Updates a couple of /obj/item variables (#29829)

* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
This commit is contained in:
kyunkyunkyun
2025-09-14 15:23:56 +00:00
committed by GitHub
parent 500c6b16fe
commit 8821ab9a66
418 changed files with 1750 additions and 3810 deletions
+12 -12
View File
@@ -1069,7 +1069,7 @@
if(JOB_BOTANIST)
clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "hydroponics_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "ggloves"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "leather"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "apron"), ICON_OVERLAY)
has_gloves = TRUE
if(prob(1))
@@ -1121,7 +1121,7 @@
if(JOB_QUARTERMASTER)
clothes_s = new /icon('icons/mob/clothing/under/cargo.dmi', "qm_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "black"), ICON_OVERLAY)
has_gloves = TRUE
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "qmcoat"), ICON_OVERLAY)
@@ -1135,7 +1135,7 @@
if(JOB_CARGOTECH)
clothes_s = new /icon('icons/mob/clothing/under/cargo.dmi', "cargo_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "black"), ICON_OVERLAY)
has_gloves = TRUE
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "flat_cap"), ICON_OVERLAY)
@@ -1163,7 +1163,7 @@
if(JOB_MINER)
clothes_s = new /icon('icons/mob/clothing/under/cargo.dmi', "explorer_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "explorer"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "black"), ICON_OVERLAY)
has_gloves = TRUE
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "bearpelt"), ICON_OVERLAY)
@@ -1207,7 +1207,7 @@
if(JOB_MIME)
clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "mime_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "lgloves"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "white"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "mime"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head/beret.dmi', "beret"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "suspenders"), ICON_OVERLAY)
@@ -1222,7 +1222,7 @@
if(JOB_EXPLORER)
clothes_s = new /icon('icons/mob/clothing/under/cargo.dmi', "expedition_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "black"), ICON_OVERLAY)
has_gloves = TRUE
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/clothing/under/syndicate.dmi', "tactifool_s"), ICON_OVERLAY)
@@ -1385,7 +1385,7 @@
if(JOB_ROBOTICIST)
clothes_s = new /icon('icons/mob/clothing/under/rnd.dmi', "robotics_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "black"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suits/labcoat.dmi', "labcoat_robowhite_open"), ICON_OVERLAY)
has_gloves = TRUE
if(prob(1))
@@ -1417,7 +1417,7 @@
if(JOB_HOS)
clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "hos_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "black"), ICON_OVERLAY)
has_gloves = TRUE
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/clothing/head/beret.dmi', "beret_hos"), ICON_OVERLAY)
@@ -1434,7 +1434,7 @@
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "slippers_worn"), ICON_OVERLAY)
else
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "black"), ICON_OVERLAY)
has_gloves = TRUE
switch(backbag)
if(2)
@@ -1446,7 +1446,7 @@
if(JOB_DETECTIVE)
clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "detective_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "black"), ICON_OVERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "cigar_on"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "detective"), ICON_OVERLAY)
@@ -1474,7 +1474,7 @@
if(JOB_CHIEF)
clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "ce_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "black"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "hardhat0_white"), ICON_OVERLAY)
has_gloves = TRUE
@@ -1557,7 +1557,7 @@
if(JOB_BLUESHIELD)
clothes_s = new /icon('icons/mob/clothing/under/procedure.dmi', "blueshield_s")
clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "swat_gl"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "combat"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "blueshield"), ICON_OVERLAY)
has_gloves = TRUE
switch(backbag)