmos"
|
||||
|
||||
/obj/item/watertank/atmos/New()
|
||||
..()
|
||||
@@ -207,7 +205,7 @@
|
||||
desc = "A heavy duty nozzle attached to a firefighter's backpack tank."
|
||||
icon = 'icons/obj/watertank.dmi'
|
||||
icon_state = "atmos_nozzle_1"
|
||||
item_state = "nozzleatmos"
|
||||
inhand_icon_state = "nozzleatmos"
|
||||
has_safety = FALSE
|
||||
safety_active = FALSE
|
||||
reagent_capacity = 500
|
||||
|
||||
@@ -11,7 +11,8 @@
|
||||
desc = "An experimental portable teleportation station developed by Nanotrasen, small enough to be carried in a pocket."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "hand_tele"
|
||||
item_state = "electronic"
|
||||
worn_icon_state = "electronic"
|
||||
inhand_icon_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
desc = "Extremely radioactive. Wear goggles."
|
||||
icon = 'icons/obj/nuke_tools.dmi'
|
||||
icon_state = "plutonium_core"
|
||||
item_state = "plutoniumcore"
|
||||
inhand_icon_state = "plutoniumcore"
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
flags_2 = RAD_NO_CONTAMINATE_2 //This is made from radioactive material so cannot really be contaminated
|
||||
var/cooldown = 0
|
||||
@@ -49,7 +49,7 @@
|
||||
desc = "A lead-lined secure container produced by the Syndicate for the express purpose of extracting the valuable radioactive cores of nuclear weapons."
|
||||
icon = 'icons/obj/nuke_tools.dmi'
|
||||
icon_state = "core_container_empty"
|
||||
item_state = "metal"
|
||||
inhand_icon_state = "syringe_kit"
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF //Don't want people trying to break it open with acid, then destroying the core.
|
||||
var/obj/item/nuke_core/plutonium/core
|
||||
var/dented = FALSE
|
||||
@@ -196,8 +196,7 @@
|
||||
return FALSE
|
||||
forceMove(tongs)
|
||||
tongs.sliver = src
|
||||
tongs.icon_state = "supermatter_tongs_loaded"
|
||||
tongs.item_state = "supermatter_tongs_loaded"
|
||||
tongs.update_icon(UPDATE_ICON_STATE)
|
||||
to_chat(user, "<span class='notice'>You carefully pick up [src] with [tongs].</span>")
|
||||
else if(istype(I, /obj/item/scalpel/supermatter) || istype(I, /obj/item/nuke_core_container/supermatter) || HAS_TRAIT(I, TRAIT_SUPERMATTER_IMMUNE)) // we don't want it to dust
|
||||
return
|
||||
@@ -266,8 +265,7 @@
|
||||
I.sliver.forceMove(src)
|
||||
sliver = I.sliver
|
||||
I.sliver = null
|
||||
I.icon_state = "supermatter_tongs"
|
||||
I.item_state = "supermatter_tongs"
|
||||
I.update_icon(UPDATE_ICON_STATE)
|
||||
icon_state = "supermatter_container_loaded"
|
||||
to_chat(user, "<span class='warning'>Container is sealing...</span>")
|
||||
addtimer(CALLBACK(src, PROC_REF(seal)), 10 SECONDS)
|
||||
@@ -290,8 +288,7 @@
|
||||
sliver.forceMove(I)
|
||||
I.sliver = sliver
|
||||
sliver = null
|
||||
I.icon_state = "supermatter_tongs_loaded"
|
||||
I.item_state = "supermatter_tongs_loaded"
|
||||
I.update_icon(UPDATE_ICON_STATE)
|
||||
icon_state = "core_container_cracked_empty"
|
||||
to_chat(user, "<span class='notice'>You carefully pick up [I.sliver] with [I].</span>")
|
||||
|
||||
@@ -355,7 +352,6 @@
|
||||
icon_state = "supermatter_tongs"
|
||||
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
item_state = "supermatter_tongs"
|
||||
toolspeed = 0.75
|
||||
damtype = BURN
|
||||
var/obj/item/nuke_core/supermatter_sliver/sliver
|
||||
@@ -364,6 +360,9 @@
|
||||
QDEL_NULL(sliver)
|
||||
return ..()
|
||||
|
||||
/obj/item/retractor/supermatter/update_icon_state()
|
||||
icon_state = "[initial(icon_state)][sliver ? "_loaded" : ""]"
|
||||
|
||||
/obj/item/retractor/supermatter/afterattack__legacy__attackchain(atom/O, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!sliver)
|
||||
@@ -376,8 +375,7 @@
|
||||
sliver.forceMove(loc)
|
||||
visible_message("<span class='notice'>[sliver] falls out of [src] as it hits the ground.</span>")
|
||||
sliver = null
|
||||
icon_state = "supermatter_tongs"
|
||||
item_state = "supermatter_tongs"
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
return ..()
|
||||
|
||||
/obj/item/retractor/supermatter/proc/Consume(atom/movable/AM, mob/living/user)
|
||||
@@ -406,8 +404,7 @@
|
||||
"<span class='userdanger'>You touch [AM] with [src], and everything suddenly goes silent.\n[AM] and [sliver] flash into dust, and soon as you can register this, you do as well.</span>",
|
||||
"<span class='hear'>Everything suddenly goes silent.</span>")
|
||||
user.dust()
|
||||
icon_state = "supermatter_tongs"
|
||||
item_state = "supermatter_tongs"
|
||||
radiation_pulse(src, 2000, GAMMA_RAD)
|
||||
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
|
||||
QDEL_NULL(sliver)
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
desc = "A basic crowbar made of forged steel. Handy for opening unpowered airlocks, prying out objects, and being an improvised melee weapon."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "crowbar"
|
||||
item_state = "crowbar"
|
||||
belt_icon = "crowbar"
|
||||
usesound = 'sound/items/crowbar.ogg'
|
||||
flags = CONDUCT
|
||||
@@ -27,7 +26,6 @@
|
||||
/obj/item/crowbar/red
|
||||
desc = "A hefty steel crowbar with red stripes. It'll hit a bit harder than a normal crowbar."
