NT Rep + Blueshield Uniform Change

This commit is contained in:
SamCroswell
2015-03-08 16:59:01 -04:00
parent 835a5777fb
commit 8829a90709
7 changed files with 58 additions and 17 deletions
+8 -7
View File
@@ -98,9 +98,9 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
department_flag = KARMA
total_positions = 1
spawn_positions = 1
supervisors = "the Nanotrasen Board of Directors"
supervisors = "the command staff"
selection_color = "#ddddff"
idtype = /obj/item/weapon/card/id/centcom
idtype = /obj/item/weapon/card/id
req_admin_notify = 1
minimal_player_age = 21
access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers,
@@ -126,7 +126,8 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/melee/baton/loaded/ntcane(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/lighter/zippo/fluff/nt_rep(H.back), slot_in_backpack)
H.equip_if_possible(new /obj/item/clothing/under/rank/centcom/representative(H), slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/under/rank/ntrep(H), slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/suit/storage/ntrep(H), slot_wear_suit)
H.equip_if_possible(new /obj/item/clothing/shoes/centcom(H), slot_shoes)
H.equip_or_collect(new /obj/item/device/pda/heads/ntrep(H), slot_wear_pda)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
@@ -145,7 +146,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
spawn_positions = 1
supervisors = "the captain"
selection_color = "#ddddff"
idtype = /obj/item/weapon/card/id/centcom
idtype = /obj/item/weapon/card/id
req_admin_notify = 1
minimal_player_age = 21
access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers,
@@ -153,7 +154,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue,
access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_weapons)
access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_weapons, access_blueshield)
minimal_access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers,
access_medical, access_engine, access_eva, access_heads,
access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue,
@@ -172,7 +173,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
H.equip_or_collect(new /obj/item/clothing/gloves/combat(H), slot_gloves)
H.equip_or_collect(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
H.equip_or_collect(new /obj/item/clothing/glasses/hud/health_advanced, slot_glasses)
H.equip_if_possible(new /obj/item/clothing/under/rank/centcom/blueshield(H), slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/under/rank/blueshield(H), slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/suit/armor/vest/fluff/deus_blueshield(H), slot_wear_suit)
H.equip_or_collect(new /obj/item/weapon/gun/energy/advtaser(H), slot_s_store)
H.equip_or_collect(new /obj/item/device/pda/heads/blueshield(H), slot_wear_pda)
@@ -196,7 +197,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
spawn_positions = 1
supervisors = "the Nanotrasen Supreme Court"
selection_color = "#ddddff"
idtype = /obj/item/weapon/card/id/centcom
idtype = /obj/item/weapon/card/id
req_admin_notify = 1
minimal_player_age = 21
access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers,
+5 -5
View File
@@ -878,7 +878,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/obj/item/weapon/card/id/centcom/W = new(M)
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Officer)"
W.assignment = "Nanotrasen Navy Officer"
W.assignment = "Nanotrasen Navy Officer"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_if_possible(W, slot_wear_id)
@@ -903,13 +903,13 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/obj/item/weapon/card/id/centcom/W = new(M)
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Captain)"
W.access = get_all_accesses()
W.assignment = "Nanotrasen Navy Captain"
W.assignment = "Nanotrasen Navy Captain"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_if_possible(W, slot_wear_id)
if("emergency response team member")
M.equip_to_slot_or_del(new /obj/item/clothing/under/ert(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(M), slot_l_ear)
@@ -931,7 +931,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
if("emergency response team leader")
M.equip_to_slot_or_del(new /obj/item/clothing/under/ert(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(M), slot_l_ear)
@@ -1144,7 +1144,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
W.name = "[M.real_name]'s ID Card (Deathsquad Officer)"
W.icon_state = "centcom"
W.assignment = "Deathsquad Officer"
W.access = get_centcom_access(W.assignment)
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
+28
View File
@@ -228,6 +228,34 @@
return
usr.update_inv_wear_suit() //so our overlays update
/obj/item/clothing/suit/storage/ntrep
name = "NanoTrasen Representative Jacket"
desc = "A fancy black jacket, standard issue to NanoTrasen Represenatives."
icon_state = "ntrep"
item_state = "ia_jacket"
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|ARMS
verb/toggle()
set name = "Toggle Coat Buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return 0
switch(icon_state)
if("ntrep_open")
src.icon_state = "ntrep"
usr << "You button up the jacket."
if("ntrep")
src.icon_state = "ntrep_open"
usr << "You unbutton the jacket."
else
usr << "You attempt to button-up the velcro on your [src], before promptly realising how retarded you are."
return
usr.update_inv_wear_suit() //so our overlays update
//Medical
/obj/item/clothing/suit/storage/fr_jacket
name = "first responder jacket"
@@ -131,6 +131,18 @@
"Vox" = 'icons/mob/species/vox/uniform.dmi'
)
/obj/item/clothing/under/rank/ntrep
desc = "A well-ironed dress shirt and matching set of black pants."
name = "dress shirt"
icon_state = "internalaffairs"
item_state = "internalaffairs"
_color = "internalaffairs"
flags = ONESIZEFITSALL
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/uniform.dmi'
)
/obj/item/clothing/under/rank/janitor
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
+5 -5
View File
@@ -108,13 +108,14 @@
_color = "officer"
displays_id = 0
flags = ONESIZEFITSALL
/obj/item/clothing/under/ert
name = "ERT tactical uniform"
desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants. It looks very tactical."
/obj/item/clothing/under/rank/blueshield
name = "blueshield uniform"
desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants. Standard issue to Blueshield officers."
icon_state = "ert_uniform"
item_state = "bl_suit"
_color = "ert_uniform"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/under/space
name = "\improper NASA jumpsuit"
@@ -659,4 +660,3 @@
icon_state = "griffin"
_color = "griffin"
flags = NODROP