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Nanomob Battle Refactor
Refactors Nanomob Battle terminals to utilize landmarks for positioning their battle avatars, rather than a hard-coded offset. This means the terminals no longer require var edits or strict placement rules for mapping. Each terminal will attempt to locate the closest battle landmark and spawn their avatars there, so this also lays some very basic groundwork for supporting multiple battle arenas on a single map.
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@@ -290,3 +290,7 @@
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..()
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var/turf/simulated/T = get_turf(src)
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T.burn_tile()
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/obj/effect/landmark/battle_mob_point
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name = "Nanomob Battle Avatar Spawn Point"
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