|
||||
icon_state = "crowbar_red"
|
||||
item_state = "crowbar_red"
|
||||
belt_icon = "crowbar_red"
|
||||
force = 8
|
||||
|
||||
@@ -35,7 +33,6 @@
|
||||
name = "brass crowbar"
|
||||
desc = "A brass crowbar. It feels faintly warm to the touch."
|
||||
icon_state = "crowbar_brass"
|
||||
item_state = "crowbar_brass"
|
||||
belt_icon = "crowbar_brass"
|
||||
toolspeed = 0.5
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
@@ -48,7 +45,6 @@
|
||||
throwforce = 3
|
||||
materials = list(MAT_TITANIUM = 250)
|
||||
icon_state = "crowbar_titanium"
|
||||
item_state = "crowbar_titanium"
|
||||
origin_tech = "materials=2"
|
||||
toolspeed = 1.25
|
||||
|
||||
@@ -61,7 +57,6 @@
|
||||
throw_range = 3
|
||||
materials = list(MAT_METAL = 400)
|
||||
icon_state = "crowbar_large"
|
||||
item_state = "crowbar_large"
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/crowbar/engineering
|
||||
@@ -73,7 +68,6 @@
|
||||
throw_range = 3
|
||||
materials = list(MAT_METAL = 400)
|
||||
icon_state = "crowbar_eng"
|
||||
item_state = "crowbar_eng"
|
||||
belt_icon = "crowbar_eng"
|
||||
toolspeed = 0.5
|
||||
|
||||
@@ -116,7 +110,7 @@
|
||||
name = "jaws of life"
|
||||
desc = "A compact and powerful industrial tool with a modular head. This one has a set of prying jaws attached, which are strong enough to pry open powered airlocks."
|
||||
icon_state = "jaws_pry"
|
||||
item_state = "jawsoflife"
|
||||
inhand_icon_state = "jawsoflife"
|
||||
belt_icon = "jaws"
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
origin_tech = "materials=2;engineering=2"
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
desc = "A useful tool to many throughout history. Slightly better than a weighted rock."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "hammer"
|
||||
item_state = "hammer"
|
||||
belt_icon = "hammer"
|
||||
usesound = 'sound/magic/fellowship_armory.ogg'
|
||||
flags = CONDUCT
|
||||
|
||||
@@ -69,13 +69,14 @@
|
||||
|
||||
// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
|
||||
/obj/item/multitool/ai_detect
|
||||
origin_tech = "magnets=1;engineering=2;syndicate=1"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
inhand_icon_state = "multitool"
|
||||
var/track_cooldown = 0
|
||||
var/track_delay = 10 //How often it checks for proximity
|
||||
var/detect_state = PROXIMITY_NONE
|
||||
var/rangealert = 8 //Glows red when inside
|
||||
var/rangewarning = 20 //Glows yellow when inside
|
||||
origin_tech = "magnets=1;engineering=2;syndicate=1"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/multitool/ai_detect/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -124,7 +125,6 @@
|
||||
name = "suspicious multitool"
|
||||
desc = "A slick black & red multitool used for testing and interfacing with electrical equipment in style."
|
||||
icon_state = "multitool_syndi"
|
||||
item_state = "multitool_syndi"
|
||||
belt_icon = "multitool_syndi"
|
||||
toolspeed = 0.95 // dangerously fast... not like multitools use speed anyways
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -134,7 +134,6 @@
|
||||
name = "command multitool"
|
||||
desc = "A majestic blue multiool used for testing and interfacing with electrical equipment with class."
|
||||
icon_state = "multitool_command"
|
||||
item_state = "multitool_command"
|
||||
belt_icon = "multitool_command"
|
||||
toolspeed = 0.95 //command those wires / that fireaxe cabinet!
|
||||
var/list/victims = list()
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
name = "hand drill"
|
||||
desc = "A powerful, hand-held drill fitted with a long-lasting battery. It has a screwdriver head attached."
|
||||
icon_state = "drill_screw"
|
||||
item_state = "drill"
|
||||
inhand_icon_state = "drill"
|
||||
belt_icon = "hand_drill"
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
desc = "A basic, handheld welding tool. Useful for welding bits together, and cutting them apart."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "welder"
|
||||
item_state = "welder"
|
||||
inhand_icon_state = "welder"
|
||||
belt_icon = "welder"
|
||||
flags = CONDUCT
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
@@ -234,10 +234,7 @@
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
icon_state = "[initial(icon_state)][ratio]"
|
||||
if(tool_enabled)
|
||||
item_state = "[initial(item_state)]1"
|
||||
else
|
||||
item_state = "[initial(item_state)]"
|
||||
inhand_icon_state = "[initial(inhand_icon_state)][tool_enabled || ""]"
|
||||
|
||||
/obj/item/weldingtool/update_overlays()
|
||||
. = ..()
|
||||
@@ -275,7 +272,7 @@
|
||||
name = "research welding tool"
|
||||
desc = "A scratched-up welding tool that's been the subject of numerous aftermarket enhancements. It has a larger fuel tank, and a more focused torch than a standard welder. A label on the side reads, \"Property of Theseus\"."
|
||||
icon_state = "welder_research"
|
||||
item_state = "welder_research"
|
||||
inhand_icon_state = "welder_research"
|
||||
belt_icon = "welder_research"
|
||||
maximum_fuel = 40
|
||||
toolspeed = 0.75
|
||||
@@ -315,7 +312,7 @@
|
||||
name = "upgraded welding tool"
|
||||
desc = "A large industrial welding tool with an even further upgraded fuel reservoir."
