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Updates a couple of /obj/item variables (#29829)
* compiles checkpoint * fix some * updatepaths * fix * rrr * linters * fiexs * icon fixes * plasmemes * fix * fix * fix bit more * fix * well * cleanup * fix glasses layer * conflict * fuck gun code * fixes * fix * fixes to energy guns * review * conflict * support that 1 unathi pixel * fix
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@@ -413,13 +413,13 @@ definition values. We will take the mailman outfit as a template.
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name = "mailman's jumpsuit"
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desc = "<i>'Special delivery!'</i>"
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icon_state = "mailman"
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item_state = "b_suit"
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inhand_icon_state = "b_suit"
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item_color = "mailman"
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```
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As seen here a jumpsuit has multiple values you can define. The `name` is pretty
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straight forward. `desc` is the description of the item. `icon_state` is the
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name the sprite has in the DMI file. `item_state` is the name of the sprite of
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name the sprite has in the DMI file. `inhand_icon_state` is the name of the sprite of
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the suit while held in your hands has in the DMI file. `item_color` is the name
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of the sprite in the `icons/mob/uniform.dmi` file. This value will indicate what
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sprite will be used when a person wears this jumpsuit. (I know `item_color` is a
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