mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 06:57:42 +01:00
Updates a couple of /obj/item variables (#29829)
* compiles checkpoint * fix some * updatepaths * fix * rrr * linters * fiexs * icon fixes * plasmemes * fix * fix * fix bit more * fix * well * cleanup * fix glasses layer * conflict * fuck gun code * fixes * fix * fixes to energy guns * review * conflict * support that 1 unathi pixel * fix
This commit is contained in:
@@ -1069,7 +1069,7 @@
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if(JOB_BOTANIST)
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clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "hydroponics_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "ggloves"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "leather"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "apron"), ICON_OVERLAY)
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has_gloves = TRUE
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if(prob(1))
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@@ -1121,7 +1121,7 @@
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if(JOB_QUARTERMASTER)
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clothes_s = new /icon('icons/mob/clothing/under/cargo.dmi', "qm_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "black"), ICON_OVERLAY)
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has_gloves = TRUE
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "qmcoat"), ICON_OVERLAY)
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@@ -1135,7 +1135,7 @@
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if(JOB_CARGOTECH)
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clothes_s = new /icon('icons/mob/clothing/under/cargo.dmi', "cargo_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "black"), ICON_OVERLAY)
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has_gloves = TRUE
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "flat_cap"), ICON_OVERLAY)
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@@ -1163,7 +1163,7 @@
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if(JOB_MINER)
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clothes_s = new /icon('icons/mob/clothing/under/cargo.dmi', "explorer_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "explorer"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "black"), ICON_OVERLAY)
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has_gloves = TRUE
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "bearpelt"), ICON_OVERLAY)
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@@ -1207,7 +1207,7 @@
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if(JOB_MIME)
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clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "mime_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "lgloves"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "white"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "mime"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/head/beret.dmi', "beret"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "suspenders"), ICON_OVERLAY)
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@@ -1222,7 +1222,7 @@
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if(JOB_EXPLORER)
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clothes_s = new /icon('icons/mob/clothing/under/cargo.dmi', "expedition_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "black"), ICON_OVERLAY)
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has_gloves = TRUE
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/under/syndicate.dmi', "tactifool_s"), ICON_OVERLAY)
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@@ -1385,7 +1385,7 @@
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if(JOB_ROBOTICIST)
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clothes_s = new /icon('icons/mob/clothing/under/rnd.dmi', "robotics_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "black"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suits/labcoat.dmi', "labcoat_robowhite_open"), ICON_OVERLAY)
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has_gloves = TRUE
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if(prob(1))
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@@ -1417,7 +1417,7 @@
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if(JOB_HOS)
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clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "hos_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "black"), ICON_OVERLAY)
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has_gloves = TRUE
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/head/beret.dmi', "beret_hos"), ICON_OVERLAY)
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@@ -1434,7 +1434,7 @@
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "slippers_worn"), ICON_OVERLAY)
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else
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "black"), ICON_OVERLAY)
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has_gloves = TRUE
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switch(backbag)
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if(2)
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@@ -1446,7 +1446,7 @@
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if(JOB_DETECTIVE)
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clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "detective_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "black"), ICON_OVERLAY)
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "cigar_on"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "detective"), ICON_OVERLAY)
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@@ -1474,7 +1474,7 @@
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if(JOB_CHIEF)
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clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "ce_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "black"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "hardhat0_white"), ICON_OVERLAY)
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has_gloves = TRUE
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@@ -1557,7 +1557,7 @@
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if(JOB_BLUESHIELD)
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clothes_s = new /icon('icons/mob/clothing/under/procedure.dmi', "blueshield_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "swat_gl"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "combat"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "blueshield"), ICON_OVERLAY)
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has_gloves = TRUE
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switch(backbag)
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