|
||||
icon_state = "upindwelder"
|
||||
item_state = "upindwelder"
|
||||
inhand_icon_state = "upindwelder"
|
||||
belt_icon = "welder_upg"
|
||||
maximum_fuel = 80
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
@@ -328,7 +325,7 @@
|
||||
name = "experimental welding tool"
|
||||
desc = "A prototype welding tool which uses an experimental fuel breeder to create a near-infinite reserve of fuel. The unusual fuel mixture also means that the flame is less intense on the eyes."
|
||||
icon_state = "exwelder"
|
||||
item_state = "exwelder"
|
||||
inhand_icon_state = "exwelder"
|
||||
belt_icon = "welder_exp"
|
||||
maximum_fuel = 40
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
@@ -342,7 +339,7 @@
|
||||
name = "brass welding tool"
|
||||
desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
|
||||
icon_state = "brasswelder"
|
||||
item_state = "brasswelder"
|
||||
inhand_icon_state = "brasswelder"
|
||||
belt_icon = "welder_brass"
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
desc = "A pair of tacticool wirecutters fitted with contoured grips and a picatinny rail. The blades are also sharper than normal."
|
||||
icon_state = "cutters_sec"
|
||||
belt_icon = "wirecutters_sec"
|
||||
item_state = "cutters_red" //shh
|
||||
inhand_icon_state = "cutters_red" //shh
|
||||
attack_verb = list("reformed", "robusted", "102'd") //102: battery in space law
|
||||
force = 9 //same as seclites
|
||||
toolspeed = 0.75
|
||||
@@ -118,7 +118,7 @@
|
||||
name = "jaws of life"
|
||||
desc = "A compact and powerful industrial tool with a modular head. This one has a set of large cutting blades attached."
|
||||
icon_state = "jaws_cutter"
|
||||
item_state = "jawsoflife"
|
||||
inhand_icon_state = "jawsoflife"
|
||||
belt_icon = "jaws"
|
||||
origin_tech = "materials=2;engineering=2"
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
name = "hand drill"
|
||||
desc = "A powerful, hand-held drill fitted with a long-lasting battery. It has a bolt driver head attached."
|
||||
icon_state = "drill_bolt"
|
||||
item_state = "drill"
|
||||
inhand_icon_state = "drill"
|
||||
belt_icon = "hand_drill"
|
||||
usesound = 'sound/items/impactwrench.ogg' // Sourced from freesfx.co.uk
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
|
||||
@@ -33,7 +33,6 @@
|
||||
desc = "A translucent balloon. There's nothing in it."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "waterballoon-e"
|
||||
item_state = "waterballoon-e"
|
||||
|
||||
/obj/item/toy/balloon/New()
|
||||
..()
|
||||
@@ -101,16 +100,13 @@
|
||||
/obj/item/toy/balloon/update_icon_state()
|
||||
if(src.reagents.total_volume >= 1)
|
||||
icon_state = "waterballoon"
|
||||
item_state = "waterballoon"
|
||||
else
|
||||
icon_state = "waterballoon-e"
|
||||
item_state = "waterballoon-e"
|
||||
|
||||
/obj/item/toy/syndicateballoon
|
||||
name = "syndicate balloon"
|
||||
desc = "There is a tag on the back that reads \"FUK NT!11!\"."
|
||||
icon_state = "syndballoon"
|
||||
item_state = "syndballoon"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
var/lastused = null
|
||||
|
||||
@@ -157,7 +153,7 @@
|
||||
desc = "Blink. Blink. Blink. Ages 8 and up."
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "beacon"
|
||||
item_state = "signaler"
|
||||
inhand_icon_state = "signaler"
|
||||
|
||||
/*
|
||||
* Fake singularity
|
||||
@@ -175,10 +171,9 @@
|
||||
name = "toy sword"
|
||||
desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up."
|
||||
icon = 'icons/obj/weapons/energy_melee.dmi'
|
||||
icon_state = "sword0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
|
||||
icon_state = "sword0"
|
||||
item_state = "sword0"
|
||||
var/active = FALSE
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
attack_verb = list("attacked", "struck", "hit")
|
||||
@@ -191,13 +186,11 @@
|
||||
to_chat(user, "<span class='notice'>You extend the plastic blade with a quick flick of your wrist.</span>")
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 20, 1)
|
||||
icon_state = "swordblue"
|
||||
item_state = "swordblue"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You push the plastic blade back down into the handle.</span>")
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 20, 1)
|
||||
icon_state = "sword0"
|
||||
item_state = "sword0"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
if(ishuman(user))
|
||||
@@ -321,7 +314,6 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
|
||||
icon = 'icons/obj/weapons/melee.dmi'
|
||||
icon_state = "katana"
|
||||
item_state = "katana"
|
||||
flags = CONDUCT
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
||||
flags_2 = ALLOW_BELT_NO_JUMPSUIT_2 //Look, you can strap it to your back. You can strap it to your waist too.
