NT Rep + Blueshield Uniform Change

This commit is contained in:
SamCroswell
2015-03-08 16:59:01 -04:00
parent 835a5777fb
commit 8829a90709
7 changed files with 58 additions and 17 deletions
+5 -5
View File
@@ -878,7 +878,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/obj/item/weapon/card/id/centcom/W = new(M)
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Officer)"
W.assignment = "Nanotrasen Navy Officer"
W.assignment = "Nanotrasen Navy Officer"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_if_possible(W, slot_wear_id)
@@ -903,13 +903,13 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/obj/item/weapon/card/id/centcom/W = new(M)
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Captain)"
W.access = get_all_accesses()
W.assignment = "Nanotrasen Navy Captain"
W.assignment = "Nanotrasen Navy Captain"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_if_possible(W, slot_wear_id)
if("emergency response team member")
M.equip_to_slot_or_del(new /obj/item/clothing/under/ert(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(M), slot_l_ear)
@@ -931,7 +931,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
if("emergency response team leader")
M.equip_to_slot_or_del(new /obj/item/clothing/under/ert(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(M), slot_l_ear)
@@ -1144,7 +1144,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
W.name = "[M.real_name]'s ID Card (Deathsquad Officer)"
W.icon_state = "centcom"
W.assignment = "Deathsquad Officer"
W.access = get_centcom_access(W.assignment)
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
+28
View File
@@ -228,6 +228,34 @@
return
usr.update_inv_wear_suit() //so our overlays update
/obj/item/clothing/suit/storage/ntrep
name = "NanoTrasen Representative Jacket"
desc = "A fancy black jacket, standard issue to NanoTrasen Represenatives."
icon_state = "ntrep"
item_state = "ia_jacket"
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|ARMS
verb/toggle()
set name = "Toggle Coat Buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return 0
switch(icon_state)
if("ntrep_open")
src.icon_state = "ntrep"
usr << "You button up the jacket."
if("ntrep")
src.icon_state = "ntrep_open"
usr << "You unbutton the jacket."
else
usr << "You attempt to button-up the velcro on your [src], before promptly realising how retarded you are."
return
usr.update_inv_wear_suit() //so our overlays update
//Medical
/obj/item/clothing/suit/storage/fr_jacket
name = "first responder jacket"
@@ -131,6 +131,18 @@
"Vox" = 'icons/mob/species/vox/uniform.dmi'
)
/obj/item/clothing/under/rank/ntrep
desc = "A well-ironed dress shirt and matching set of black pants."
name = "dress shirt"
icon_state = "internalaffairs"
item_state = "internalaffairs"
_color = "internalaffairs"
flags = ONESIZEFITSALL
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/uniform.dmi'
)
/obj/item/clothing/under/rank/janitor
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
+5 -5
View File
@@ -108,13 +108,14 @@
_color = "officer"
displays_id = 0
flags = ONESIZEFITSALL
/obj/item/clothing/under/ert
name = "ERT tactical uniform"
desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants. It looks very tactical."
/obj/item/clothing/under/rank/blueshield
name = "blueshield uniform"
desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants. Standard issue to Blueshield officers."
icon_state = "ert_uniform"
item_state = "bl_suit"
_color = "ert_uniform"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/under/space
name = "\improper NASA jumpsuit"
@@ -659,4 +660,3 @@
icon_state = "griffin"
_color = "griffin"
flags = NODROP