Updates a couple of /obj/item variables (#29829)

* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
This commit is contained in:
kyunkyunkyun
2025-09-14 15:23:56 +00:00
committed by GitHub
parent 500c6b16fe
commit 8821ab9a66
418 changed files with 1750 additions and 3810 deletions
+2 -2
View File
@@ -413,13 +413,13 @@ definition values. We will take the mailman outfit as a template.
name = "mailman's jumpsuit"
desc = "<i>'Special delivery!'</i>"
icon_state = "mailman"
item_state = "b_suit"
inhand_icon_state = "b_suit"
item_color = "mailman"
```
As seen here a jumpsuit has multiple values you can define. The `name` is pretty
straight forward. `desc` is the description of the item. `icon_state` is the
name the sprite has in the DMI file. `item_state` is the name of the sprite of
name the sprite has in the DMI file. `inhand_icon_state` is the name of the sprite of
the suit while held in your hands has in the DMI file. `item_color` is the name
of the sprite in the `icons/mob/uniform.dmi` file. This value will indicate what
sprite will be used when a person wears this jumpsuit. (I know `item_color` is a