|
||||
@@ -448,7 +440,7 @@
|
||||
desc = "A toy for therapeutic and recreational purposes."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "therapyred"
|
||||
item_state = "egg4"
|
||||
inhand_icon_state = "egg4"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/cooldown = 0
|
||||
resistance_flags = FLAMMABLE
|
||||
@@ -471,22 +463,22 @@
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/toy/therapy/purple
|
||||
item_state = "egg1" // It's the magenta egg in items_left/righthand
|
||||
inhand_icon_state = "egg1" // It's the magenta egg in items_left/righthand
|
||||
item_color = "purple"
|
||||
|
||||
/obj/item/toy/therapy/blue
|
||||
item_state = "egg2" // It's the blue egg in items_left/righthand
|
||||
inhand_icon_state = "egg2" // It's the blue egg in items_left/righthand
|
||||
item_color = "blue"
|
||||
|
||||
/obj/item/toy/therapy/yellow
|
||||
item_state = "egg5" // It's the yellow egg in items_left/righthand
|
||||
inhand_icon_state = "egg5" // It's the yellow egg in items_left/righthand
|
||||
item_color = "yellow"
|
||||
|
||||
/obj/item/toy/therapy/orange
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/toy/therapy/green
|
||||
item_state = "egg3" // It's the green egg in items_left/righthand
|
||||
inhand_icon_state = "egg3" // It's the green egg in items_left/righthand
|
||||
item_color = "green"
|
||||
|
||||
/*
|
||||
@@ -766,7 +758,6 @@
|
||||
name = "grey plushie"
|
||||
desc = "A plushie of a grey wearing a sweatshirt. As a part of the 'The Alien' series, the doll features a sweater, an oversized head, and cartoonish eyes."
|
||||
icon_state = "plushie_grey"
|
||||
item_state = "plushie_grey"
|
||||
var/hug_cooldown = FALSE //Defaults the plushie to being off coolodown. Sets the hug_cooldown var.
|
||||
var/scream_cooldown = FALSE //Defaults the plushie to being off cooldown. Sets the scream_cooldown var.
|
||||
var/singed = FALSE
|
||||
@@ -783,7 +774,6 @@
|
||||
return
|
||||
singed = TRUE
|
||||
icon_state = "grey_singed"
|
||||
item_state = "grey_singed"//If the plushie gets wet the sprite changes to a singed version.
|
||||
desc = "A ruined plushie of a grey. It looks like someone ran it under some water."
|
||||
|
||||
/obj/item/toy/plushie/greyplushie/proc/reset_screamdown()
|
||||
@@ -806,7 +796,6 @@
|
||||
name = "vox plushie"
|
||||
desc = "A stitched-together vox, fresh from the skipjack. Press its belly to hear it skree!"
|
||||
icon_state = "plushie_vox"
|
||||
item_state = "plushie_vox"
|
||||
rare_hug_sound = 'sound/voice/shriek1.ogg'
|
||||
rare_hug_word = "Skreee!"
|
||||
|
||||
@@ -814,7 +803,6 @@
|
||||
name = "IPC plushie"
|
||||
desc = "An adorable IPC plushie, straight from New Canaan. Arguably more durable than the real deal. Toaster functionality included."
|
||||
icon_state = "plushie_ipc"
|
||||
item_state = "plushie_ipc"
|
||||
|
||||
/obj/item/toy/plushie/ipcplushie/attack_by(obj/item/attacking, mob/user, params)
|
||||
if(..())
|
||||
@@ -832,31 +820,26 @@
|
||||
name = "lizard plushie"
|
||||
desc = "An adorable stuffed toy that resembles a lizardperson."
|
||||
icon_state = "plushie_lizard"
|
||||
item_state = "plushie_lizard"
|
||||
|
||||
/obj/item/toy/plushie/snakeplushie
|
||||
name = "snake plushie"
|
||||
desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing."
|
||||
icon_state = "plushie_snake"
|
||||
item_state = "plushie_snake"
|
||||
|
||||
/obj/item/toy/plushie/nukeplushie
|
||||
name = "operative plushie"
|
||||
desc = "An stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious."
|
||||
icon_state = "plushie_nuke"
|
||||
item_state = "plushie_nuke"
|
||||
|
||||
/obj/item/toy/plushie/slimeplushie
|
||||
name = "slime plushie"
|
||||
desc = "An adorable stuffed toy that resembles a slime. It is practically just a hacky sack."
|
||||
icon_state = "plushie_slime"
|
||||
item_state = "plushie_slime"
|
||||
|
||||
/obj/item/toy/plushie/nianplushie
|
||||
name = "nian plushie"
|
||||
desc = "A silky nian plushie, straight from the nebula. Pull its antenna to hear it buzz!"
|
||||
icon_state = "plushie_nian"
|
||||
item_state = "plushie_nian"
|
||||
rare_hug_sound = 'sound/voice/scream_moth.ogg'
|
||||
rare_hug_word = "Buzzzz!"
|
||||
|
||||
@@ -864,109 +847,91 @@
|
||||
name = "monarch nian plushie"
|
||||
desc = "A monarch nian plushie, straight from the nebula. Pull its antenna to hear it buzz!"
|
||||
icon_state = "plushie_nian_monarch"
|
||||
item_state = "plushie_nian_monarch"
|
||||
|
||||
/obj/item/toy/plushie/nianplushie/luna
|
||||
name = "luna nian plushie"
|
||||
desc = "A luna nian plushie, straight from the nebula. Pull its antenna to hear it buzz!"
|
||||
icon_state = "plushie_nian_luna"
|
||||
item_state = "plushie_nian_luna"
|
||||
|
||||
/obj/item/toy/plushie/nianplushie/atlas
|
||||
name = "atlas nian plushie"
|
||||
desc = "An atlas nian plushie, straight from the nebula. Pull its antenna to hear it buzz!"
|
||||
icon_state = "plushie_nian_atlas"
|
||||
item_state = "plushie_nian_atlas"
|
||||
|
||||
/obj/item/toy/plushie/nianplushie/reddish
|
||||
name = "reddish nian plushie"
|
||||
desc = "A reddish nian plushie, straight from the nebula. Pull its antenna to hear it buzz!"
