mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
Updates a couple of /obj/item variables (#29829)
* compiles checkpoint * fix some * updatepaths * fix * rrr * linters * fiexs * icon fixes * plasmemes * fix * fix * fix bit more * fix * well * cleanup * fix glasses layer * conflict * fuck gun code * fixes * fix * fixes to energy guns * review * conflict * support that 1 unathi pixel * fix
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@@ -3253,16 +3253,22 @@
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continue
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W.icon = 'icons/obj/guns/projectile.dmi'
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W.icon_state = "revolver"
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W.item_state = "gun"
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W.worn_icon_state = "gun"
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W.inhand_icon_state = "gun"
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W.lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
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W.righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
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message_admins("[key_name_admin(usr)] made every item look like a gun")
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if("schoolgirl") // nyaa~ How much are you paying attention in reviews?
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if(alert(usr, "Are you sure you want to do this?", "Confirmation", "Yes", "No") != "Yes")
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return
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SSblackbox.record_feedback("tally", "admin_secrets_fun_used", 1, "Chinese Cartoons")
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for(var/obj/item/clothing/under/W in world)
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W.icon_state = "schoolgirl"
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W.item_state = "w_suit"
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W.item_color = "schoolgirl"
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W.icon_state = /obj/item/clothing/under/dress/schoolgirl::icon_state
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W.worn_icon = /obj/item/clothing/under/dress/schoolgirl::worn_icon
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W.sprite_sheets = /obj/item/clothing/under/dress/schoolgirl::sprite_sheets
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W.worn_icon_state = /obj/item/clothing/under/dress/schoolgirl::worn_icon_state
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W.inhand_icon_state = /obj/item/clothing/under/dress/schoolgirl::inhand_icon_state
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W.item_color = /obj/item/clothing/under/dress/schoolgirl::item_color
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message_admins("[key_name_admin(usr)] activated Japanese Animes mode")
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SEND_SOUND(world, sound('sound/AI/animes.ogg'))
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if("eagles")//SCRAW
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@@ -12,10 +12,10 @@
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var/list/Rstates = IR.IconStates()
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var/icon/J = new(O.icon)
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var/list/istates = J.IconStates()
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if(!Lstates.Find(O.icon_state) && !Lstates.Find(O.item_state))
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if(!Lstates.Find(O.icon_state) && !Lstates.Find(O.inhand_icon_state))
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if(O.icon_state)
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text += "[O.type] is missing left hand icon called \"[O.icon_state]\".\n"
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if(!Rstates.Find(O.icon_state) && !Rstates.Find(O.item_state))
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if(!Rstates.Find(O.icon_state) && !Rstates.Find(O.inhand_icon_state))
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if(O.icon_state)
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text += "[O.type] is missing right hand icon called \"[O.icon_state]\".\n"
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@@ -23,9 +23,9 @@
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if(O.icon_state)
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if(!istates.Find(O.icon_state))
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text += "[O.type] is missing normal icon called \"[O.icon_state]\" in \"[O.icon]\".\n"
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//if(O.item_state)
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// if(!istates.Find(O.item_state))
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// text += "[O.type] MISSING NORMAL ICON CALLED\n\"[O.item_state]\" IN \"[O.icon]\"\n"
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//if(O.inhand_icon_state)
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// if(!istates.Find(O.inhand_icon_state))
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// text += "[O.type] MISSING NORMAL ICON CALLED\n\"[O.inhand_icon_state]\" IN \"[O.icon]\"\n"
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//text+="\n"
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qdel(O)
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if(text)
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@@ -66,7 +66,7 @@
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desc = "Used for playing the most violent and degrading of childhood games."
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icon = 'icons/obj/basketball.dmi'
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icon_state = "dodgeball"
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item_state = "dodgeball"
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inhand_icon_state = "dodgeball"
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dribbleable = TRUE
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/obj/item/beach_ball/dodgeball_team/throw_impact(atom/hit_atom)
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