diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm index babb0b64d08..d3b3a10117d 100644 --- a/code/__DEFINES/dcs/signals.dm +++ b/code/__DEFINES/dcs/signals.dm @@ -833,6 +833,8 @@ #define COMSIG_SPECIES_GAIN "species_gain" ///from datum/species/on_species_loss(): (datum/species/lost_species) #define COMSIG_SPECIES_LOSS "species_loss" +///from /datum/species/proc/spec_hitby() +#define COMSIG_SPECIES_HITBY "species_hitby" // /datum/song signals diff --git a/code/datums/spells/disguise_self.dm b/code/datums/spells/disguise_self.dm index 4ebd86c5398..f9c5a26a532 100644 --- a/code/datums/spells/disguise_self.dm +++ b/code/datums/spells/disguise_self.dm @@ -1,13 +1,13 @@ /datum/spell/disguise_self name = "Disguise Self" - desc = "Disguise yourself as a crewmember, based on your current location. Also changes your voice. \ - The disguise will not hold up to being examined directly, and will break if you're damaged." + desc = "Disguise yourself as a crewmember, based on your current location. Also changes your voice. Takes two seconds to cast, must stand still. \ + The illusion isn't strong enough for more thorough examinations, but will fool people at a glance. \ + You will lose control over the illusion if you're attacked, shoved, or a object is thrown at you, no matter how soft." school = "illusion" - base_cooldown = 10 SECONDS + base_cooldown = 3 SECONDS clothes_req = FALSE - invocation = "Yutake Yutendes" - invocation_type = "whisper" + invocation_type = "none" level_max = 0 //cannot be improved action_icon_state = "disguise_self" sound = null @@ -19,4 +19,19 @@ if(!ishuman(user)) return FALSE var/mob/living/carbon/human/H = user + + H.emote("spin") + to_chat(H, "You start spinning in place and casting [src]...") + if(do_after(H, 2 SECONDS, FALSE, H)) + finish_disguise(H) + return TRUE + else + H.slip("your own foot", 1 SECONDS, 0, 0, 1, "trip") + to_chat(H, "You must stand still to cast [src]!") + return FALSE + +/datum/spell/disguise_self/proc/finish_disguise(mob/living/carbon/human/H) H.apply_status_effect(STATUS_EFFECT_MAGIC_DISGUISE) + var/datum/effect_system/smoke_spread/smoke = new /datum/effect_system/smoke_spread + smoke.set_up(4, FALSE, H.loc) + smoke.start() diff --git a/code/datums/status_effects/magic_disguise.dm b/code/datums/status_effects/magic_disguise.dm index 4a0ed8dceea..f7bc83343b9 100644 --- a/code/datums/status_effects/magic_disguise.dm +++ b/code/datums/status_effects/magic_disguise.dm @@ -31,7 +31,7 @@ to_chat(owner, "Your spell fails to find a disguise!") return FALSE - RegisterSignal(owner, COMSIG_MOB_APPLY_DAMAGE, PROC_REF(remove_disguise)) + RegisterSignal(owner, list(COMSIG_MOB_APPLY_DAMAGE, COMSIG_HUMAN_ATTACKED, COMSIG_SPECIES_HITBY), PROC_REF(remove_disguise)) return TRUE /datum/status_effect/magic_disguise/on_remove() @@ -78,7 +78,7 @@ to_chat(H, "You disguise yourself as [disguise.name].") /datum/status_effect/magic_disguise/proc/remove_disguise() - SIGNAL_HANDLER // COMSIG_MOB_APPLY_DAMAGE + SIGNAL_HANDLER // COMSIG_MOB_APPLY_DAMAGE + COMSIG_HUMAN_ATTACKED + COMSIG_SPECIES_HITBY if(!ishuman(owner)) return var/mob/living/carbon/human/H = owner diff --git a/code/modules/mob/living/carbon/human/species/_species.dm b/code/modules/mob/living/carbon/human/species/_species.dm index b81dace99f1..731134e710b 100644 --- a/code/modules/mob/living/carbon/human/species/_species.dm +++ b/code/modules/mob/living/carbon/human/species/_species.dm @@ -1014,7 +1014,7 @@ It'll return null if the organ doesn't correspond, so include null checks when u return TRUE /datum/species/proc/spec_hitby(atom/movable/AM, mob/living/carbon/human/H) - return + SEND_SIGNAL(H, COMSIG_SPECIES_HITBY, AM) /datum/species/proc/spec_attacked_by(obj/item/I, mob/living/user, obj/item/organ/external/affecting, intent, mob/living/carbon/human/H) return