|
||||
icon_state = "plushie_nian_reddish"
|
||||
item_state = "plushie_nian_reddish"
|
||||
|
||||
/obj/item/toy/plushie/nianplushie/royal
|
||||
name = "royal nian plushie"
|
||||
desc = "A royal nian plushie, straight from the nebula. Pull its antenna to hear it buzz!"
|
||||
icon_state = "plushie_nian_royal"
|
||||
item_state = "plushie_nian_royal"
|
||||
|
||||
/obj/item/toy/plushie/nianplushie/gothic
|
||||
name = "gothic nian plushie"
|
||||
desc = "A gothic nian plushie, straight from the nebula. Pull its antenna to hear it buzz!"
|
||||
icon_state = "plushie_nian_gothic"
|
||||
item_state = "plushie_nian_gothic"
|
||||
|
||||
/obj/item/toy/plushie/nianplushie/lovers
|
||||
name = "lovers nian plushie"
|
||||
desc = "A lovers nian plushie, straight from the nebula. Pull its antenna to hear it buzz!"
|
||||
icon_state = "plushie_nian_lovers"
|
||||
item_state = "plushie_nian_lovers"
|
||||
|
||||
/obj/item/toy/plushie/nianplushie/whitefly
|
||||
name = "whitefly nian plushie"
|
||||
desc = "A whitefly nian plushie, straight from the nebula. Pull its antenna to hear it buzz!"
|
||||
icon_state = "plushie_nian_whitefly"
|
||||
item_state = "plushie_nian_whitefly"
|
||||
|
||||
/obj/item/toy/plushie/nianplushie/punished
|
||||
name = "punished nian plushie"
|
||||
desc = "A punnished nian plushie, straight from the nebula. Pull its antenna to hear it buzz!"
|
||||
icon_state = "plushie_nian_punished"
|
||||
item_state = "plushie_nian_punished"
|
||||
|
||||
/obj/item/toy/plushie/nianplushie/firewatch
|
||||
name = "firewatch nian plushie"
|
||||
desc = "A firewtach nian plushie, straight from the nebula. Pull its antenna to hear it buzz!"
|
||||
icon_state = "plushie_nian_firewatch"
|
||||
item_state = "plushie_nian_firewatch"
|
||||
|
||||
/obj/item/toy/plushie/nianplushie/deadhead
|
||||
name = "deathshead nian plushie"
|
||||
desc = "A deathshead nian plushie, straight from the nebula. Pull its antenna to hear it buzz!"
|
||||
icon_state = "plushie_nian_deadhead"
|
||||
item_state = "plushie_nian_deadhead"
|
||||
|
||||
/obj/item/toy/plushie/nianplushie/poison
|
||||
name = "poison nian plushie"
|
||||
desc = "A poison nian plushie, straight from the nebula. Pull its antenna to hear it buzz!"
|
||||
icon_state = "plushie_nian_poison"
|
||||
item_state = "plushie_nian_poison"
|
||||
|
||||
/obj/item/toy/plushie/nianplushie/ragged
|
||||
name = "ragged nian plushie"
|
||||
desc = "A ragged nian plushie, straight from the nebula. Pull its antenna to hear it buzz!"
|
||||
icon_state = "plushie_nian_ragged"
|
||||
item_state = "plushie_nian_ragged"
|
||||
|
||||
/obj/item/toy/plushie/nianplushie/snow
|
||||
name = "snow nian plushie"
|
||||
desc = "A snow nian plushie, straight from the nebula. Pull its antenna to hear it buzz!"
|
||||
icon_state = "plushie_nian_snow"
|
||||
item_state = "plushie_nian_snow"
|
||||
|
||||
/obj/item/toy/plushie/nianplushie/clockwork
|
||||
name = "clockwork nian plushie"
|
||||
desc = "A clockwork nian plushie, straight from the nebula. Pull its antenna to hear it buzz!"
|
||||
icon_state = "plushie_nian_clockwork"
|
||||
item_state = "plushie_nian_clockwork"
|
||||
|
||||
/obj/item/toy/plushie/nianplushie/moonfly
|
||||
name = "moonfly nian plushie"
|
||||
desc = "A moonfly nian plushie, straight from the nebula. Pull its antenna to hear it buzz!"
|
||||
icon_state = "plushie_nian_moonfly"
|
||||
item_state = "plushie_nian_moonfly"
|
||||
|
||||
/obj/item/toy/plushie/nianplushie/rainbow
|
||||
name = "rainbow nian plushie"
|
||||
desc = "A rainbow nian plushie, straight from the nebula. Pull its antenna to hear it buzz!"
|
||||
icon_state = "plushie_nian_rainbow"
|
||||
item_state = "plushie_nian_rainbow"
|
||||
|
||||
/obj/item/toy/plushie/shark
|
||||
name = "shark plushie"
|
||||
desc = "A plushie depicting a somewhat cartoonish shark. The tag calls it a 'hákarl', noting that it was made by an obscure furniture manufacturer in old Scandinavia."
|
||||
icon_state = "blahaj"
|
||||
item_state = "blahaj"
|
||||
attack_verb = list("gnawed", "gnashed", "chewed")
|
||||
|
||||
/obj/item/toy/plushie/abductor
|
||||
@@ -1273,9 +1238,9 @@
|
||||
desc = "it says \"Sternside Changs #1 fan\" on it. "
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "foamblade"
|
||||
inhand_icon_state = "arm_blade"
|
||||
lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
|
||||
item_state = "arm_blade"
|
||||
attack_verb = list("pricked", "absorbed", "gored")
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
resistance_flags = FLAMMABLE
|
||||
@@ -1285,7 +1250,7 @@
|
||||
desc = "A replica toolbox that rumbles when you turn the key."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "green"
|
||||
item_state = "artistic_toolbox"
|
||||
inhand_icon_state = "artistic_toolbox"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
@@ -1333,7 +1298,7 @@
|
||||
desc = "FOR THE REVOLU- Oh wait, that's just a toy."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "flash"
|
||||
item_state = "flashtool"
|
||||
inhand_icon_state = "flashtool"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/toy/flash/attack(mob/living/target, mob/living/carbon/human/user)
|
||||
@@ -1523,7 +1488,8 @@
|
||||
desc = "For fun and games!"
