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Makes New Players GC
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@@ -432,7 +432,13 @@
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//////////////
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//DISCONNECT//
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//////////////
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/client/Del()
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if(!gc_destroyed)
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Destroy() //Clean up signals and timers.
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return ..()
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/client/Destroy()
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if(holder)
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holder.owner = null
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GLOB.admins -= src
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@@ -442,7 +448,8 @@
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movingmob.client_mobs_in_contents -= mob
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UNSETEMPTY(movingmob.client_mobs_in_contents)
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Master.UpdateTickRate()
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return ..()
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..() //Even though we're going to be hard deleted there are still some things that want to know the destroy is happening
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return QDEL_HINT_HARDDEL_NOW
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/client/proc/donator_check()
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@@ -556,7 +563,7 @@
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if(GLOB.panic_bunker_enabled)
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var/threshold = config.panic_bunker_threshold
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src << "Server is not accepting connections from never-before-seen players until player count is less than [threshold]. Please try again later."
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del(src)
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qdel(src)
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return // Dont insert or they can just go in again
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var/DBQuery/query_insert = GLOB.dbcon.NewQuery("INSERT INTO [format_table_name("player")] (id, ckey, firstseen, lastseen, ip, computerid, lastadminrank) VALUES (null, '[ckey]', Now(), Now(), '[sql_ip]', '[sql_computerid]', '[sql_admin_rank]')")
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