|
||||
icon = 'icons/obj/guns/projectile.dmi'
|
||||
icon_state = "russian_revolver"
|
||||
item_state = "gun"
|
||||
worn_icon_state = "gun"
|
||||
inhand_icon_state = "gun"
|
||||
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
|
||||
hitsound = "swing_hit"
|
||||
|
||||
@@ -73,7 +73,6 @@
|
||||
/obj/item/trash/fried_vox
|
||||
name = "Kentucky Fried Vox"
|
||||
icon_state = "fried_vox_empty"
|
||||
item_state = "fried_vox_empty"
|
||||
slot_flags = ITEM_SLOT_HEAD
|
||||
dog_fashion = /datum/dog_fashion/head/fried_vox_empty
|
||||
sprite_sheets = list(
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
/obj/item/vending_refill
|
||||
name = "resupply canister"
|
||||
var/machine_name = "Generic"
|
||||
|
||||
icon = 'icons/obj/vending_restock.dmi'
|
||||
icon_state = "refill_snack"
|
||||
item_state = "restock_unit"
|
||||
inhand_icon_state = "restock_unit"
|
||||
desc = "A vending machine restock cart."
|
||||
usesound = 'sound/items/deconstruct.ogg'
|
||||
flags = CONDUCT
|
||||
@@ -12,7 +10,7 @@
|
||||
throwforce = 10
|
||||
throw_speed = 1
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 70, ACID = 30)
|
||||
|
||||
var/machine_name = "Generic"
|
||||
// Built automatically from the corresponding vending machine.
|
||||
// If null, considered to be full upon being restocked.
|
||||
var/list/products
|
||||
|
||||
@@ -10,7 +10,8 @@
|
||||
desc = "A wooden truncheon for beating criminal scum."
|
||||
icon = 'icons/obj/weapons/baton.dmi'
|
||||
icon_state = "baton"
|
||||
item_state = "classic_baton"
|
||||
worn_icon_state = "classic_baton"
|
||||
inhand_icon_state = "classic_baton"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 12 //9 hit crit
|
||||
// Settings
|
||||
@@ -140,7 +141,8 @@
|
||||
name = "fancy cane"
|
||||
desc = "A cane with special engraving on it. It seems well suited for fending off assailants..."
|
||||
icon_state = "cane_nt"
|
||||
item_state = "cane_nt"
|
||||
worn_icon_state = null
|
||||
inhand_icon_state = null
|
||||
|
||||
/obj/item/melee/classic_baton/ntcane/get_crutch_efficiency()
|
||||
return 2
|
||||
@@ -152,15 +154,18 @@
|
||||
name = "telescopic baton"
|
||||
desc = "A compact yet robust personal defense weapon. Can be concealed when folded."
|
||||
icon_state = "telebaton_0" // For telling what it is when mapping
|
||||
item_state = null
|
||||
worn_icon_state = null
|
||||
inhand_icon_state = null
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
on = FALSE
|
||||
/// Force when concealed
|
||||
var/force_off = 0
|
||||
/// Force when extended
|
||||
var/force_on = 10
|
||||
/// Item state when extended
|
||||
var/item_state_on = "tele_baton"
|
||||
/// Worn icon state when extended
|
||||
var/worn_icon_state_on = "tele_baton"
|
||||
/// Inhand icon state when extended
|
||||
var/inhand_icon_state_on = "tele_baton"
|
||||
/// Icon state when concealed
|
||||
var/icon_state_off = "telebaton_0"
|
||||
/// Icon state when extended
|
||||
@@ -186,14 +191,15 @@
|
||||
icon_state = on ? icon_state_on : icon_state_off
|
||||
if(on)
|
||||
to_chat(user, "<span class='warning'>You extend [src].</span>")
|
||||
item_state = item_state_on
|
||||
worn_icon_state = worn_icon_state_on
|
||||
inhand_icon_state = inhand_icon_state_on
|
||||
w_class = WEIGHT_CLASS_BULKY //doesnt fit in backpack when its on for balance
|
||||
force = force_on //stunbaton damage
|
||||
attack_verb = attack_verb_on
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You collapse [src].</span>")
|
||||
item_state = null //no sprite for concealment even when in hand
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
worn_icon_state = null
|
||||
inhand_icon_state = null //no sprite for concealment even when in hand
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = force_off //not so robust now
|
||||
attack_verb = attack_verb_off
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
desc = "This briefcase has easy-release clasps and smells vaguely of honey and blood..."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "briefcase"
|
||||
item_state = "briefcase"
|
||||
flags = CONDUCT
|
||||
hitsound = "swing_hit"
|
||||
force = 10
|
||||
@@ -29,7 +28,6 @@
|
||||
if(isAntag(user))
|
||||
. += "<span class='warning'>A briefcase filled with deadly bees, you should inject this with a syringe of your own blood before opening it. Exotic blood cannot be used.</span>"
|
||||
|
||||
|
||||
/obj/item/bee_briefcase/attackby__legacy__attackchain(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/reagent_containers/syringe))
|
||||
var/obj/item/reagent_containers/syringe/S = I
|
||||
|
||||
@@ -10,10 +10,9 @@
|
||||
name = "\improper C-Foam launcher"
|
||||
desc = "The C-Foam launcher. Shoots blobs of quickly hardening and growing foam. Can be used to slow down humanoids or block airlocks"
|
||||
icon_state = "c_foam_launcher"
|
||||
item_state = "c_foam_launcher"
|
||||
inhand_icon_state = "c_foam_launcher"
|
||||
origin_tech = "combat=4;syndicate=1;materials=3"
|
||||
needs_permit = FALSE
|
||||
|
||||
fire_sound = 'sound/effects/bamf.ogg'
|
||||
fire_sound_text = "thunk"
|
||||
mag_type = /obj/item/ammo_box/magazine/c_foam
|
||||
|
||||
@@ -48,7 +48,6 @@
|
||||
|
||||
/obj/item/chemical_flamethrower/update_icon_state()
|
||||
icon_state = "chem_flame[max_canisters == 2 ? "_2" : ""][syndicate ? "_s" : ""]"
|
||||
item_state = icon_state
|
||||
|
||||
/obj/item/chemical_flamethrower/update_overlays()
|
||||
. = ..()
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
desc = "The result of outlawed time-bluespace research, this device is capable of wiping a being from the timestream. They never are, they never were, they never will be."
|
||||
icon = 'icons/obj/chronos.dmi'
|
||||
icon_state = "chronobackpack"
|
||||
item_state = "backpack"
|
||||
worn_icon_state = "backpack"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
slowdown = 1
|
||||
@@ -45,7 +45,7 @@
|
||||
desc = "It's as if they never existed in the first place."
|
||||
icon = 'icons/obj/chronos.dmi'
|
||||
icon_state = "chronogun"
|
||||
item_state = "chronogun"
|
||||
inhand_icon_state = "chronogun"
|
||||
flags = NODROP | DROPDEL
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/chrono_beam)
|
||||
can_charge = FALSE
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
name = "plastic explosive"
|
||||
desc = "Used to put holes in specific areas without too much extra hole."
|
||||
icon_state = "plastic-explosive0"
|
||||
item_state = "plastic-explosive"
|
||||
base_icon_state = "plastic-explosive"
|
||||
inhand_icon_state = "plastic-explosive"
|
||||
flags = NOBLUDGEON
|
||||
det_time = 10
|
||||
display_timer = FALSE
|
||||
@@ -19,7 +20,7 @@
|
||||
|
||||
/obj/item/grenade/plastic/Initialize(mapload)
|
||||
. = ..()
|
||||
plastic_overlay = mutable_appearance(icon, "[item_state]2", HIGH_OBJ_LAYER)
|
||||
plastic_overlay = mutable_appearance(icon, "[base_icon_state]2", HIGH_OBJ_LAYER)
|
||||
var/static/list/loc_connections = list(
|
||||
COMSIG_ATOM_ENTERED = PROC_REF(on_atom_entered)
|
||||
)
|
||||
@@ -157,9 +158,9 @@
|
||||
|
||||
/obj/item/grenade/plastic/update_icon_state()
|
||||
if(nadeassembly)
|
||||
icon_state = "[item_state]1"
|
||||
icon_state = "[base_icon_state]1"
|
||||
else
|
||||
icon_state = "[item_state]0"
|
||||
icon_state = "[base_icon_state]0"
|
||||
|
||||
//////////////////////////
|
||||
///// The Explosives /////
|
||||
@@ -214,7 +215,7 @@
|
||||
name = "X4"
|
||||
desc = "A specialized shaped high explosive breaching charge. Designed to be safer for the user, and less so, for the wall."
|
||||
icon_state = "plasticx40"
|
||||
item_state = "plasticx4"
|
||||
base_icon_state = "plasticx4"
|
||||
shaped = TRUE
|
||||
ex_heavy = 2
|
||||
ex_breach = TRUE
|
||||
@@ -250,7 +251,7 @@
|
||||
desc = "A wall breaching charge, containing fuel, metal oxide and metal powder mixed in just the right way. One hell of a combination. Effective against walls, ineffective against airlocks..."
|
||||
det_time = 2
|
||||
icon_state = "t4breach0"
|
||||
item_state = "t4breach"
|
||||
base_icon_state = "t4breach"
|
||||
|
||||
/obj/item/grenade/plastic/c4/thermite/prime()
|
||||
var/turf/location
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
name = "fire extinguisher"
|
||||
desc = "A traditional red fire extinguisher."
|
||||
icon_state = "fire_extinguisher0"
|
||||
item_state = "fire_extinguisher"
|
||||
base_icon_state = "fire_extinguisher"
|
||||
inhand_icon_state = "fire_extinguisher"
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
flags = CONDUCT
|
||||
throwforce = 10
|
||||
@@ -35,8 +35,8 @@
|
||||
name = "atmospheric fire extinguisher"
|
||||
desc = "An extinguisher coated in yellow paint that is pre-filled with firefighting foam."
|
||||
icon_state = "atmoFE0"
|
||||
item_state = "atmoFE"
|
||||
base_icon_state = "atmoFE"
|
||||
inhand_icon_state = "atmoFE"
|
||||
materials = list(MAT_TITANIUM = 200)
|
||||
dog_fashion = null
|
||||
reagent_id = "firefighting_foam"
|
||||
@@ -49,8 +49,8 @@
|
||||
name = "pocket fire extinguisher"
|
||||
desc = "A light and compact fibreglass-framed model fire extinguisher."
|
||||
icon_state = "miniFE0"
|
||||
item_state = "miniFE"
|
||||
base_icon_state = "miniFE"
|
||||
inhand_icon_state = "miniFE"
|
||||
hitsound = null // It is much lighter, after all.
|
||||
flags = null // Non-conductive, not made of metal.
|
||||
throwforce = 2
|
||||
@@ -67,7 +67,6 @@
|
||||
name = "integrated fire extinguisher"
|
||||
desc = "A miniature fire extinguisher designed to store firefighting foam."
|
||||
icon_state = "cyborgFE0"
|
||||
item_state = "cyborgFE"
|
||||
base_icon_state = "cyborgFE"
|
||||
reagent_id = "firefighting_foam"
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "You are a firestarter!"
|
||||
icon = 'icons/obj/flamethrower.dmi'
|
||||
icon_state = "flamethrowerbase"
|
||||
item_state = "flamethrower_0"
|
||||
inhand_icon_state = "flamethrower_0"
|
||||
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
@@ -26,14 +26,12 @@
|
||||
var/create_with_tank = FALSE
|
||||
var/igniter_type = /obj/item/assembly/igniter
|
||||
|
||||
|
||||
/obj/item/flamethrower/Destroy()
|
||||
QDEL_NULL(weldtool)
|
||||
QDEL_NULL(igniter)
|
||||
QDEL_NULL(ptank)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/flamethrower/process()
|
||||
if(!lit || !igniter)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
@@ -46,12 +44,8 @@
|
||||
if(isturf(location)) //start a fire if possible
|
||||
igniter.flamethrower_process(location)
|
||||
|
||||
|
||||
/obj/item/flamethrower/update_icon_state()
|
||||
if(lit)
|
||||
item_state = "flamethrower_1"
|
||||
else
|
||||
item_state = "flamethrower_0"
|
||||
inhand_icon_state = "flamethrower_[lit]"
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_l_hand()
|
||||
@@ -272,14 +266,12 @@
|
||||
if(M.client && M.machine == src)
|
||||
attack_self__legacy__attackchain(M)
|
||||
|
||||
|
||||
/obj/item/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
|
||||
//Transfer 5% of current tank air contents to turf
|
||||
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount)
|
||||
target.blind_release_air(air_transfer)
|
||||
target.hotspot_expose(PLASMA_UPPER_TEMPERATURE, min(CELL_VOLUME, CELL_VOLUME * air_transfer.total_moles()))
|
||||
|
||||
|
||||
/obj/item/flamethrower/Initialize(mapload)
|
||||
. = ..()
|
||||
if(create_full)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
name = "gift"
|
||||
desc = "PRESENTS!!!! eek!"
|
||||
icon_state = "gift1"
|
||||
item_state = "gift1"
|
||||
inhand_icon_state = "gift"
|
||||
resistance_flags = FLAMMABLE
|
||||
scatter_distance = 10
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/obj/item/grenade/gas
|
||||
name = "plasma fire grenade"
|
||||
desc = "A compressed plasma grenade, used to start horrific plasma fires."
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
icon_state = "syndicate"
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
var/spawn_contents = LINDA_SPAWN_HEAT | LINDA_SPAWN_TOXINS
|
||||
var/spawn_amount = 100
|
||||
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
return 1
|
||||
else if(stage == WIRED && is_type_in_list(I, allowed_containers))
|
||||
|
||||
if(length(beakers) == 0)
|
||||
if(length(beakers) == 0)
|
||||
container_type = TRANSPARENT // Allows to see reagents in player's made bombs
|
||||
if(length(beakers) == 2)
|
||||
to_chat(user, "<span class='notice'>[src] can not hold more containers.</span>")
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
name = "clusterbang"
|
||||
desc = "Use of this weapon may constitute a war crime in your area, consult your local captain."
|
||||
icon_state = "clusterbang"
|
||||
item_state = "flashbang"
|
||||
worn_icon_state = "flashbang"
|
||||
inhand_icon_state = "flashbang"
|
||||
var/payload = /obj/item/grenade/flashbang/cluster
|
||||
|
||||
/obj/item/grenade/clusterbuster/examine(mob/user)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "classic EMP grenade"
|
||||
desc = "Upon detonation, releases a powerful EMP that will wreak havoc on electronic systems."
|
||||
icon_state = "emp"
|
||||
item_state = "emp"
|
||||
inhand_icon_state = "emp"
|
||||
origin_tech = "magnets=3;combat=2"
|
||||
|
||||
/obj/item/grenade/empgrenade/prime()
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "flashbang"
|
||||
desc = "A less-than-lethal grenade designed for crowd control. Blinds all unprotected targets in range and disrupts their balance, sending them falling to the floor."
|
||||
icon_state = "flashbang"
|
||||
item_state = "flashbang"
|
||||
inhand_icon_state = "flashbang"
|
||||
belt_icon = "flashbang"
|
||||
origin_tech = "materials=2;combat=3"
|
||||
light_power = 10
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
/obj/item/grenade
|
||||
name = "grenade"
|
||||
desc = "A hand held grenade with an adjustable timer."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "grenade"
|
||||
item_state = "grenade"
|
||||
worn_icon_state = "grenade"
|
||||
inhand_icon_state = "grenade"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 20
|
||||
flags = CONDUCT
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
name = "smoke bomb"
|
||||
desc = "A grenade filled with chemical agents that will turn into a dense smoke when detonated, making it impossible to see through without specialised optics."
|
||||
icon_state = "smoke"
|
||||
inhand_icon_state = "smoke"
|
||||
det_time = 2 SECONDS
|
||||
modifiable_timer = FALSE
|
||||
item_state = "smoke"
|
||||
var/datum/effect_system/smoke_spread/bad/smoke
|
||||
|
||||
/obj/item/grenade/smokebomb/Initialize(mapload)
|
||||
|
||||
@@ -31,7 +31,8 @@
|
||||
desc = "It's a normal black ink pen."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "pen"
|
||||
item_state = "pen"
|
||||
worn_icon_state = "pen"
|
||||
inhand_icon_state = "pen"
|
||||
explosion_cause = "Syndicate minibomb (disguised as a black pen)"
|
||||
|
||||
/obj/item/grenade/syndieminibomb/pen/attack_self__legacy__attackchain(mob/user)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user